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Thread: rmg.txt - Creating new templates | This thread is pages long: 1 2 3 4 5 6 7 · «PREV / NEXT» |
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zilonite
Famous Hero
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posted March 09, 2003 03:56 AM |
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Quote: i made a simple template with 2 zones with a town each and 1 connection to test the border guard theory using generator from within game. I also tested my theory that other treasures on map often get in the way of guards and cause them to be misplaced.
On a low density of items, the guards were in the correct place for border guard setting and without.
On higher density (30) of treasures about 10% of maps had bugs including mountain blocks (no road), with or without border guards. I did 20 maps of each. Hard to generalise the figures from such a small sample, but roughly equal # of problems.
On massive density of items (100) where hardly any free space, the guard errors went up to about 20% with or without border guards.
Conclusion
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Seems to me that the generator has difficulty when a treasure is nearby where the guard should be. The generator then offsets the guard, allowing the player to bypass it. The higher the density of items, the more chance that one will be near the zone guard affecting it. This is not the only cause of misplaced guards, but is at least 1 cause of it.
That's damn interesting. I also noticed this "treasure guard" problem, Midnight described above, but I couldn't find any logic in this problem. So here I only can say - great work, Midnight!
However this Border Guard thing still is interesting. I don't have border guards with tents when I generate maps! Well, may be i did not enough testing, but out of some 40-50 times i had no border guards with key tents. All what happened, as it rightly described Bjorn, was that all passages get narrower and harder to "trespass".
May be it matters, what kind of mapeditor we all have. As I understood Midnight has AB, but I have SoD?
Yet, of course, may be I simply didn't enough testing
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zilonite
Famous Hero
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posted March 09, 2003 03:56 AM |
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Quote: i made a simple template with 2 zones with a town each and 1 connection to test the border guard theory using generator from within game. I also tested my theory that other treasures on map often get in the way of guards and cause them to be misplaced.
On a low density of items, the guards were in the correct place for border guard setting and without.
On higher density (30) of treasures about 10% of maps had bugs including mountain blocks (no road), with or without border guards. I did 20 maps of each. Hard to generalise the figures from such a small sample, but roughly equal # of problems.
On massive density of items (100) where hardly any free space, the guard errors went up to about 20% with or without border guards.
Conclusion
----------
Seems to me that the generator has difficulty when a treasure is nearby where the guard should be. The generator then offsets the guard, allowing the player to bypass it. The higher the density of items, the more chance that one will be near the zone guard affecting it. This is not the only cause of misplaced guards, but is at least 1 cause of it.
That's damn interesting. I also noticed this "treasure guard" problem, Midnight described above, but I couldn't find any logic in this problem. So here I only can say - great work, Midnight!
However this Border Guard thing still is interesting. I don't have border guards with tents when I generate maps! Well, may be i did not enough testing, but out of some 40-50 times i had no border guards with key tents. All what happened, as it rightly described Bjorn, was that all passages get narrower and harder to "trespass".
May be it matters, what kind of mapeditor we all have. As I understood Midnight has AB, but I have SoD?
Yet, of course, may be I simply didn't enough testing
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DoddTheSlayer
Promising
Famous Hero
Banned from opening threads
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posted March 10, 2003 10:15 AM |
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I am new to all this template stuff and there are 2 things i would like to know.
1) What happens to a template when you remove the name from the data file while leaving all the values as they are?
2) How do you pre-select the template that a random map will be made from before starting a game to stop endless restarts?
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Retaliation is for the foolish. Silence is wisdom
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zilonite
Famous Hero
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posted March 10, 2003 11:03 AM |
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Quote: I am new to all this template stuff and there are 2 things i would like to know.
1) What happens to a template when you remove the name from the data file while leaving all the values as they are?
2) How do you pre-select the template that a random map will be made from before starting a game to stop endless restarts?
1)If u remove template's name in rmg.txt, map generator shouldn't use it in creation of new maps.
2)If u just want to be sure that there will be no bad templates, u should delete bad template names in rmg.txt file.
If u want to play some particular templates, best thing to do, is to leave in rmg.txt file only those that u like.
If u want to play templates, created by midnight or by somebody else, u should download new rmg file and replace your present rmg with this new one.
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midnight
Promising
Famous Hero
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posted April 07, 2003 11:16 AM |
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Marathon template is coming out soon, just emailed it to the organisers, along with fixes to existing templates. This was the text file i sent with it:
Modified:
Blockbuster
Block size increased. Less hives.
Panic
Barrier between necro zones increased. Start zone poorer, but larger. Barrier to treasure zones increased.
EXTREME
Now have blocking stacks in the treasure zones to allow players to explore the extreme treasures before battling.
New:
Marathon
XL-XL/U
2 Players
Richness: Average
Feel like a 10 hour game and battles with huge armies? Then this is the template for you. Lots of towns allows both players to double build when the wood/ore becomes available. Massive treasures in middle zones (3 interlinked zones). No shortcuts.
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KittenAngel
Supreme Hero
Lee's wifey
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posted April 11, 2003 07:02 AM |
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y'all be sure to check out the rmg page new changes to tepmletes and some new discriptions!
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Never wear anything that panics
the cat.
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midnight
Promising
Famous Hero
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posted April 11, 2003 07:46 AM |
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yep, it is posted
Tips on playing Marathon:
* Dont sacrifice too much army, there are a lot of breakouts required
* Most of your gold comes from capturing neutral towns early
* Many paths to enemy, so end game tactics are important
* Unlikely to meet enemy till week 6 so time for double build.
This is a "builder's" map, so if you like fast games, go for Blockbuster or Panic instead.
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DoddTheSlayer
Promising
Famous Hero
Banned from opening threads
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posted April 11, 2003 08:22 AM |
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QUOTE
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solo
my attempt at a single player template sucked bad. AI player doesnt pick up free boxes out in the open after 4 weeks. This one goes in the rubbish bin.
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Hi midnight. That template that i mentioned to you last week that i am working on is based on the same idea, but i found that the computer had no problem clearing its zone of freebies within the first 4 weeks, even on swamp.
My only problem now is making the zone guards tough enough to keep out the more experienced for long enough. Because of my lack of gaming skills i dont know how long it would take a good player to crack the guards.
I thought 80000 might be enough bearing in mind that you still have to wade through another zone and fight another lot of guards before meeting the computer heros.
Do you think that would be tough enough?
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Retaliation is for the foolish. Silence is wisdom
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midnight
Promising
Famous Hero
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posted April 11, 2003 09:50 AM |
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gl if u can make a single player template, I found the AI was so dumb it offered no challenge at all, no matter how many towns, resources and arties u give it. The only fun part is when it gets wings and jumps over prematurely into your area. 80k is about a week 5 break, or week 4 if u got good spells and stats
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DoddTheSlayer
Promising
Famous Hero
Banned from opening threads
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posted April 11, 2003 10:36 PM |
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Ok Thanks. Actually its a 2 player v each other with 2 computer and its going well. last test run saw computer stats up in the 30 region by week 4.
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Retaliation is for the foolish. Silence is wisdom
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zilonite
Famous Hero
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posted May 01, 2003 03:16 PM |
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who can take a look on a new template?
Looking for some help - I created a new template, but, of course, it needs a neutral look on it.
Short desciprion:
Name: Step by Step
Sizes: only Xl no under
Richness: average
Main idea: U will have at least month of intense preparation before the main choice will appear – whether start to marsh in your opponents lands or seek riches and help of mighty dragons in the frozen lands.
So if anybody is up to one of those things:
- to take a look at the templates stucture (midnight? other ppl, who work with templates?);
- to take a look at the maps, that come out of it and say some comments even without playing it;
- to playtest it with me or with somebody else in multiplay game
I will be really happy, just let me know, where to send it.
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Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.
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Kuma
Promising
Supreme Hero
u can type so much text in her
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posted May 01, 2003 03:33 PM |
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I'll be on tomorrow; always happy to test.
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People used to call me crazy, but now that I'm rich I am excentric.
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midnight
Promising
Famous Hero
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posted May 01, 2003 03:50 PM |
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email template to wildandfunky@yahoo.com and i'll read it for any possible issues
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midnight
Promising
Famous Hero
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posted July 06, 2003 05:49 PM |
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Q: i've just made a template, how do I publish it?
A: before u submit the template to be posted on TOH or other sites I recommend the following:
Test it for another 4 weeks
At same time, send copy of template to me and Zilonite to look at and make recommendations.
When the 4 weeks are over send to raven or kitten to post in myths/toh site.
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coaie
Known Hero
Dirty MoFo
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posted July 07, 2003 05:09 PM |
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Edited By: coaie on 7 Jul 2003
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i am sure it is a silly question
that's why i didn't want to start a thread but...
i played a guy today ( a veteran) and he said that all the templates which end with 0 as in 4sm0 .. are 90 % of the time meet first week.
What is ur opinion ? i think he just had a bad start
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midnight
Promising
Famous Hero
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posted July 07, 2003 05:27 PM |
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i had a look at the templates with "0" in their name that can be L/no under, or larger.
This is the list of templates:
8SM0c
4SM0d
8MM0b
7SB0b
7SB0c
They all have access to opponent via 1 intermediate zone that is weakly guarded (can break week 1 easily). I wouldnt play any of them.
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splexx
Known Hero
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posted July 08, 2003 08:01 AM |
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ditto...
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Azif..
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Pollo2002
Famous Hero
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posted July 08, 2003 08:18 AM |
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i....
I did play sometimes blockbuster, and find i have 7 utopias on my side, on no one on the oppoent...needles to say i win....but the most strange thing is that for first time on my life i got the Angelic alliance constructed......anyway, i think that template should reduced the random utopia factor.
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midnight
Promising
Famous Hero
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posted July 08, 2003 01:42 PM |
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Quote: I did play sometimes blockbuster, i think that template should reduced the random utopia factor.
Which version did u play? i reduced hives and utopias last month. If u look in the template name it should say 15-Jun-03. If u did have this version, then u got very very lucky. Normally u can expect about 2 utopias and a few loose relics.
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Pollo2002
Famous Hero
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posted July 08, 2003 03:36 PM |
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Quote:
Which version did u play? i reduced hives and utopias last month. If u look in the template name it should say 15-Jun-03. If u did have this version, then u got very very lucky. Normally u can expect about 2 utopias and a few loose relics.
Well i see i just got luck, and my opponent didnt', since i download the template a few days ago, and yes, it has that date.
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