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Heroes Community > Library of Enlightenment > Thread: Fortress - the weakest one..?
Thread: Fortress - the weakest one..? This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 08, 2003 08:30 AM

Hey man! start playin online.

Youll soon see that u will never play to month 4. Yes against the computer this might happen, but against a normal human player, the game takes normally about one month!
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted January 09, 2003 11:57 AM

And you think anyone would believe a meditating zombie?
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Yolk and God bless.
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Odvin
Odvin


Promising
Famous Hero
posted January 09, 2003 11:21 PM

In poisoning problem, as far as I know, Nidhgrin is right. -10% max HP per round, down to -50% max HP. And I think that re-poisoning can also happen.
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 10, 2003 07:58 AM

The meditating zombie, hopes to soon be a meditating lazy man, will u believe me then?

Anyways, I don't believe in folks talking yes very bullsnow neither
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Apophis
Apophis


Known Hero
Creeping Death
posted January 10, 2003 08:33 AM

You're playing a L or an XL map in one month? Cool dude. You're ****ing fast you know. On 200% I'd have L7 creature generator in week 3 or 4 but you can finish a map in only one month. Dude you're good. And if I didn't play online it doesn't mean I have never played against a human before, only that I don't have time to play online. I think we should play (after I'll finish my session) and if you beat me on a L or an XL map in only one month I'll give you a candy.
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Ars Moriendi

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 10, 2003 08:46 AM

Quote:
(after I'll finish my HOMM-LESSON)


U don't play randoms then................ Finishing a xl random (I mean without under) happens, and, when it's large, it happens often. Whats not normal is FINISHING A MULTIPLAYER GAME IN FIFTH MONTH. Well, I guess u plays with the AI, and agrees to finish them off first

No offense, finishing a RANDOM XL MAP IN WEEK ONE IS MUCH MORE LIKELY TO HAPPEN THAN FINISHING IT IN FIFTH MONTH. MULTIPLAYER WITH A NORMAL HUMAN PLAYER THAT IS......
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Apophis
Apophis


Known Hero
Creeping Death
posted January 10, 2003 11:11 AM

Wow so it's a week now!
Look dude, I don't want to be stubbom, cause I don't think we will finish this soon. Ok, lets say you're right, you can finish an XL map in one week so in this case Malekith would win. But what kind of game is that? Or finishing an XL map in one month? You call that a game. Where's the fun. If you're playing those kind of games you're wasting your time in a wrong way. Anyway that's your problem.
And I said 4 month not fifth.

I chnaged my mind, I'm not giving you candies anymore.
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 10, 2003 11:32 AM

I meant month, srry.

Anyways, i think u should play against some other random players online before u make up your mind in this case.

www.zone.com/heroes

See u online, (if u got the time that is)
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sos
sos


Known Hero
posted January 12, 2003 07:10 AM

Tazar vs Malekith - you must be kidding. There is no question here, Tazar is way better. The longer the game the better he gets.

There may be question what class is better in general - beastmaster or warlock. Most high ranked toh players that I know will take beastmaster any day. Beastmaster are normally offered good skills like tactics, logistics, resistance, offense, while warlocks are offered eagle eye, learning, mysticism and first aid

There is little qustion what skill is better - armorer or sorcery. Armorer is way better. I normally never take sorcery unless I have to

In order for Malekith to make use of his special (which is not that great in a first place) he needs to know the appropriate spells and needs to have some mana left to cast them. This means he needs to go back to his town from time to time or look for a well, etc. And what does Tazar need to make use of his special? That's right - absolutely nothing. He can just go rolling, while armorer reduces the damage he takes in each and every attack against him

Malekith will be useless vs red orb, recanters, maybe even pendant of negativity. Resistance can screw him for good also. One resisted spell - and the game is over.

Malekith has a chance only if the game doesn't last long (so the direct damage spells have some use) and he actually has some high level spells (which is not always easy on a resouce poor map or the guild can just give you crap spells) and he has some mana left and Tazar doesn't have resistance skill or arties and ....

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted January 12, 2003 11:16 AM

And Mighty Moos will slay Kingly Minos any day of the week!
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Yolk and God bless.
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 12, 2003 06:10 PM
Edited By: LordLazy on 16 Jan 2003

Quote:

Tazar vs Malekith - you must be kidding. There is no question here, Tazar is way better. The longer the game the better he gets.
[/qoute]

Remember, that Malekith will get the head start, and make more use of special...And also remember, that Malekith will also often have Armorer, and maybe even offense....If u manage your sec skills wisely of course....

Quote:

There may be question what class is better in general - beastmaster or warlock. Most high ranked toh players that I know will take beastmaster any day. Beastmaster are normally offered good skills like tactics, logistics, resistance, offense, while warlocks are offered eagle eye, learning, mysticism and first aid



As far as I know, most smart players don't just take all skills as fast as possible, and I have no clue why u would even want to chose one of the skills, just coz u have the oppurtunity to get them does not mean u have to get'em. Lesson of the day . Also remember that Warlocks will get a few (, how do I make up so much fun stuff? ) good skills too....and also, as mentioned above, with good management of skills, u will also get armorer, and maybe offense....game winning for a magic hero...Also, logistics is also common for warlocks..

Quote:

There is little qustion what skill is better - armorer or sorcery. Armorer is way better. I normally never take sorcery unless I have to



most hero classes have no use of sorcery....but the Warlocks really have . Agree, never take sorcery....unless u have special in it, or a warlock!Also remember, that armorer skill wont be as useful AGAINST! a warlock as other hero type coz: U're main target against a warlock is not to survive as long as possible, but to kill that goddamn magic hero, so that he will kill as few of youre units as possible with magic, before youre troops will come in to action. Also have in mind, that it is much more common for him to have mass slow, than for u to have mass haste....which make it even longer before u are able to reach him. As far as I can see, Malekith wont be able to use his special in a better way than against Fortress..Remember that it is HIS TACTIC, to survive as long as possible, not yours! (imagine a warlock with armorer special )

Quote:

In order for Malekith to make use of his special (which is not that great in a first place) he needs to know the appropriate spells and needs to have some mana left to cast them. This means he needs to go back to his town from time to time or look for a well, etc. And what does Tazar need to make use of his special? That's right - absolutely nothing. He can just go rolling, while armorer reduces the damage he takes in each and every attack against him



Well thats n00bie! Never ever go back to castle to learn spells or replenish spell points! Also, developing a scholar to teach him spells is very useful. On most randoms, building up mage guild is not neccesarry... When it comes to spell points, remember! MANAGE SP WISELY! DO NOT USE MORE THAN EVER NEEDED! Also, u seem to forget that a warlock have troops too He is not helpless without magic, (well, in main fight he is, which makes it even more important to be tactical enough to avoid an unprepeared fight.

Quote:

Malekith will be useless vs red orb, recanters, maybe even pendant of negativity. Resistance can screw him for good also. One resisted spell - and the game is over.



Red orb, agree, u're malekith is very helpless with this one in play, But this does not mean sure loss. If you play and manage your forces and economy well enough, u will still be able to win. Also note that this orb is NOT VERY COMMON ON RANDOMS (can't remember seen it for a year now...). Recanters, U are not beaten with this one in play!!! U still can cast your lightning! and u have more mass lvl1 spells than the might opponent, and also the highest speed troops, meaning that u will have a tactical advantage! Pendant of negativity: Well, not game winning, your magic hero wont rely only on lightning u know

Quote:

Malekith has a chance only if the game doesn't last long (so the direct damage spells have some use) and he actually has some high level spells (which is not always easy on a resouce poor map or the guild can just give you crap spells) and he has some mana left and Tazar doesn't have resistance skill or arties and ....



As stated before, dont rely on your guild, move around and conquer your ass. Chances finding high lvl spells on a random map is high. And if resource rich, go for mage guild too...U having resistance skill with beastmaster is common, I know, but resistance wont work that often, unless arties. Also remember that It's not only the beastmaster that can go around and get arties (lesson two ) And there are beneficial spells that beastmasters wont be able to take full advantage of too, like ressurection. This may very well be game winning for you (although, u wont be able to make use of special...)
Since u list al these arties and stuff, I'm forced to conclude that U means that TO WIN WITH BEASTMASTER, U NEED SOME OF ABOVE ARTIES, OR ELSE YOURE JUST DEAD PIECE OF MEAT.

There are other factors that might turn the game to your side when using beastmaster, that is not dependant of arties.....but u havent stated them (and I dont know em ) Afterall, I suck with might heroes, and would be glad if anyone have some basic strategys that might help me when using such heroes.....



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Apophis
Apophis


Known Hero
Creeping Death
posted January 13, 2003 01:25 AM

quote:
____________________________________________________________
most hero classes have no use of sorcery....but the Warlocks really have . Agree, never take sorcery....unless u have special in it, or a warlock!Also remember, that armorer skill wont be as useful AGAINST! a warlock as other hero type coz: U're main target against a warlock is not to survive as long as possible, but to kill that goddamn magic hero, so that he will kill as few of youre units as possible with magic, before youre troops will come in to action. Also have in mind, that it is much more common for him to have mass slow, than for u to have mass haste....which make it even longer before u are able to reach him. As far as I can see, Malekith wont be able to use his special in a better way than against Fortress..Remember that it is HIS TACTIC, to survive as long as possible, not yours! (imagine a warlock with armorer special )
____________________________________________________________

Is not that common for Tazar to have mass haste but it's much more common to have mass cure so your slow spell is useless.

Dude why don't you put Tazar and Malekith face to face? Make them at least L22, give them their usually secondary skills (Tazar - wisdom earth magic, water magic, offensive, resistance...; Malekith - air magic, earth magic, fire magic, intelligence, probably offensive... well you know), the tomes of magic and 10 weeks armies. And play against somebody who knows how to play with fortress and you'll see that using only offensive spells will cause you defeat. But that's just a theoretical battle so you can make yourself an idea. Malekith is a good hero too, so in a normal game every thing depends on skills and artifacts and armies of course. If Tazar gets Orb of Inhibition, Recanter's Cloack or Titan's Gladius... Malekith is dead, or if Malekith gets Orb of Silt (****ing big implosion) or Titan's Cuirass Tazar is dead. So it depends of how good you play and how lucky you are (if you're playing on a random map).

quote:
____________________________________________________________

There are other factors that might turn the game to your side when using beastmaster, that is not dependant of arties.....but u havent stated them (and I dont know em ) Afterall, I suck with might heroes, and would be glad if anyone have some basic strategys that might help me when using such heroes.....
____________________________________________________________

I kinda suck playing magic heroes and probably that's why I don't ****ing understand how the heck you think that Malekith is better then Tazar.



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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted January 13, 2003 06:19 AM

how about I play with Fortress & show you how powerful it really is
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 13, 2003 07:54 AM

I know Fortress is powerful, but don't know the right way to utilize theyr advantages in the best way (alhough, I am training on it ) (I also knows that many of u guys knows...so....ahem....HINTHINT )

@Apophis: If u have intelligence on youre warlock, then u definitaly dont know how to play such a hero....never EVER pick that skill with that hero type! Reserve the skills, and only pick skills of basic lvl if it is armorer, offense or earth magic! After u have those skills at expert, youre free to pick whatever u want (unless u want intelligence, eagle eye or some other useless skill) Also, if I'd put those heroes against each other, I'd definitaly not have any arties at all. And also remember that when a main fight occurs in a normal game, u wont be of such a high lvl anyway. lvl 15 at most......and at  least not as high as 22!!
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted January 13, 2003 07:29 PM

Malekith better than Tazar? ROFL
deserves toss of the month award =)

If you advice ppl to play online to learn the game better and then say that malekith is better you kinda dont go any good commercial you know =)

its as SOS says, Tazar is way better. Even if you get a killer spell power you will only be able to use it max one time per battleround. (if red orb or  recanters in battle youre dead anyway). And if Tazar gets mass haste you wont be able to use your spells many times either, a few battle rounds are youre gone. Not to forget that fortress hero will prolly have some spells too and a anti magic spell can do wonders, same goes for clone and teleport when it comes too fortress.

Only magic heroes i see as any good (except diplo magic heroes, diplo is a toss so no good use there) is solmyr, alamar (jeddite) and ciele. Solmyr for taking out early shooters with small losses and chain light is a useful spell when tought to another hero via a scholar. Alamar also has a useful spell and starts with wisdom and scholar so not many levels are needed to make a scholar out of him. Ciele also has a great spell for scholar.... =P nah but she makes an awesome power scout early in game since her really powerful magic arrow.

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Apophis
Apophis


Known Hero
Creeping Death
posted January 13, 2003 09:50 PM

quote:
____________________________________________________________
@Apophis: If u have intelligence on youre warlock, then u definitaly dont know how to play such a hero....never EVER pick that skill with that hero type! Reserve the skills, and only pick skills of basic lvl if it is armorer, offense or earth magic! After u have those skills at expert, youre free to pick whatever u want (unless u want intelligence, eagle eye or some other useless skill) Also, if I'd put those heroes against each other, I'd definitaly not have any arties at all. And also remember that when a main fight occurs in a normal game, u wont be of such a high lvl anyway. lvl 15 at most......and at  least not as high as 22!!
____________________________________________________________

I've told you it's just a theoretical battle. So theoreticaly Tazar is better then Malekith.
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sos
sos


Known Hero
posted January 14, 2003 04:56 AM

Lazy, you really need some help not only with might, but with magic heroes as well dude

If you think intelligence is in the same league as mysticism or eagle eye you are mistaken man. I consider intelligence to be the best magic skill (even better than wisdom in many cases). It scales nicely unlike almost any other skill, because it doubles your spell points at expert, not just add some bonus. I will take it even for might heroes, but it is a must have for magic heroes. There is nothing more pathetic in Heroes than a magic hero with no mana lol.

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 14, 2003 08:04 AM

@sos: Note that were talking warlocks here. If u need intelligence to get enough mana on your warlock, then youre doing something wrong....
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted January 14, 2003 08:13 AM
Edited By: LordLazy on 14 Jan 2003

Also, Sir_tosser

U're not really givin me any good reasons why Tazar would kick the ass of Malekith. Ok, u make a theoretical battle. Then I'll make one too. Malekith has Armageddon, Implosion........Ressurection..........well, u get my point. The only way to check this is by experience. So it's all theoretical. And another thing is that I don't say that Tazar suck. But u definitaly say Malekith does. As Said before, it's all THEORETICAL!.
Everything is decided by peoples different tactics, and a fights outcome is different from player to player.....

Seems like Apophis is the only one understanding this...oh well
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted January 15, 2003 12:40 AM

Malekith sucks

now get back to me when u have beaten an experienced player with malekith...see ya.

nothing personal, just think you should get more experience before start talking =)

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