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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Should Heroes V have Weather in it?
Thread: Should Heroes V have Weather in it? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted February 09, 2003 04:48 AM

Weather should affect adventuring as well- eg. A storm will decrease movement by ships, and fog will increase the 'rough terrain' penalty.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted February 09, 2003 11:51 AM

Except earth elementals LMAO .
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2quik4u
2quik4u

Tavern Dweller
posted February 09, 2003 06:22 PM

Quote:
yo what about the under ground?

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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted February 10, 2003 07:07 AM

Quote:
Quote:
yo what about the under ground?



How bout cave-ins?
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Katharyne
Katharyne

Tavern Dweller
posted February 10, 2003 03:47 PM

Weather

I think weather is a wonderful idea, it would bring back in an element of randomness into the game, 4 is very predictable which imo can make it bland. There are loads of possibilities for the effects of different weather, plus it *could* look nice graphically.
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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted February 10, 2003 04:54 PM

Has been a topic about this b4.

Should be good to have winter, where certain castles have an advantage, like tower when there is snow everywhere.
Grass in early spring, Swamp when it has reained a while, dirt/desert when it hasn't rained for a while, etc.
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stargazer
stargazer


Famous Hero
hero of order and life
posted February 10, 2003 05:55 PM

it would destroy every thing. It could be modified to do something like 50% to the firs thing it hit in extra damage.
The 40% to the next and then 30% and so on and so on.
some creatures can also be amune.air elements for instance.
and golems. flyers would take an additional 10% and spell casters are amune protection thing.
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted February 11, 2003 06:25 AM

Weather could even affect creature growth- long periods without rain could cause a drought and there4 decrease growth by 50%, etc.
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stargazer
stargazer


Famous Hero
hero of order and life
posted February 11, 2003 01:50 PM

Quote:
Weather could even affect creature growth- long periods without rain could cause a drought and there4 decrease growth by 50%, etc.


only to maybe water base creatures
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Illidan
Illidan


Hired Hero
posted February 13, 2003 12:39 PM

Yes ofcourse homm5 should get both Weather + Day/Night effect in it! That's my biggest wish!

Weather effects such as rain and storm are very logical and shouldn't be a problem for gameplay.
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted February 14, 2003 06:55 AM

But such additions might lag the game a little...
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted February 14, 2003 12:39 PM

Not nearly as much if we go modify the previous engine. I don't think it looked any worse and it was definetely less resource-consuming (darn, I'm out of sulfur! lol).
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Yolk and God bless.
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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted February 21, 2003 01:18 PM

What about tidal waves when battling in the sea with ships?

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stargazer
stargazer


Famous Hero
hero of order and life
posted February 21, 2003 02:06 PM

yes and all water spells and lightning do extra damage
spells like tital wave do extra extra damage.
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Illidan
Illidan


Hired Hero
posted February 21, 2003 05:59 PM
Edited By: Illidan on 21 Feb 2003

STORM

Earth based creatures:Will be slow down 50% of their normal speed.
Fire Creatures:Will recieve damage every round the storm rages.
Air creatures:will speed up with 50% extra speed.
Water Creatures:Will gain lost hitpoints back during storm.

Giant creatures such as Giants and Dragons have chance to be hit by lightning every turn.

Some creatures can manupilate the storm.(This creatures are NOT human)

I'm thinking of Blue Storm Dragons or Thunderbirds to speed, slow, stop, begin or change the storm effects when on the battlefield or on the map. When there are many.

When there are many thunderbirds/Storm Dragons on the map, there will be more often storms, when there are NONE of them the storms will be rare, when there are many thunderbirds/storm dragons the storms will be pretty big and lightings will deal more damage to GIANT(this is new and some BIG creatures are no have GIANT under their name to, this helps with some effects)creatures.

Like when there's only 1 group of thunderbirds on the map/battlefield the lighting will deal less damage then when there are 4 thundies placed on the map.

When a storm begins on a battlefield and there's a thunderbird in your army, or in the army of the enemy, then every turn the thunderbirds attack will release a thunder on a random enemy unit, and also on the creature that is attacked by the thunderbird, when there is no storm the thunderbird releases only 1 lightingbolt upon the victim it's attacking and not 1 extra.




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Damacon_Ace
Damacon_Ace


Famous Hero
Also known as Nobris Agni
posted February 22, 2003 12:41 AM

Having weather in Heroes 5 might be a good idea.

Perhaps Heroes 5 can have a "Four Seasons" concept which affects adventure, creature growth and battle outcomes.

SPRING - all nature-based creatures gain 20% extra A/D in battle and all earth/nature spells are 25% more effective. In addition, nature/earth based troops gain +2 a week extra in growth and heroes' summoning skills gain +20 xp a day.

SUMMER - all fire-based attacks are 25% more effective. In Summer all fire-based troops (efreet, phoenix, fire elemental etc.) gain +2 extra growth a week. All fire spells do 50% more damage.

AUTUMN - the season of harvest. Human-based towns generate an additional 500 gold/day, all human-based creatures (castle/haven/knight) gain +2 extra growth a week, and have their damage and HP increased by 20% during the season.

WINTER - all water/ice based creatures gain 20% extra A/D in battle and all cold spells do 50% more damage. In addition, creatures native to snow gain +2/week extra growth and all water/ice based creatures gain +2/week extra growth as well. All adventure movement in winter is reduced by 25% for non-native heroes.

How is that?
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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted February 22, 2003 01:13 AM

Errrr.... No.

In the spring, nature gets a huge boost.
In the summer, chaos (and perhaps nature a bit) gets a huge boost.
In the autumn, life gets a huge boost.
In the winter, order gets a huge boost.

I notice nothing for death or might.

And how long is a season supposed to last. And with what season do you start. If the seasons take too long (one week each can already be disastrous), then the lucky allignment is undefeatable.

For example, we start in winter. The order allignment can travel 33.3% faster than the other allignments and their cold spells (ice bolt) will be devastating. They also have two creatures more of each per week. Even with seasons of only one week, this quick start can be completely unbalanced.

Understand that I wrote this from HOMM4 perspective. Perhaps you thought that all these creature groups to which the bonusses apply should be divided over all towns. I don't really see that happening.
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silx87
silx87


Supreme Hero
posted February 22, 2003 01:25 AM

Well,I say NOOOOO to weather.

Though the seasons idea is kinda nice,it needs some work,to make it equal for all towns,but I like it.

I hate the ideas of varying weather and day/night moving thing.

Dunno,I just think the weather idea sux.
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted February 22, 2003 02:15 AM

if weather sucks..will that affect transfers?

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Illidan
Illidan


Hired Hero
posted February 22, 2003 10:56 AM

Well undead should get boosted on AUTUMM as the leaves and trees begin to change, the leaves DIE on autumm, life is about living, so that would be more for Spring.. I think life should be destroyed so I think they should not be involved in this seizon thingy, only the other alignments
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