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Heroes Community > Tournament of Honor > Thread: New Maps UPDATES text file!!!!!!!!
Thread: New Maps UPDATES text file!!!!!!!!
Jinxer
Jinxer


Legendary Hero
*****
posted February 24, 2003 05:52 AM

New Maps UPDATES text file!!!!!!!!

Insatiable made a post similar but it got closed and not sure why.  Anyways I agree 100% they are needed.  I ran into a HUGE problem tonight.

I posted the new version 1.3 of Genesis this week, and then started a game with someone.  My opponent had the map also. However, they didnt look at the map in the editor prior to playing, so was quite shocked at the changes that were made from 1.2  to   1.3

Anyways, most people understandably prolly dont want to look over a map for an hour trying to find the changes so a TEXT file would solve this.  I think Map Council should make this a requirement.  I am making one for Genesis 1.3 now.

Jinxer
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Joel
Joel


Adventuring Hero
An Underdog (Version 2.0)
posted February 24, 2003 06:03 AM

Hehe, shocked.  I think it was more; Oh @%#@  I just wasted 4 days of movement when I could have taken a 2nd town day 2 instead.  Or popping out an exit and wondering where the hell I am because it's not where it used to be.

Either way, I like the idea of an update file.    (Anything that keeps me from making more mistakes is great in my opinion.)

Ack!  Too many smilies.
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Jinxer
Jinxer


Legendary Hero
*****
posted February 26, 2003 06:35 PM

OKay you can now Download the Genesis 1.3 Updates Text when you get the map.

=^)



Jinxer
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted February 28, 2003 08:18 AM

I love you JINXER I LOOOVES YOOOU!!!!! ???
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Dreaming of a Better World

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Blue_Camel
Blue_Camel


Famous Hero
posted March 01, 2003 07:14 AM

50!  Now val, where's my custom av
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted March 03, 2003 10:43 PM

hey Camhl

gotta lov that 0% Coastland update
hey!maybe you discovered transfer bug fix!

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Blue_Camel
Blue_Camel


Famous Hero
posted March 04, 2003 01:19 AM

uyeah i know.  i emailed ves about it should be fixed soon.
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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted March 04, 2003 03:02 AM

Well, while we're on the subject, my newly-posted update of Dunwold has some changes you might want to know about.  The lvl. 3 generator in the blue player's territory has been moved closer to blue's starting town to offset teal's earlier advantage.  The attached text file explains that too.



-Laelth

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted March 04, 2003 04:41 AM

hum,,Dunwold

BLUE has bit shorter 'routes' around town anyway
and lev3 dwell is NOT early advantage
..close or not
sometimes i done even open those + you cant open them early in advanced difficulty

so you re only giving more head to BLUE.. more than alrdy has
!

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted March 05, 2003 03:59 PM

KingBounty_vs_KingBurger_1.2 *update*

new map update is up!
updates contain:
_some minor 'bugs' fixed(as dwelling passabilities and artif stealing with no fight)
_dwell lev2-lev3 at isle underground now linked
_more movement boosts added(turfs)
_some Big guys guards weakened(~10-30%)

map now feels confident and bug-free
please respond with any feedback
so next update will be more adequate
have fun
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Laelth
Laelth


Famous Hero
Laelth rhymes with stealth.
posted March 05, 2003 08:19 PM

Quote:
so you re only giving more head to BLUE.. more than alrdy has


You think?  I always thought teal had the advantage on that map, principally because they have easier access to the northwest corner of the map (which is very rich).  Oh, well.  I tried to make it more balanced.



-Laelth
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Alan P. Taylor, Attorney at Law, LLC

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