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Heroes Community > Library of Enlightenment > Thread: The Gootch's Stupendous Guide To The Towns
Thread: The Gootch's Stupendous Guide To The Towns This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Kittenangel
Kittenangel


Supreme Hero
Lee's wifey
posted April 04, 2003 08:45 AM

LOOOOOOOOOOOL

Quote:
Aculias>I will take the red orb,tactics & haste  
   


Acu you'll never get away from this!
____________
Never wear anything that panics
the cat.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted April 04, 2003 09:00 AM

BAH!! lol
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Dreaming of a Better World

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haile73
haile73


Promising
Famous Hero
posted April 04, 2003 10:43 AM

Nice thread. Here are some notes from the unworthy one
Feel free to insert "imo" after every sentence.

Castle
Many decent heroes(knights), except for starting with Leadership (which ain't too bad, but not brilliant either). I'd choose Christian over Orrin most of the times, especially on fixed maps (artillery hero = cheap map cleaning). Mullich is great. Often overlooked weakness: speed gap between AAs and next unit (champions). Adela is a nice hero behind the scenes, but definately no choice for a main hero.

Rampart
As much as I hate them on fixed maps, they seem to be great on random maps. Massive HPs.


Inferno
A shame that most fixed maps have an Altar of Sacrifice on them. Makes great heroes like Pyrre, Nymus, Marius only 2nd choice at best. 2 Efreet early on make it a fast town, demon farming compensates for their low HPs. One of my favourites. Don't worry about gogs/magogs, they usually end up as demons anyways

Fortress
There was a time that one was my fav. Great heroes (not only uber-Tazar), fast scouts (serpent flies day 1 is a must, unless your starting heroes bring enough flies to equip your scouts), hydra special on 100% (don't rely on it on higher diff, lol), moos, hives (esp. random maps). However, somehow I've lost a few games with them, so I'm not as enthusiastic about them as I was before


Stronghold
Outstanding heroes. Hack, Gurni over Gundula any day. Behemots are weaker than you might think, only upgraded to Ancients they work wonders. Try to make sure they don't get blinded (or be ready to dispel that). Forget about Cyclops on random maps... on fixed maps all is fine, as long as there is a trading post


Necropolis
I play a no necro rule on fixed maps also recently. Too lazy to raise skelletons, lol. Heroes might not be first choice for main anyways, due to the wasted necromancy slot. Same problem as the Inferno dudes on fixed maps.

Dungeon
Several great heroes for random maps. Same problem as Inferno/Necro on fixed maps. I must be missing something about the Mana Vortex though - ok it is nice to have, but I didn't hear anyone saying "OMG - you have the mana vortex, I will concede!!!" yet (and people are whining about a lot of things, lol). The by far more interesting build is the Portal of Summoning. Just don't flag every low level dwelling on a random map, or you might bite into your keyboard later on when you find a level 7 dwelling
Alamar... oh well.

Tower
Gets better, the richer you are. Even on random maps, f.e. on a block template, you might have the time to upgrade to titans later. Go for capitol asap. (not week 1, peeps ). On poorer fixed maps, like BfH, I would simply HATE to have them though, lol.

TIMMAY

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silx87
silx87


Supreme Hero
posted April 04, 2003 09:20 PM

Quote:
Dungeon
Several great heroes for random maps. Same problem as Inferno/Necro on fixed maps. I must be missing something about the Mana Vortex though - ok it is nice to have, but I didn't hear anyone saying "OMG - you have the mana vortex, I will concede!!!" yet (and people are whining about a lot of things, lol). The by far more interesting build is the Portal of Summoning. Just don't flag every low level dwelling on a random map, or you might bite into your keyboard later on when you find a level 7 dwelling
Alamar... oh well.

I never thought the vortex was supposed to be a "super-gamewinning" structure.I don't see why some piipol think that way?Its almost like having an artesian spring next to your town,nothing realy special.
And then there's my favorite hero of all times:Alamar
And I think in WoG u can destroy the dwellings u don't want so u only have some dragon caves er smthg.




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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted April 05, 2003 05:52 AM

comments (these comments are based on random maps tho):

Castle

to advantages i want to add how easy it easy to fight map with castle units, if you decide to upg archers to marksmen day1 or 2 they are usually enough to take first week fighting.

Also if trying out for angels just archers/pikes can do a great job fighting for gold, especially when you get that mageguild day 1 (which i concider a good thing in this case) and this way you dont need to spend more money on troops (unless dwells).

So concerning build i dont see a problem with getting mageguild day1 if you are to try out for angels. The blacksmith isnt a very useful building though. BUT if you do get angels first week you will not have much cash left, so day 8-10 8k gold is enough for a marketplace and a cityhall. So you can for example build marketplace day8 if really poor and go fight for some chests to try and get 7,5k in these 3 days. Not a very tough job.

Also, if poor map and you go for marksmen and money first week the problems of getting angels week2 is under control since you only need to build monk+swordsman dwell.

As for heroes not mentioned Valeska is great for starting units and lyonis can take out shooters early on with his prayer spell.

rampart

i usually dont bring dwarves early on since they slow you down (unless big battle). With both cents and elves speed 6 you dont need another hero to pick units from main and can therefor keep better chains.

Although if you find much wood early on so you can upg. to grands day2 you will need a hero removing cents... but wood can sometimes be a problem. However grands and cents is great to fight map with.

And at randoms the build for ramp is usually great since usual problems getting lvl 7 first week with most towns. so with ramp you can have grands, uni dwell and castle first week. Then next week try and get drags.

heroes not mentioned: Ivor for starting troops and he got good 2nd skills and elves spec. a good hero to start.

Inferno

most agreed except you dont travel with gogs at all, they are demon food.

heroes: except pyre, you got marius and pit fiend hero as good heroes. Basically because of their starting skills and the fact that marius demon spec. is great when you got lots of demons.

Fortress

agree with most said, although wyerns day1 i also see as an advantage since i concider gnolls and lizards weak to fight against map. And usually you get enough flies to start to use on scout heroes.

heroes not mentioned: Drakon, great 2nd skills and speed 5 (6) gnolls are needed. Basically most might heroes are good.

Stronghold

hmmm... i dont know which one to lay most focus on... ancient beths or mighty mooo´s... that really is a tough one.

As for rest i agree, usually i go for creatures from banks instead of clopses though.

Necro

Agreed, the shroud should also deserve a mention i think since it can open up ways for sneak attacks.

And thant is a good hero since scholar animate dead spell.

Dungeon

hmmm...summon portal really deserves a special mention IMO. When go shak attacking you can have 2 drags/week if lucky from week1 and still have the crappiest build there is (also known as "the archie style" ).

On disadvantages i wanna add that they are crazy expensive, maybe its just me..but every time i play this town i run out of cash at once. (Also known as the reason for these crappy builds )

Shak was mentioned as a hero but his a killer, when played right he can take out most of map with hardly any losses at all. except that, most agreed.

Tower

titans should be listed, once you got them they are really tough to fight unless kik ass spells.

except that, i agree with most of it...IMO solmyr is a good hero because he can kill shooters early with his chain light and therefor save u lots of master grems.


Ive prolly forgotten some but its really sleepy time for me now

oh and btw kitten, cflux shouldnt be listed as a town..it should be listed as a toss.
so there

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thunderknight
thunderknight


Promising
Famous Hero
posted April 05, 2003 02:27 PM

Generally agreed with Gootch:-

Rampart
Green dragon lack power (compared with reds) but goldie can't be resurrect and yet can be imploded. Later stage, elves don't play important roles.

Rangers not as good as you think. High def rating early stage is not useful for shooter dependent town (you won't let your eleves be touched anyway, will u ?)

Tower
For poor map, use MG + Solmyr rush. Especially in small maps. In fixed map. Not good at all. This town is weak in multi basically because players set rules againt this town e.g. no hit/run and no lv4. Maybe only stands a chance in extremely rich maps or absolutely no rule games. But is cool against AI and usually a more difficult AI opponent. IMO, AI fortress is the weakest town.

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haile73
haile73


Promising
Famous Hero
posted April 05, 2003 05:47 PM

Quote:
Stronghold

hmmm... i dont know which one to lay most focus on... ancient beths or mighty mooo´s... that really is a tough one.


huh?

Quote:

As for rest i agree, usually i go for creatures from banks instead of clopses though.


wow, I must be doing something wrong then. When i go for a bank, them nagas want to fight, not come with me :/


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gravity
gravity


Hired Hero
posted April 07, 2003 10:12 AM

Quote:
Quote:
Stronghold

hmmm... i dont know which one to lay most focus on... ancient beths or mighty mooo´s... that really is a tough one.


huh?




Maybe he means he's not sure which one is the best level 7 killer. It probably depends on numbers, with Gorgons gaining in large numbers.

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gravity
gravity


Hired Hero
posted April 07, 2003 10:26 AM

Quote:
Quote:
Stronghold
wow, I must be doing something wrong then. When i go for a bank, them nagas want to fight, not come with me :/



I think he means convervatories and hives.

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haile73
haile73


Promising
Famous Hero
posted April 07, 2003 10:49 AM

I know what he meant, I was just pulling his leg

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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted April 09, 2003 05:44 PM

Man.. even i got that one.

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rychenroller
rychenroller


Promising
Supreme Hero
posted April 10, 2003 11:44 PM

And thats saying something!
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Myctteakyshd

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gravity
gravity


Hired Hero
posted April 12, 2003 06:47 AM

Bah, I blame the fact that it was a pretty stupid joke .

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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted April 15, 2003 04:58 PM
Edited By: kuma on 26 Jun 2003

But, let's get not off topic here.
Good thread so far.

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midnight
midnight


Promising
Famous Hero
posted April 17, 2003 09:17 AM

Adding to existing comments by other players...

Castle
------
Need to mention top speed creature of game in Archies. That can be a huge tactical advantage in battle, giving opportunity for greater choice in timing of spell casting, and a chance to pause, hit, retreat with archies.

Disadvantage of top speed - opponent can blind a paused stack of archies at the end of round, and they miss a turn and potentially a spell cast. Berserk handy against them too.

Clone archies is crazy since the clone can resurrect!!!! Always pick water magic with tower town, just for that 1 spell.

Conservatories make castle very hard to beat on most randoms. Once upgraded to archies, it is game over usually.

Rampart
-------
Very cheap build.

Has noone mentioned Mephala! is #2 after Kyrre imo

Grass terrain rich on randoms - up to 50% richer from what i've seen when creating new rmg templates.

very good for hitting conserves and hives early. Dendies are great fodder in these.

Armageddon and gold drags

Inferno
-------
Ayden is one of the few magic heroes i'll ever use. Not my first choice by any means if might heroes available. Gets might skills offered and has intel spec. Not a great hero, but if stuck with rubbish, he is ok. Won games using him.

Tower
-----
Sux, unless u can use DD/fly since nearly always get one of them as lvl 5 spell.

Dungeon
-------
Armageddon and black drags

Necro
-----
vamp lords = really really really long turns
so dont play it any more, my turns r long enuf already

Fortress
--------
agree with stuff said already

Stronghold
----------
agree with stuff said already

Conflux
-------
nice grail special lol, as if the town wasnt nasty enough already









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GrunanCross
GrunanCross


Famous Hero
King of the Underdark
posted April 17, 2003 09:31 AM

yeh yeh yeh all is as long as the fortress is there and the stronghold....the rest are just not up to par you can say what you want but it the truth...not even a conflux can hack it  
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted April 17, 2003 09:41 AM

I know alot about each town but i know Fortress really well & reading Lord Lazy with the 2 wyvern & first aid attack on a scout is good but also the tent can easily be destroyed.

I find that if you have an artillary ballista gun, it works far better because most ground creatures go attack the gun & can withstand alot of damage while your 2 wyverns can clear most of the lv 1-2 creatures week 1 & gain some needed resources.

Always good to have 1-2 scouts with a fly or dragon fly in handy surrounding your main so you can always leave your main with that fly at end of turn for more movement next day & also to hide your hero from the other player.

Yes strategy can be tough to get mostly on huts or library thangies, but for reason that you can really put a hurt on your oponent if you can move out your troops

Water magic is Fortress best friends, cloning & teleport can work wonders.
Those are only some of the many facters Fortress can give ya.
For you noobs that think Tower rules & Fortress drolls, remember there are other ways to get spells not just in the guilds


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GrunanCross
GrunanCross


Famous Hero
King of the Underdark
posted April 17, 2003 09:45 AM

thas true the fortress is the best
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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted April 17, 2003 01:33 PM

Quote:
thas true the fortress is the best


Yes, so u've said in all ur posts so far.
Care to really add something to this forum also?

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Lich_King
Lich_King


Honorable
Supreme Hero
posted April 17, 2003 01:35 PM

OKIE... Necro is the best, then !
And after all, who cares ! A good player can play good with all towns !
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