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Heroes Community > Library of Enlightenment > Thread: Full Crypts Week 1
Thread: Full Crypts Week 1 This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
LordZXZX
LordZXZX


Famous Hero
Overfished
posted November 06, 2003 10:55 AM

Hey, cool. I have a question: Does this work in shipwrecks as well coz' most maps also have a shipwreck nearby?
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InU
InU

Tavern Dweller
Newbie forever!
posted February 20, 2005 08:48 PM
Edited By: InU on 20 Feb 2005

Just a question

Do you think it can be done with Necro? I myself am trying but I still canīt find a good way to do it.

If you say that itīs possible Iīll keep trying and try to help you to post it ^_^


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 07, 2005 07:41 PM
Edited By: angelito on 7 Mar 2005

I have made some testing the last time with castle and full crypts. But iīm taling about attacking day 1, not only week 1.
The problem here is, u rarely have upgraded your marksmen, coz u go probably for angels and castle.
So you miss a big shooter against the vamps.
Sometimes (mostly..) you donīt have archers prebuilt on day 1, so you only have between 4 and 10 (If you find Valeska in tavern) archers in your army. If u have about 50 pikemen and some other Level 1 fodder from third hero, u can do it aswell, u even donīt need your archers.
Bless would be very helpful though, coz the pikemen would nearly kill 6-7 vampires with 1 hit.
I arranged my troops like this:

(1) 2 fodder (goblin, gremlin etc..)
(2) Big stack fodder
(3) 1 pikeman (to act before wights do)
(4) All pikemen
(5) 1 fodder
(6) 1 fodder
(7) 1 fodder

Now on first turn, vamps kill fodder No.(1) (because they deal more damage when attacking 2 units instead of 1), now fodder No.(3) attack the vamps to get the retaliation (on grass pikes have speed 5 like wights).
Now wights kill fodder No.(6), big stack of pikes (bless!?) attack vamps (at least have should be dead). Skellies and big fodder stack should do their own fight, fodder No.(5) and No.(7) move towards wights.
Walking undeads probably move up towards big fodder stack.
Ok...first round done.
Vamps will be dead round 2, wights will last 2 more rounds (both stacks killed by big stack of pikes..).
Big fodder stack should have killed the 20 skellies or at least most of them (depends how much they were).
So from round 5 to...8 perhaps, u have about 45 pikes fighting against 20 walking undeads...no big deal...

I tried it couple of times with different arrangement and had the best results when fighting without shooters with the above mentioned arrangement.
(Played allied against comp with Lkru33 yesterday and he made it like this, having 11 archers and 40 pikes in his army though. First time he fought a full crypt on day 1...and he won without big losses..)

Perhaps someone has made different experiences?
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lkru33
lkru33


Promising
Famous Hero
3x NFL Pick'em Champ
posted March 07, 2005 07:57 PM
Edited By: lkru33 on 7 Mar 2005

This is really great info.  I was just in a game where Angelito was my ally and I saw him go right for a crypt day 1.  I was saying...OMG, you are attacking crypts day 1?  He replied, "always"!! So now it came to be my turn and (since this was a learning session for me) he explained to me what to do with my heroes... buy at least 7 on day 1 and what to do with them.  Now my main comes out last and as I start to move, he tells me, "go for the crypt now"!! I was thinking... Im gonna get wiped out already.  I had 11 archers, 40 pikeman, 35 or so trogs and 2 harpies.  I was told how to set up my troops and went in to fight the crypt... It wasn't a full crypt... only contained skeles and walking dead. I came out only losing 5 trogs.  I felt good, but then he said, "fight the next one".  I went into the next one and had the same fight, only losing 5 more trogs.  I then move my main up the path.  Next turn I come across another crypt... he tells me "attack now".  I go in and it is a Full Crypt!!! I thought for sure I was dead, and asked Angelito what to do on every turn (telling him what the ai did on it's turn)... he walked me through the battle and I came out only losing 1 archer, 3 pikeman, 2 harpies and all of my trogs.  I was stunned that I even won the battle let alone come out with just about all of my party in tact.

Just thought I would tell my experience of crypts day 1 as a noob  

* Special thanks to Angelito for having the patience to walk me through every single move during the Full Crypt battle and for the 2 vs 2 allied game vs. ai.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 08, 2005 01:27 PM

Not really that hard at all when you start day 1 you get 2 heroes with full armies, which is not including the Artillary hero with only a few lv 1 creatures.

With a castle you can even get a mage guild because if your taking on a crypt then you have a good chance to making angels week 1.
Since a mage guild is a requirement it can help alot.

Any castle type tho you can use the full lv 1 creatures with the fodder that comes with it.

Rememeber to make a good habbit of splitting your troops so you can have say 1 single trog hit the vamp & then you can go on an onslaught on those dirty bastages with your main creatures etc.

Sure you can use supportive spells like Bless or bloodlust etc.Strategically, you need to give the walking dead a runaround so they wont reach ya.
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tigris
tigris


Supreme Hero
Supreme Noobolator
posted March 08, 2005 01:39 PM

Quote:
Perhaps someone has made different experiences?



A while back i tried to work out strategies for all the castles, regarding taking full crypts day 1.
In the end i realized that it can be done with few loses with almost every castle....except Inferno (also with necro/without spells on home turf). Can someone think of a solution for those(especially for Inferno )?
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 09, 2005 12:22 AM

Patience
You dont have to do it on day 1 always
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Matthyas
Matthyas

Tavern Dweller
posted October 08, 2005 05:23 PM

image update

Wonderful thread from our golden days! Does anyone have working links or images to post fresh again? I'd love to see how this is done (though I have a feel from the comments).


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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted October 09, 2005 09:43 PM

um, what is a full crypt with "Name of a castle type"?

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Icecream
Icecream


Hired Hero
posted October 10, 2005 11:05 PM

Rampart is deadly early so that gives you a boost and depending on what hero you have in full crypt also helps. I find using rampart easy against full crypt because centuars can annihilate basically everything this is the way i stacked them all.

1)1 Centuar
2)All Elves
3)1 Other
4)All Centuars
5)All Dwarves
6)1 Other
7)All Others

Im not really sure how i go through the rounds but angel tought me the zombie shuffles which helps alot if you can distract them skellies are easy and leave the wights and vamps to the cents and elves!You should be fine and only loose no more then 5-10 creatures depening on your ability
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 11, 2005 07:37 PM
Edited By: Russ on 30 Oct 2005

Quote:
You should be fine and only loose no more then 5-10 creatures depening on your ability

Lose 10 centaurs???!!!! That's heavy losses IMHO!!!
Try this:
1)1 Centuar
2)1 Non-native level 1 (imp, gremlin, etc)
3)1 Centaur
4)All Grand Elves (or Elves if it is day 1)
5)1 Non-native
6)All Centuars
7)1 Non-native
With this setup you will only lose 2 centaurs and 3 imps in the full crypt.
Turn 1:
1) 1 centaur moves next to vampires
3) moves 1 step out of vampire's range (so that he can take the 1-st centaur's place on the next turn)
4) elves shoot wights
6) cents kill wights
2,5,7) move to the top, just outside of vampire's range.
Turn 2:
3) centaur moves next to vampires
4) elves move to the bottom left
6) cents wait, then kill the skel stack (if you don't think they can kill an entire skel stack, then wait for elves to shoot first on turn 3)
2,5,7) move to the top-left towards the vampires
Turn 3:
4) elves shoot vampires (or skels if they weren't killed last round)
6) cents wait and kill the skel stack (if the skels weren't killed last round)
2,5,7) 1 of em dies to vamps
Turns 4-however long it takes:
Shoot the vamps down, then finish them with cents once they r weak enough. Do the same to zombies.

Note: fodders #2,5,7 doesn't all have to move towards the vamps - use them (i.e. lose them ) wisely depending on the circumstances.
You can even avoid losing anything at all once your hero levels up a bit and your grand elves + cents can kill all vamps on turn 1.

There isn't really much sense in taking other fodder or dwarves with you. Actually, if you do take it with you you will do worse than if you didn't! When I fight with rampart I just carry cents and elves on my main most of the time, so my scout doesn't have to load/unload slow creatures every turn. I only use dwarves and other fodder when I really need it.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 11, 2005 07:46 PM

I guess it always depends on your starting army Russ. You donīt have Ivor all the time. If u donīt have any elves on the first 2 heroes, u prolly run around with 7 elves and about 35 cents. Could be a bit low to take a full crypt without any losses. The full "fodder" stack could help ya to just kill the skellies to prevent the elves from moving instead of shooting.
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 11, 2005 07:59 PM

Quote:
I guess it always depends on your starting army Russ. You donīt have Ivor all the time. If u donīt have any elves on the first 2 heroes, u prolly run around with 7 elves and about 35 cents. Could be a bit low to take a full crypt without any losses. The full "fodder" stack could help ya to just kill the skellies to prevent the elves from moving instead of shooting.

Ok, good point: my tactic could be slightly modified when you only have 7 elves on day 1... (it works on day 2 with 7 grand elves though )
And why would you not chose Ivor with rampart, anyways? If you don't need the edge Ivor's quick start gives you on poor maps, then you might as well just chose castle or stronghold.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 11, 2005 08:05 PM
Edited By: angelito on 11 Oct 2005

Quote:
....And why would you not chose Ivor with rampart, anyways? If you don't need the edge Ivor's quick start gives you on poor maps, then you might as well just chose castle or stronghold.


In 98% of all my games i donīt pick a hero.
But if, then Ivor and his GEs from day 2 are a real blast. Similar to Gurnisson. So i think that would be a cool fight. Rampart / Ivor vs Stronghold / Gurni on a very poor map...
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maretti
maretti


Responsible
Supreme Hero
posted October 11, 2005 08:21 PM

like dwarven tunnels 200%
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Crag rules, Orrin and Ivor suck

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 11, 2005 08:29 PM
Edited By: Russ on 11 Oct 2005

Quote:
So i think that would be a cool fight. Rampart / Ivor vs Stronghold / Gurni on a very poor map...
I like Gurni too He is the best 2-ndary hero. If I see him in the inn, I always give him some army to fight minor battles.
And if you want, we can do Ivor vs Gurni on 200% DT

Edit: I didn't see Maretti's post when I wrote this, lol. If our thinking process is so similar - I'll be waiting for a 200% DT game sometime this week

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maretti
maretti


Responsible
Supreme Hero
posted October 11, 2005 08:49 PM

Probably cause we allready did that game
Does cyclope stockpile ring a bell?
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Crag rules, Orrin and Ivor suck

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 11, 2005 09:41 PM
Edited By: angelito on 11 Oct 2005

You think Gurni is a secondary hero???
I think he is a real good main.
But anyhow, i would like such a game....prefered on weekend coz of my limited playtime...i think i never played DT on 200% before....would be a cool experience..
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Better judged by 12 than carried by 6.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 11, 2005 10:06 PM

Quote:
You think Gurni is a secondary hero???
I think he is a real good main.
But anyhow, i would like such a game....prefered on weekend coz of my limited playtime...i think i never played DT on 200% before....would be a cool experience..

It is fun! You will start with no fort, no money, no wood/ore for building, so you'll have to base your strategy on getting every wood and ore pile you see as soon as possible with your small but brave army.
We might even try doing 2v2 on the weekend if we get a 4-th
If you are my ally, you might get to see me do really well. If that is the case, then on week 3 you will see Ivor (my main) go into something called "cyclop stockpile" that says "guarded by a horde of cyclops" when right clicked. If that happens it will be the 3-rd time this happens to me when I play Maretti on 200% DT

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 11, 2005 10:51 PM
Edited By: angelito on 11 Oct 2005

It would be really annyoing to start on 200% without fort, having Gurni as main and then he doesnīt have a balista. On my tests, this happened about every 8th game....

But i would suggest we open a new thread about other templates, coz this thread is about full crypts.
We got far off topic though...
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