HC UserName: |
Hive |
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Date Registered: |
May 19, 2013 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
10 |
Supporter: (FAQ) |
- |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 11 made by Hive.
Untitled Post in Some questions about modding - 2 (WOG) [quote]I just gave a short answer to someone who don't read forums before making questions cascade....
Untitled Post in Some questions about modding - 2 (WOG) [quote][quote]That's really too bad, as I'm not a fan of all the changes made by the WoG team[/quo...
Untitled Post in Official VCMI Thread - 116 (WOG) [quote]Of course there is. WoG features should be disabled by default. However, that's not the case...
Untitled Post in Heroes of Might & Magic III: Horn of the ... - 99 (WOG) I'm sure this has been asked somewhere before, but:
Why won't you guys share your modding exper...
Untitled Post in Official VCMI Thread - 116 (WOG) Is there any way to switch off WoG functions in VCMII, making it run like vanilla H3 Complete?
Untitled Post in Some questions about modding - 2 (WOG) [quote]Apart from editing/modifying the current game files and just adding map objects, nope. I've ...
Untitled Post in Some questions about modding - 2 (WOG) So... let me see if I got this correct:
Unless I use WoG or VCMII (which is also WoG), I can't d...
Untitled Post in Some questions about modding - 2 (WOG) Thanks for the replies, guys. I'll see what I can do within the given limits.
I must say though ...
Untitled Post in Some questions about modding - 2 (WOG) [quote]No. The only way to do all these is to write ERM scripts, which however may be not mutually c...
Some questions about modding in Some questions about modding - 2 (WOG) Hi
I'm a long time Heroes III fan who recently "rediscovered" the game. Long story short; I'm...
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