HC UserName: |
Indral |
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Date Registered: |
August 28, 2010 |
Status: |
Tavern Dweller, |
Quality Count: (FAQ) |
0 |
Post Count: |
10 |
Supporter: (FAQ) |
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Personal Info: |
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Location: |
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Occupation: |
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Current Email: |
inti.pacha@gmail.com |
MSN Profile: |
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ICQ Number: |
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Additional Information: Stats - Threads - Posts |
Posts 0 to 10 of 10 made by Indral.
Untitled Post in No random ATB patch! - 2 (Temple) Since the thread is over 1 year old, the first post cannot simply be edited.
The new link is here...
Untitled Post in No random ATB patch! - 2 (Temple) [quote]6 out of 20 scanners reported a trojan virus for this file.
[url]http://virusscan.jotti.or...
Untitled Post in ~ QUESTIONS Topic and FAQ - Modders Workshop ~ - 126 (Workshop) I don't think you can add artifacts, or even modify existing artifact effects, as they are hard-cod...
Untitled Post in No random ATB patch! - 2 (Temple) Well, I don't prefer modding gameplay at all, but this random bullcrap was just too annoying.
I ...
Untitled Post in No random ATB patch! - 2 (Temple) [quote]Is it possible to do this patch for the AI mod too, possibly in a fassion that it tries to de...
Untitled Post in No random ATB patch! - 2 (Temple) [quote]Great Idea, but doesnt work. In multiplayer combat you get sync problems which results in bot...
Untitled Post in No random ATB patch! - 2 (Temple) [quote]Great job dude, btw what will happen now if 2 units have the same initiative ? They still sta...
No random ATB patch! in No random ATB patch! - 2 (Temple) Hello!
Just wanted to let everyone know I found a way to set the per-stack initial ATB random max...
Untitled Post in ~ QUESTIONS Topic and FAQ - Modders Workshop ~ - 126 (Workshop) Would it be possible to make a mod to remove the initial random ATB value when starting a battle? Or...
Untitled Post in IRMG - New Versions - 5 (TOH) hey all!
i'm glad i finally found some discussion about IRMG that is not like 2 years old.
i...
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