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Thread: ~ Heroes 6 patch 1.8 - Bug reports ~ | This thread is pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT» |
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SilverbladeGR
Tavern Dweller
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posted December 24, 2012 03:11 PM |
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Quote:
Quote:
Quote:
Quote: Sigh!! the game still freezes all the time with nvidia :-(
any1 elese got this problem ?
Yeah, yeah. Same as before.
TWO issues:
1) Sometimes when you attack a monster on the map or a town, you get a black screen with music playing. Closing all web browser tabs may help - it seems Adobe Flash may be causing this, so Flash ads in a web browser make this worse.
2) Sometimes for no rhyme or reason the town screen will freeze. Not sure what causes this, even if you do not have a web browser open it will happen.
Using latest Nvidia GeForce drivers with a Nvidia GeForce GTX 670 videocard and Windows 7 64-bit, SP1.
Some users reported that rolling back to May 2012 drivers may fix this (issue 2), but I do NOT want to do that.
Despite having all internet tabs closed my game still freezes all the time.My video card is nvidia GeForce 8600 gt.Any advise would be really helpful
What version of Windows? How many videoRAM does your card have - 256 or 512 MB? What videocard driver version do you have? This is a very old card. It won't run the game well, if at all.
Seriously, dude? "Very old" nVidia cards work just fine with more recent games than Heroes VI. That's a lame excuse. The general state of the game is unacceptable. I quit one year ago to pick it up when it'd be properly patched and it's now worse than ever.
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted December 24, 2012 03:29 PM |
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Upon getting morale, Mobile Shooters can move as far as usual,(rather than half) if they opt to shoot first.
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Friend-shaped
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undead_assault
Adventuring Hero
Armageddoning
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posted December 26, 2012 09:00 AM |
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hmmm, in Stronghold Campaign, Sandor cant use tactics on big creatures if it happened on siege.
I will try tactics on another factions to check if it only affects Stronghold
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Naki
Known Hero
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posted December 29, 2012 05:05 PM |
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Edited by Naki at 01:48, 01 Jan 2013.
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A few Abysmal Worm bugs:
1) You can use your Lilims' Special to block YOUR OWN Worms. Since the tooltip description says "enemy unit", you are not supposed to be able to cast it on your own (or friendly) unit.
P.S. By the way, when you do this, your Worm skips its turn and does not consume the unit inside it for a few turns.
2) If you cast Petrify on an enemy stack (via an Earth Elemental, or maybe directly too), then that enemy stack gets swallowed by the Worm, in a few turns the game freezes totally - no sound, no music - hard lock (with a hourglass mouse cursor). Then if you try to Alt+Tab out of the game, you can't. Then if you press Ctrl+Alt+Del, you see the game has crashed.
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Bug with SUMMONED units:
3) Decreased Initiative of summoned units
Summoned units are supposed to have decreased Initiative (-15, for the first turn only). They act right after the friendly creature that was active on summoning them, so I fail to see the point. Thanks!
EXPECTED --->
A) Act accordingly to the decreased initiative.
OR
B) For the tooltip/special effect right-click info box to be corrected, so that the Reduced Initiative special effect not be mentioned/etc.
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Naki
Known Hero
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posted December 30, 2012 05:26 PM |
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Edited by Naki at 12:27, 23 Jan 2013.
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Quote:
Quote:
Quote:
Quote:
Quote: Sigh!! the game still freezes all the time with nvidia :-(
any1 elese got this problem ?
Yeah, yeah. Same as before.
TWO issues:
1) Sometimes when you attack a monster on the map or a town, you get a black screen with music playing. Closing all web browser tabs may help - it seems Adobe Flash may be causing this, so Flash ads in a web browser make this worse.
2) Sometimes for no rhyme or reason the town screen will freeze. Not sure what causes this, even if you do not have a web browser open it will happen.
Using latest Nvidia GeForce drivers with a Nvidia GeForce GTX 670 videocard and Windows 7 64-bit, SP1.
Some users reported that rolling back to May 2012 drivers may fix this (issue 2), but I do NOT want to do that.
Despite having all internet tabs closed my game still freezes all the time.My video card is nvidia GeForce 8600 gt.Any advise would be really helpful
What version of Windows? How many videoRAM does your card have - 256 or 512 MB? What videocard driver version do you have? This is a very old card. It won't run the game well, if at all.
Seriously, dude? "Very old" nVidia cards work just fine with more recent games than Heroes VI. That's a lame excuse. The general state of the game is unacceptable. I quit one year ago to pick it up when it'd be properly patched and it's now worse than ever.
Maybe, but it is mostly 512 MB or higher of videoRAM videocards!
You can't expect to nicely play many games with just 256 MB of videoRAM on your videocard nowadays (for at least 4-5 years now, actually).
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flonembourg
Known Hero
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posted January 04, 2013 06:13 PM |
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In the Necropolis campaign first mission with Anastasia, you get a scroll with the blind ability, the tooltips say the blind spell last for 2 turns but when you apply the spell on a creature the spell last for one turn.
the spell ressurrect say in the spellbook that it heal 245 HP but when i apply it on my creatures it heal 233 HP it is a little weird...
There is lot of bug in the tool tip...
My question is: is it possible to mod that, because in H5 it was very simple to mod text, creaures abilities and stats....
I have seen in the heroes modding forum that is more complicated to mod this game with the orc files and i fears if i try to mod H6 (in order to correct tool tip, or creatures stats) that conflicts appeared with uplay.....
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The_Polyglot
Promising
Supreme Hero
channeling capybara energy
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posted January 04, 2013 06:18 PM |
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That's actually not a bug in the strictest sense. What's happening is that out of battle, opponent magic defense isn't factored in, so the tooltips show higher values. Sloppy design, yes, but not a bug.
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Friend-shaped
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Naki
Known Hero
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posted January 04, 2013 06:18 PM |
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Edited by Naki at 18:19, 04 Jan 2013.
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Quote: In the Necropolis campaign first mission with Anastasia, you get a scroll with the blind ability, the tooltips say the blind spell last for 2 turns but when you apply the spell on a creature the spell last for one turn.
the spell ressurrect say in the spellbook that it heal 245 HP but when i apply it on my creatures it heal 233 HP it is a little weird...
There is lot of bug in the tool tip...
My question is: is it possible to mod that, because in H5 it was very simple to mod text, creaures abilities and stats....
I have seen in the heroes modding forum that is more complicated to mod this game with the orc files and i fears if i try to mod H6 (in order to correct tool tip, or creatures stats) that conflicts appeared with uplay.....
Um, the tooltip is not the exact issue here:
Crowd Control spells, such as Petrify, Blind, Time Stasis, Tsunami, Serenity, Enthrall/etc work for the full duration (example: 3/4 turns) only for lesser units. If the units are larger and/or champion units, your spell effects are lessened, so they last just 2 or even 1 turn.
Also, if the enemy hero has higher Magic attributes, it works the same way - your spells get weaker.
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flonembourg
Known Hero
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posted January 04, 2013 06:30 PM |
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so resurrect spell can be weakened by an enemy hero?
it's a litlle weird...
I understand that a ligthenning bolt can be weakened by the magic resistance of a creature ( or hero)because it's a spell damage, BUT resurrect should'nt be weakened beacause i apply it on MY creatures.
and ok for the blind spell i didn't know that large creatures impacted the number of turns, when i apply it it was on the earth elementals so i understood now the trick.
And thanks for reply at my noobs questions
I've got heroes 6 since a week so i try to understand this game because the game mechanics is completely different from heroes 5.
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jhb
Famous Hero
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posted January 06, 2013 02:15 PM |
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Edited by jhb at 14:16, 06 Jan 2013.
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I think I also had that same problem some times with regeneration and heal (mass versions too, maybe). But I never understood why they were healing less than they should.
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Maurice
Hero of Order
Part of the furniture
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posted January 07, 2013 12:09 PM |
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Quote: I think I also had that same problem some times with regeneration and heal (mass versions too, maybe). But I never understood why they were healing less than they should.
Funny, this may also be why the Reinforcement skills grant less creatures when you play against an enemy Hero than against neutral stacks.
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SDRDS
Tavern Dweller
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posted January 16, 2013 10:49 AM |
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Systematic crashing of HoMM VI (1.8.0.0)
I have saved game right before the battle in which Heroes VI (1.8.0.0) in Pirates of the Savage Sea campaign crashes absolutely every time.
I khow where saves games are stored and I can send to developers for fix (though they just could take it from Conflux servers since games are synchronized). How do I submit my saved game?
That specific battle is where my forces are far superior to that of a neutral enemy, so my temporary remedy was to "Let them go" (thus acquiring "tears" scores, rather than "blood" which I actually want to pursue). But even after doing that, just one battle later I faced battle that crashes the game AGAIN.
What is interesting is that game crashes even if I turn "quick battle" mode on (it is when you do not see the actual battle, but only window with statistic results of the outcome).
Prior to those cases, I have spent many hours playing without any issue whatsoever.
I mean this is CRITICAL type of error that basically makes the games useless.
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Hermes
Famous Hero
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posted January 26, 2013 07:34 PM |
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Maniacs are immune to heroism, should only be immune to moral decreasing effects.
About elementals, initiative decrease works fine for me. If ypu right click the elemental you can see that the penalty applies to it! It is just that most elementals have very high initiative to begon with.
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Naki
Known Hero
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posted January 26, 2013 08:19 PM |
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Edited by Naki at 20:22, 26 Jan 2013.
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Quote: Maniacs are immune to heroism, should only be immune to moral decreasing effects.
About elementals, initiative decrease works fine for me. If ypu right click the elemental you can see that the penalty applies to it! It is just that most elementals have very high initiative to begon with.
1) For Maniacs, Heroism boosts morale, so you can not cast it on them - it is annoying, but is NOT a bug and is as designed.
2) NOPE, it does not work that way!
Example: We have our own unit with 55 initiative, then another with 50 - summoned Elementals having a (decreased) initiative of 45 or even 40.
If we summon the Elementals on the turn of the first unit, they ALWAYS act next, regardless of the initiative of the next unit and their own - I have tested this several times and the bug is clearly there.
If we summon the Elementals on the turn of the 2nd unit, it is the same.
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Hermes
Famous Hero
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posted January 26, 2013 09:20 PM |
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1. Yeah but thats not what tooltip says
2. Hmm.. Pretty sure I've recently summonned an earth elemental and it moved halfway down the initiative bar. Will check qhen I get home!
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Naki
Known Hero
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posted January 26, 2013 09:25 PM |
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Edited by Naki at 18:27, 27 Jan 2013.
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Quote: 2. Hmm.. Pretty sure I've recently summonned an earth elemental and it moved halfway down the initiative bar. Will check qhen I get home!
If you summoned it after your first 3-4 creatures have acted, it may be like that. AGAIN - Elementals, and also Summoned Phoenixes ALWAYS act right after the friendly unit that was active when they were summoned.
So, if your unit #1 out of 7 was active, they will act right next after it.
And if your unit #6 out of 7 was active, they will act right next after it.
And if your unit #7 out of 7 was active, they will act right next after it.
On the next turn of their life, summoned units act with their normal, non-decreased initiative.
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blob2
Undefeatable Hero
Blob-Ohmos the Second
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posted January 26, 2013 09:36 PM |
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Edited by blob2 at 15:20, 27 Jan 2013.
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I wonder if they fix the Tactics bug in SoD which disables an option to place units in the central tower when defending. I find it very annoying...
Also, this bug happens to me when playing custom maps. Sometimes, after a few in-game weeks, the game crashes when enemy AI takes a turn. Always on the same turn, always the same enemy, always in the same moment. It doesn't matter if I load a different save. The only way to fix this is to alter my enemy movement before the said turn so that he makes a different action (I usually send a hero as bait). Wonder whats causing this. It must be something with the code, when my enemy does a specific action (I don't know because he usually is covered with Fog of War)...
Oh and there was a little funny glitch. I fought a stack of 12 Crossbowman in one of the first few turns. They were split 3x4. Now, I had the level 4 Angelic Alliance DW equipped and a small starting force of 9 Sentinels and 8 Crossbowman. AI didn't attack me at all only defended, probably because of the Celestial Armor (damage absorption) ability AA gives
Edit: Correction. It seems this "glitch" works with every enemy AI ranged/damaging caster unit (although small stacks)... nice way to reduce those ranged casualties in first few weeks...
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Hermes
Famous Hero
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posted February 03, 2013 11:01 PM |
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Elementals are bugged, you were right ( always act right away)
I have also encountered a bug where I only get 1 wood/ore per day for the first week..
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Nelgirith
Promising
Supreme Hero
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posted February 04, 2013 06:38 AM |
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Danse Macabre DLC bug.
If you finish the first map and go straight to the second map, you'll start with Sandro and Lucretia.
If you restart the second map from the campaign menu, you'll start with only Sandro.
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Naki
Known Hero
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posted February 04, 2013 12:52 PM |
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Quote: Elementals are bugged, you were right ( always act right away)
I have also encountered a bug where I only get 1 wood/ore per day for the first week..
Thanks for checking and confirming the Elementals initiative bug!
For that 2nd one, was the first week maybe a special week, that halves resources? Or maybe the last week of the previous mission was special, sometimes that affects the first week of the next mission.
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