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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 07, 2013 12:41 AM |
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!?BF;
!!DO12345/0/41/1:P;
!?FU12345;
!!BMx16:T?y1;
!!FU&y1<>182/y1<>191:E; [exit if not astral spirit]
!!BMx16:F?y1;
!!VRy1:|16384; [add immunity fire flag]
!!BMx16:Fy1;
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Era II mods and utilities
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Felipe
Known Hero
Editing Heroes Without Limits
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posted August 07, 2013 12:54 AM |
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Thanks! I was just posting my solution when I saw your answer.
!?MR2&1000;
!!MR:M?v1;
!!MRv1=182:F100;
!!MRv1=191:F100;
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chelseaperfect
Hired Hero
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posted August 13, 2013 06:02 PM |
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Help!
I want have a script to change damage spell, but I don't know do it
Please help me (
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 14, 2013 06:52 PM |
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You have two erm options:
SS:P, which modified spell power for every usage
MR trigger, which modifies spell damage for that battle usage.
Is imossible to help you with a script when you give so little info about what you need.
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Era II mods and utilities
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Hero_Of_Light
Responsible
Supreme Hero
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posted August 15, 2013 11:43 AM |
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Is there a way to remove the Armunity from Magma Elementals?
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Not idly do the leaves of Lorien fall.
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Felipe
Known Hero
Editing Heroes Without Limits
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posted August 16, 2013 01:35 AM |
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I am trying to place random whirlpools at the start of the map. But they don't connect despite I have already defined their numbers correctly.
I used:
!#TM7:S1/1/1/1; [Once in day 1]
!?TM7;
!!UN:X?y6/?y2; (map size)
!!VRy1:Sy6 :50; (map size/50)
!!DO22502/1/y1/1; [function to place whirlpools]
!!UN:U111/0/?y4; [how many whirlpools?]
!!VRy1:S0;
!!VRy1&y4>0:S1;
!!DO22507/y1/y4/1; [function to give the right number to whirlpool]
!!VRv9601:S0;
!!VRv9602:S0;
!!VRv9603:S0;
!!VRv9604:S0;
**function to give the right number to whirlpool
!?FU22507;
!!UN:U111/0/?y6; [how many]
!!FU&y6=0:E;
!!VRy7:Sy7 +1; [counter because whirlpools have 6 entrances]
!!VRv9604&y7=7:Sv9604 +1;
!!VRy7&y7=7:S1;
!!UN:U111/0/-1/9601;
!!OBv9601/v9602/v9603:Cv9604; [give it a number not used]
-----
I used a function to test the whirlpool numbers and I see no problem. The 6 entrances of the first have number zero the six entrances of the next have number one... but they don't connect anyway...
!?CM0; [to test whirpool number]
[Get coordinates clicked - store in y1,y2,y3]
!!CM?y1/?y2/?y3;
[Get object type (y4), subtype (y5) and control word (y6)]
!!OBy1/y2/y3:T?y4;
!!FU&y4<>111:E;
!!OBy1/y2/y3:C?y7;
!!IF:M^%Y7^;
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2013 03:18 PM |
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I thought JimV found the solution, 10 pages or so before. He placed them in instructions, in order to work. Once the game calculated connections between monoliths/whirlpools, placing additional is useless, they will be dead objects. So the process must occur before this.
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Hero_Of_Light
Responsible
Supreme Hero
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posted August 16, 2013 05:55 PM |
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OxFea where art though with your dark magic? I need the Magma Elementals to get rid of their Armunity. Isn't that possible?
____________
Not idly do the leaves of Lorien fall.
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Felipe
Known Hero
Editing Heroes Without Limits
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posted August 16, 2013 07:16 PM |
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Yoh! Now I get it.
If you use !# command to place an object you don'y even have to configure it's number!! Wonderful!
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dumiwow
Tavern Dweller
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posted August 16, 2013 08:18 PM |
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Need Help plz!
Who can me help me please about this error. I do not know what the cause is when I play all different maps of WOG. Is it because the version I downloaded it or have something set wrong in the game? Or if anyone has the idea to me a link to a full version without errors Heroes 3 WOG!
This is one of the errors that I keep out of the game:
http://postimg.org/image/kvgn8llkl/
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 16, 2013 08:36 PM |
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You need to install Heroes 3 complete or SoD edition. Then you get era from HERE, click on the exe and specify your heroes 3 path. Once era installed, you have THIS MODS LIST, all of them will work with. I see your error is from Atlantis, and it shows you are trying to play it in wog 3.58, will not work. wog 3.58 is obsolete now.
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Era II mods and utilities
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Felipe
Known Hero
Editing Heroes Without Limits
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posted August 17, 2013 12:32 AM |
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I am testing if I can place a whirlpool in a valid place. As it is a 2x3 object I need to test 6 squares. Is there a faster function than mine:
!?FU22502;
!!UN:X?y6/?y2;
!!VRy10:S0 Ry6; [Random x value]
!!VRy11:S0 Ry6; [Random y value]
!!TRy10/y11/0:T?y1/d/d/d/d/d/d/d; [Check terrain type]
!!OBy10/y11/0:T?y3; [Check object type for free square] teste x,y
!!FU|y1<>8/y3<>0:E;
!!VRy10:Sy10 -1;
!!TRy10/y11/0:T?y1/d/d/d/d/d/d/d; [Check terrain type]
!!OBy10/y11/0:T?y3; [Check object type for free square]
!!FU|y1<>8/y3<>0:E; teste x-1,y
!!VRy10:Sy10 -1;
!!TRy10/y11/0:T?y1/d/d/d/d/d/d/d; [Check terrain type]
!!OBy10/y11/0:T?y3; [Check object type for free square]
!!FU|y1<>8/y3<>0:E; teste x-2,y
!!VRy10:Sy10 +2;
!!VRy11:Sy11 -1;
!!TRy10/y11/0:T?y1/d/d/d/d/d/d/d; [Check terrain type]
!!OBy10/y11/0:T?y3; [Check object type for free square]
!!FU|y1<>8/y3<>0:E; teste x,y-1
!!VRy10:Sy10 -1;
!!TRy10/y11/0:T?y1/d/d/d/d/d/d/d; [Check terrain type]
!!OBy10/y11/0:T?y3; [Check object type for free square]
!!FU|y1<>8/y3<>0:E; teste x-1,y-1
!!VRy10:Sy10 -1;
!!TRy10/y11/0:T?y1/d/d/d/d/d/d/d; [Check terrain type]
!!OBy10/y11/0:T?y3; [Check object type for free square]
!!FU|y1<>8/y3<>0:E;
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goldfinger70
Tavern Dweller
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posted August 17, 2013 11:02 AM |
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Hello,
though I already visit this site from time to time, this is the first time I actually can't find the solution for what I'm trying to do just by reading
I started modifying the enhanced commander script some time back because I needed them to be WAY stronger (I'm playing a map that uses insanely boosted creatures with like 3000 attack and defence and up to somme several thousand points of dmg and hp while having a speed of 30+.. ).that worked just fine, but now I realized, that some of the abilities of the commanders still are underpowered, for example the regeneration: when your commander has 400k hp, a regeneration of 50hp each round just seems.. redundant^^ so again I opened the script and had to realize, that there is nothing that modifies this ability or others, meaning that it must be in the "original/not enhanced commander script".. which I can't find.. am I just blind or is it something deeper in WoG just as I thought? and would it be possible to give me an example script that modifies such things as hp regeneration etc? because until now I just reverse engineered the code^^
edit:
chelseaperfect said: I want have a script to change damage spell, but I don't know do it
Please help me (
as you might imagine, this is something I could need aswell
in generel, I would need, again, an example, how a specific spell could be changed to do higher base dmg and then a table of the spell IDs (which i just guess are used to determine which spell does what etc^^)
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 17, 2013 05:50 PM |
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Felipe said: Is there a faster function than mine:
There is UN:E command instead of checking type of object:
Check where to place an object.
This command will check if a map square is available to place a one square object.
#1= X
#2= Y
#3= Level
Comments:
As a result the flag 1 will be set to TRUE (1) if the space IS NOT available (a yellow or red square) and FALSE (0) if it IS available
Something like:
!!UN:Ey1/y2/0;
!!FU&-1:E;
Check dragons peak mod by JimV to see effective way to scan 6x6 squares at once.
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dumiwow
Tavern Dweller
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posted August 17, 2013 08:12 PM |
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Hello!
After I installed era the mode and the mode era still 3 versions will run all three together? Or should I leave only one active? And if I set what I want here I no longer work those ways? Because I chose 3 era mods:
-"New Interface mode"
-"New upgrades"
-"WOG Revised"
http://postimg.org/image/9njgbjxdx/
If someone wants me to clarify for them the first time I install these wonderful mods and would like to know what to do. Thank you!
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted August 17, 2013 09:47 PM |
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The mod you always need activated-no matter what others you use- is WoG. On top of it you can combine many others, but not all will be compatible. If they share only graphics, it will work. If they share erm data, it will not. In general, bigger is the script in modname/data/s folder, less chances are that will work with others.
It happens that the 3 mods you mentioned are compatible each other so have a good game.
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Era II mods and utilities
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dumiwow
Tavern Dweller
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posted August 19, 2013 01:40 AM |
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Edited by dumiwow at 19:41, 22 Aug 2013.
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beautiful and sad !
Does anyone know if you can do something with this error that appears in random maps? If you can clarify me and me if anybody knows or if the same has happened. It happens very often in WOG and so I changed the "ERA" mode and I see the same happen to me: (((
http://postimg.org/image/j9a4wzx2r/
http://postimg.org/image/o0wqvtyhn/
http://postimg.org/image/pvphftzmr/
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Summoner
Tavern Dweller
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posted August 20, 2013 08:51 AM |
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The following ERM need to open Combat Options in Credture Info either an option in order to get !!SN:X?y1/?y2/?y3/?y4 y3 and y4 in value, there is no need to open Combat Options in Credture Info the option can also be obtained y3 and y4 value, thank you!
ZVSE
!?MM;
!!SN:X?y1/?y2/?y3/?y4;
!!FU&y2=-1:E;
!!BMy2:H?y5 L?y6 N?y7;
!!VRy8:Sy5-y6;
!!VRy9:Sy3:y5;
!!VRy10:Sy3%y5;
!!VRy9&y10>=y8:+1;
!!VRy11:Sy4:y5;
!!VRy12:Sy4%y5;
!!VRy11&y12>=y8:+1;
!!VRy13:Sy5*y7-y6;
!!VRy9&y9>y7:Sy7;
!!VRy11&y11>y7:Sy7;
!!IF:V2/0;
!!IF&y9=y11:V2/1;
!!IF:V3/0;
!!IF&y9=y7:V3/1;
!!VRz2:S^%Y3-%Y4^;
!!VRz2&y3=y4:S^%Y3^;
!!if&3:;
!!VRz1:S^Damage: %Z2. {~Yellow}FATALITY{~}^;
!!el:;
!!VRz1:S^Damage: %Z2. Kills: {~Yellow}%Y9-%Y11{~}^;
!!VRz1&2:S^Damage: %Z2. Kills: {~Yellow}%Y9{~}^;
!!en:;
!!MM:Mz1;
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felipe
Known Hero
Editing Heroes Without Limits
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posted August 23, 2013 12:31 AM |
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I was testing death blow (101), but despite I use
Add 43:
!!EA164:B7/1/101/43/100/10/15/20/25/30/35/40/45/50/60;
OR
= Set 61
!!EA164:B7/1/101/61/100/10/15/20/25/30/35/40/45/50/60;
OR
% Percent 37
!!EA164:B7/1/101/37/100/10/15/20/25/30/35/40/45/50/60;
The creature never do deathblow 100% of the cases at rank 0. Why?
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Hero_Of_Light
Responsible
Supreme Hero
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posted August 23, 2013 02:07 AM |
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@Salamandre
I wanted to use the battlefield creature summoning script you gave me to summon a random Elemental messenger (creatures 164 - 167) to be used on Catherine (hero 146). Here is the script:
!?BF&1000/411;
!!VRv8001:C-1/-1/-1/-1/-1/-1/-1/-1/-1;
;Catherine: quantity of summoned creatures = to her level/2
!!if|v9711=146/v9712=146:;
!!HE146:Ed/?y1;
!!VRy1::2;
!!VRy2:S164 R3; [Random War Machine]
!!VRv8001&v9711=146:S0; Attacker
!!VRv8001&v9712=146:S1; Defender
!!BU&v8001=0:Sy2/y1/38/v8001/-1/1; [Summon creatures]
!!BU&v8001=1:Sy2/y1/46/v8001/-1/1; [Summon creatures]
!!en:;
!!IF:V411/0; disable
If I use this script for any other hero it works fine. However, when I use it for Catherine the creatures are not summoned. Any idea why?
____________
Not idly do the leaves of Lorien fall.
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