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Thread: Index of Erm Help and Discussion thread | This thread is pages long: 1 2 3 4 5 6 · «PREV |
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majaczek
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Supreme Hero
Work at Magic Dimmension
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posted August 09, 2012 12:11 PM |
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Yeah Kegolo but JimV is more wise than me because I ask Bersy some things too early . I collect answers for projects still in early planning, and it may be Neither wise Nor kind. Anyway I am happy that Bersy is not really annoyed by me abusing his good will (is "his" in place? Is Bersy a Guy or perhaps a Lady?).
Nice chatter but we all please get back to the main topic .
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master_learn
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Legendary Hero
walking to the library
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posted September 06, 2012 11:17 PM |
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kegolo
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Promising
Famous Hero
of infamy
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posted September 06, 2012 11:28 PM |
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Edited by kegolo at 23:29, 06 Sep 2012.
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I am considered an ERM master. My life is complete .
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted September 07, 2012 06:36 AM |
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Red stars are often the proof of how much time one wasted on those forums, nothing to be proud of.
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Era II mods and utilities
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master_learn
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Legendary Hero
walking to the library
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posted September 07, 2012 07:36 AM |
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ERM lines of code
Salamandre,there are times when the idea of "wasted" time is very strong!
For example,if we take a look at the threads "The Dragon Slaughter", we see that nobody posted there for a while,no questions asked or answered and at the moment there is silence about the map.
The comments on the Empire IV are also in time of their lack.
What is combining these two maps-they are combined by those thousands lines of ERM code,written or translated by you and JimV.
These thousands lines from the present point of view seem wasted-because of silence upon them!
Now we reach the subject of newcomers,who every once and then appear and play the old maps.They give new support and ask new questions(or maybe old).
Some of the newcomers are begining scripters,which take inspiration not only from your map,but from your code too,they learn ERM through these maps as examples of ERM coding.
Also lets not forget that your mastery in ERM is created and developed exactly by working on all those thousands of lines!
And this mastery is integrated as your skill now-it will not be something that fades away!It will help you in writing code for future maps,which also will be enjoyed by many,many players,including me!
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"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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qoty
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Adventuring Hero
wandering hero
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posted November 27, 2012 10:08 PM |
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Hey guys, I need a little technical help. I'm trying to change ballista min. and max. damage (in script 24 wog - enhanced war machines 1.erm), but I failed thousand times .
e.g. !!MA:146 M146/50 E146/150; doesn't worked
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Freedom comes at a price
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JimV
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Responsible
Supreme Hero
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posted November 27, 2012 10:57 PM |
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I will post a reply in the ERM Help thread. (Which is not this thread.)
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majaczek
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Supreme Hero
Work at Magic Dimmension
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posted April 26, 2016 05:09 PM |
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Q9 has finally an answer ![](images/smilies/smile.gif)
There is a BIN file created by Bersy and fixed by majaczek (me) which is included in Knightmare Commanders Lite mod
It was accessible about year ago but I haven't check the thread
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orc
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Famous Hero
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posted September 23, 2017 04:15 PM |
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what is the difference between !! and !#? there is code in script 37 and I copied it in my map and it said there was error. I changed the !! to !# and it worked just fine.
Can someone explain what happened?
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Salamandre
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Admirable
Omnipresent Hero
Wog refugee
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posted September 23, 2017 04:34 PM |
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!! is receiver, !# is an instruction. First needs a trigger before him (like visiting an object), the second runs when map loads.
ZVSE
!!IF:M^you are erm noob^; will not display, no trigger
ZVSE
!?OB98; visit a town
!!IF:M^you are erm noob^; will display every time you visit a town
ZVSE
!#IF:M^you are erm noob^; will always display when map starts.
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orc
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Famous Hero
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posted September 23, 2017 04:37 PM |
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Edited by orc at 16:46, 23 Sep 2017.
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Salamandre said: !! is receiver, !# is an instruction. First needs a trigger before him (like visiting an object), the second runs when map loads.
ZVSE
!!IF:M^you are erm noob^; will not display, no trigger
ZVSE
!?OB98; visit a town
!!IF:M^you are erm noob^; will display every time you visit a town
ZVSE
!#IF:M^you are erm noob^; will always display when map starts.
so in wog they use !! becuase it ask if first if the script is turned in, if on then do, if not then dont.
ok makes sense
Thanks Salamandre XD
Edit one more question: will I get error If I write this code? (because it ask if I visit town but will always display the message to me)
!?OB98; visit a town
!#IF:M^you are erm noob^; will display every time you visit a town
and wait, I think I post this in the wrong thread :S
this is the index and not the actual erm help :(
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