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Karmakeld
Responsible
Supreme Hero
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posted June 02, 2018 10:37 PM |
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kkfkkkfk said: I need the original EQ mod v3.55 files.
It's a lot different from version 3.51.
Many skills related content need to be modified in DLL.
Btw. did you get this file? If not I have the v.3.55 install file I can share with you.
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nostradamus
Adventuring Hero
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posted June 02, 2018 11:56 PM |
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I thank you for reply,Karmakeld,I am certain that with patience and determination a worthy campaign or interesting map with new objects(I like stonehenge stones or statues from Easter island and in the center some altar with white stone.
Mirage,those new heroes or rather creatures are great,they look fantastic,really,I never thought that these new animations-these sprites can be added to combat map,it is really good to see that this game has more potential possibilities awating for players to discover them,congratulations.
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kkfkkkfk
Adventuring Hero
Nothing is impossible
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posted June 03, 2018 05:36 AM |
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Karmakeld said:
kkfkkkfk said: I need the original EQ mod v3.55 files.
It's a lot different from version 3.51.
Many skills related content need to be modified in DLL.
Btw. did you get this file? If not I have the v.3.55 install file I can share with you.
Yes, I need it.
The images I made can be used, and I believe it will make H4 more interesting.
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Karmakeld
Responsible
Supreme Hero
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posted June 03, 2018 11:46 AM |
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kkfkkkfk said:
Karmakeld said:
kkfkkkfk said: I need the original EQ mod v3.55 files.
It's a lot different from version 3.51.
Many skills related content need to be modified in DLL.
Btw. did you get this file? If not I have the v.3.55 install file I can share with you.
Yes, I need it.
The images I made can be used, and I believe it will make H4 more interesting.
Take a look here:
http://www.eq.acidcave.net/Download.php
Looking forward to see what you've been working on
nostradamus said: I thank you for reply,Karmakeld,I am certain that with patience and determination a worthy campaign or interesting map with new objects(I like stonehenge stones or statues from Easter island and in the center some altar with white stone.
Mirage,those new heroes or rather creatures are great,they look fantastic,really,I never thought that these new animations-these sprites can be added to combat map,it is really good to see that this game has more potential possibilities awating for players to discover them,congratulations.
Well 100's of objects are in the making, but will take time - follow this tread for updates: http://heroescommunity.com/viewthread.php3?TID=44886
I agree that the Stonehenge etc are cool, sadly at the moment we only had the screenshots of them, and not the objects. Don't know if the Equi team still posses them. There's been some discussion about re-creating them, but the author issue came up, meaning they would be released without authors permission.
About Maps and campaigns I share your hope, all the while I myself have been working on campaigns for years. Sadly both Unity and my own campaign, as well as iLiVe's campaign (to my knowledge), are currently on hold. Quite simply we lack active map-makers and commited testers to help us out. Sadly 'coz the modding progresses of the past year and a half has given us quite a lot of possibilities.. Personally I dream of a fan-made expansion for Unity and Every Dog.. It might be blasfemy, but we have the tools/knowledge to make new background menu, new customized campaign heroes and portraits, even make a Sea Serpent creature skin and mod creature skills to match, add new adventure objects etc.. we just lack (time) and commitment...
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mirage
Promising
Hired Hero
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posted June 05, 2018 02:03 PM |
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Edited by mirage at 15:42, 05 Jun 2018.
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Karmakeld said: About Maps and campaigns I share your hope, all the while I myself have been working on campaigns for years. Sadly both Unity and my own campaign, as well as iLiVe's campaign (to my knowledge), are currently on hold. Quite simply we lack active map-makers and commited testers to help us out. Sadly 'coz the modding progresses of the past year and a half has given us quite a lot of possibilities.. Personally I dream of a fan-made expansion for Unity and Every Dog.. It might be blasfemy, but we have the tools/knowledge to make new background menu, new customized campaign heroes and portraits, even make a Sea Serpent creature skin and mod creature skills to match, add new adventure objects etc.. we just lack (time) and commitment...
hey this is what i exactly want a fan-made expansion. i dont think thats blasphemy.
this is blasphemy
Karmakeld said: I did invite a bunch of people to share their work on my google drive, so that all relevant mod creations could be combined in one file, but there's been a general lack, but keep it up
i never heard of it O.o
but whatever. actually we made a few new objects already.
eg some of my objects
and radmutant made a few too.
ive extracted and uploaded them [url=http://jmp.sh/VYsqItO]here[/url]. you should look into it and assort the good ones and we will have a big good object pack.
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nostradamus
Adventuring Hero
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posted June 05, 2018 03:26 PM |
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Visually they look quite perfect and interesting to suit homm iv background environment and they could be used for many purposes or intentions,such as quests,puzzles,missions to find or seek a certain artifact or relic to gain power in neverending fight between good and evil to defeat mighty evil wizard or opposite.
I believe these new objects or image illustrations are very good looking and should be implemented in any homm iv modification,more diversity,life and more feeling while playing the game.
Mirage,you found a great discovery,if they dont cause an error while playing the game,when first heroes iv mod is created.
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mirage
Promising
Hired Hero
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posted June 05, 2018 03:53 PM |
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nostradamus said: Visually they look quite perfect and interesting to suit homm iv background environment and they could be used for many purposes or intentions,such as quests,puzzles,missions to find or seek a certain artifact or relic to gain power in neverending fight between good and evil to defeat mighty evil wizard or opposite.
I believe these new objects or image illustrations are very good looking and should be implemented in any homm iv modification,more diversity,life and more feeling while playing the game.
Mirage,you found a great discovery,if they dont cause an error while playing the game,when first heroes iv mod is created.
hi
these arent illustrations but really existing and working objects as you can check by yourself. although some of them are still under construction or makes no sense just follow the link at the end of my post, extract any object you want and change the file extensions to .h4d and take them to the data folder and in the editor go to tools > customize > object palettes then double click on a palette and search for the objects in the list. you can test them all if you want.
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nostradamus
Adventuring Hero
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posted June 06, 2018 12:17 PM |
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I will try that,objects from you and radmutant are simple and look fantastic,very similar to homm III environment,well I just didnt know that new objects can be added,perhaps you will even discover a way to add or make new creatures,those you showed in your images are good,but I guess it wont be easy,unless you find or create some program or a tool,unfortunately I am not familiar with coding.
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mirage
Promising
Hired Hero
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posted June 06, 2018 05:35 PM |
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so i just finished this snow and when i started a game to test it i realized I FORGOT TO RESIZE THE IMAGES BEFORE IMPORTING!!!
so its too small. i cant belive it i will have to make the whole thing once again
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iliveinabox05
Honorable
Famous Hero
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posted June 06, 2018 06:28 PM |
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nostradamus said: I will try that,objects from you and radmutant are simple and look fantastic,very similar to homm III environment,well I just didnt know that new objects can be added,perhaps you will even discover a way to add or make new creatures,those you showed in your images are good,but I guess it wont be easy,unless you find or create some program or a tool,unfortunately I am not familiar with coding.
As Karmakeld stated, I'm working on just such a tool to help us easily create new objects (see the H4ResourceEditor thread).
New units can be created, just like objects, but there are many other things that also need to be done, including knowing all the places to edit the .exe file to add the new units. This last part is the biggest obstacle.
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Karmakeld
Responsible
Supreme Hero
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posted June 10, 2018 04:02 PM |
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Mirage some of the objects are really cute
I will include them in the package no problem. Hmm, I'll find the shared link for you, I think I posted it in the reasearching how to add new objects tread as well as invited ppl via HC messenger. But uploads are fine as well. I just think it would be nice to compile stuff as it would make it easier for others to pick and choose also having to avoid to extract, repack and pehaps limit the amount of modifications needed. Keep the creature skins comming, hreat to see we're finally a bunch of ppl contributing.
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NimoStar
Responsible
Legendary Hero
Modding the Unmoddable
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posted June 17, 2018 04:18 PM |
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Those new objects are quite impressive.
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mirage
Promising
Hired Hero
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posted July 19, 2018 04:24 PM |
bonus applied by Galaad on 09 Jun 2019. |
Edited by mirage at 17:31, 20 Jul 2018.
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hey guys!
i just made some [url=https://jmp.sh/gbHxmMK]new objects[/url] that i wanna share. my personal favourite is the tree of evil knowledge from these
and a few [url=https://jmp.sh/6Wq4old]more[/url]
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Karmakeld
Responsible
Supreme Hero
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posted August 14, 2018 06:00 PM |
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I've just downloaded the new objects posted here, in order to add them to the object pack I'm working on - not to worry NimoStar, an update will be released soon...
However I would like to ask all of you to do me a favour, in case you want your new objects added to the package, please post a link in the object pack tread (either for direct downloading or to the tread where they're posted). I try to keep up, but it would be easier to have all objects gathered in once place. As of now it's getting hard to keep track of all new objects posted in various treads. Thanks in advance
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kkfkkkfk
Adventuring Hero
Nothing is impossible
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posted September 11, 2018 11:51 AM |
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The portrait pack will be released soon.
en.These materials are derived from LOL.
I think it looks more comfortable.
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Roman2211
Adventuring Hero
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posted April 06, 2019 06:23 PM |
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Karmakeld
Responsible
Supreme Hero
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posted April 07, 2019 01:40 AM |
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verriker
Honorable
Legendary Hero
We don't need another 'eroes
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posted April 07, 2019 07:41 AM |
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Roman2211 said: Hey! I find it in "Quest for the dragonbone staff"
lol I mean in all fairness I had already found that last year page 3 of this very thread, here check the particular textures cheers lol
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Karmakeld
Responsible
Supreme Hero
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posted April 07, 2019 09:31 AM |
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verriker said:
Roman2211 said: Hey! I find it in "Quest for the dragonbone staff"
lol I mean in all fairness I had already found that last year page 3 of this very thread, here check the particular textures cheers lol
lol I mean in all fairness that was sooo last last year - our memory need a reminder joke aside mate, now we know from where they might've originated (though I don't know if Quest for the Dragon Bonestaff pre-dates the H4 demo or if they simply just decided to use them in QftDB instead).
Sidenote, Verriker check your mail..
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leadcrow
Hired Hero
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posted January 27, 2021 09:12 PM |
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Edited by leadcrow at 22:21, 27 Jan 2021.
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kkfkkkfk said: About Necromancy
H4.dll (EQ 3.55)
Starting position
69C470A1 0000 add byte ptr ds:[eax],al
69C470A3 0035 00000041 add byte ptr ds:[0x41000000],dh
35=Skeleton
41=Zombie
29=Mummy
17=Gargoyle
19=Ghost
3D=Vampire
07=Bone Dragon
Hello! I managed to swap creatures, but the when i press alt+E the old names are still displayed. Anyone knows where to change this?
edit: nevermind found it in equi.h4r
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