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Heroes Community > Library of Enlightenment > Thread: Trigger misfortune in Heroes 2
Thread: Trigger misfortune in Heroes 2
SkySlam
SkySlam


Adventuring Hero
posted January 31, 2011 10:30 PM

Trigger misfortune in Heroes 2

Hi everybody, I just restarted playing HOMM2 after a long (years-long) pause and I'm trying to trigger the misfortune animation (I'm not sure I ever saw it), but I can't get negative luck with heroes!
Not even if I make a custom map!
And the promising artifact named "Fizbin of Misfortune" affects MORALE instead!

I'm asking for help: what should I do to get negative luck?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 31, 2011 10:36 PM

Negative luck was never actually implemented in H1-3, although I'm certain it's practically ready to go in the data files for all three games.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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Fauch
Fauch


Responsible
Undefeatable Hero
posted February 01, 2011 03:04 AM

actually, I remember seeing it either in H2 or H3. there were stormy clouds appearing over the unlucky unit I think.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 01, 2011 04:26 AM

The only clouds were from what you were smoking.
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Era II mods and utilities

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted February 01, 2011 07:48 AM
Edited by AlexSpl at 08:06, 01 Feb 2011.

Misfortune works fine in H2. You may experience its effect by getting negative luck after visiting a plundered pyramid.

Also, it is present in unofficial H1 Tournament Edition (Fizbin of Misfortune provides it in both offline and online versions).



However, there is no negative luck in H3. It is just not implemented there.

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SkySlam
SkySlam


Adventuring Hero
posted February 01, 2011 02:05 PM
Edited by SkySlam at 14:06, 01 Feb 2011.

Quote:
Misfortune works fine in H2. You may experience its effect by getting negative luck after visiting a plundered pyramid.


Thank you very much! That was exactly what I was looking for.
It worked fine and I finally got my bad luck with the stormcloud over the unlucky unit.

To all the people who said it wasn't possible, here you are:
Bad Luck HOMM2

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 01, 2011 02:10 PM

Quote:
Negative luck was never actually implemented in H1-3, although I'm certain it's practically ready to go in the data files for all three games.
tsk, tsk

Ceph not knowing of the storm clouds?
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 01, 2011 02:55 PM

Bah, we got owned.
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Ritzilopochtli
Ritzilopochtli

Tavern Dweller
posted April 19, 2025 01:31 PM
Edited by Ritzilopochtli at 13:42, 19 Apr 2025.

AlexSpl said:
Misfortune works fine in H2. You may experience its effect by getting negative luck after visiting a plundered pyramid.


Hi everyone. It might be an ultimate necroposting, but it appears to be the best thread to seek an answer. I've tried replicating the raided Pyramid effect in GOG copy of HoMM 2.

The sequence is as follows:
1. I've made a custom map and looted a Pyramid;
2. then I visited it with another hero (default lvl 1 sorceress with 5x2 stacks of sprites), and got -2 luck;





3. I made a save, and attacked a stack of 100 peasant over and over again; I've made like a dozen reloads, trying different sequences of moves & attacks on the off-chance I may be hindered by the seed number, but over dozens of attempted attacks I not once triggered a bad luck event.


SkySlam said:
Quote:
To all the people who said it wasn't possible, here you are:
[url=http://www.imagebam.com/image/4075e2117614807]Bad Luck HOMM2[/url]

At one point SkySlam did this, but for some reason I can't. Did anyone else attempt recreate bad luck trigger in HoMM2?
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bg
bg

Tavern Dweller
posted April 19, 2025 06:03 PM

I've never seen the effect of negative luck on either the Windows or DOS version of the game. If it can actually happen, please make a video with it and write on what version of the game it occured. I'm also curious.

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted April 19, 2025 07:33 PM
Edited by LordCameron at 19:55, 19 Apr 2025.

I've never seen this before. Made a video of me triggering it in fheroes2, will test base game in a moment: Bad Luck Heroes 2


Edit:
I got it to work in HoMM2 Gold from GOG after way more tries. Seemed way harder for whatever reason, only triggered on a fight I did on turn 3 and then started triggering a few times in a row. Maybe can't happen in first turn of game?
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bg
bg

Tavern Dweller
posted April 19, 2025 07:37 PM

Thanks, but fheroes2 is not the original game, but a new engine like VCMI.

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted April 19, 2025 08:05 PM
Edited by LordCameron at 20:11, 19 Apr 2025.

Here is the video from Homm2 Gold as per my edited comment: Bad Luck HoMM2 Gold

You'll also notice by comparing both videos that fHeroes' Bad Luck animation is wrong.
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What are Homm Songs based on?

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bg
bg

Tavern Dweller
posted April 20, 2025 03:09 PM
Edited by bg at 15:11, 20 Apr 2025.

Thank you, that's very interesting.

The question is why did they abandon this mechanic in Heroes 3? Or maybe they didn't abandon it and it's just a bug that it doesn't work? I also wonder: maybe it works in RoE 1.0?

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Ritzilopochtli
Ritzilopochtli

Tavern Dweller
posted April 21, 2025 11:54 PM
Edited by Ritzilopochtli at 00:04, 22 Apr 2025.

LordCameron said:
I got it to work in HoMM2 Gold from GOG after way more tries. Seemed way harder for whatever reason, only triggered on a fight I did on turn 3 and then started triggering a few times in a row. Maybe can't happen in first turn of game?


Following your lead I tried skipping a turn or two with my sorc but it didn't work anyway. Then I tried using the knight, and it did work on the 1st day with sprites and archers alike from the 3rd round onward.


It occurred to me that when I created this map, I pre-made the sorc and the warlock (put them on the map manually and set their armies). The knight, on the other hand, was generated randomly by the game as a starting castle hero. I don't have solid evidence, but I strongly suspect the fact that we struggle with replicating bad luck trigger is somehow tied to the hero ID or some other unknown stat in the code. Worth noting, that I also tried triggering BL with heroes hired from the castle, but several attempts with either of them didn't succeed.

Bad luck definitely does exist in Heroes II but it appears to be highly situational with unknown factors affecting whether it will trigger or not. Besides the attached screenshot (it is easier to do with shooters due to their survivability, but is achievable with melee too as you can see),

I've also uploaded a video on YT:
https://youtu.be/eDhAYMZ7wRM (two successful attempts plus three unsuccessful for illustrative purposes),

and you can download my save for analysis from https://disk.yandex.ru/d/en6dqgqs7PBNNQ

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bg
bg

Tavern Dweller
posted April 22, 2025 12:47 AM

It's just a random number generator. Since it's an old game, I'm guessing they use the rand() function from the C language, seeded at startup with system time.

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Ritzilopochtli
Ritzilopochtli

Tavern Dweller
posted April 22, 2025 06:30 AM

bg said:
It's just a random number generator. Since it's an old game, I'm guessing they use the rand() function from the C language, seeded at startup with system time.


I know but it appears it's somehow broken for negative luck.

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted April 22, 2025 05:04 PM

My first few attempts that failed were with randomly generated knights. You can just make out in the video that there is three in a line and the failures were with the middle knights.

I'm trying to think of the variables in your video and my testing.

Has to be a knight?

Has to be male?

Has to be a male knight?

Can't gain the bad luck on the same turn the pyramid is cleared?

Can't gain it if you cleared the pyramid?

Something does feel broken beyond random chance.


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Ritzilopochtli
Ritzilopochtli

Tavern Dweller
posted April 22, 2025 08:32 PM
Edited by Ritzilopochtli at 20:32, 22 Apr 2025.

LordCameron said:
My first few attempts that failed were with randomly generated knights.

By "randomly generated" I meant which were placed by the game, not put in by the mapmaker manually.

LordCameron said:
Can't gain the bad luck on the same turn the pyramid is cleared?

Definitely not this. In my save I cleared the pyramid and triggered the bad luck on 1st turn.

LordCameron said:
Can't gain it if you cleared the pyramid?

Not sure what you mean by that.

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted April 23, 2025 04:15 AM

Ritzilopochtli said:

LordCameron said:
Can't gain it if you cleared the pyramid?

Not sure what you mean by that.


The hero that killed all the monsters in the pyramid.

And I wonder if saving and loading counts as "not being on the same turn" for the condition of not being on the turn the pyramid was cleared.

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