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Heroes Community > Library of Enlightenment > Thread: Free Heroes of Might and Magic II 0.8 release
Thread: Free Heroes of Might and Magic II 0.8 release This thread is 4 pages long: 1 2 3 4 · NEXT»
sirDranik
sirDranik


Hired Hero
posted July 29, 2020 10:28 AM
Edited by sirDranik at 09:02, 24 Dec 2020.

Free Heroes of Might and Magic II release

-- Hi guys!

We're pleased to announce that open source project Free Heroes of Might and Magic II has just got a new release - fheroes2 - 0.8 version with a plenty of delightful changes!
Here is a short list of them:
- Major rework of battle animations including units, spells and heroes
- Implementation of color cycling to animate water/lava surfaces, adventure map objects and units
- Refining UI including scaling, responsiveness, alignment and content (both text and sprites)
- Implementation of missing spell effects such as Lightning, Armageddon, Death Wave as well as fixing many others
- Update render engine and added SDL 2 optimizations; better fullscreen and high resolution support
- Numerous game logic fixes including combat, spells, map, AI and pathfinding
- Improvement of music support and sound mapping, updated MIDI converter
- Add SMK video support
- Over 200 bugs fixed since 0.7 release

The project is growing and it needs your support as players as well as some help from development and design side!


Edit 04.09.2020:

Free Heroes of Might and Magic II 0.8.1 release

We're pleased to announce a new release of fheroes2 - 0.8.1 version.
We decided to make an intermediate version as we made a huge rework on graphics: we developed a new rendering engine which fixes all major graphical issues such as incorrect Air Elemental or Resurrection Spell drawings, shadows and fonts.
We also fixed more than 50 bugs for this release.  

We hope that you'd enjoy it!


Edit 05.10.2020:

Free Heroes of Might and Magic II 0.8.2 release

We're happy to announce a fresh release of fheroes2 - 0.8.2 version. . This is an intermediate release towards 0.9 version which contains some not very noticeable but very important changes: we finally released a brand new AI, polished many-many UI issues, change the structure of maps, added deeper support of campaign and made user friendly interface for external music which is present in full version of the game.  

Now movement of heroes of the map is delightfully smooth as in the original game. Also take a look of fixed UI elements in the battle (take a look at extra surrounding shadows of monsters and truncated shadow of Phoenix in 0.8.1 version).
We also fixed more than 100 bugs for this release.

We hope that you'd like our project even more!


Edit 04.11.2020:

Free Heroes of Might and Magic II 0.8.3 release

We're excited to announce a new release of fheroes2 - 0.8.3 version. This is an intermediate release just before 0.9 version with many interesting changes.
One of them is that AI became even smarter: it properly manipulates castle construction, monster and hero recruitment, creates a complex and optimized routes over map to visit needed objects, fights monsters and collect items on the way.
Also we improved rendering speed of the world map by more than 20%, fixed drawings in castles (the original game draws them improperly), fixed well-known War Troll's stone and Cavalry sprites (also incorrect in the original game) and made many other changes.
Have a look at screenshots from the original game and our project (notice how Tavern or Hut for example are rendered).

As usual we also fixed more than 100 bugs for this release.
We hope, you like the changes in fheroes2 made the past months!


Edit 24.12.2020:

Free Heroes of Might and Magic II 0.8.4 release

We're very excited to reveal a new release of fheroes2 - 0.8.4 version just before Christmas and New Year holidays! The team decided to split 0.9 release and give you an opportunity to enjoy the better game once we polish few more things before major 0.9 release. For this release we made main focus on game's logic and mechanics and fixed many places in the game: scrollbars, unit stack separation by keyboard, UI dialog elements and interaction with objects on maps. More importantly, we improve game's performance on low-profile devices and fixed the issue with full screen for SDL 2 builds. As usual here is a set of screenshots for visual changes of the game:
- Freeman's Foundry (notice that the original game does not show the third monster)
- Monster's small icons (the original game has the same defects as before 0.8.4)

We also fixed over 100 bugs for this release.
Enjoy upcoming holidays and the game!
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FirePaladin
FirePaladin


Supreme Hero
Undorcover modder
posted July 29, 2020 10:30 AM

This is actually interesting, not gonna lie. I'm going to take a look at it.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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Baronus
Baronus


Promising
Supreme Hero
posted July 29, 2020 12:36 PM

Nice and good luck. Especially most important is AI very good in original Heroes II.

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sirDranik
sirDranik


Hired Hero
posted July 29, 2020 01:07 PM

Baronus said:
Nice and good luck. Especially most important is AI very good in original Heroes II.

Currently our team is working on completely new AI, which should bring even more hardcore experience to the HeroesII.
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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted July 29, 2020 04:23 PM

Well, new AI seems interesting, as original one was very hard on Impossible difficulty.
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Baronus
Baronus


Promising
Supreme Hero
posted July 29, 2020 09:17 PM

Yes original is best in whole serie. Wery hard. I like it. Completly new?! Interesting!
And next question... How about free heroes1??? We have demo too?

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sirDranik
sirDranik


Hired Hero
posted July 30, 2020 09:22 AM

It's an open-source remake of the original game (similar to OpenXcom or OpenTTD projects for example). It is indeed targeted at modern operating systems with support of higher resolutions. Logic behind such project (compared to a mod) is to get away from limitations of old code and engines, plus full transparency of open-source.

Project roadmap is defined in milestones there. 1.0 version will be a full faithful remake with modern multiplayer support and improved AI.

Our team is working on fHeroes2 only. I'm sure, you can find some other projects related to any part of the original HoMM series.
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FirePaladin
FirePaladin


Supreme Hero
Undorcover modder
posted July 30, 2020 01:12 PM
Edited by FirePaladin at 13:43, 30 Jul 2020.

How can I compile fheroes.vcxproj without having Visual Studio?

Edit: Nevermind, I just copied my Data folder from my H2 game into the project's folder and now it works. Still, I wonder if I can play it in fullscreen somehow.
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sirDranik
sirDranik


Hired Hero
posted July 30, 2020 02:16 PM

F4 will help you run this game fullscreen. Also you can change ingame resolution by pressing the door in main menu.
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FirePaladin
FirePaladin


Supreme Hero
Undorcover modder
posted July 30, 2020 02:42 PM

Thanks!
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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sirDranik
sirDranik


Hired Hero
posted July 30, 2020 03:11 PM

You are welcome!
Our project grows fast. Keep an eye on it. Lots of new stuff will be implemented the nearest time.
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Gandalf196
Gandalf196


Famous Hero
posted July 30, 2020 04:15 PM

Beautiful, but I think some clarification could help new users, for instance:

1) Do we need to download the source code? (I know the answer is no, you just need one of the SDL, run the demo_bat and put the DATA folder from the original game in the project folder, but that information is nowhere to be found)

2) What is the difference between SDL 1 and SDL 2 ?

3) Do you plan on adding borderless window ?
____________
All we have to decide is what to do with the time that is given us.

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FirePaladin
FirePaladin


Supreme Hero
Undorcover modder
posted July 30, 2020 04:17 PM

From what I've read, SDL2 is just a more optimized version.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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sirDranik
sirDranik


Hired Hero
posted July 30, 2020 05:10 PM
Edited by sirDranik at 17:12, 30 Jul 2020.

1) Oh yes. You're completely right, no source code is required. We'd add installation guide as soon as possible, to prevent such type of questions.)
2)There're no essential differences on SDL1 and SDL2 for common user. It's just simply two versions using different libraries.  (I think currently SDL1 is more optimized, and SDL2 runs faster.)
3) What exactly do you mean?
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Gandalf196
Gandalf196


Famous Hero
posted July 30, 2020 05:14 PM

sirDranik said:

3) What exactly do you mean?


"Borderless windowed mode looks like fullscreen mode, but it's really windowed mode running at full-screen size with no borders. It combines the benefit of having your game take up the whole screen with the convenience of being able to mouse to another monitor instantly"

It greatly improves alt-tabbing
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All we have to decide is what to do with the time that is given us.

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FirePaladin
FirePaladin


Supreme Hero
Undorcover modder
posted July 30, 2020 05:14 PM

Borderless window is basically Fullscreen but in a window.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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sirDranik
sirDranik


Hired Hero
posted July 30, 2020 05:24 PM

Currently we have another priority tasks. But in future, probably, we could support such mode. Don't think it would be hard to implement.
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Gandalf196
Gandalf196


Famous Hero
posted July 30, 2020 05:27 PM

One more thing: how far are you guys willing to go? I mean, are new secondary skills, spells, etc. on the horizon?
____________
All we have to decide is what to do with the time that is given us.

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sirDranik
sirDranik


Hired Hero
posted July 30, 2020 05:47 PM

First of all, we want to make this game flawless and ideal. With good AI, interface improvements, extended resolution settings and 0 bugs.) So players can Really Enjoy fHeroes2 game.
After that, we're going to create separate add-on. I cannot talk much about it right now... The only thing I can say, is that we're going to create maximum relevant and not-spoiling-the-original-gameplay addition to this brilliant game, so every true HoMM-lover would enjoy our improvements.
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Gandalf196
Gandalf196


Famous Hero
posted July 30, 2020 05:57 PM

sirDranik said:
First of all, we want to make this game flawless and ideal. With good AI, interface improvements, extended resolution settings and 0 bugs.) So players can Really Enjoy fHeroes2 game.
After that, we're going to create separate add-on. I cannot talk much about it right now... The only thing I can say, is that we're going to create maximum relevant and not-spoiling-the-original-gameplay addition to this brilliant game, so every true HoMM-lover would enjoy our improvements.



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