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Thread: Races vs. Towns | This thread is pages long: 1 2 · NEXT» |
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RedSoxFan3
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posted December 27, 2003 12:41 AM |
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Races vs. Towns
In the past Homm has had towns rather than races. I would prefer to see like 3 or 4 races with several types of towns.
Example:
One race will be Barbarians. This will have 3 or 4 towns that give different types of creatures. Some of the separate types of towns will have the same creatures.
Town 1:
This town will be very easy to defend. It will have lots of structures that will help defend sieges. It will provide the most income out of all the towns.
Town 2:
This town has poor town defenses and provides little income. However it has numerous dwellings that provide huge amounts of cheap creatures.
Town 3:
This town has slightly better defenses than town 2. The most powerful creatures of the race dwell here. Again lots of creatures can be recruited here. However, it is expensive to hire them and they are cannibals to their own race. Smaller creatures must kept in the army among the creatures or the larger creatures will starve.
Example: 1 Ancient Behemoth needs 1 Hobgoblins per day in order to stay alive. So if you have 10 Ancient Behemoths, you need 70 hobgoblins a week.
Note: The more powerful creatures will be worth the sacrifice of fodder troops.
Town 4: This is more of a generic town. But it's the only one that has mage guilds. It has some of the buildings in the previous three towns as well.
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Styq
Known Hero
Grandmaster Leadership
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posted December 27, 2003 02:04 AM |
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I don't like your idea. I prefer to stick with towns and I don't wanna feed my creatures other creatures.
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RedSoxFan3
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posted December 27, 2003 03:50 AM |
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Quote: I don't like your idea. I prefer to stick with towns and I don't wanna feed my creatures other creatures.
The feeding creatures thing was more of a tangent thing to make the race more unique. It's not really the main point.
Originally I was thinking about how in Homm3 when you have creatures from several different towns you would get a penalty. Then I thought that it would be better if a couple towns wouldn't get penalties if they were in the same army. Then I thought that it would be cool if each race would have different types of towns. Many of the towns would have the same buildings, but there would always be some buildings that were unique to that town.
It would be kinda like making Stronghold and Fortress the same race, except that there would be 3 or 4 towns that offered buildings from Stronghold and Fortress. For example, you could have every town offering hobgoblins. This means that this race would have much more hobgoblins than other creatures. Maybe there would be only one town that offered, Ancient Behemoths.
This allows each race to be more unique.
Example:
The race, Barbarians, has only one town that offers a mage guilds levels 2 and 3.
However, the race, Magi, every town has at least a level 4 mage guild and two of them have level 5 with library.
Note: Instead of there being one town. There will be an area that has all of the towns. This means if you start out with Barbarians, then there will be 4 towns in one area. This is basically spreading out the town into smaller subtowns. (I didn't explain this at all in my first post)
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UndeadLord
Known Hero
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posted December 27, 2003 10:38 AM |
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I liked all of those ideas!
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Styq
Known Hero
Grandmaster Leadership
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posted December 27, 2003 04:56 PM |
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I still don't like it.
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Leadership is nothing but being a good actor,
just like bravery is nothing but being a fool
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Xenophanes
Promising
Famous Hero
Chief Consul to Queen Mutare
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posted December 29, 2003 02:23 AM |
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Quote: I still don't like it.
I agree. The fact that the Heroes series has clearly defined, unique towns rather than races is what sets it apart from other fantasy strategy games. This feature is also one of the things that strongly appealed to me when I first played Heroes II.
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<Dragons rule, Titans drool!>
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McCaulic
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posted December 29, 2003 07:47 PM |
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I get where your coming from, but I think the creatures should be put together as how there habitat is, similar in all Heroes games thus far, but mostly in Heroes 3. For example in Heroes 3 the barbarian castle was mostly dusty, kind of desert conditions. All the goblins, orges, the roc and cyclops lived in this type of area. Where as the swamp castle had many creatures that would live in a swamp area, like the hydra. Each castle in Heroes 3 was a different type and really could not mix with eachother because it would not seem right. I think they should keep this, instead of by races.
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"If you expect a kick in the balls, but get slapped in the face instead, then you've had a good day.
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RedSoxFan3
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posted December 29, 2003 08:18 PM |
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See the races will still be equally unique as that of towns. It's just that you won't be guaranteed what you will get for buildings in your town. It's kind of like making a town that's like Stronghold except you add like 3 or 4 more creatures to that town and make the buildings that are offered randomly.
This could definately make the game more challenging. It would force players to adapt and use what they have. If we can do it with maps, then why can't we do it with towns?
Maybe I should change this thread to Random Towns.
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Dingo
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God of Dark SPAM
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posted January 01, 2004 06:12 AM |
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I don't like it or maybe I don't understand it. If you need 70goblins to keep 10behemoths alive, well thats dumb. I could just kill your goblins and retreat. You can't by more goblins because that was the amount for the week. Then your behemoths die for no reason.
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RedSoxFan3
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posted January 01, 2004 06:31 AM |
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But you get 6 new behemoths a week. So you get a lot of big creatures. And you get a lot of small creatures too. So you get a ton of crappy small creatures and a lot of big creatures that are supported by the small creatures.
But again this is just a stupid side thought that isn't crucial to the main idea. That would be a town idea. SO I USED A BAD EXAMPLE!
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gerdash
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Famous Hero
from the Animated Peace
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posted January 02, 2004 03:15 AM |
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is it like:
you are playing with the homm3 gold dragon alignment (whatever it was called) and you have an area of elven population and an area of dwarven population on the map. then you can build elf-based creatures in the elven town and dwarf-based creatures in the dwarven town.
that wasn't a good example either, unless you assume that pegasi and maybe unicorns are elven.
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RedSoxFan3
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posted January 02, 2004 06:42 AM |
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Exactly. That is a much better example. It would be like taking a Homm3 town and allying with another Homm3 town. And then making 4 towns out of those 2 towns. These 4 towns work with each other as a race.
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gerdash
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Famous Hero
from the Animated Peace
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posted January 02, 2004 07:02 AM |
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well, my example looked more or less like two "allied" creature generators, i mean the ones that you can flag on the map.
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Blue_Camel
Famous Hero
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posted January 02, 2004 06:27 PM |
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well, bad idea anyway
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Damacon_Ace
Famous Hero
Also known as Nobris Agni
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posted January 03, 2004 01:48 AM |
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I want Heroes to stay put with unique towns, not different races otherwise it will become too close to the Warlords Series.
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No one knows my true nature here...
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gerdash
Responsible
Famous Hero
from the Animated Peace
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posted January 04, 2004 10:51 AM |
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good ideas are sometimes a conclusion of discussing bad ideas..
actually the dwarven population could be associated with mines, especially goldmines. and there could be a small dwarven creature line-up.
gnome -> dwarf -> alchemist
and the dwarves and alchemists could build lev4 golems (element earth) and lev5 gargoyles (element water). the lev6 phoenix (element fire) could be summonable by alchemists in a battle.
so i guess that should be a lot more than enough dwarven creature types.
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and the elven population in some forest settlement could be something like
faery -> elf -> druid
and druids can summon dendroid. i would like to fit unicorns into the lineup, but maybe it's unnecessary as we only need it to have some example.
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and i guess e.g. dwarven and elven mage guilds might be somewhat different.
do you think this example is ok now?
this could lead to different aspects of an alignment being available on different terrain types, which might not necessarily be a bad idea imho.
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RedSoxFan3
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posted January 04, 2004 07:38 PM |
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Another reason I'd like to see races instead of towns is that, you'll have to adapt more with what you get. Another thing, I'd like to see each race have like 15-20 different creatures excluding upgrades. So you'll have to make a decision on which creatures you want to have in your army.
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gerdash
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Famous Hero
from the Animated Peace
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posted January 05, 2004 07:32 AM |
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as for me, i usually dislike certain creature graphics so much (lol) that necessity to play with all creatures might not be very welcome.
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but how do you imagine the recruiting etc would work? without some further changes to the idea, it seems that you would have to run from one location to another to recruit your troops, you know, and that might not be such a nice idea.
if the troops (and resources) etc were heavily localized with all kinds of upkeep and transportation costs, then my first very raw opinion would be that this kind of terrain or map based splitting of allied creatures might be reasonable.
localization does imho have some good sides, but imho it would be horrible if it would be implemented at it's present state.
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but maybe there is some other way to make something like that playable?
maybe you would e.g. still have some central town where you do your recruiting and where you can see your buildings, but e.g. a dwarf dwelling would only appear in your town if you have conquered a corresponding mine.
in this case it might be somewhat connected to some population ideas that replaced building with bribeing or defeating the nobles of some race in the territory of the town.
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RedSoxFan3
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posted January 05, 2004 07:18 PM |
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Perhaps you could be able to build a structure on the map that recruits creatures from nearby towns. That way you could get all your creatures from one place. The danger in this is that your opponent will have access to this as well. There should also be an option of destroying the structure, so that an opponent must invade a town before doing this.
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Asmodean
Responsible
Supreme Hero
Heroine at the weekend.
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posted January 10, 2004 09:15 PM |
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I think the idea is spot on. I remember playing HOMM 2,3 and 4 and all those wee extra creatures that you couldn't recruit from your towns, like the medusas in H2, nomads in H3 and evil eyes is H4. I could never see the point of having them in my army. The Creature portal in H4 went a bit of the way to adressing this, but you only got 1 bloody mantis a week, and then couldn't get any water elementals. I think this would go a long way towards making the game both unique as a heroes installment, but also infinetly more playable.
I don't necessarily like the idea of feeding goblins to my behemoths, but having more creatures to choose from wouldn't be a bad thing at all.
I mean, you could recruit the diferent hero types in your tavern in H4, and my fave combo was a necromancer paired with a sorceress. And this went towards replayability - figuring out which advanced hero class you liked best (are they keeping that system? - I haven't seen it discussed).
But then how many races are we talking here? I don't see 'necromancers' being a race. They'd all be vampires or liches, and I don't wanna know HOW they would reproduce! And potentially you'd have to have a race for almost every 'sentient' creature type in the game - goblin/human/fairy/elf/dwarf/genie/efreet/demon/angel/titan - where does it stop?!
But I'm intrigued and titilated by the notion.
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