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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes V: HC Variation
Thread: Heroes V: HC Variation This thread is 2 pages long: 1 2 · «PREV
a_rebirthing...
a_rebirthing_flight


Supreme Hero
with rebirthing power
posted May 17, 2005 11:54 AM

1.d
2.e
3.e and f
4. c
5. d
6. b
7. d
8. b
9. g There need to be more options but keep it simple
10. a
11. d
12. f
13. c and e
14. d
15. a
16. b
17. c
18. a
19. g
20. h
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elvis
elvis

Tavern Dweller
posted May 18, 2005 09:34 AM


1. What do you prefer the towns to look like on the Adventure Map?
a. Heroes I style, medium sized, with just the castle showing
b. Heroes II style, smallish, and able to see dwellings
c. Heroes III style, smallish, with only the castle showing
d. Heroes IV style, large and square, just the castle showing
e. NWC Heroes V style, huge, varied, some structures
f. Ubisoft Heroes V style
g. Other. Please specify

c) Homm3 style

2. Would you prefer Heroes V to be…
a. Multiplayer Based (Offline) - Hotseat
b. Multiplayer Based (Online)
c. Single Player Based
d. Simultaneous Turns
e. All

c. Single Player Based
but also
a. Multiplayer Based (Offline) - Hotseat
b. Multiplayer Based (Online)

i m not open with sim. turns idea.


3. Which new features do you prefer? (Select two)
a. Leaders
b. Weather Effects
c. More In-depth Diplomacy
d. Hero Specialties
e. Diverse Towns - More options in town build-up
f. Specialist Heroes
g. Battlefield Auxiliaries
h. Side - Kicks

a. Leaders
d. Hero Specialties
In the same time some spell working would be nice with hero spec.(For example spell mixing speciality.)

4. Do you think 3D will enhance Heroes V's gameplay?
a. No
b. Yes
c. It isn’t necessary, but it could be better for the game
d. It isn’t necessary, so why are they adding it?
e. Yes, it improves gameplay
f. No, it takes the focus off gameplay
g. Other.


g. Most important thing is keeping the fluency of the game. Shouldnt be hard to rander images. So it needs good graphic code. I believe it would be better with 3d if so. But if not it doesnt any matter.

5. Which graphical update is the most important to you?
a. Zooming in/out
b. Rotation
c. 3D modelling
d. More Action in Towns
e. Greater Frame Rate
f. Options to toggle animations 'eye-candy' on/off

e. Greater Frame Rate
f. Options to toggle animations 'eye-candy' on/off
shoulnt be rotating. (Developers shouldn waste time for that.i know its hard.)

6. Which of these map editor options would you prefer?
a. Random Terrain Generator – At first release
b. Random Map Generator – In first expansion
c. Greater Scripting options
d. Able to edit every aspect of the map editor (What heroes appear in Taverns, etc.)
e. Leave it Unaltered

b. Random Map Generator – In first expansion
with great AI.

7. Which of the Series’ Music did you like the most?
a. Heroes I
b. Heroes II
c. Heroes III
d. Heroes IV
e. I hated them all
f. I want something new

c. Heroes III
Rob King has real talent (b also)

8. What would you like the creatures to be based upon?
a. Purely Mythology
b. Mostly mythology, some unique creation
c. Half mythology, half unique creation
d. Some mythology, some creatures from M & M
e. Little mythology, mostly unique creatures
f. No mythology, assorted creatures
g. Same as previous versions
h. Other, please specify

g. Same as previous versions
Keep the story. Some changes and addings could be done.


9. What are your opinions on sieges in Heroes IV?
a. They need to be totally altered
b. The perspective needs changing
c. They are perfect
d. There need to be more options
e. There needs to be more freedom
f. The method of entering needs to be changed
g. Other, please specify.

a. They need to be totally altered
I mean totally.

10. How would you like the Town to operate?
a. Castle = Defence, City Hall = Gold
b. City Hall = Defence, Castle = Gold
c. Castle = Defence, and Gold, City Hall = Nonexistent, Other Structures = Gold
d. Towers = Defence, Castle = Gold
e. Other, please elaborate.

a. Castle = Defence, City Hall = Gold
a. And nothing more.

11. Is it beneficial for towns to be linked to their own spell schools(H4)?
a. Yes
b. No
c. Undecided
d. No difference
e. Other

a.Yes Some reality for mind.

12. What are your thoughts on opposite and neighbouring alignments?(Select more than one if necessary)
a. They are redundant
b. They restrict towns being added
c. They provide more morale penalties/bonuses realistically
d. They make the game more unique
e. They enhance strategy between towns
f. They have too much of an influence in gameplay
g. Other, please elucidate.

c.They provide more morale penalties/bonuses realistically


13. Which adventure map additions would you like to see? (Select two)
a. Mini Towns (Hamlets, Villages, etc.)
b. More Town-like forts to station troops
c. Interactive Landscape
d. Layers - modifyable parameters
e. Town structures on the adventure map, eg. Fully-built Mage Guilds
f. Fog of War - Optional
g. Other, please specify.

d. I m not sure that you mean as in my mind but yes it should be modifyable parameters with random level (very little effective) layers on adv. map.

14. Did you like the Hero Level-up System in Heroes IV?
a. No
b. Yes
c. Unsure
d. No, it took too long to reach higher levels
e. No, basing progression on difficulty is unfavourable
f. No, later levels lead to overuse of adventure map experience providers
g. Yes, it was well-suited to the style of gameplay

a. No no no... Shouldnt be create another rpg based ruin(h4). Dont mess up. Keep thinks easier . May be harder to level up. But it could be enjoyable ,to make new people, like more, if its easy.

15. How do you feel about creatures wandering by themselves?
a. Don’t like it at all
b. I love it
c. It provides more mobility around the adventure map
d. It lessens the demand for heroes
e. It is easier to transport armies
f. Undecided

a. Don’t like it at all
It was absolutely the worst idea
This will be the key if H5 will be a good game or not. (Not even talking about legend)

16. What capacity would you like Heroes to be in Combat?
a. Not at all
b. Like Heroes IV (Full Combat)
c. Like Heroes I-III
d. Like Heroes I-III, but not influence the creatures’ attack/defence ratings
e. Have hero duels
f. Other, please elaborate.

c. Like Heroes I-III
I think much heroes game addicted users select this. It is because what you are understanding "hero".

17. Were you pleased with the amount and variety of creatures in Heroes IV?
a. Yes
b. No – Too Many
c. No – Too little
d. No – not enough variety
e. No – Too unoriginal
f. No – Other, please expand

e.No – Too unoriginal
and
b.No – Too Many

18. Should there still be creature levels?
a. Yes
b. No
c. Ones that aren’t noticeable (Heroes II)
d. Other, please elaborate.

a.Yes

19. What is most important to you in the Heroes series...
a. Towns
b. Adventure Map
c. Combat Map
d. Creatures
e. Heroes
f. Spells
g. Skills
h. Map Editor
i. Other, please elucidate.


c.Combats are the most important thing in HOMM. It should be give you a chance to use the brain. H3 was very well but it can be developed.

20. How many towns do you want?
a. 4
b. 6
c. 8
d. 4+
e. 6+
f. 8+
g. 5 – 7
h. 7 – 9
i. 9 – 11
j. 11+

b.6 seems enoug.


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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted May 18, 2005 01:51 PM
Edited by alcibiades at 14:12, 06 Jul 2009.

1. What do you prefer the towns to look like on the Adventure Map?.
g

I hope that towns play an important part in Heroes V. They should be realistically sized, big.

2. Would you prefer Heroes V to be….
e
All except Simultaneous turns, leave that the the Heroes of Annihilated Empires

3. Which new features do you prefer? (Select two).
e.
Much more town build up, although the battlefield and diplomacy and hero development sound good too.

4. Do you think 3D will enhance Heroes V’s gameplay?.
c.
A bit early to tell, but it could be good.

5. Which graphical update is the most important to you?.
d
Action in towns sounds good, but a good frame rate will be needed with the 3d graphics. That's what sometimes is about Warcraft, the slow framrerate

6. Which of these map editor options would you prefer?.
a

Random terrain generator. But I also think that we should go back to the Heroes1 map editor style, the pick what object and paint it on! That's what really can get on your nerves with the Heroes 3 one, when you're putting a lot of one item it's just click and drag, click and drag..

7. Which of the Series’ Music did you like the most?.
f

Give us something new.

8. What would you like the creatures to be based upon?.
g

The previous versions were perfect. Best aspect of the game IMO. Although a few more original ideas wouldn't hurt.

9. What are your opinions on sieges in Heroes IV?.
d

One word: Battering Ram

10. How would you like the Town to operate?.
e

I think that a is fine to a certain extent, with Town Hall for gold and castle for defence, but I think defence should be developed alot more. Add choice in the building of walls, archer towers etc. I also think that things like Marketplace should rake in money for you as well.

12. What are your thoughts on opposite and neighbouring alignments?(Select more than one if necessary).
g

They are fine, but they shouldn't be a ruling factor. They aren't really necessary, and they shouldn't make it hard to add more towns. I think they should not be added.

13. Which adventure map additions would you like to see?.
g

I think that fog of war is good, but also there should be a vision radar, surrounding your castle and your heroes, so that you can't see what the enemy is doing on the other side of the map. As mentioned above, I think it would be cool if castles on top of a hill (possible in a 3d landscape) can see farther etc. More towns and forts is a good idea also, and the interactive landscape.

14. Did you like the Hero Level-up System in Heroes IV?.
b

I think that levelling up is good, but not so much that it turns it into an RPG. The Heroes III one was almost perfect, you should be able to keep going up forever providing you can get the experience, and excel in all skills not just the ones offered at the time.

15. How do you feel about creatures wandering by themselves?.
a

Don't like it. It's fine for another game, but not this one. That's like playing Chess with a TV remote. Just isn't right for the game.

16. What capacity would you like Heroes to be in Combat?.
f

Hero duels sound cool, maybe adding to the diplomacy you mentioned above, like a 'my best man against your best man' Troy type thing. and I think that Heroes should be able to fight. They should have some influence on creatures fighting, but not asmuch as 1-3.

17. Were you pleased with the amount and variety of creatures in Heroes IV?.
f

Yes and no. I think it was good, but the more the better.

18. Should there still be creature levels?.
c
Ones that aren't noticeable. It shouldn't be important, but battle hardened cyclopses should get some respect. Although, it is complicated. It should be done in stacks obviously, treating it like a regiment.

19. What is most important to you in the Heroes series....
d

Creatures, Also towns.

20. How many towns do you want?.
j

Again, the more the better, although not so many in one single scenario. Just keep the options open. I also prefer it when one team sticks to one type of town.




Whew! Done. Sorry to make it difficult to tally with my answers, but some of them require more than just an "A" or a "B".  



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
____________
John says to live above hell.

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