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Heroes Community > Library of Enlightenment > Thread: HoMM2 strategy anyone?
Thread: HoMM2 strategy anyone? This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Coldfyrius
Coldfyrius


Promising
Famous Hero
Vice-God for Marketing
posted August 29, 2001 10:32 PM

Titan, all Warlocks are the same.  One does not have a higher spell power thatn the others.  They are all 0 0 3 2, with Wisom and Scouting.
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"All the punks are gonna scream, 'yippee!'/ 'Cuz it's the thing that only eats hippies."
-The Dead Milkmen

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UnkaHaakon
UnkaHaakon


Responsible
Famous Hero
happily tilting at windmills
posted August 30, 2001 09:43 AM

Quote:
and not always does the comp player attacks your range units they sometimes attack the near by unit instead

1 more thing i dont know y but when my heroe have a lightninghelm the comp. player doesn't use lightning on me is this always so or not ???


On the first point, if they can't reach anything else, the AI in HOMM2 will always go for your ranged units first. It's a well-documented weakness. Sometimes it makes an exception when spellcasting, particularly those rare times it uses "Berserk".

On the second, yep, if you have the lightning helm, the computer knows any lightning spell will be ineffective, and won't cast it. Just like it won't try using 'blind' or 'paralysis' if you have the appropriate warding artifact. The AI is stupid, but it's not a complete idiot.
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Some people say the glass is half full..Some people say it's half empty... I say "What're you asking me to drink?"

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Camelnor
Camelnor


Famous Hero
Also known as Blue Camel
posted September 03, 2001 02:04 AM

whats you guys' favorite h2 and h2pol maps?

mine are:

h2: seven lakes and broken alliances... i love big maps where you duke it out even tho broken alliances is only a medium, it seems bigger.

h2pol: surf and turf, dominion(is dominion a pol map or a reg h2 map? i forgot.)

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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted September 03, 2001 05:35 AM

Wasn't there a checker board map that was really hard, and a map that was one big town you had tp explore.  It seemed that the H2 maps were more creative and difficult.
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thunderknight
thunderknight


Promising
Famous Hero
posted September 03, 2001 06:57 AM

Ya, Oldtimer, h2 maps are more creative IMHO.

That checker map is "Go, Alice Go !" ???
Though it's a very easy map coz your starting heroes (no matter which side u take) are TOO strong. Ya, AI starting heroes are also strong but AI is just too stupid to make good use of them. You just march your best heroes with others as hero chain, go and kill them all. That's it.

My favourite h2 map is Revolution, a map u are disadvantaged by 2 towns vs 15 towns......... and u start with Sandro....
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Choose what you love
and love what you choose.

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Gimmickless
Gimmickless


Promising
Known Hero
Cannon Maker
posted November 01, 2001 11:36 PM

Back to top.

Bringing back to the top.  D@mn, these were some good threads...

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DVZ
DVZ


Known Hero
posted November 04, 2001 12:48 AM

Sorcerss troops are AWESOME !!

Yeah, never read this thread before, I don't believe how some people think Sorceress troops are weak! That's just outrageous! There's no stopping of Sorceress troops under a Barbarian/Knight hero. Toss in Mass Haste and game over. I have only like lost a few times out of numerous MP games when playing Sorceress town. The only real nemesis is the Black Dragons simply because they fly. But if there's any Wizard player on the board, they're easy kill for the mighty and swift Sorceress troops.

Top reasons why Sorceress troops are the most efficient killing machine:
- They're fast and the combo Grand Elves + Greater Druids + Phoenixes can move super fast and kill everything even before the enemies get a chance!
- They're cheap. It's to my experience the only town where you can afford to build everything AND buy everything you need (forget dwarves).
- Even Sorceress as a hero is quite impressive. A magic user with easy access to Archery -- better/equal chance than Knight I believe and second only to Barbarian. This skill alone makes the Sorceress troop more formidable. Toss in the sure-fire-learned Luck skill and the starting Bless you have a real awesome super hero.

Gee, it makes me want to relive all the H2 glories. I surely miss all the "Barbie girls" Jaclyn and Jezebel -- my fav heroes when playing anything.

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elkston
elkston

Tavern Dweller
posted November 04, 2001 07:39 AM

Quote:

Gee, it makes me want to relive all the H2 glories. I surely miss all the "Barbie girls" Jaclyn and Jezebel -- my fav heroes when playing anything.


Yeah, Ruby was my gal.  She was my main hero in the HOMM2 days.  Too bad she didn't come back for 3.  I learned the HOMM2 ropes with her and I'll never forget her for that ( sniff, sniff. ) :-)


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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 04, 2001 12:36 PM

back in HOMM2 where each attack / defense bonus was a whopping 10%, barbarians and knights had a tremendous advantage.  I never, EVER, settled for any other.

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viking
viking


Known Hero
Rock'n'Roll
posted June 27, 2004 03:40 PM

Strategies

As you were talking, Ghosts are cool.
They are especially good in big numbers (as you all know).

Anyway, I use warlock. Now I think that the best creatures there are gargoyle, griffin (retaliates each time attacked, exept of course if the creature attacking has special of no enemy retaliation), Minotaur King (very fast and very srong), Black Dragon (I think the strongest creature in the game. Having theses creatures you are sure to achieve the goal in the game especially in L and XL maps.

For necromancer, NEVER GET LICHES. They get killed in no time, either by shooters or flyers (this is only if the enemy has those armies. It is the best to have expert necromancy and no liches then you have a spot for skeletons which you can get so many with help of necromancy and Vampire Lord. Vampire lord are good because if the attack weak creatures, example peasants, centaurs, archers, they gain back their HP easily, kill most of the units and don't get hurt much when attacked by those creatures

Knight, do not get mage guild before you get a good army, or at least get mage guild lvl 1 only. Acually you should have two good spells, cure or dispel magic, and bless. Also if you have Seeying eye pendant then you dont need dispel magic, because enemy will try to put blind on you crusaders (if you have them, if not then you other strongest creature. Bless always have with you. Knights are the ones to be blessed.

Other three I dont play much, so I wouldnt know any strategies. By the way the ones I wrote might be wong as well
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csarmi
csarmi


Supreme Hero
gets back
posted June 27, 2004 04:33 PM
Edited By: csarmi on 27 Jun 2004

Actually, Vampire Lords get much more life back when attacking high level creatures (the best are dragons).

As for sorceress, easy to underestimate them because of the lack of HP, but what they get in return is just great. Best shooters in the game, very fast line-up, initiative with phoenixes. Meaning that in the beginning you will do neutrals easily and without losses. Meaning you are to able to build up fast (cheap). Meaning that in a main fight the enemy gets blitzed.

I haven't played h2 for a long time, but I do remember that I used to destroy same size AI armies before they even got to move. (never played multi)

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viking
viking


Known Hero
Rock'n'Roll
posted June 27, 2004 06:40 PM
Edited By: viking on 27 Jun 2004

Quote:
Actually, Vampire Lords get much more life back when attacking high level creatures (the best are dragons).


absolutely correct, but it is of course much easier to destroy weaker units especially archers, centaurs and other shooters.

As for sorceress I hate druids, they always get killed quickly
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One powerful hero is good, two is better

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 27, 2004 09:51 PM

On the contrary. Vampire lords get considerably more health back from low level troops (unless the opposing stack is too small), since they have a lower defence, which means more damage done against them. And as we all know, health returned = damage taken by opposing stack.
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Yolk and God bless.
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viking
viking


Known Hero
Rock'n'Roll
posted June 28, 2004 12:09 AM

I didn't want to argue, thats all
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csarmi
csarmi


Supreme Hero
gets back
posted June 28, 2004 02:30 AM
Edited By: csarmi on 28 Jun 2004

Quote:
On the contrary. Vampire lords get considerably more health back from low level troops (unless the opposing stack is too small), since they have a lower defence, which means more damage done against them. And as we all know, health returned = damage taken by opposing stack.


Is the "bug" fixed then? Or was it a bug at all?
As far as I know, your formula was not true. At least when I played h2 back then, there might have come out a patch after that.

Btw, you are usually better off fighting higher level troops with your vampires since those do less damage per hp. (300 hp of goblins do more damage than 300 hp of dragon)

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 28, 2004 03:34 PM

It was always like that - health restored by VLs depend on the damage they cause in the defending stack. This cannot exceed the defending stack's total HP and doesn't make the VLs go beyond the numbers from start of battle.

Also, I agree that VLs should be sent after the stronger units. Low level opponent troops should be left till end of battle to refill VLs.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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csarmi
csarmi


Supreme Hero
gets back
posted June 28, 2004 06:47 PM
Edited By: csarmi on 28 Jun 2004

... and the maximum HP of the attacked stack.

Now I haven't played H2 for a while, so I might not be precise here. But the idea does work .

The Vampire Lords regenerate the HP's like this: if you kill n creatures, you get back n times their (maximum) HP. Whether they are already damaged or not is of no importance.

Now that is not significant when you attack goblins (if you do 20 damage killing 7 goblins you get back 21 hp), but it is significant versus high level units.

For example, you fight a black dragon with some vampires. Assume the BD starts and attacks the vampires. Assume they retaliate for 140 HP and some gets revived. Now they will attack and kill the blackie, doing 160 damage. Guess what? They now regenerate 300(!) instead of 160 HP. (so they got back 440 HP of one dragon)


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pacifist
pacifist


Famous Hero
posted June 29, 2004 12:31 PM

Vampire lords have to kill to regenerate their hp. If they attack a big creature with 300 hp for example they get 300 hp back only when creature is killed not anytime before. Already injured creatures are then best targets for that purpose. Also, if opponent cast mirror image on big stacks the vampires get all their numbers back even if there is only one left. Of course mirror image stack has to have more hp than initial stack of vampires. If you attack with only vampires and are strongly outnumbered despite the hp regeneration ability and there are no shooters in other army the best place to move the lords is in the opponent's corners if you are attacker. That way they can only be attacked by max 2 creatures at a time or one if you blind one stack.
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted June 29, 2004 01:46 PM

..my little h2 strategie advice:

I dont know if i remember this one correct.

On H2 maps it was very rare that there were ghost dwellings or ghosts placed which could join.

So if u had diplomancy skill u could do as follows. There was a spell that let ghosts protect your mines. Cast it on your mine and let them join you .

I hope i dont tell extreme BS here. Im old, and ive played tooo much H3.

Xarfax1
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pacifist
pacifist


Famous Hero
posted June 29, 2004 05:57 PM

Quote:
..my little h2 strategie advice:

So if u had diplomancy skill u could do as follows. There was a spell that let ghosts protect your mines. Cast it on your mine and let them join you .

Xarfax1


Hehe, that's a good way to give a hero much XP by casting the spell and beating the ghosts inside several times a day depending on spell power and knowledge. Unfortunately diplomacy does not work here since there is no interaction in the world map, the fight takes place immediately. Now, sending a hero with peasants in your opponent mine and casting the spell, then giving them some peasant food is a good way to cripple their economy in the early game but if he beats them it's a free XP bonus. The difficulty consist in comparing the 2 factors (money vs XP).
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