Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes V - Initial Screenshot Analysis
Thread: Heroes V - Initial Screenshot Analysis This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
IYY
IYY


Responsible
Supreme Hero
REDACTED
posted April 20, 2005 06:44 PM

Quote:
What possible explanations do you find for showing screens that are not halmarks of heroes?


I don't think they have the game engine done, and this is simply a demonstration of the graphics engine.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 20, 2005 06:49 PM

Quote:
Good question Vladpopescu.

There seems to be a resemblance to how the combat and adventure map looks. So perhaps the two share the same graphics/graphics engine? (are zoomed versions of each other)

Also notable is the fact that there is no numbers by the stacks or even an indicator to which faction they belong. Almost makes me wonder if stacks has been ditched. (Though i think it was said that stacks still exist.)


Yes no numbers there... but we don't see two stacks or two unit from the same unit so that make me think that this screenshoots still in a very beta phase... I mean they work on the graphics first and then they will go for the gameplay... and if you see we have a different angle of inclination in almost every screenshoot that give the hope that this screeshoots are zoomed in... and can be zoomed out... why only zoomed in screenshoots? well I think this is the way of they can show us the details in the units...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted April 20, 2005 06:58 PM

Very nice screenshots, I like the Balor, Griffon and the Paladin .... But when will we see zoomed-out screens? It is most obvious imo that everything we saw so far was zoomed in...

Well, I guess, all we an do is wait (again)^^

reg
Daddy
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 20, 2005 07:25 PM

I think this style graphics remember me a little to Heroes 2, I mean they look more funny , like a cartoon book... I like how it's looks I think this screenshoots change a little bit my concept of the graphics in the game... I like it... I just still waiting for a screenshoot with the traditional view... we must be optimist if the games looks cool in a zoomed in view... then in zoomed out will be more nice...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 21, 2005 12:15 AM

Quote:
Quote:
What possible explanations do you find for showing screens that are not halmarks of heroes?


I don't think they have the game engine done, and this is simply a demonstration of the graphics engine.


I don't know how game engine works, but if they have zoomed in shots they certainly must have also the main frame, right?
Now that I've seen how angular the creatures are when zoomed I want to see them small, on an actual map.
I guess we can all finaly admit (many have spoken against this, i don't know why) that artwork is identical to actual creature.
____________
MANE, TEKEL, FARES

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ThE_HyDrA
ThE_HyDrA


Admirable
Famous Hero
The Leader of all Hydras
posted April 21, 2005 08:08 AM
Edited By: ThE_HyDrA on 21 Apr 2005

6 New Screenshots - Analysis

Foregoing the previous discussion, these new screenshots give slightly different perspectives upon the adventure map and combat map, but, as vladpopescu79 has retorted, there is nothing to do with the town screen or the entire map as we have known it from previous series. However, we must work with what we have, so I’ll just make some brief comments I think are perhaps worth sharing.

Screenshot 1
We catch a glimpse of the dirt terrain, which looks nicely rendered, and have also noted the plants are a different colour again for the dirt. It could be that each terrain has their own set of features like in Heroes II. It will be interesting to see if those pieces of ore actually move down the chute in an animation or if they’re static. We can also safely say that the crates of ore are indeed the stand-alone resource, as there is one in the background without an accompanying mine.

Screenshot 2
This is another screenshot of the battle map, as we see a new creature, the Crusader, or Paladin as some have called it. I prefer to think of it as the former, as that has been present where the Paladin has not. Paladin was hero class in Heroes IV, and the Crusader was a creature, additionally, the Paladin was nowhere to be seen in Heroes III. The Crusader holds another large sword, but it is in the realms of realism, even if the handle is slightly elongated, if he were to grasp it with 2 hands, it would be an adequately sized handle. The shield is also quite large, almost reminiscent of the ancient roman shields, except this one is made out of wood, which is curious... Perhaps sacrificing safety for looks? The Crusader is on the defensive, and the Balor towers over it, obviously on the offensive. The Crusader wears a similar head-ornament to that of the hero, suggesting they are of the same town. Actually, the helmet appears, at least from behind, to be in the mould of the Heroes III Crusader helmet, which I did particularly like.

Screenshot 3
An interesting clash of landscape is represented either sides of the lake, as we are able to really look about some volcanic vegetation. It will be interesting to see if the forest on the left can be traversed, or if it is a true obstacle. The ruins near the water is a nice touch, and across the other side, there are two flashes of light emanating from the ground, probably another adventure map object of some kind. The structure behind the flash of light on the left looks to me a little like the Heroes III Forsaken Palace. Also, there is a rather curious edifice in the far background of the shot, where a very tall spire is visible, and doesn’t look much like it is part of the mountain. It also appears as if the water is crashing against the land, as there seems to be some spray. Also note the red sky (anyone remember Grythandril’s weather thread?)

Screenshot 4
Compared to the battlefield we saw earlier, this one looks to have more obstacles and generally seems more interesting. 3 new creatures are revealed here, too. The marksman, or archer, and as stated by TitaniumAlloy resembles the Heroes III marksman. I am not an advocate of the Griffin at all, I’m afraid. I think it looks terrible. It looks much to skinny, and has lost many of it’s bird-like characteristics, and it looks like the wings are sprouting from a pure lion’s body. The fiery creature on the right is probably an upgrade or downgrade of the Succubus already viewed. It is a female, it has the same upturned wings, same overall figure, and looks to be apart of the Inferno town, too.

Screenshot 5
Probably the most revealing shot yet. It is undoubtedly of a combat screen, and the hero looks ready for combat! The hero has shed his flag and donned the sword. It may be a pose when the cursor is held over the hero, or when his side does something that pleases him. Flanking the hero, is a peculiar little man, it almost appears as though the hero has his own apprentice or page, or it could be a simple flag-bearer. It would be a welcome surprise to me if it were a specialist hero. He also carries a weapon in his other hand, so there may be chance yet! To the left of the hero a swordsman waits, (with a very distinctive blue tunic) and could possibly be the downgrade of the Crusader. As mentioned by TitaniumAlloy, there are a couple of structures in the background, which may mean that adventure map objects on the adventure map may actually convert to the combat map, or as Djive suggests, the combat map is merely a far zoomed in version of the adventure map with all of the strategic capabilities that one would expect. Since we don’t know where the battlefield starts or stops, the large monolith in the background may or may not come into play, but if it did, it would certainly add a new dimension to combat.

Screenshot 6
We see here the Crusader facing off against the aforementioned Inferno creature. A defensive stance is once again assumed as the Inferno creature unleashes its attack, which looks rather elaborate. There is what seems to be a path running next to the battlefield, and another faerie ring in the background, as well as other large boulders to the right of the Inferno creature. What has caught my attention throughout the analysis of these shots is the interesting distant background. On each of the combat shots, it appears as though the distant background cannot be traversed, much like it appeared in Heroes I-III. This leads me to believe that the combat map does have some sort of fixed boundary every time, regardless of what obstacles may be present. This would be to prevent it from turning into an endless chase on the adventure map.

Vladpopescu79

“If things are as you say, and you get the possibility of zooming, why do they keep posting zoomed-in screens?”

As others have said, it is probably because Ubisoft and Nival want to showcase the game’s graphical prowess. I don’t think looking at the strategy of the game is very appealing to impartial onlookers that haven’t played the game before. They are catering to the mass – audience, not us long-time players.

Djive

“There seems to be a resemblance to how the combat and adventure map looks. So perhaps the two share the same graphics/graphics engine? (are zoomed versions of each other)”

That would seem like a logical guess, as the adventure map structures have been visible in all of the combat sequences. I think of this as a good thing, as it gives more depth to battle and adds more realism instead of providing the player with a randomly-generated battlefield each time.
And yes, it has been confirmed that stacks will be in, so I’m sure we can’t see the number because it is in some sort of mode or build where they do not appear.

It will be interesting to see the shots of the map zoomed out, but it seems we will have to wait for that. The cartoony look of the creatures is a little like Heroes II, but these are more detailed and much more elaborate, which isn’t necessarily a good thing in my eyes.

____________
"Dragons may breathe fire, but Hydras have many heads." - The Creed of Hydras
"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
rapttuz
rapttuz

Tavern Dweller
posted April 21, 2005 02:06 PM

Grafics are not the major importanz in a game like heroes. If they mess whit the basic fundamentals: I and most the people that i know will continue to play H3.
And we dont buy the game.(to ubi and nivial)
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 21, 2005 05:28 PM
Edited By: vladpopescu79 on 21 Apr 2005

Although I don't like the appearance of the castle(?) in the screenshot presenting some of the inferno creatures (no.2, I think) - too much like Diablo 2 devilish aspect, with skulls and stuff - , I hope that zooming in from the quest map down to the siege battle map will be far better that the static aspect of H4. I suspect this was the most incredibly stupid aspect of the H4 - the castle aspect in battle screens.
I'm sure they'll try hard to make the castles look good on the map and hopefully we'll zoom in on them.

An I'm very sorry to contradict HyDrA this time, but I've finally found a creature that I like: the Griffin! Really, they kept it simple (that's awkward of Nival) and true to many mythological depictions. I don't mind it's skinny, most wild creatures are like that and it doens't imply lack of power (on the contrary), but greater agility.
____________
MANE, TEKEL, FARES

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted April 21, 2005 07:22 PM

Quote:

An I'm very sorry to contradict HyDrA this time, but I've finally found a creature that I like: the Griffin! Really, they kept it simple (that's awkward of Nival) and true to many mythological depictions. I don't mind it's skinny, most wild creatures are like that and it doens't imply lack of power (on the contrary), but greater agility.


For once I agree with Vladpopescu. Yes, the griffin is one of the best creatures displayed so far... And yes, I think it should be fairly skinny, more or less because of the reasons stated by Vladpopescu. Increased agility, grace and mobility.
____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 21, 2005 07:34 PM

I like the griffin too

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 21, 2005 09:48 PM

lol, got a maybe somewhat funny idea when looking at the griffin:

what if homm graphics style would be representing creatures as children? not like teenagers but really small kids?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ellderon
Ellderon


Adventuring Hero
Lightbringer
posted April 22, 2005 12:18 AM

Personally, I liked hte H2 Crusaider/Paladin a lot better...

And I especially liked the H4 Paladin (alltoguh I missed the cape and the big two-hander)
____________
elen síla lúmenn' omentielvo

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 22, 2005 03:06 AM

Quote:
Personally, I liked hte H2 Crusaider/Paladin a lot better...

And I especially liked the H4 Paladin (alltoguh I missed the cape and the big two-hander)


The H4 paladin had nice armor, but I think it was really designed to ride a horse (that's my impression), otherwise it looked like urgently needing a vacant toilet . I like H3 human race (starting with pikemen and ending with angels) most of all.
____________
MANE, TEKEL, FARES

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
elvis
elvis

Tavern Dweller
posted April 22, 2005 08:26 AM

letdown

I looked the thread (and Screens)
I think, they cant understand it all. Heroes was different because it was serving a chess type mental game. As my sight i can say it sadly Heroes V will be very nice playable game but also very much different than 2 and 3.
-First of all if no grids in battles no chess type strategy. And if too much grids (that s possible for perspective sight screen like H4) than probably it will be much complex.
-(From pic2) They should not even think about roaming the creatures. It will definetely ruin H5 ( even as a brand new game too)They should keep the simplicity as much as they can.
-There is some types of games with very nice graphics and atmosphere even nice gameplay and balance (like Age of Wonders and better, Disciples) but Heroes always been very much popular and delightful. I can see from screenshots something: they shouldnt create a new Disciples.




 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted April 22, 2005 10:45 AM

elvis,

I can understand where you're coming from saying those things, but you have to consider how early it is. The game is probably going to be released this time next year at the very earliest, and these screenshots are probably just a very basic preview.

As it was mentioned above, the grids and stack numbers would probably be added with the game engine, which may or may not be made yet. These screenshots are only a representation of what the graphics engine can do, and a rough idea of how they will use it.

And also, I'm sure there won't be any roaming creatures unless it's like in the previous games where it launches into a battle sequence with stray creatures, and these screenshots don't seem to indicate that there will be.
____________
John says to live above hell.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Ellderon
Ellderon


Adventuring Hero
Lightbringer
posted April 22, 2005 01:40 PM

I have to agrre with Elvis about Age of Wonders - it was a kick-ass game, and H5 can learn some things from it....
____________
elen síla lúmenn' omentielvo

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted April 22, 2005 02:23 PM

Quote:
I am not an advocate of the Griffin at all, I’m afraid. I think it looks terrible. It looks much to skinny, and has lost many of it’s bird-like characteristics, and it looks like the wings are sprouting from a pure lion’s body.
Indeed it does look skinny, but if you take a closer look, you'll notice that the transition from lion to bird is as expected. The wrong impression you get is most probably caused by the trees blocking the view.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 22, 2005 05:18 PM

Quote:
The game is probably going to be released this time next year at the very earliest, and these screenshots are probably just a very basic preview.

These screenshots are only a representation of what the graphics engine can do, and a rough idea of how they will use it.



Are you willing to bet money on that?
I'm afraid what we see is not basic preview, nor it is a rough idea. I'm afraid what you see is what you get. Why? because:

1. Who bothers to make such detailed screenshots  (take the angel, for instance) and also use the character on the main frontispice of the official game site if he's not going to use that one?

2. We already have the releases of H4 as precedent: many people said at that time: "no, they will polish them, this is only 3D redendered artwork" . Well, they were terribly wrong. Once a thing is rendered, I bet all my money that it will be in the game.

3. You're loosing sight of what F.C. himself said: the game is playable. This is striking evidence that most of the facts are set. Only details and small add-ons can happen. How else could you play a game if you don't have engines and stuff? Don't have high hopes for more than what you see.

4. Even if there is another year before release, does any of you really think that they are still working at the game 2-3 months before that? There is a ton of things to be done before publishing something so forget it: it has to be complete much earlier than that. I say it shoud be ready by december at most.

5. Since an overwhelming majority has voted "for" concerning the graphics on the poll on their site, I'm sure they won't change a hair thread in any creature. Anyway they are way too detailed to make me believe they are "rough ideas". They'll go on with the anime, and deliver what people want (don't you hate sometimes democracy?).

6. This has nothing to do with previous arguments. Just to state another opinion of mine: to bring a sexual demonic creature type like succubus into a game like heroes stinks to me. On a screenshot the ring of fire when she attacks seems to come out of her pelvis, so, how will this game be rated? Don't hate me to much for saying that.
____________
MANE, TEKEL, FARES

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted April 22, 2005 11:18 PM

I'll agree with Vladpopescu on items 1-5, and just make a not that I haven't thought overly much on item 6.

In summary:
- We should expect creatures and landscapes to look overall the same as in the screen shots. Sure there will be minor modifications and tuning, but I don't think we should expect great changes.

- The graphical combat interfaces are not in the game yet. Those remains to be seen.

____________
"A brilliant light can either illuminate or blind. How will you know which until you open your eyes?"

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted April 23, 2005 01:02 AM

Concerning the succubus:

The mythical succubus has been around much longer than the mythical idea of devils.
Up until 'The Devil' was characterised as the ultimate evil devils (small d) were just another sort of demon.

In a town that draws it's mythology from demonic sources, imo a succucus has more right to be there than that Balor creature.
____________

To err is human, to arr is pirate.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0915 seconds