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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes V - Initial Screenshot Analysis
Thread: Heroes V - Initial Screenshot Analysis This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Khaelo
Khaelo


Honorable
Supreme Hero
Underwater
posted April 04, 2005 01:22 AM
Edited By: Khaelo on 3 Apr 2005

No one else noticed that the succubus's wings are upside down!?
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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted April 04, 2005 02:03 AM
Edited By: Svarog on 3 Apr 2005

Quote:
No one else noticed that the succubus's wings are upside down!?

Not everybodys an expert in succubusses with a couple of succubus characters behind.
Though yes, those wings surely dont resemble the anatomy of a bat as they are supposed to. Maybe she's just stretching out.
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Polaris
Polaris


Promising
Known Hero
posted April 04, 2005 05:05 AM
Edited By: Polaris on 3 Apr 2005

I am shocked at just how much people dislike these screenshots. I think they are as good as can be expected and fit nicely in the Heroes universe, while adding a new flavor to mark that the developer is, in fact, a different company.

A few months ago I got into a discussion about graphics on this forum. It's amazing to see how much opinions change now that we have screenshots. In this thread, people were asking for a non-realistic, fantasy kind of look in the game.

http://heroescommunity.com/viewthread.php3?FID=5&TID=7838

And that's exactly what these screenshots show. Now people are complaining that the game looks too cartoony. Well excuse Nival for listening to your wishes.

Also it is ridiculous to make as many assumptions about these screenshots as some of you have made. I won't get into details, but if you look at screenshots for other games currently in development you will notice most of them have the interface hidden, and sometimes are taken at bizarre angles in order have a shot show more things at once or focus on certain things. That doesn't mean that you have to play the game from the angles of the screenshots or that there will be no overlay for interface.

edit: was pretty pissed off the first time I posted this.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 04, 2005 09:37 AM

Quote:
Well excuse Nival for listening to your wishes.

Also it is ridiculous to make as many assumptions about these screenshots as some of you have made.
That doesn't mean that you have to play the game from the angles of the screenshots or that there will be no overlay for interface.

edit: was pretty pissed off the first time I posted this.


1. I'll speak for myself: I cannot excuse Nival because I've never asked for that. If you've read my wish posts, maybe you could give me an example of one of my wish coming true.

2. It is ridiculous to make assumptions, indeed. But seeing a creature and commenting about it is not ridiculous because no matter what angle, that creature will be in the game. And if that big-metal-breasted chick that some of you call sucubus/walkyrie fit into your idea of mythological creature, that's fine, don't ask me to assume it will not be like that in the actual game, because it will be. remember, these are screenshots, not artwork. You get exactly what you see. I couldn't care less about the angles, what I care is about the basic design and that is disastrous.

3. I was so pissed the first time I posted my opinions that I had to delete the whole message since I could have offended in 2 lines the whole Ubi and all my ante-speakers. Not that I didn't want to.
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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 04, 2005 04:19 PM

Polaris:

as you don't seem to disagree with vladpopescu79's denial of having wished for present creature style, i guess it leaves us with me mostly. if it was me, sorry for making you angry, that's probably not good for your health.

and too bad you don't realize that all unrealistic styles are not the same. e.g. in my opinion manga style and disney style are quite different while they belong to cartoonish style while cartoonish style belongs to non-photorealistic styles. what if they had used cubistic style? that's also a non-realistic style, isn't it?

in painting, photorealistic style was the specialty of naturalism, as far as i understand, and all other styles had a tendency to distort realism to some extent in one way or another.
Quote:
A few months ago I got into a discussion about graphics on this forum. It's amazing to see how much opinions change now that we have screenshots. In this thread, people were asking for a non-realistic, fantasy kind of look in the game.

http://heroescommunity.com/viewthread.php3?FID=5&TID=7838

And that's exactly what these screenshots show. Now people are complaining that the game looks too cartoony. Well excuse Nival for listening to your wishes.

lol, as for my posts in the thread, i am free of all guilt of wishing for unrealistic graphics in the warcraft sense.

you know, there was a time when mythology wasn't looked down upon as much as it is nowadays. actually i feel that if we would understand how the myth texts were meant, it could be e.g. a personality development science that got mystified over time by non-scientific people.

for example, remember the st george legend which said that st george gave the dragon a beating with his sword. the dragon and sword might be symbols of things in personality here. dragon, as far as i understand, is a symbol of selfish/egoistical desires/goals. in that case (which i consider most likely) fighting the dragon was a symbol of trying to become a better person and st george was to remind that every knight should follow his example.

my first preference is and most likely will be style that resembles art style used by those who really delved into and developed the mythology, which means a style that resembles medieval monastery woodcuts.

the present landscape style that is imho a good faery tale illustration style is characterized by me as something that could most probably make the game sell and be enjoiable to play. it's slightly less preferred than the abovementioned subset of medieval style, though. and i have also said it before in some post months ago.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted April 04, 2005 10:49 PM

Quote:

and now we let this knight trample that fairy-tale landscape. not enough integrity, i would say. the knight looks too rough wouldn't a more graceful knight have been better?



The knight is not a knight, it is almost certainly a Hero supporting the cause of Red Player.

Traditionally, heroes are mounted on the adventure map and without knowing which faction the hero is from I'd not want to make an assumption on the hero's grace or lack thereof.

Quote:

Hydra, you have a fine sense of detail, but looking to much into them might blind out the whole picture: do you expect to plan tactics from such a point of view on the field? Where could strategy find it's place on a map that looks like that? The absence of buttons from the screen might suggest a movie, but this cannot save us however from the nightmare of the 3D view.



I think the button interface is likely a very late developement thing, and they would surely have cut away the interface from these screenshots. Simply put, they are not showing the interface on these screenshots.

I think it's impossible to say how good the game will be for tactics, as it depends on many things we know nothing about. Like availability of zoom, possibility to view from different angles, presence of movement grids and so on and so forth.

I can agree though that the adventure map (which I assume is pictured on scre 1 and 4) doesn't look well suited for a strategic game play, so I hope they have a working alternative there.

Quote:
In fact, does any of you find any resemblance between H1,2,3,4 and H5? ...besides the griffin?... the screens have nthing in common with H series and everything in common with stupid RPG games.



If we assume there is a fair level of zooming and choice of perspective on the adventure map so you can startegically plan movement there (rather than clicking where you want the hero (knight) to go, which I think would be a rather bad change to the interface.) then I think the screen shots has quite a lot in common with previous games.

Screen 2 is probably a town screen. The main difference being that they present the creatures that are present in the town instead of the buildings you make. But the castle in the background reminds me very much of how it looked in heroes 2.

Screen 1 and 4 I'd say are adventure map screens seen from a slightly different perspective than the usual one.

Screen 3 I'd say is a battle screen with all the interfaces removed.

Quote:
Those who have been long enough around remember probably the fuss made around the first images of creatures before H4 was released. There were marks given, critiques and appreciations, suggestions of improvement (we should know by now they are never heeded) and personally, I am proud to be one of those who had one of the worst impressions on them. Because I still do.


Basically, there is no way to please everyone when it comes to animations. I'd go further and say you can't even please half the people buying the game.

I think most of the animations in heroes 4 are good, and with some not so good animations thrown in among them. My main complaint for heores 4 would rather be that there were so few creatures.

{quote]I know, life is cruel, but H5 has steel-breasted women, big-belly demons, large-palmed little red shmucks and, beware, teen-aged angels.


Hasn't every Heroes had steel-breasted women? (Like in female heroes.)

Nothing wrong with big-bellies on the demons, I say.

What proof do you bring of the angel being teen-age?

Anyway, I think the creatures looks fine. Nothing wrong with them.


ThE_HyDrA: A hero meeting a creature on the adventure map simply means a hero meeting a monster stack! There is no banner on the monster stack so in all likelihood it is a normal neutral monster stack. We can't make assumptions if they will wander or attack from the screen. Perhaps they can.... and perhaps not. Monsters have always been visible as stacks on the adventure screen.
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Svarog
Svarog


Honorable
Supreme Hero
statue-loving necrophiliac
posted April 05, 2005 02:22 AM

Quote:
Hasn't every Heroes had steel-breasted women? (Like in female heroes.)

Nothing wrong with big-bellies on the demons, I say.

Whoever said the women were steel-breated, lol.. Its pure leather, man, which makes her look insanely sexy. (Though I imagine they'll mess up her movement- its damn hard to simulate a model walking, if anyones worked with 3d knows)

And about the fat demons, my problems is I want them to look graceful and powerful, not like my old man wielding a sword.
Otherwise, I agree with most of Djive.
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Consis
Consis


Honorable
Legendary Hero
Of Ruby
posted April 05, 2005 03:30 AM

Welcome To The New Era

It's an era of EverQuest/NeverWinter Nights/WarcraftIII engines. The Doom3 engine graphics are by far the best on the market for the moment.

If (you love WarcraftIII and Chess) then = (you might love Heroes of Might&Magic V)

I believe this will be the new formula for gamers interested in Heroes5. Anime-style cartoons are a sweeping popularity here in the U.S., which is where the largest number of the HOMM consumers are located. From an economic/product standpoint, it is logical to lean in favor of the largest majority of your consumers. This will reward you with a greater yield in dividends.

Humbly put....in my selfish mind.....
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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 05, 2005 10:03 AM

re: Djive

Quote:
The knight is not a knight, it is almost certainly a Hero supporting the cause of Red Player.

Traditionally, heroes are mounted on the adventure map and without knowing which faction the hero is from I'd not want to make an assumption on the hero's grace or lack thereof.
yeah, right, we don't know what faction it belongs to.. whatever it is, a knight, a knight hero, death knight hero or a demon knight hero, in my opinion it should have more grace and it's individually dominating details don't create the whole as an emergent quality. and no matter if it's a behemoth knight, imho it looks too rough and heavy and the style is different from landscape. i like landscape much more than the creatures, so i say the creatures are bad, not the landscape.

re: Consis

Quote:
It's an era of EverQuest/NeverWinter Nights/WarcraftIII engines. The Doom3 engine graphics are by far the best on the market for the moment.
lol, ok, i think i'll post my very first thought that i had when i saw the creatures that i didn't post (please don't take it too seriously): now you can play homm with the familiar warcraft3 interface! look at e.g. civilization -- when your company decides to install civ, there will be extensive employee training costs in money, time and frustration because of the learning curve created by the user interface only. homm5, on the other hand, minimizes such costs by using the standard interface. the homm series now sets an example of how business software should be made.

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Ellderon
Ellderon


Adventuring Hero
Lightbringer
posted April 05, 2005 10:19 AM
Edited By: Ellderon on 5 Apr 2005

Pics are nice...

I like the landsace and the look of the hero on the horse (looks like he's a dwarf).

The armoured demon looks nice.
The flaming thing looks like a nightmare to me, not a cerebus.

I hate the angel.. it looks TERRIBLE.
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a_rebirthing...
a_rebirthing_flight


Supreme Hero
with rebirthing power
posted April 05, 2005 10:35 AM

am i the only one that is worried about the adventure view(if thats what they are)
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ThE_HyDrA
ThE_HyDrA


Admirable
Famous Hero
The Leader of all Hydras
posted April 05, 2005 11:15 AM

As with the rest of the Heroes Community, there seems to be differing opinions on the graphics seen here already in the earliest known incarnation of the game. There are those who hate it, those who like some parts and not others, and those who like it. I myself would fall in the second category. The fact that they are leaning towards the more Japanese style and moving away from the medieval is a move I do not like at all. The style of certain creatures, such as the angel, is not what I’d come to expect from a Heroes game, but these are new developers and they have different ideas on what should and shouldn’t be in the game. It is clear to me already that Heroes V will be a very different game to its predecessors graphics-wise simply due to the 3D graphics and new art-style. There’s no point in telling them to change the art-style now, I’m just hoping that the rest of the game will look more traditional.

TitaniumAlloy

“The 3D graphics on the knight/monsters looks very Warcraftish, and very different from all the other HoMM games. I dunno about that, a good decision?”

I don’t necessarily think this is a bad thing in terms of graphics, but seeing as this is Heroes of Might and Magic, not Warcraft, I think one should be able to immediately tell the difference between the two. Heroes 2 had that distinct style. This game may perhaps blend in with all the other 3D fantasy strategy games, and that would be disappointing.

“They've said that they're introducing a new battle system, it looks almost RTS from the pictures there but I'm not sure.”

Even though it may look Real-Time, they have confirmed that it will be Turn-Based like the rest of the series, so there’s no need to worry.

Gerdash 1
I will somewhat agree with your statement that the landscape is nice and the creatures are not – some of them appear OK. For example, the Balor that is fighting the Angel looks good to me, and so does the little impish creature in the 4th screenshot. I’ll agree that the landscape looks more like we’ve come to expect, and I think, at least, that the landscape has made a good transition into 3D. This could be that it is not as easy to change the style of trees to resemble comics…

Asmodean

“I don't see any creatures surrounding either unit, or in the background somewhere if this is a zoomed up view.”

They may have started the battle so that there was only 1 Balor and 1 Angel fighting so they could showcase only those two creatures. Also, the fact that there is no interface or numbers indicating how many creatures in the stack leads me to believe it is a movie shot, or they have turned these features off.

Drlucifer

Heroes V will indeed be a Turn-Based Strategy, just look at the Heroes V Overview and you’ll see the confirmation of this along with every other article posted about Heroes V.

A_Rebirthing_Flight

“pic 2: the armored guy looks to be a hero who is celebrating his armies success at defending the castle OR the hero is celebrating his success at capturing the castle since they are well outside of the castle walls”

Yes, I had said that it could be a hero because he does have his hand up in celebration, but he could also be a demon. The armour that he wears probably suggests the former is true.

vladpopescu79

“Hydra, you have a fine sense of detail, but looking to much into them might blind out the whole picture: do you expect to plan tactics from such a point of view on the field?”

I don’t pretend to know everything about the game there is to know just from these screenshots, but I was trying to source as many possibilities as I could from this. These are the only things we have to go by, so why not take a guess? Half of my predictions could be wrong – I’m going on by what I see. I don’t think, by trying to extract some points from these shots will obscure the rest of the game, as I will always try to work with what I have. Also, the statements I make are merely opinions, and they are likely to change with time and further evidence. As for planning tactics, I don’t think I said that anywhere. As I pointed out on the battlefield screen, there were a lack of obstacles, and the ground was flat. This could mean any number of things when the game is released or we find out more information.

“In fact, does any of you find any resemblance between H1,2,3,4 and H5? ...besides the griffin?... the screens have nthing in common with H series and everything in common with stupid RPG games.”

As I stated earlier, this is what I’m afraid of happening to Heroes V. Some of the objects I see have been in previous games, but nothing that I would call Heroes-like at all, you’re right. Apart from that structure in the background that looks strikingly similar to the Heroes 2 Sorceress Mage Guild.

“And somenone was making a big joke, I hope, when comparing H2 with H5 when talking about cartoonish style, right?”

One of the two things that reminds me of Heroes II is the bright colours. The other is *that building*. (Yes I know I’m fixated on it, I really want to know what it is!!)

Svarog

“The "angel" sucks totally (looks like a floating decoration for a Christmas tree),”

Yes! That is a rather applicable definition. I thought that the Heroes III angels were what I’d most like to see here. These angels are indeed very poor. The beauty about the Heroes III angels were that they were original, so there were no misconceptions about it.

Also, I don’t think the demon is ‘fat’ but more likely we are viewing him from a perspective that appears to give his torso a rounded appearance.

Polaris

“Also it is ridiculous to make as many assumptions about these screenshots as some of you have made.”

If that comment was directed at me (which is probably most likely), I would look at my post as one of observations and draws on the screenshots for possibilities that could arise in the game. None of my points outlined any assumptions, because I simply don’t know enough about it. The only things we can be sure about are that the things that we are told by Nival or are extremely obvious. I try to look past that a provide possibilities, not assumptions.

“I think they are as good as can be expected and fit nicely in the Heroes universe, while adding a new flavor to mark that the developer is, in fact, a different company.”

Some parts of the screenshots express this, but, on the other hand, there are elements of them, such as the Angel, that do not fit into the Heroes universe at all. That is just not the style that the Heroes series would entail. The landscape and some creatures do, but other things do not.

Gerdash II

“the present landscape style that is imho a good faery tale illustration style is characterized by me as something that could most probably make the game sell and be enjoiable to play. it's slightly less preferred than the abovementioned subset of medieval style, though.”

I agree with you in saying that the landscape is quite adequate for the series and it does have that vibrant look about it which is attractive to me. However, what makes a landscape medieval is, for me, the buildings on it. No matter the culture, the land will almost always be the same, depending on climate. For example, 1000 years ago, we would call the English landscape medieval, while now we would not. In essence, it is the same landscape with different buildings on it. Therefore, if the medieval style of H2 was employed, the landscape would be more medieval. I also second the statement in that I would prefer a medieval background, but we haven’t seen any true castles yet so there may still be hope.

Djive

“I think it's impossible to say how good the game will be for tactics, as it depends on many things we know nothing about. Like availability of zoom, possibility to view from different angles, presence of movement grids and so on and so forth.”

Indeed, you are right. If these elements weren’t included, though, I think one would begin to question just how strategic this game is. I think that view from different angles will open the game up, since we can see the field from all sides. It would be interesting if we could look upon it from the opposite side, too.

“hero meeting a creature on the adventure map simply means a hero meeting a monster stack! There is no banner on the monster stack so in all likelihood it is a normal neutral monster stack.”

Of course! That had completely slipped my mind. That does seem like the most probable scenario in this case. Also, as you mentioned, because we have seen that the hero carries a flag, and this creature does not, it does suggest a neutral stack. In all actuality, it looks as if it is guarding the faerie ring, and facing the hero head on may or may not be a coincidence. It could be blocking the path, or it could have moved towards him. There are indeed many possibilities.

I think a shot of the town screen will be most beneficial in the next ‘batch’ of screenshots. It would be interesting to see the style of art used there…

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"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”

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mr_niceguy
mr_niceguy


Famous Hero
of power
posted April 05, 2005 01:39 PM

the pics are gud, what r u all compaining bout

all 1 want is some good graphics, new towns and more creatures
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If u enjoy telling ur friends of how uve never been beaten with ur own legs, u'd rethink making a comment

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 05, 2005 05:01 PM

Hydra, I was not arguing with you. Of course you didn't mention anything about tactics. You just looked really deep into those shots and told us what you see and what we can make of it. That was just a startpoint for me to put forward my idea: that perspective is no good for tactics, only for first person shooter. We all know that interpretations and assumptions are the only things that we can do right now, and we'll still be doing this months from now. But there are uncertainties and very clear things. We can still philosophate about the magic system, the role of heroes, and so on, and there are thnigs that are crystal-clear. I'm only mentioning the latter. Meaning the graphics. I didn't pick on the terrain because it looks nice. I still have doubts here, because the corner stone of the map is always the cursed and lava grounds. They were beautiful in H2 but fell in quality progresively in H3 and H4. So it will be a huge step if H5 will make that right. Also we still have to see up closer the adventure map objects, buildings, artifacts and the rest of it.
As usual (meaning H4 first realeases) I have comlaints about the creatures. If H4 creatures were lacking inventivity and had drawbacks in colouring, some ill shapes (like the hind of the horses, etc.) and missplacement in the general context (e.g. tuxedo-vampires), the H5 creatures are plain ugly and stupid. The nightmare can escape the criticism( although he's so much worse than the H4 version), but the others are dreadful. Gerdash is not very far from the truth when he mentions cubism.
Someone asked me how I can tell that the angel is teen-aged. I'm sorry I don't remember who. Well, it's simple. Look at him! Have you seen such a face anywhere else than in the horrible anime? I don't think this is breaking news, but all anime characters have the same face characteristics, and the angels has them too (even if it's for the lower part of the face). Also the general aspect is that of a hanging puppet as someone put it very well.
I have no more to coment for now about the steel-breasted chick (that's vulgar mythology, guys) but I can tell you for sure that I'm not playing heroes because of my libido.

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted April 05, 2005 06:00 PM

as it seems that the comments i got to my personal opinion (even by people who seem to agree) have little or nothing to do with what i really meant, i guess i might as well try to clarify.

what i want to say is that when you look at the homm5 knight, you see shoulder guards, helmet decoration, decorations of the lower edge of the cloth that covers the horse, the iron protection on horse's mane, etc, but you rather don't see the knight.

for comparison:
http://www.wga.hu/art/w/weyden/rogier/13variou/7sforza2.jpg

what you see at first sight is the knight rather than the details, this is imho extremely different from the homm5 screens. the details are there and imho very well made, but they are not so overextended that they start to dominate on their own. instead the details work well together and the emergent result is a knight.

ok, the horse of the knight should have larger body, but this is probably because of space constraints. and covering the horse with cloth looks better, etc.

i am not saying that this particular knight (rendered in 3d and colored, etc) would be obligatory for homm5. i am just trying to illustrate what i think is wrong with warcraft3 style creatures (even if there had been no warcraft3, this style would still not be good).

problem 1:
even by looking at the still screenshot3 i can't really figure out what this red thorned pile in front of tha angel stands for. and this is exactly how those kind of monsters are going to be interpreted in game: a red thorned pile that probably looks evil. i blame the non-cooperating and dominating details for that. or should i say that the details confuse the eye rather than create the whole.

problem 2:
compared to the landscape, the creatures seem to be from a totally different universe.

========
ok, a small contribution to the analysis of screenshot details:

what's on the back of the nightmare? horns? remnants of wings?

the wings of the succubus aren't the only wings that seem to be upside down. the other winged creature on sreen2 seems to have (upside down) wings like homm4 devil.

the wings of the angel seem to be a mix of wings from heraldics of tzarist russia and poland.

the knight seems to have some elements of the native american clothing style, or what do you, americans, think?

some of the fire around the nightmare might come from the lava moat (although this is somewhat unlikely).

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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted April 05, 2005 10:31 PM

my thoughts on screen one

I just wanted to present my thoughts on certain parts of screenshot Nr1 :



As you see, I circled the "certain parts"

The yellow arrow with the '?' means that I am quite certain that this is a treasure due to the golden glow.

Red-1
I think that it's a peasent guarding the field with the treasure in it (behind the windmill)

Red-2
I think this fella looks like a dwarf, considering the proportions and that silver/metal thing in front of him that might be a hammer. (could also be armor or similar)
He seems to be guarding  "his" dwelling (green2)

Red-3
Well, you can't really see him well, but I think that this might be a creature or another heroe.

Green-1
This is most obvious a Fairie-Ring as shown in the last screenshot.

Green-2
s.a. I think it's a Dwarfdwelling.

Green-3
This might a) be a kinda hugw well-structure, or I guess more realistically b) some kind of treasurdepot where you fight monsters and get treasure (Nagabank, and stuff)

Green-4
I think, this might allso be a treasuredepot, like Nr3.

Green-5
I would say that this is another dwelling-cottage (dwarfes?peasents?elves?)

Green-6
Now this is the thing, often referred to as the "H2 sorceress-mageguild thing^^ I say that it could be a) a lookout-tower, b) a treasure-depot, or c) maybe a part of a castle. This would add to the structure at the down left of it.

Green-7
Well, clearly a Windmill, wich we know from all previous parts^^

What do you think? I find the Green Nr6 especially interesting. Could it really be a town or castle or sth?`

reg
Daddy
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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted April 05, 2005 11:07 PM

Daddy:
Quote:
What do you think? I find the Green Nr6 especially interesting. Could it really be a town or castle or sth?`

Well, some of those brown "trees" there could be some kind of roofs.....
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"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 05, 2005 11:14 PM

I'm so anxious to see an animated instance of game play, perhaps sequences from a battle. I can bet it will suck, otherwise I promise to publicly apologize to Ubi. Until them I consider them a bunch of mo**ns.

I made the mistake to look again at the previous versions of devils. the H3 was sublime in aspect and motion. H4 started screwing things up (by trying to make him more "frightening", perhaps) and compiled a skul, claws, red muscles and wings of burned out matches and what they accomplished was creating a creatures worthy of Doom, maybe, but totally unworthy of Heroes.

Now Nival is carving the tombstone of Heroes by pumping up muscles (I bet Schwarzenegger is envious), legthening the horns, intensifying the colour, adding more skulls, more claws. That's the apanage of stupidity, betting on quantity...

I'd like to talk next about the angel but the comparison has no pleasure in it: the H5 version is a hanging dum puppet.... of course they needed to oversize that sword and those wings.

Can someone tell me if size is a fixation for russians? I bet it is....
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Daddy
Daddy


Responsible
Supreme Hero
and why not.
posted April 05, 2005 11:20 PM
Edited By: Daddy on 5 Apr 2005

Um, could you show me a pic where you see a devil? So far I've only seen Balor, Demon, Succubus, Impish-CReature, Nightmare and this kind of winged demon wich can't be told much about now...

reg
Daddy

EDIT: I think the Angel looks quite nice (liked H3 one better, but still) only the wings look a bit flat and immobile on the screenshot...
/EDIT

EDIT2: @ Terje: Well, I didn't really think of those - they are trees to me quite clearly, I thought about this structure to the down left of the green circle Nr6. Between theese two towers.
/EDIT2
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vladpopescu79
vladpopescu79


Promising
Famous Hero
a vampire of taste
posted April 05, 2005 11:46 PM

Quote:
Um, could you show me a pic where you see a devil? So far I've only seen Balor, Demon, Succubus, Impish-CReature, Nightmare and this kind of winged demon wich can't be told much about now...

reg
Daddy

EDIT: I think the Angel looks quite nice (liked H3 one better, but still) only the wings look a bit flat and immobile on the screenshot...



Daddy, um, could you show me where have I said anything about a DEVIL in H5?

Yeah, very nice that angel, make sure you vote for it on my poll (that's option no.5, ok?), and how ironic that it is immobile in a picture. Is that a bad picture or a Ubi-design? Or maybe our Angel is simply not photogenic...


PS Of course, please associate "Ubi" with "poor". It's the most elegant term that can still carry a meaning.
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