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Heroes Community > Library of Enlightenment > Thread: DOES Inferno really suck like everyone thinks?
Thread: DOES Inferno really suck like everyone thinks? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted January 15, 2007 12:30 AM

Another good thing about the pit lords is their dwelling costs only 3000 gold, and no resources.

Much easier than searching around for sulfur or mercury

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weakofrabbits
weakofrabbits


Hired Hero
posted January 15, 2007 05:15 AM

a point i would like to make is that the inferno is supposed to be the "rival" of the castle. however there is rarely anything rivalry about it because the castler is extremely over powering, really no matter what you do.
____________
Indeed

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nevermind
nevermind


Famous Hero
posted January 15, 2007 08:37 PM

Quote:
a point i would like to make is that the inferno is supposed to be the "rival" of the castle. however there is rarely anything rivalry about it because the castler is extremely over powering, really no matter what you do.



Spoken like a real noob..
____________

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 17, 2007 10:20 AM

few really good strategies for Demon farming (perhaps someone posted somewhere?):

1) at any battle Meteor Shower and any other multihex spell will help you to kill your kamikaze stack - if neutral monsters don't have enough power.

2) same task can be performed by moat during the siege

Quote:
The starting area (lava) is just bad. Often huge areas of lavaflo and u cant get crypts or, as far as i know, stables.



crypts: by default they are not allowed on this terrain, but can be added by balancing patch
stables: i just checked, by default they are not allowed on this terrain, as well as on sub-terrainian, snow and swamp lands. Do you need patch for stables?

I attach table of demon farming, very relative to this thread (it's not mine, originally posted on HC in some post)

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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted January 17, 2007 10:29 AM

The Castle is indeed the rival, however the castle unit are not overpowered if you have to work that hard to get the units, other cheaper faring castles can easily take out the castle due to the easiness/cheapness of the units. Don't bother buying imps; they are costly, weaker than everything in my opinion, and do little damage. They are best used for a bad day when you need a defending army for the castle.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 17, 2007 03:56 PM

Quote:
Don't bother buying imps; they are costly, weaker than everything in my opinion, and do little damage. They are best used for a bad day when you need a defending army for the castle.
Ouch...
____________
Better judged by 12 than carried by 6.

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Pengu
Pengu


Hired Hero
posted January 18, 2007 10:46 PM

I find Inferno by far the worst faction.
Only in extreme cases when u meet late 2nd month does Inferno show its worth.

Inferno is just so expensive. All armies are worst in hp of all faction. No real defenisve power and slow units.
Mercury is demanded like crazy.
Devils are really good in all cases until the most important fight= the last one.
Lets say u use up all your imps, gogs, hounds to make demons.
And you somehow can afford to buy all armies overall hp of your army is so low.
Pit lords, efreet and devils have all very low hp and once they're out the demons can be abused in so many ways by spells.

The start is also horrible cause imps+gogs make out the worst eary combo. I can do so much more damage with other armies the 1st days without losing half the nbr of lvl 1 units.
And even when/if u get efreet it is SO very easy to loose one cause it is very easy to become to dependable on them cause the easily become isolated on the battlefield and you have no real backup arriving anytime soon.
Unless you get extremly lucky with neutral armies early on Inferno has little chance on 90% of the maps.
With luck and a XL map it could work, but meh...

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Yanzhangcan
Yanzhangcan


Known Hero
*Dance*
posted January 19, 2007 06:49 AM

Quote:
Quote:
Don't bother buying imps; they are costly, weaker than everything in my opinion, and do little damage. They are best used for a bad day when you need a defending army for the castle.
Ouch...


Lol, at least peasants are free. Plus with arrow towers at least you have some time to deal out damage and save the castle. That's all they are good for.

Gogs/Magogs can be useful in different situations. You don't want to fireball your own army

Hell Hounds/Cerberi Can deal a lot of damage respectively, they are extremely useful in the middle of a fight.

Demons should replace imps as foot soldiers, don't bother upgrading them though, as your pit lords are creating new unupgraded stacks of demons. Demons are the cornerstone of any good inferno army.

Pit lords are basically a neccesity for any army. They deal a lot of damage, revive your dead stacks to demons, and are useful for defending your archers.

Your efreet are useful for first turns, they make good attackers although their health may be slightly lower, and it can keep up with most battlefield monsters. The fire shield and fire immunity make it a worthwhile addition to your army.

Devils are like imps; Weak and costly. Avoid these unless you are desperate for army, as they are costly and don't have much use unless you are fighting a slow stack; Waiting out the opponent and attacking, then teleporting far, then repeating. This is useful for dendroids, walking dead, slow archers and most level 1 units.

This is completely my opinion, don't trash what I say. Positive suggestions are welcomed, as I did not get all of the info I would like to.

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Demarest
Demarest


Known Hero
posted March 26, 2007 11:28 AM

Quote:
demon hoarding just doesnt seem to worth it
an imp costs 50 while a demon cost only 250
it costs 9 imps for 1 demon so u get a 250 gold demon from 450 gold worth of imps
The point is that upon receiving the 4th point of damage, an Imp falls. Not true of a Demon. Plus, just like with a Phoenixes Rebirth, you're essentially getting to us those hit points twice. If Resurrection is good, and it is, being resurrected as a superior being has to be better, eh?

I'm not saying Inferno is good or that Demon farming is a winner. But it IS curious. I used to despair when playing true random and receiving Inferno. At least now I know that in addition to sprinting for Efreet and Demons, there's a nice side plan. The real problem is that you need to have one fight per resurrection. At first, anyways.

I decided to try it. To those who knock Inferno because it starts off on lava, be GLAD if it does. I started off underground. Which means even with Marius as my hero, just trying to break into a Medusa Stores found the Medusas getting the drop on my Demons because of the terrain bonus Because I did start underground, and in a bit of a land lock, I didn't stick with it for long. On a long enough timeline, especially with external dwellings and other cities, I can REALLY see it adding up not unlike Necropolis, only consolidated in 35 HP bundles. Combined with artifacts you might find along the way and enhancement spells, I can see how it would get devastatingly sick. Like some people have said: Inferno's true source of power. Until I read this thread, I had no idea.

Though just as others have said, the time and money this takes to get rolling won't make it realistic against good human players. Plus, I'm not so sure I would extend the farming to my own Gogs and almost certainly not to the Cerberi. Admittedly, Gogs are no princes. But between sending my units off to die towards the end of the first week, their archer status helped me control the fight so that ONLY my fodder died. Then the Cerberi, I always felt that was one of Inferno's redeeming qualities. Speed eight, no retaliation, with possibility to hit more than one stack? Not bad. I don't know that I'd trade them straight up for speed five creatures with 40% more HP, let alone at the exchange rate of 7 for 5. Maybe one day I'll give it a more hearty shot and see the error of my ways.

Still, people who say Inferno to start is inadequate are correct. One time, on true random, I was fortunate enough to pull Ignatius. So day one, I upgraded the Imp Crucible. With speed seven, they did alright. As aggressively as some people here seem to play, that waste of a day's build (and gold considering that by this very strategy, they are marked for death). Also, putting all your eggs in one basket isn't always a good thing. It would make an opponent's Blind that much more devastating. Still, to read about Yanzhangcan's battle, it just sounds like fun.

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted March 26, 2007 12:47 PM

Inferno has its drawbacks but getting Armageddon can be a game-breaker...

Inferno also has some very fast units. Cerberi, Efreet Sultans, and Arch Devils all have great speed. The familiars are pretty fast too and are good for blocking off shooters.

Having 2 flyers that are level 6 and 7 makes inferno pretty good at invading castles.
____________

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Rhodan
Rhodan


Adventuring Hero
from Holland
posted March 27, 2007 02:17 PM

I see Inferno as a town that has its dynamics stretched further than any other town. The base of Inferno is a disadvantage as the buildings are relatively more expensive, the low-level creatures are weak, and the creatures are expensive. The heroes are definitely poorly balanced with stats and specialties.
On the contrary, devastation is still possible with each piece of luck you can get. Setting up a base of Magogs and Slow could very well increase your resources and level up your Magic-Type Hero, which even doesn't have to be a Heretic. A good aim would be the Lv. 4 Mage Guild for Armageddon, so may Satan and lots of Efreeti be with you.

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light_knight
light_knight


Adventuring Hero
Paladin of the Peace.
posted March 27, 2007 07:55 PM

Inferno

Personally i never liked Inferno town because the great part of the units (like imps, gogs and efreets) have a lower defense than the other creatures from the same level.
Other negative thing is the fact of the only ranged unit from the inferno cast a Fireball, what can damage all your units near the target.
But Inferno have nice things, like the two units with "no retaliation" ability, the ressurection of the Pit Lords and the three headed attack of the Cerberus.
I dont use Inferno, but i can understand who do!!!
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DONT ENTER HERE!!!


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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted March 28, 2007 03:21 AM

Question for Inferno players:

Do you upgrade your demons? If so, at what point in the game.

Just wondering.
____________

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 28, 2007 03:23 AM

Whoever can not play with Inferno truly does not have the capabilities to win games.
I good heroes player can play any town thats given to them.
____________
Dreaming of a Better World

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Homer171
Homer171


Promising
Supreme Hero
posted March 28, 2007 07:09 PM

Quote:
I good heroes player can play any town thats given to them.



Ofcurse it's more skill rather than "strong" fanctions but if you are playing whit skilled players your town choice really makes a diffrence. Inferno and Fortress was my weak points and i still like to play first game whit "stronger" fanctions but in next game i can show it's more skill than towns.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 28, 2007 07:39 PM

Sometimes you got to get lucky also.
It takes practice.
Read some of the skills given to you from past vets.
Dont read the % crap given to you nowadays.

I mean read some of my replies & others from the past & get some real pointers to win.
Any weapons you can use on an oponent can help.
I beat some of the best with Inferno & Tower.

Remember Fortress worst enemy is inferno.
Inferno + Mass slow Devided Fortress - Mass Haste = Fortress is screwed
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Dreaming of a Better World

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 28, 2007 08:34 PM

Quote:
I mean read some of my replies.....get some real pointers to win.....
I beat some of the best with Inferno & Tower...
I wonder why we can't find Acu in any ranking lists of ToH...
____________
Better judged by 12 than carried by 6.

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Homer171
Homer171


Promising
Supreme Hero
posted March 28, 2007 08:42 PM

Well i don't wanna rely on luck so mutch. And there was tactics what i didn't know when i played H3 mutch. Demon Farming i foundet after WoG and that changed my expertations about Inferno. (Inferno General special free joiners was quite boost to allready strong farming tactic)

Fortress is still little weak alltough i like to play whit Tazar. It's easier to get Hydras and 200% is little better starting point compared to many other fanctions.

Towns whit lv5 Mage Guilds would be my best choice when it's allways good gable getting DD or Fly.

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wog_edn
wog_edn

Promising

The Nothingness
posted March 28, 2007 09:33 PM

I actually like Inferno... although it is not too cheap and strong, I just like the demons (and no, I don't say it 'cause I am a noob!).

I like the ability to move between Inferno-towns (castle gate, the building) and 5 mage guilds. The weak point must be 1 shooter...

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted March 28, 2007 09:48 PM

Always got some reply Angelo
Fortress is a unique town more then just powerful or weak.
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Dreaming of a Better World

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