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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: The Beast-Alliance
Thread: ICTC: The Beast-Alliance This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
Treupp
Treupp


Promising
Adventuring Hero
Tarbosaurus Bataar
posted February 07, 2006 06:52 PM

Race: 9

History: 10

Creatures: 9

Balance: 8

Originality: 8

overall:
44/50

____________
Per aspera ad astra

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 07, 2006 10:00 PM

38/50
A good submission, unique.
Nice to see the Satyrs there. Not sure how well the Phoenixes work. Brilliant logos by the way.

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GaidalCain
GaidalCain

Tavern Dweller
posted February 07, 2006 10:02 PM

8

Overall good, but sorceresses seems a bit misplaced.

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Foonlegacy
Foonlegacy


Hired Hero
posted February 08, 2006 05:00 AM

Race: 10

History: 8

Creatures: 9 (Love the drawings you did)

Balance: 8

Originality: 9

thats a 44/50 from me, good luck!


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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted February 08, 2006 03:07 PM

Being as strict as i am in any entries I have good news
Good luck & lets start with Histtory.

History-9 It was fun to read the history.
You gave it some real tought.How they found thier city & homeland near Sylvan.
Funny how the Magis created the beastmen .

Race-9 The race is interesting & a good job.

Creatures-8 I like your creatures you used.
I do think one Centaur unit is all you need not 2.

Balance-6 the bad news on my part.
The Satyrs Hypnotism % of working even on a 7th lv creature is too high for a low lv creature & it could unbalance the game.I think you could use an added structure to benefit your town or better benefit the hero, more then just added Morale & wolves only.The Phoenixes 25% fire damage depending on the damage recieved could cost pricely.
Not really ure about your heroes.

Originality-9 Very Original & well done.
You worked so hard & you did a great job.

your total is 40.
Best I gave to anyone by at least 6 points
Good luck in your contest.

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zhuge
zhuge


Hired Hero
posted February 08, 2006 04:44 PM

History: 9
Well thought out history. Authentic!

Race: 9
Interesting race.

Balance: 7
some missing info here and there on unit shots and mp
Very damaging L1. Rather weak L3. Giving Hypno might be unbalancing

Creatures: 8
Sorceress seems to be a bit odd. Perhaps 1 less Centaur would be better.
But still very nice on the whole. Liked Avians

Originality: 9
Some old creatures brought in here and there but certainly a town which has a unique feel

Total: 42/50

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Zsa
Zsa


Famous Hero
posted February 11, 2006 12:43 AM

History: 5 - this being mostly for the effort you put into it and because there are no inconsistencies. If you're looking for a more detailed explanation, send me a PM.

Race: 8 - really interesting race. If the game didn't already contain a sylvan faction, you coulda gotten 9

Balance: 7 - I actually liked all the special abilities you included (best lineup i've read so far actually) but I say you went a bit overboard with the spellcasters + while your racial ability seems nice, your faction would need the creation of additional units just for the special skill (and correct me if i'm wrong please).

Creatures: 8 - I don't really like the creatures that much. But your descriptions are good, your pictures are crude but drive the point home, and you can see that you've spend some time on it (and much more importantly put some thought into it).

Originality: 9 - mostly due to the really diverse special abilities you have included plus the really cool banner you have posted.

37 overall, good job.

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BoogieMan
BoogieMan


Famous Hero
The John of Spades
posted February 11, 2006 10:42 AM
Edited by BoogieMan on 11 Feb 2006

Race: 9

Excellent. It's so pleasing to see a race that fits so naturally in the setting of Ashan. The only objection I have is that the way you've protrayed them (peaceful, having just one city, living in a remote part of Irollan), the Beast-Men are less probable to have an exciting role in the future developments of Ashan

History: 7

Good, although uneventful after their escape from the Academy.

Creatures: 7

Overall good, although the presence and history of the Sorceress is abit far-fetched. I mean, if I were a mage, I'd take one of my own as apprentice and helper, so as to strengthen my faction. With the entire Academy society gravitating around magic and knowledge, I'd probably pick my son for the task then create some beast. Also, I would have liked to see some justificatin as to why the Firebirds are in league with the Beast-Men. I mean, why not the elves? Also, conceptually, having a Centaur Warrior with 10 HP and a centaur Hierophant with 7 times that many HP is odd. But that's just nit-picking, 7 means Good.

Balance: 7

Pretty good up until the last level. 25% Fire Shield and Full Rebirth (I didn't see any percentages there so I assumed they come back to life in full numbers) means a hell lot of punishment taken by the enemy before putting down those Phoenixes.

Originality: 8

7 overall + 1 for  the awesome emblem.

TOTAL: 38
____________
The BoogieMan wrote ... and saw that it was good.

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Edenfer
Edenfer


Hired Hero
posted February 12, 2006 10:08 PM

Race: 7
Not bad it fits in the heroes universe.

History: 7
Nice!

Creatures: 7
+Good averall.
-The phoenixes seem a bit out of place.
-I would have prefered another kind of beast man instead of 2 centaur ones.

Balance: 7
-Magical Taunt: this needs some tuning down on the percentages, a bit too powerfull.
-Fire shield: 25% is a bit high.
-Rebirth: u should put some percentages here. (I guess u meant it to be 25%? )

Originality: 6
Cute but nothing we haven't seen before.

Bonus: 3
+For the hard work, the totally cute pictures and the fairy tale feeling!

37/50 overall.

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted February 12, 2006 11:01 PM

Race:6. The thing here is that it is not realy one race. On top of that I don't realy see the benefit of the creatures of sticking together, besides not standing alone in eventual battle.
History:6. It is nice, but it is far to short in my opinion. Plus it does not explain why your town/race would go into combat.
Creatures: 8. Apart from the racial unity issue, you creatures are quite nice. Although it seems strange to me that the beastmen are not adapt in building and have crude or natural homes for themselves, but they will build complex structures to house the firebirds and phoenixes.
Balance:7. It's nice, but I think two spellcasters are a bit much.
Originality:6. I have a bit of a been-there-done-that feeling with this town.

Overall 33/50
____________
Vote El Presidente! Or Else!

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ThunderLord
ThunderLord

Tavern Dweller
posted February 15, 2006 09:49 PM

Did I vote this one yet? I wanted but it seems I forgot.

Well, here it is: general rating - 10.

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Jager
Jager

Tavern Dweller
posted February 15, 2006 10:24 PM

Race - 6
History - 6
Creatures - 7
Balance - 7
Originality - 6

I miss a little more history and information about your town. Nice units (very nice drawings), but the (Battle) Sorceress doesn't really fit. And last, I miss the real originality.

Total: 32/50

Good luck with the contest!

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FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted February 16, 2006 12:10 AM

Beast-Alliance
Race( 4+3 )=7  I can’t see all these critters getting together in one organization in the HOMM5 world.  The premise is cool though.
History( 2+4 )=6 see above
Creatures(3 + 3)=6  three repeats and levels one and seven inconsistent
Balance(3 +5 )=9  joyfull is great; others are somewhat uninventive
Originality=6

(plus one for thoroughness)
Total Score=35

How I graded these:
Race (Originality [1-5]+Compatibility with HOMM5 universe[1-5])
History (How interesting is it to me [1-5] +Compatibility with HOMM5 universe [1-5])
Creatures (Originality [1-5] +Internal Consistency [1-5])
Balance  (are the special skills inventive [1-5] + Does it have a variety of flyers, shooters, walkers, spell-casters [1-5]
Originality (all the originality scores added up and divided by two.  This means that creativity counts twice. [1-10])

2 to go


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Hellward
Hellward

Tavern Dweller
posted February 16, 2006 12:40 AM

Race: (In my opinion you made "teaddy-bears" out of the badly mutated-humans (beasts). I found it a bit insane.

History: (I think that elves wouldn't great the mutated beast so greatfully in their SANCTUARY of nature, also I doubt wizards being "such a good persons". Also their history is really pure)

Creatures: (Since you had such a big choice you might have chosen better creatures. Also your community reminds "Chronicles of Narnia" movie (centaurs, fauns (vel. Satyrs), phoenixes & co.)- which surely is bad.)

Balance:

Originality: ("Chronicles of Narnia" movie :/)

Total: (I'm not going to rate, because I don't want to lower the rates in this very last minutes, but I don't like your idea of Beast-alliance I expected something better : (. Anyway seems like it is my own opinion .
____________
member of [url=http://heroescommunity.com/member.php3?action=viewprofile&UserName=Kongo_Team]Kongo_Team[/url] - creators of [url=http://skocz.pl/heroes5]ICTC: Hollow[/url]

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 23, 2006 06:33 AM

Race: 7
Descriptions are detailed and various aspects of the town are explained.
This faction lacks size and significance to be considered a town as opposed to neutrals.
It lacks more alliances to make it bigger and more significant.
Feels like only a part of the faction is presented, and the other part is missing.

History: 6
Too brief and uneventful. History is challenging for a small faction.
How phoenixes came to defend the town was not explained.

Creatures: 7
Drawings support the entry well.
Having normal centaurs be much weaker than centaur druids is quite strange, too big of a level gap.
Once again, it is not explained why phoenixes would go with this race.

Balance: 7
There are too many spell casters (level 5 and 6), lack of a solid ground unit.

Originality: 6
Interesting racial abilities.
Currently it feels like a not very cohesive mix between Sylvan and Academy, needs improvement.

Judge Rating: 33
This race has a rebel appeal and the entry has some original points.
However it needs more work to stand out in the world of HOMM5, it is currently too close to Academy and Sylvan.
It could really do with another strong alliance and good reasons for phoenixes to be in this town.
The bonding between creatures feels a bit superficial - needs detailed history and more explanation, something to make them a distincitve and cohesive faction.

fortress_fan: 42
Labyrinth: 50
neko: 38
Phoenixzs: 36
lord_crusader: 42
Gredinus: 39
rldragon: 40
kookastar: 45
TitaniumAlloy: 35
Gnoll_Mage: 38
GaidalCain: 40
Foonlegacy: 44
Aculias: 40
Zsa: 37
BoogieMan: 38
Edenfer: 37
War-overlord: 33
Jager: 32
FriendOfGunnar: 35

Edo: not considered
unreal_az: not considered
confusedspirit: not considered
Treupp: not considered
zhuge: not considered
ThunderLord: not considered

Ratings of visitors who only rated one town are not being considered.

Visitor Rating Average: 39

FINAL AOH ICTC RATING: 72
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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ThunderLord
ThunderLord

Tavern Dweller
posted February 25, 2006 03:22 AM

Quote:
Having normal centaurs be much weaker than centaur druids is quite strange, too big of a level gap.

Oh c'mon! Although I didn't agree with Oak's choice for the two Centaur units, because I know how the public might react, I didn't expect this argument from the judges. Having a 3 levels difference between two Centaur units too big of a level gap? Then how about Peasants & Paladins? Or let's say Paladins have horses. How about Peasants & Clerics then?

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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted February 25, 2006 02:42 PM

Quote:
Quote:
Having normal centaurs be much weaker than centaur druids is quite strange, too big of a level gap.

Oh c'mon! Although I didn't agree with Oak's choice for the two Centaur units, because I know how the public might react, I didn't expect this argument from the judges. Having a 3 levels difference between two Centaur units too big of a level gap? Then how about Peasants & Paladins? Or let's say Paladins have horses. How about Peasants & Clerics then?


Never argue with judges.. learn it.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 25, 2006 09:37 PM

Peasant only has a fork and no combat training, while paladin had the full armour, physique, the best sword, training, etc.

What appeared strange is that a trained 'might' or 'combat' centaur is significantly weaker than a magic-using centaur that does not wear any armour or posess a supperior physique.

I hope that clarifies.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted February 26, 2006 09:48 PM

I didn't read all 9 pages, just first one.

I missed ICTC, but I would post my own forest faction if I could.

You have too many centaurs, also soceress does not fit [why should it be in beast town?].
Also inserting phoenix is very big mistake - it would burn whole forest with its abilities.

My idea of creatures in forest town:

Lvl 1: Wolves, so the same

Lvl 2: Centaurs, the same

Lvl 3: Satyrs, the same [maybe make them lvl 2 and centaurs lvl 3]

Lvl 4: Bear




Lvl 5: Dryad


Lvl 6: Pegasus


Lvl 7: Lynx

The Lynx is an elusive, ghost-like animal that sees without being seen. Often called "the keeper of secrets of the forest", its magical appearance stems from the mystery that such a creature's shyness can also be its strength. The Lynx teaches us that even the meekest can succeed in life, and that the world can unfold itself to those who stop and listen.

This power and ability to remain unseen attracted ancient warriors to adopt the Lynx and, thus, they believed, its nature. Cunning, solitary hunters, Lynx have large eyes and a keen sense of hearing which enables them to hunt at night. They are so dependent on the Snowshoe Hare that when the hare population declines their numbers decrease as well. According to Brandenburg, the Lynx should be considered an endangered species. There are only about 25 in existence in the state of Minnesota.

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Oakwarrior
Oakwarrior


Famous Hero
posted March 01, 2006 02:21 PM
Edited by Oakwarrior on 1 Mar 2006

Quote:
Race: 7
Descriptions are detailed and various aspects of the town are explained.
This faction lacks size and significance to be considered a town as opposed to neutrals.
It lacks more alliances to make it bigger and more significant.
Feels like only a part of the faction is presented, and the other part is missing.


That's because it isn't BIG and it isn't significant. I created the history based on the material we have, so it would fit in more.

Quote:
History: 6
Too brief and uneventful. History is challenging for a small faction.
How phoenixes came to defend the town was not explained.



Well, I for one wouldn't expect a migrating/fleeing group of beast-men to be assaulted by an army of demons/undead/humans/elves during a time of which basically nothing happened, according to the official history.

Quote:
Creatures: 7
Drawings support the entry well.
Having normal centaurs be much weaker than centaur druids is quite strange, too big of a level gap.
Once again, it is not explained why phoenixes would go with this race.


Well then... Let's compare. Let's take... Dark Elves for example on Tier 2.

D.E. Tier 2:
Attack: 4
Defense: 1
Damage: 3-8
Speed: 6
Initiative: 14
Hit Points: 10
Growth: 5
Cost: 90

Centaur:
Attack: 3
Defense: 3
Damage: 2-4
Speed: 4
Initiative: 12
Hit Points: 10
Growth: 7
Cost: 40

Let's take the Undead's Lich for comparing here.
Undead Tier 5:
Attack: 15
Defense: 15
Damage: 12-17
Speed: 2
Initiative: 10
Hit Points: 45
Growth: 3
Cost: 600

Centaur Surveyor:
Attack: 10
Defense: 11
Damage: 7-12
Speed: 4
Initiative: 13
Hit Points: 60
Growth: 3
Cost: 625

Now, let's take the Priest.
Attack: 12
Defense: 12
Damage: 9-12
Speed: 4
Initiative: 10
Hit Points: 54
Growth: 3
Cost: 650

See?
And if you really want a good explanation, look here:

The Academy Tier 4 unit, the Mage, is the BEST in tier 4 in the primary attack and defense stats, with an attack and defense of 10. Haven, Inferno and Undead have a defense of 6. Sylvan has 7, and Dungeon 9 defense. Almost the same with the Attack skill.
Upgrading these units makes the Archmage weaker stat-wise. They only excel in defense now, with the Dungeon tier 4 unit.
The Centaur "Druids" are strong the same reason why the Mages are strong. Simple.

Quote:
Balance: 7
There are too many spell casters (level 5 and 6), lack of a solid ground unit.


Too many spellcasters, but not that many spells, I'd say.  And the lack of a tank unit is what makes this faction more special. The Beast-men have more skills in driving the enemy insane with their skills in magics and their flyers.

Quote:
Originality: 6
Interesting racial abilities.
Currently it feels like a not very cohesive mix between Sylvan and Academy, needs improvement.


Well, it's supposed to seem like that, because the official history dictates, that the Beast-Men were created by the mages in Academy, and I added that they would live in the outer Sylvan territories.

Quote:
Judge Rating: 33
This race has a rebel appeal and the entry has some original points.
However it needs more work to stand out in the world of HOMM5, it is currently too close to Academy and Sylvan.
It could really do with another strong alliance and good reasons for phoenixes to be in this town.
The bonding between creatures feels a bit superficial - needs detailed history and more explanation, something to make them a distincitve and cohesive faction


I admit, I forgot to add how the Phoenixes came to defend the town, and I had little time to do so too
It seems close to Academy and Sylvan, because (see the previous quote).
It could use another alliance, I agree, but I didn't know how to make it work in this universe. The bonding came to pass, because they all are... monsters of sorts, and aren't aware of their position in the world yet, so they decided to unite, and live together. About the history. Alas, I didn't make it longer in time...

Okay, my fingers turned numb now, I'll stop
I hope this clears out some facts.

Oak

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