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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Hero Skills, Abilities and Specialities
Thread: Heroes 5 Hero Skills, Abilities and Specialities This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · NEXT»
Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted January 31, 2006 09:41 AM

Heroes 5 Hero Skills, Abilities and Specialities

Thanks to our new team member, Sfidanza, we now have a complete illustrated and interactive list of hero skills, abilities and specialisations on Age of Heroes:

http://www.heroesofmightandmagic.com/heroes5/knight_skills_abilities.shtml

Post your thoughts and opinions here
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You can wait for others to do it, but if they don't know how, you'll wait forever.
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gpalin
gpalin


Hired Hero
posted January 31, 2006 05:44 PM
Edited by gpalin on 31 Jan 2006

Pretty fancy!  That's a lot of skills...Am I right in guessing that the skill system will be somewhat like Heroes 4, where each primary skill has a subset of secondary skills?  I've really got to start reading more about the new game...It's looking interesting!

Very nicely presented skills.
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Grant Palin

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted January 31, 2006 07:59 PM

wow excellent work Sfidanza, top quality work
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polaris
polaris


Promising
Known Hero
posted January 31, 2006 08:52 PM

This is the best list on the net for this information.

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King_Taptin
King_Taptin

Tavern Dweller
posted February 01, 2006 05:07 AM

Quote:
Pretty fancy!  That's a lot of skills...Am I right in guessing that the skill system will be somewhat like Heroes 4, where each primary skill has a subset of secondary skills?  I've really got to start reading more about the new game...It's looking interesting!

Very nicely presented skills.



I have never played heroes 4 before.  The way it is set up looks confusing, is it?  It could turn out that this is very fun...as long as i learn how to use it first

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sfidanza
sfidanza


Promising
Supreme Hero
posted February 01, 2006 01:11 PM

For those who did not play H4, the key to read and understand the skills is line by line:
On the left, you have the skill itself, coming in three level of mastery (that's a classic since H3). When you know the basic skill, you unlock the corresponding abilities on the right.
I let that implicit because I thought it would be obvious to most of you, the rest is already rich enough, as you can see.

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miru
miru


Supreme Hero
A leaf in the river of time
posted February 02, 2006 05:58 AM

This is heroes 4, except insted of secondary secondary skills, theres abilites.
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I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.

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gpalin
gpalin


Hired Hero
posted February 02, 2006 06:23 AM

It seems to me that the skills are specific to the type of hero, is that right?  So would that mean less picking and choosing like in previous games?  Will there be a limit on how many skills a hero can learn, will will they all be available?
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Grant Palin

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted February 02, 2006 07:17 AM

wow, blown away. the AOH team have done a great job

i have seen the pages of skills but i havent played the beta so i am going on previous game knowledge. but it seems as though going up a level is something done very often since some skills would take a long time to obtain.

eg, Absolute charge has 15 skill requirments. some of those 15 skills have requirments of thier own, so in all heroes would have to be level 20+ just to get absolute charge, and just to get that, they would have to plan that from level 1

true or false?
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Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Hrushov17
Hrushov17


Adventuring Hero
posted February 02, 2006 07:36 AM

that's some nice stuff =) I just got to memorize which skill does what
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sfidanza
sfidanza


Promising
Supreme Hero
posted February 02, 2006 07:44 AM

Lord_pc, you're absolutely true.

This Absolute Charge ability is the utmost ability for knights in the game (as you can see, each race has its own), and requires a high level hero to get it.
This way, you can build your hero even at the end of XL maps and big campaign.
Obviously, don't count on getting it on a typical multiplayer map.

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted February 02, 2006 08:34 AM

oh. . .

i hadnt realised that each race has a similar "absolute" ability and that each race has only one

i guess they will only be achieved in XL maps or campaigns, as you said
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Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Oakwarrior
Oakwarrior


Famous Hero
posted February 04, 2006 07:13 PM

Boots of Levitation icon missing!

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sfidanza
sfidanza


Promising
Supreme Hero
posted February 04, 2006 08:40 PM

I know.
The reason is, the picture simply isn't in the game.
I could have omitted the artifact completely, I didn't.

Thanks for the info, though.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted April 03, 2006 11:44 AM

Skills - why I'm dissapointed!

I really like the fact that the skills offered to the different classes are different - BUT there are some things I'm really dissapointed in.

I was never really keen on Heroes IV - but the one thing I REALLY liked was the skill system. Why? - because ALL THE SKILLS WERE USEFULL. Of course, you might prefer one or another depending on your strategy, but there were NO really useless skills.

Think back to Heroes III - some skills like Sorcery, Mysticism, Eagle Eye, Ballistics and Tactics really sucked. If I was forced to choose one of them, it could really destroy the game, because this would meen I had to let go of another usefull skill.

The Heroes V system with Skills and Subskills is not as bad as the Heroes III system - but there are still some problems - and what REALLY bugs me is that sometimes, you'll need a sub-skill from an area to qualify for an upgrade - and you have to choose that other skill, even though you have no interest in it! For instance, in order to have my mage aquire the 'Absolute Wizardry' power associated with the Artificer skill, he will have to master 'Elemental Overkill' of the summoning skill - a skill I might possibly not want to learn at all if I had the choice given freely.

I hate it when that kind of limitations are put onto the gameplay, forcing you to make decission you wouldn't have done otherwise.
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What will happen now?

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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted April 04, 2006 06:57 PM

All skills available for all?

Alcibiades,
As I recall from lurking in the community it was somewhere stated that all heroes will have the possibility to get all skills. Could some of you beta players tell us whether that's true or not?

And if it's wrong, then what is the maximum number of major skills one hero is able to have? Please tell us more than six, as some factions need six skills to reach their own "ultimate" subskill (all spells, instant gating etc).
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Mater tua criceta fuit, et Pater tuo
redoluit bacarum sambucus.

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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted April 04, 2006 07:11 PM

Three skill questions

I have three questions that I hope the loverly beta testers will be able to answer.

For starters, the learning skill Dark Revelation. What gives? What sort of free power-ups are they talking about?

Secondly, the Sylvan ability Call of the Wasp.
It's really about Wasp Swarm, right? Or is supposed to be at least? Right?

Thirdly, when reading about the different buildings I came across the Hall of Intrigue and the Trade Guild in the Dungeon town. Both of these were refering to "second class special abilities" spycraft and trader. The whatnow? Have these oojamaflips been part of the beta or are they possibly to come in the full game? And what are they?

Please make me a happy puppy and answer all of this!
/C
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Mater tua criceta fuit, et Pater tuo
redoluit bacarum sambucus.

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sfidanza
sfidanza


Promising
Supreme Hero
posted April 04, 2006 11:00 PM

Let's try to get you some answers, crepus:
- A hero can learn six different skills. That includes its racial skill (which is already known by every hero). A level 1 hero also comes with 1 skill already learned (depending on the hero), which leaves four slots to fill. That may not seem much, but that would forgetting all the fun with abilities.

- I never tried Dark Revelation, so I can't really answer. I guess that's a free level-up, meaning the hero gains the necessary experience to next level. I may be wrong.

- In game (open beta) description says "Call of the Wasp" gives a bonus to Haste spell (2% per hero level). But considering Diraya's bio, which seems to be the hero with this ability (and the very name of the ability), I'd say it may be changed to a bonus to wasp swarm, as you suggest. We'll have to see when the game comes out.

- "second class special abilities", like spycraft, trader and such are, I guess, signs of early development to-do things, that never made it to the game (unless they appear in the final game, but I doubt that). I never saw them in any beta.

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Aun
Aun

Tavern Dweller
posted April 06, 2006 12:34 PM


Can someone advise me how many secondary skills a single hero can learn?

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Lord_Crusader
Lord_Crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 06, 2006 07:20 PM

six
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Dig Out Your Soul

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