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Heroes Community > Heroes 7+ Altar of Wishes > Thread: What town is most likely to appear in the expansions?
Thread: What town is most likely to appear in the expansions? This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 19, 2006 09:39 PM
Edited by Gnoll_Mage at 21:49, 19 May 2006.

Quote:
Oh cmmon...there was a post a while ago ... maybe on a previous page, maybe on a different forum...but basically it described an awesome idea.

He described it as a mountain castle.  Since Dwarves are known to live in mines (which happen to be under mountains usually), this would make a perfect theme.

Rocks or Thunderbirds also nest in high places, for example, hmmm...oh yea... on MOUNTAINS!

Also, since you're dealing with such a diverse terrain, you'd be able to shove a whole bunch of creatures in there.  Obviously the swamp idea would not fit here so wyvrens, gorgons, and serpent flies wouldn't go.

There are though, dank and dark things living in the mines of the dwarves (hahaha...almost said Moria).  I can definitely see Nagas and Basilisks making a comeback.

Everyone keeps forgetting the neutral creatures from Heroes 3 that havn't found a home yet.  There are plenty that could be put in this faction (Halflings, Trolls, possibly even Orcs if you neglected that they are the enemies of the dwarves)...
 


I like the sound of this - a Dwarf town but not too stereotypical, and not too snow-based - but instead with a darker theme.

One thing I'm against - Dragon Golems.

Now, lets heat the discussion - have a look at the map on Celestial Heavens (Picture of the Day), and see what you think the new towns are given that...

On it are presumably:
some other castle based on an Angel (humans worshipping air dragon as someone suggested?)
something more than suspiciously Dwarf-like
some weird red flat buildings that might be sea-related, or goblins
something vaguely swampish or stronghold-ish
some sort of Egyptian style pyramid town (barbarians... nah, looks to civilised)
...?????

It seems we have our eleven towns now, as promised. But which will appear in H5 expansion(s)? Perhaps someone who knows about Dark Messiah could shed some light on the scene?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 20, 2006 01:21 AM
Edited by alcibiades at 00:52, 21 May 2006.

Quote:
I like the sound of this - a Dwarf town but not too stereotypical, and not too snow-based - but instead with a darker theme.

One thing I'm against - Dragon Golems.

Now, lets heat the discussion - have a look at the map on Celestial Heavens (Picture of the Day), and see what you think the new towns are given that...

On it are presumably:
some other castle based on an Angel (humans worshipping air dragon as someone suggested?)
something more than suspiciously Dwarf-like
some weird red flat buildings that might be sea-related, or goblins
something vaguely swampish or stronghold-ish
some sort of Egyptian style pyramid town (barbarians... nah, looks to civilised)
...?????

It seems we have our eleven towns now, as promised. But which will appear in H5 expansion(s)? Perhaps someone who knows about Dark Messiah could shed some light on the scene?



http://www.celestialheavens.com/show_big_potd.php?id=173

I only see 7 towns in the map:

Talonguard: The Haven, home of the human knights. On central plains of The Holy Griffin Empire.
Al Safir: The Academy, home of the human wizards. In southern dessert of The Silver Cities.
Syris Thalla: The Sylvan treehouse, home of the light elves. In nothern wood of Irollan.
Tor Myraal: The Inferno, home of the demons. On the nothern lava plains of Grimheim.
Nar Ankar: The Necropolis, home of the necromances. In the southern wasteland of Heresh.

and then two which is probably gonna come in the expansion:

Stonehelm: The Fortres?, home of the Dwarves? In central mountains of Ranaar.
Karthal: The Sanctuary?, home of the Nagas? On western shoreline of Ygg Chall.

And of course, unseen below grounds, lurks the vile sorcerers in their Dungeons.

_______________________________________________________


Also notice, that the Pyramid like structure to the east of the Dwarven Fortress of Stonehelm does not have a name and therefore is unlikely to be a city of any special race - that being orcs, ogres, nomads or what other guesses have been about. The same being true for the purple and blue buildings surrounding the Knight capital. There are only 7 towns, and then the Dungeons, for a total of 8.

I, therefore, see no reason to believe that there will be more than 8 towns after an upcoming expansion pack - unless, of course, the Orcs will have a subterranian town!

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hobowu
hobowu


Known Hero
posted May 20, 2006 01:59 AM

Quote:
Please explain your choice! Mine would be the Dwarves. Their appears to be a Dwarf-like creature in the official MM cartoon, plus they have a noticeable absence from the Nature faction. In addition, they're a classic fantasy race, AND they'd go well with snow if it were (hopefully) brought back in an expansion. If I had to choose a second it would be Fortress. No surprises that these two factions are the same as my ICTC entries. A 'new' faction would be good but is not as unlikely as it may seem, since now they've sold the original game with classic factions, they can probably afford to branch out a bit. The least likely - Forge. No one's that stupid are they? Especially now there's no MM series to make Forge fit the universe. (Not that I am fully against a 'light' version of the Forge...)


in MMVI... there are links to how Forge can fit in. you did know there are rifles in MMVI and MMVII and i think MMVIII as well right? (they were called "ancient" weapons... take those dragons out with them )
and in MMVI, there was that section where The Oracle resided in... that looked VERY futuristic to me...
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Silverhawk5504
Silverhawk5504


Hired Hero
The Forsaken One
posted May 20, 2006 07:47 AM

OK, clearly the Forge idea has been shot down by 90% of the people posting on this forum and all others...it's a horrible idea, dosn't fit into the Heroes theme, and would be out of place among the other towns (H3 was a brilliant game, amazingly, WITHOUT a Forge town!!!)
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~Dima

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 20, 2006 08:33 AM

Even though Stonehelm does sound dwarven I wouldn't count too much into it. I belive the town would probably have other creatures also as well than just dwarvers.

Karthan can be anything. It looks like waterbased town and might be so but we know that creatures can be mixed up so there's hardly anyway to guess them right. Even though it would sound quite sane that units like Nagas and Medusas would belong to the waterbased town.

Buildings without name on the map can be anything. From just looking at the map unless there's another underground town I don't find the barbarian faction to be that hot favourite for the expansion after all.

Well, this is just shooting at the dark.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 20, 2006 11:44 AM

Quote:
Even though Stonehelm does sound dwarven I wouldn't count too much into it. I belive the town would probably have other creatures also as well than just dwarvers.

Karthan can be anything. It looks like waterbased town and might be so but we know that creatures can be mixed up so there's hardly anyway to guess them right. Even though it would sound quite sane that units like Nagas and Medusas would belong to the waterbased town.

Buildings without name on the map can be anything. From just looking at the map unless there's another underground town I don't find the barbarian faction to be that hot favourite for the expansion after all.

Well, this is just shooting at the dark.



It's not entirely shooting in the dark, because we know from some of the myths of creation that are written for the game, that the Dwarves formed on faction that followed the Dragon of Fire, and the Nagas was another faction, that followed the Dragon of Water (if I remember). Thus, the map does fit very well with that information, in the sense that we have a water town (Nagas) and a mountain Dwarven-ringing-named town, that would be very likely to be - the Dwarves.

As to what creatures go with the Nagas, I'm not quite sure. Sirens and Mermaids would be possible, Medusas perhaps (though they were in fact not particularly sea-oriented creatures) - perhaps several classes of Nagas, like Naga fighters and Naga sorceresses. In the world of role playing, Nagas are typically very powerfull spellcasting creatures, whereas the classic Heroes III interpretation of the Naga focussed on a swordfighter. This town might bring us both, but personally I don't believe too much in the Heroes III Naga returning, because this creature is effectively still in the game - it's just called a Rakshasa in the new version (but all the properties remain).

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 20, 2006 11:48 AM

Quote:
It's not entirely shooting in the dark, because we know from some of the myths of creation that are written for the game,)

I meant that what might be actual units.
Quote:
I don't believe too much in the Heroes III Naga returning, because this creature is effectively still in the game - it's just called a Rakshasa in the new version (but all the properties remain).
Yeah, that is what I thought too.

I just wish they find different kind of creatures so it just isn't Dwarf/Naga fighter, Dwarf/Naga spellcaster etc. I would like more diversity among units.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 20, 2006 01:25 PM
Edited by alcibiades at 13:28, 20 May 2006.

Quote:
I just wish they find different kind of creatures so it just isn't Dwarf/Naga fighter, Dwarf/Naga spellcaster etc. I would like more diversity among units.


It'll probably be a mixture. Look at the Sylvan town, that's a good example of how, on one hand, you have a range of elven units - the War Dancer, the Hunter and the Druid - and then some aligned units, like the Sprite, the Unicorn, the Treant and the Emerald Dragon.

I think a possible Dwarven and Naga town will be the same - at least with the Dwarves, who are known for having a real "humanlike" society, it's obvious to have a range of different proficiencies - the be worker, cleric and fighter, or something entirely different - and then combine it with some aligned units, like halflings or gnomes and perhaps thunderbirds or dragons (again) or something entirely new. The Naga town is a bit more tricky, perhaps it'll focus more on a range of different creatures. However, they have been quite thematic in all their cities this time - which I think is great, because it makes much more sence than the more or less randomized combinations of some of the earlier game - but what exactly will come, I don't know. However, I find the idea of sub-water creatures entering in big numbers somewhat strange, because that just doesn't make sense when you're fighting on land.

A thought that just occured to me, however, was that the Naga-water-thing might not focus so much on sub-water as on swamp setting? So that the Naga might be coupled up with old favorites like the Gorgon, Dragonfly and Wyvern?

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 20, 2006 01:38 PM
Edited by NavonDuSandau at 13:41, 20 May 2006.

Quote:
It'll probably be a mixture. Look at the Sylvan town, that's a good example of how, on one hand, you have a range of elven units - the War Dancer, the Hunter and the Druid - and then some aligned units,
Sylvan has very good mixture of units and that same I wait from the new towns, I just wondered what such creatures might be for example dwarven town. Many creatures don't make much sense to place with dwarves.

Quote:
A thought that just occured to me, however, was that the Naga-water-thing might not focus so much on sub-water as on swamp setting? So that the Naga might be coupled up with old favorites like the Gorgon, Dragonfly and Wyvern?
Same thought occurred to me too. (My god we must have only one brain after all!)

Even though power wise Fortress sucked big time in HoMM 3. I wouldn't mind seeing it back in the expansion because I did like the setting not forgetting the Mighty Gorgons. However Karthal doesn't seem to be place into swampland and now Hydra is with Dungeon.

I must conclude this is more or less nothing but guess work. Not to say it isn't interesting to wonder such things.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 20, 2006 02:06 PM
Edited by alcibiades at 14:07, 20 May 2006.

Quote:
Sylvan has very good mixture of units and that same I wait from the new towns, I just wondered what such creatures might be for example dwarven town. Many creatures don't make much sense to place with dwarves.


I don't think that'll be a problem. As I said - Halflings go well with Dwarves, and Thunderbirds would fit perfectly into the mountain setting - and they never did fit very well with the Barbarians anyway imo. They're just too majestic to fit into the filth hoard. Mechanical units would fit well with the Dwarves(/Gnomes) - that might bring back the Heroes IV Catapult unit or the Heroes IV Dragon Golem (God forbid!). Dragons could fit nicely into the Mountain setting - Silver Dragons, White Dragons, Mist Dragons and Blue Dragons would all be possibilities that wouldn't go off. Even the Behemoth or a Yeti might come in here, even though the Behemoth tie with the barbarians is so strong that including it here would make it difficult to come up with a barbarian town, even if it was not before a second expansion.

Quote:
Same thought occurred to me too. (My god we must have only one brain after all!)


Well, that leaves me a half on average. Suppose that's better than none.

Quote:
Even though power wise Fortress sucked big time in HoMM 3. I wouldn't mind seeing it back in the expansion because I did like the setting not forgetting the Mighty Gorgons. However Karthal doesn't seem to be place into swampland and now Hydra is with Dungeon.

I must conclude this is more or less nothing but guess work. Not to say it isn't interesting to wonder such things.


The Fortress was underpowered, but I think the setting was brilliant. I loved the graphics of the town - might be my favorite of Heroes III, I think the captured the Swamp atmosphere brilliantly - and I would love to see what they could come up with in Heroes V. And lots of interesting units as well - and I do think they could manage without the Hydra, they'd just have to come up with something new. Haven't got any ideas right at hand, except for the Rust Dragon - and after all, some sort of Dragon/Wyrm/Lizard would fit into the swamp setting. However, I agree that the map doesn't att all indicate a swamp country.

And yes, it's all guess work, but it's fun none-the-less. Perhaps we can even come up with some ideas they'll use for the game.

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 20, 2006 03:01 PM

Well, I think that the muontain town can be Dwarven, with the snowy theme, but it can also be Barbarian. It can be a town of Barbarians, who wanted to stay away from the wars of demons and angels, thus they fled to the mountains. It can also be a mix of both: a town of Barbaric creatures and mighty Dwarves (Dwarves serve as the "magic" part and even use mechanical skills, and are also blacksmiths).
The port town can be neutral. It can be a grim, dangerous, town of bandits, merceneries and thievs, who are willing to serve anyone for the right price, but have no aligence to any side, only to the golden coin.
It can also be a town that is nuetral, but is under the control of the good side, as a trading post of sorts.
The red tents can be a "town" of refugies. Nomads, Orcs, Centaurs...
Also neutral, escaped to the desert to avoid war and persecution by thier nighbors. The pyramid might not be a town at all, but an ancient temple of sorts (maybe the place where the mages found the Gargoyles?) that holds great mysteries that may be revealed in the campaigns...
All is possible, we'll just have to wait and see...
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 20, 2006 07:00 PM
Edited by Gnoll_Mage at 23:05, 20 May 2006.

Behemoths with a Dwarf town in the mountains would be great.
Where did this idea of Nagas worshipping water and Dwarves worshipping fire come from? Not that I don't believe it, but I didn't think there was a fire dragon / water dragon. Please prove me wrong.

Edit: found it.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 21, 2006 12:50 AM
Edited by alcibiades at 00:54, 21 May 2006.

Quote:
Behemoths with a Dwarf town in the mountains would be great.
Where did this idea of Nagas worshipping water and Dwarves worshipping fire come from? Not that I don't believe it, but I didn't think there was a fire dragon / water dragon. Please prove me wrong.

Edit: found it.



I'm quoting Mantra here from a topic in the Temple Of Ashan Heroes V forum:

Quote:
The Myth of Creation is as follows:

Born from the Void, the Cosmic egg appears and hatches, freeing the twin Dragons of Order and Chaos.
ASHA, the Primordial Dragon of Order creates the world by giving it shape and purpose.
She then gives birth to the Elemental Dragons who are destined to guide and rule her creation.
The mortal races are created as “servants of the Dragon Gods”, and placed upon the earth. Each chooses its gift and its patron.
The radiant Angels choose ELRATH, the Dragon of Light.
The mysterious Faceless choose MALASSA, the Dragon of Shadow.
The quiet and meditative Elves choose SYLANNA, the Dragon of Earth.
The proud and sturdy Dwarves choose ARKATH, the Dragon of Fire.
The wise reptilian Nagas choose SHALASSA, the Dragon of Water.
The curious, restless Humans choose last and select SYLATH, the Dragon of Air.
Smouldering with jealousy, URGASH, the Primordial Dragon of Chaos creates the Demons in an attempt to surpass his sister's achievements.

After several pages of history, this is what we got:

Necromancers worship primordial dragon Asha, in a perverse twisted way.
Demons worship primordial dragon Urgash.
Haven worships elemental dragon of air Sylath.
Elves worship elemental dragon of earth Sylanna.
Dark elves worship elemental dragon of shadow Malassa.
Wizards are godless.

So for expansion remains:

ARKATH, the Dragon of Fire
The bronze-red dragon Fire is rash, hasty, and ill-tempered. Selfish and hot-headed, ferocious in combat, he is ruled by his passions and impulses.
He is mostly worshipped by the thrillseekers, of those who see life as a constant struggle and burn it at both ends, but also of those who, like the blacksmiths, shed their sweat and blood as offering to the fire.
Arkath is the patron deity of the Dwarves (Fortress faction).

SHALASSA, The Dragon of WATER
The blue Dragon of Water is humble, quiet and secretive. She is the serene mystic, wisest of the dragons, and her knowledge is only second to her sister Malassa, the Dragon of Shadow, for her watery realm is ripe with forgotten lore and treasure.
In all things, she values diplomacy, versatility and adaptability. Yet, if she decides to act, she is swift and indomitable. You cannot hope to win when you are fighting the waves…
Shalassa is worshipped by the sailors, fishermen and pirates, but also by the prophets, hermits and wisemen.
She is the patron-deity of the Nagas (Sanctuary faction).



As far as I understand, this if from the official material included with the collectors edition (?) of the game!

To me, it would be too much of a coincidence, that the map features two extra cities that exactly match what is mentioned in this myth of creation: A mountain city, that would correspond to the Dwarven Fortress; and a water city, that would correspond to this Naga Sanctuare.

That is no proof that it's correct, but I do find it so likely that I would bet my money on it. Just exactly which creatures we'll find in these towns are less certain. My vote for the Dwarven one is presented in another topic here. The Sanctuary is more of a mystery to me. We might find several classes of Nagas here, that'd make sense. Pirates and Medusas might have gone here - the old swamp creatures could have made an appearance, it just seems less likely considering the fact that the lands of Ygg Chall looks nothing like a swamp. The Sea Monsters of Heroes IV might make an appearance, though I never cared much for this monster. Perhaps they will drop us more clues in the future.

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 21, 2006 11:53 AM

As we can see from THE OFFICIAL INFORMATION that Alcibiades has brought before us, the game itself speaks of more races then it has for now! that means there will be expansions for sure, and even tell us what they are likely to be! the game achnolages the existance of a Dwarven race who worships the fire dragon, and a Naga race that worships the water dragon. The info in "the myth of creation" even tells us who will be where. It tells us that Pirates, Sailors, Prophets and Hermits, not only Nagas worship the water dragon, so it is likely to assume that those creatures will be in the port town. The Dwarves, as well as bold advanturers and others who "live out the moment" worship the fire dragon, so those will be in the mountain town.
About the other buildings we see on the map, they can be neutral (refugies and namads) or just locations that may reveal info about the past in the campaigns...
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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 21, 2006 01:21 PM

Quote:
A mountain city, that would correspond to the Dwarven Fortress; and a water city, that would correspond to this Naga Sanctuare.
That should settle the fact that those towns are more than likely appear in the expansion.
Quote:
Just exactly which creatures we'll find in these towns are less certain. My vote for the Dwarven one is presented in another topic.
Indeed, it's very hard to guess the actual creatures.

I might comment them on that thread.

Quote:
The Sanctuary is more of a mystery to me. We might find several classes of Nagas here, that'd make sense. Pirates and Medusas might have gone here - the old swamp creatures could have made an appearance, it just seems less likely considering the fact that the lands of Ygg Chall looks nothing like a swamp.

The Sanctuary must be some kind of Naga spellcasting faction and Pirates could appear there as their servants but other creatures are as said real enigma that resists my weak intelligence. I rather see some kind of wyrm creature or even sea monster with lots of tentacles rather than yet another dragon.

I'm kinda disappointed to the creativity to the game making team if all the creatures are dwarves, nagas and dragons.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 23, 2006 12:45 AM
Edited by alcibiades at 00:47, 23 May 2006.

Some very interesting hints in what we might expect of a Naga society can be found at this link:

Wikipedia on Nagas

To give some of the highlights, I can list the following:

- Nagas were formed through a magical transformation/corruption of Dark Elves (we see a relation to the Dungeon here), and are generally evil and vengeful creatures.

- The Naga males are stronger and less intelligent than the females, often relying on brute force and weapons such as scimitars, tridents and web. The Naga male are melee forces.

- The Naga females are more intelligent and typically stand back from battle. The females are typically spellcasters.

- The Naga society is Matriarchal.

- Typical Naga war units are the following:

Mur'gul - an enslaved race of waterliving humanoids, a corrupted form of Murlocs. You will see a picture of a Murloc here, to get an impression of what we're talking about. The Mur'gul come as slaves and as reavers (light infantry units).


Naga Myrmidon - heavy infantry units of (male?) Nagas. The Naga Royal Guard is a magically enhanced version of the Myrmidon.

Naga Siren - or simply Sirens - have the ability to corrupt enemies, turning into Watery Minions of the Naga. The Naga Siren are extremely powerful and dangerous spellcasters.

Snap Dragons - a beasty race enslaved by the Nagas. Large and fairly dangerous beasts, that will secrete a poisenous substance that they use for ranged attacks. They are breeded at the Spawning Grounds, giving a direct relation to the Venom Spawn of Heroes IV.

Dragon Turtles are large turtles used by the Nagas as carriers for the artillery units.

Couatl are large serpentine like birds, used by the Naga as a flying unit. The Couatl might be enslaved by the Sirens. A possible depiction of a Couatl is provided here:


Naga Summoners might possibly have some relation to summoning elementals like Sea Elementals and Watery Minions to help the Nagas in their fight.

________________________________________________________________


I have no proof that this has *any* relation to the upcoming expansions - but it does look veeeeery interesting with regard to a possibly Naga town, I think.

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Lich_King
Lich_King


Honorable
Supreme Hero
posted May 23, 2006 01:18 AM

Though we should not forget that this society of Nagas are made up by blizzard, they took the mythological creatures of Naga, adopted them to their lore (like they are mutated version of the Night Elf) and added some made-up creatures, such as Murlocs/Mur'Gul or Snap Dragon. I believe that Ubi/nival might follow simmilar watery theme, but return to the old swampy fortress type of town. With possible creatures such as Lizardmen, Medusas, Wyverns and Naga who lead them.

And as for typos I made here for certain, if any i will correct tomorrow... sleepy sleepy I am...
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 23, 2006 10:04 AM

Quote:
Though we should not forget that this society of Nagas are made up by blizzard, they took the mythological creatures of Naga, adopted them to their lore (like they are mutated version of the Night Elf) and added some made-up creatures, such as Murlocs/Mur'Gul or Snap Dragon. I believe that Ubi/nival might follow simmilar watery theme, but return to the old swampy fortress type of town. With possible creatures such as Lizardmen, Medusas, Wyverns and Naga who lead them.

And as for typos I made here for certain, if any i will correct tomorrow... sleepy sleepy I am...


That's right - what I listed is basically themes used in other games - but it still might hint at what to expect. After all, Nival have been fairly consistent in their attempts to make the towns into societies with different kind of units from the same race being the core of the units, and then a selection of allied forces. And after all, on the official map, the Naga lands look nothing at all like a swamp, which makes it really hard to guess what we'll be seing.

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Mantra
Mantra


Adventuring Hero
posted May 24, 2006 12:32 PM

Listen to Alcibiades. He was able to discertain the true gems.
At least for the first expansion

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 25, 2006 09:55 PM
Edited by Gnoll_Mage at 22:08, 25 May 2006.

Thanks to whoever made the thread `interesting` (Lich_King presumably)!

And now I have a question - if we were to email any of our proposals to Nival / Ubi do you think they'd pay even a little attention to them?
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