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Heroes Community > Heroes 5 - Temple of Ashan > Thread: About haven
Thread: About haven
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 04, 2006 02:22 PM

About haven

I'd like to write an overview about my favortite town Don't expect too much (yet ) as I am still learning how to play this faction. I won't give detailed descriptions, as everybody can check them elsewhere.

ok:

Peasants/Conscripts:
+ Cheap
+ Highest hp/week
+ Peasants paytax ability is nice
+ Can be trained to archers. Expensive, but it works well.
- Pathetic damage, attack, defense, speed

Strategy: The best way imo is to keep them un-upgraded. They generate gold, so it's nice to keep them on some of the backup heroes. On higher diffs, every pile of gold matters, so having them won't hurt, and when time comes, they can become archers (via training skill), improving your army potential a lot. don't use them in combat, tho.

Archers/Marksmen

+ Biggest dmg/week of all level 2
+ Again cheap
- Tend to attract enemy units - VERY frustrating when killing neutral stacks
- low hp and defense

Upgrade to marksmen and bless them and you'll get VERY powerful and very cheap ranged unit. It may be a good thing to put squires nearby - to reduce the casualties. Protect them well, they are fragile, but very deadly.

Footmen/Squires

+ Cheap
+ Good growth (matters when you take training in consideration)
+ Good protection of archers/marksmen
- Very crappy damage
- Slow

Footmen are pure crap, but squires defend adjacent units from shooters, reducing damage dealt by 50% - good to protect marksmen from strong neutral shooters. You don't need much of them - around 10, only to protect the shooters - because they are rarely attacked by neutral stacks. They should be left in castle to grow in numbers, and recruited only to defend the city.
Another way to utilise them is to upgrade some of them to priests when the ammount of gold is high enough. Be warned - it's extremally expensive (around 1000 gold for upgrading 1 unit with expert training and the training-boosting structure).

Griffins/Imperial Griffins

+ Great against shooters
+ Very nice damage
+ One of the better initiative values in the game (15)
+ Fast
- Need to be blessed because of huge damage spread.

Use their dive attack against shooters, and don't forget to bless them - their potential rises a lot when blessed. Very good unit to have in the main army - get them ASAP, good to clean the less protected mines, too.

Priests/Inquisitors

+ No melee penalty
+ Some spells to aid the army
+ Priests look good x]
+ nice HP fo a shooter
- Poor damage (full pop of marksmen scores more than full pop of priests)
- Expensive, considering their mediocre offensive and spellcasting abilities


One of my favorite units @ appearance x] Unfortunately, they suck. Damage is very poor, so you might want to use them mainly as spellcasters - but it's possible only after a rather expensive upgrade. Taking some of them (4-5) to cast haste won't hurt, tho.
I prefer to leave them (un-upgraded) at castle, as castle defenders. When I'm very rich, I consider taking them and training footmen to priests to have even more of them - they are quite sturdy, and the high numbers may improve their poor damage a bit.

Cavaliers/Paladins

+ Great, GREAT damage when justing
+ Fast
- Their hp is rather average for level 6
- Expensive ~~

The most powerful units in your army, and should be the backbone of it. They can do wonderful damage when justing - bless helps, too. Get them ASAP.

Angels/Archangels

+ Archangels can ressurect (no more marksmen losses, whooopie ~~)
+ Their building doesn't require special resources and it's quite cheap (not the upgrade, tho :/)
+ Good damage
- Angels are quite slow and not too strong, actually.. and archangels are costly to get
- Bless won't work - fixed 50-50 damage ;/

As usual, angels are above average lvl7 flyers with ressurecting abilities - a great unit to have. Too bad that the upgrade is so damn costly (30 k gold :/), and without it, they are quite sucky.


Conclusion: the best way is to use marksmen, imperial gryphs, paladins and archangels in the main army, while squires and priests defend the castle. The secondary hero, which is best to be a spellcaster, helds peasants to gather gold, and travels around to collect cash,learn spells(offensive spells, especially), visit windmills and get exp from shrines. When the situation demands it, he defends the main town with priests, foots and his spells. Don't expect he'll prevail against particulary powerful armies, but he may do the job against weaker armies. Ofc, the bigger the map is, the more heroes to recruit. And try to get estates on each of them, since gold is the most important resource in haven.

When you become rich, convert all peasants to bowman and upgrade them ASAP. If you're swimming in gold, you may consider upgrading footmen into priests to make them worthwhile. Use the light spells, because bless helps units like griffs and marksmen a lot with their large damage spread (2-8 and 5-15). You may upgrade priests to cavaliers, too, but it costs WAY too much.






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Gus
Gus


Known Hero
Not-So-Bright Crusader
posted June 04, 2006 03:16 PM

I'll give a short version of how i'm playing Haven atm:
- Recruit peasants, let them give you gold, and try to keep them alive, so that later on you can train them to Archers
- Troops I'm buying: Peasants, Archers, Squires, Cavaliers. If i have gold, i'll build Monastery and recruit Priests, so that i can train them into Cavaliers.
- I'll use these upgrades: Squires, and possibly Paladins (if i am rich). I WON'T upgrade Archers
- When you have an awful lot of Archers, you can use their special with a lot of success. What i do is separate them in 2 or 3 stacks. With Expert Light Magic + Abilities, you gain a tremendeous advantage.
- Obviously it is great to have the Archer Hero... That helps when your Archers have almost the same attack as your Knights
- Don't build anything you don't need.

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted October 24, 2007 12:25 PM

I usually play with Klaus, the jousting-guy. In the beginning of the game i use the peasants to capture mines but later on i place them in my town, if possible i hire Ellaine for more taxpaying. I dont upgrade peasants into archers but instead save the money for Cavaliers training. I always have a secondary hero following my main, picking up resources and gaining experience from Dolmens of Knowledge. When my town has developed enough i send the secondary back who hopefully has expert trainer and expert qounterstrike for training. The main hero charges on and tries to capture towns and goldmines for more money. Thatīs pretty much the gist of it, i use this tactic for both small and big maps and it works pretty good. Haven is an extremly powerful faction if you use it right, but that applies for all factions i guess...
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 24, 2007 12:46 PM

man, stop ressurecting threads that are more than a year old please.

Funny to see how noobish I was back in those days, though

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Duncan
Duncan


Famous Hero
The Pathfinder
posted October 24, 2007 01:08 PM

Agreed. I kept on opening your posts, hoping for fresh discussions, but only to my disappointment. There are plenty other threads covering similar topics like the ones you resurrected, could you please use them instead.

Please also take time to read the FAQ and this, which also appears as Alci's (forum moderator) signature. Respect others by following the consensus.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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