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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Which skills to choose for a necro?
Thread: Which skills to choose for a necro? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 20, 2007 02:56 PM

Quote:
How many initiative cost attack -> battle frenzy -> cold steel -> mass haste? It cost whole or half a round?

I find sorcery nice, coz this combo has to be casted asap:
mass slow mass confusion, mass haste, banshee howl. 8+13+8+0 mana.



No, half as if you had master of wrath.

Mass spells always cost half initiative and don't work with sorcery. Sorcery is only useful for blindness, frenzy, puppet master. And of course for arcane training/magic insight.
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sdfx
sdfx


Famous Hero
posted January 20, 2007 07:56 PM

Necromancer as a main hero... that sounds like a bad map for necro
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theluCas
theluCas


Adventuring Hero
thiNk
posted January 21, 2007 10:09 AM

Mass spells always cost half initiative and don't work with sorcery. Sorcery is only useful for blindness, frenzy, puppet master. And of course for arcane training/magic insight.


Really sorcery doesnt work with mass spells!!!!! w t f??

Omg, so sorcery is not useful for necro.

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Nemira
Nemira


Adventuring Hero
posted October 22, 2007 02:06 AM

BUMP!

After all the changes and patches, how would you see the new necromancer build? What skills / perks would work?

Thanks!

-Nemi

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted October 22, 2007 02:34 AM

My necro heroes usually focus on the cold side abilites. The cold death, chilling bones, and all that jazz are good when in unison. My armies work best with vladimir, Deirdre, or, my personal fav, Zoltan. Liches are good when in the lots-horde range.
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Steel Yourself for War

Next Set: Mirrodin
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 22, 2007 07:21 AM

They are not really worth it, except cold steel which now requires master of ice and is inconvenient. Dark/summoning/enlightenment is still very potent from what I saw in the necro campaign. And you can cast vampirism on your phoenix
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 22, 2007 07:26 AM

A vampirific Phoenix?  Yikes.  Talk about scary.  Now all we need is a white spell that drains life when a creature attacks muhahaha.  Sort of a reverse Vampirism.  Oh .. and a new spell Fire Pillar for Destruction.  Double damage vs undead, but 1/4 to inferno anyhow...

So far I love what I am hearing.
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Duncan
Duncan


Famous Hero
The Pathfinder
posted October 22, 2007 08:39 AM

Quote:
They are not really worth it, except cold steel which now requires master of ice and is inconvenient.


Hmm... among Master of Ice, Master of Lightning & Master of Fire, I always prefer Master of Ice, especially due to its capacity to stun the enemy.

PS: I see you changed your signature heh? I sort of like the older one
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 22, 2007 10:42 AM

I'm currently pretty much going for the (new) ultimate path plus logistics(warpath) and sorcery(Erratic Mana or Boneward when facing dungeon).
Even though Banish and Dark Renewal don't do much most of the time, Howl of Terror makes up for that.

That said, Summoning Magic is a bit of an overkill, so I'd skip that in shorter games where the ultimate is out of reach. Phoenix and such are fun, but Dark has enough spells to keep you busy anyway.

As for sorcery, while it's true that the faster spellcasting isn't useful for pure mass/area casting, it's perks (Arcane Training, Mana Regeneration) are very important for a necromancer given their generally low knowledge. MotN can only do so much.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 22, 2007 12:21 PM

Standard good mage build is:

Enlightenment, Sorcery, Logistics, 2 magic schools or 1 magic school and Defense.


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watcher83
watcher83


Supreme Hero
Child of Malassa
posted October 22, 2007 12:41 PM

warlock should also choose luck

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 22, 2007 03:24 PM

Maybe, im not a big fan of warlocks luck anymore. Its because now it requires so many skills that i wouldnt bother.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 22, 2007 03:54 PM

You'd still go for expert luck and dark ritual, only resourcefulness is annoying.
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 22, 2007 04:00 PM

I like logistics and defense more. If you add sorcery magic racial its already quite high lvl of hero.

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sdfx
sdfx


Famous Hero
posted October 22, 2007 04:36 PM

IMO, log for a mage should be taken as soon as he/she is strong enough to level up properly. So, a necromacer most likely should take log after enlightenment(no necessity for immediate experting)->intelligence, summoning and dark->master of mind.

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skullman
skullman


Famous Hero
banned
posted October 22, 2007 04:38 PM

i would take sorcery and enlightenment

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Nemira
Nemira


Adventuring Hero
posted October 24, 2007 07:07 PM

For a necro, I like to have 2 magic schools, preferable summoning and dark magic, necromancy is allready there, so that makes 3. For the remaining 3, I would pick Sorcery, then defence if shows up, enlightment and logistics / luck. Of course if attack shows up at an oportune moment, I would pick it and go for ultimate

-Nemi

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted October 24, 2007 08:03 PM

Quote:
Mass spells always cost half initiative and don't work with sorcery. Sorcery is only useful for blindness, frenzy, puppet master. And of course for arcane training/magic insight.


Really sorcery doesnt work with mass spells!!!!! w t f??

Omg, so sorcery is not useful for necro.


Sorcery is a must for necro due to the mana-refining abilities that it gives, much needed for Knowledge lacking necro heroes. Besides, Frenzy, Puppetmaster, Blind, Conjure Phoenix, and RAISE DEAD(!) are all affected by Sorcery.

The main four skils I want to have for my necro heroes are:

Dark Magic
Summoning Magic
Sorcery
Enlightment

I love those extra statpoints. Level 24 = +12 stats, which is a LOT...

Last I try to aim for either defense or attack, depends on my mood.


Btw, I don't know who suggested Luck > Soldier's luck, but that's completely useless since none of the necro units have chance-based effects.

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WarLore
WarLore


Famous Hero
servant of urgash
posted October 24, 2007 08:08 PM

those wich are needed to gain howl of terror+luck
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A Nightmare from below.A hero from Within

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Minion
Minion


Legendary Hero
posted October 24, 2007 08:43 PM

Quote:

Btw, I don't know who suggested Luck > Soldier's luck, but that's completely useless since none of the necro units have chance-based effects.


There are two:

Skeleton Warrior - Bash
Vampire Prince - Torpor

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