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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Future of Heroes 5 - Exclusive Interview with Fabrice Cambounet
Thread: Future of Heroes 5 - Exclusive Interview with Fabrice Cambounet This thread is 3 pages long: 1 2 3 · NEXT»
Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted June 08, 2006 01:58 PM

Future of Heroes 5 - Exclusive Interview with Fabrice Cambounet

Following the recent HC Poll, Fabrice Cambounet accepted an exclusive interview to reveal details of the future of Heroes of Might and Magic 5 Development.

Read it on Age of Heroes.

Post your thoughts and comments here.
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You can wait for others to do it, but if they don't know how, you'll wait forever.
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Lich_King
Lich_King


Honorable
Supreme Hero
posted June 08, 2006 02:50 PM

Well in most altar threads, which are connected with the expansion races, there are many speculations based on lore, that the second kingdom could be sea/seaside/swamp town with main race being nagas.
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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted June 09, 2006 02:31 AM

Quite likely the random map generator may come with an expansion pack, just like it has in Heroes 3.
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You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted June 09, 2006 10:27 PM

if the guys from nival have come to their senses than ranaar is the orc kingdom or something like that. i mean, heroes v are a great game, but they would be so much sweeter if stronghold was back...
heroes without orcs are like guns&roses without slash

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 09, 2006 11:15 PM

i think orcs and dwarves are the easiest choices...
finding 14 monsters for a race of nagas sounds challenging...

qutoe:
Fabrice: We’ll be tweaking the AI in the patching process. This is part of the game refining after the launch, when we receive many feedbacks and many datas, in a volume that is not possible during our own testing phase. Any AI weakness will be taken care of, and its challenge, which is already quite good I think, will be improved.

the AI is not good - its horrible

"not possible during own testing phase" ??? what testing phase? did you test it for 5 minutes??? i cant think of a possible way to play a single heroes 5 map without noticing how stupid the computer is!

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Clahar
Clahar

Tavern Dweller
posted June 10, 2006 01:18 AM

Quote:
the AI is not good - its horrible

"not possible during own testing phase" ??? what testing phase? did you test it for 5 minutes??? i cant think of a possible way to play a single heroes 5 map without noticing how stupid the computer is!


I like how if they plan to attack a castle, they attack no matter what. It doesn't matter that you had 1 peasant before and now have 50 ArchAngels lying in the wait, the AI is set to attack so attack it will. Also love the fact the AI doesn't like killing too many neutrals, cause heaven forbid they get to something other than a mine.

Really like the idea someone suggested on this forum of moddable AI via the gamers themselves.

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stanloe
stanloe

Tavern Dweller
posted June 10, 2006 02:45 AM

The skill progression system is not addressed in this interview. I have to agree with the many posts already made in this forum that it is too rigid.

The path to the ultimate skill would hopefully be available systematically in the future, with a lesser chance of tripping.

As things stand now unfortunately, the heroes that one begin with already decide whether or not the path to the ultimate skill is attainable - hence not desirable, since there isn't an element of choice.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted June 10, 2006 12:27 PM

Nah, it would really be a miracle if they would succed in making a playable AI in a game such as heroes. I don't think that is such a high priority, if it is anyway.
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drewid
drewid


Hired Hero
posted June 10, 2006 01:50 PM

i personly think the skill progression system is ok, alot of the ultimate skills for each faction arent really worth worrying over and if you really wanted them you wouldnt mind chosing a certain hero to obtain it, i think if there was less chance of 'tripping' then they would be too easy to get and wouldnt really be much of an ultimate skill.
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We are who we protect...

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 10, 2006 02:29 PM

Quote:
i think orcs and dwarves are the easiest choices...
finding 14 monsters for a race of nagas sounds challenging...



A Naga town could easily be implemented, taking inspiration from Warcraft. One example of how it might look is here: Naga Sanctuary

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stanloe
stanloe

Tavern Dweller
posted June 10, 2006 04:26 PM
Edited by stanloe at 16:36, 10 Jun 2006.

Quote:
i personly think the skill progression system is ok, alot of the ultimate skills for each faction arent really worth worrying over and if you really wanted them you wouldnt mind chosing a certain hero to obtain it, i think if there was less chance of 'tripping' then they would be too easy to get and wouldnt really be much of an ultimate skill.


Keyword you used is "personally". The element of choice is not at all present in the campaign nor anywhere else for skill progression.

Choose a hero? Not sure about that even, only Irina in the MP/Hot seat has the ability to reach ultimate skill. The rest are already decided, due to the presence of their original skills, they have absolutely no way there already - see my point? No element of choice.

It won't be too "easy" either my friend, the road to it is definitely not and involves alot of prehand planning and movement.

Perhaps the ultimate skill are not worth much to you for your style of play, but i am sure you can't say the same for everyone else and their style.

In any case, my gripe over this game is very minimal, just this thing.

Besides, nobody will really know if the ultimate skill is worth it's salt unless they are tried. I am sure the many posts about this already said what that is supposed to be said.

Ubisoft probably will be doing something, they did make Urgash's Call alot more accessible after patch 1.1 I hope they continue to do so.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 11, 2006 01:08 AM
Edited by alcibiades at 01:10, 11 Jun 2006.

They should eliminate one requirement for each of the Ultimate skills. That'd be pretty easily done, and could for instance make the skill-charts look like this:












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stanloe
stanloe

Tavern Dweller
posted June 11, 2006 06:23 AM

Excellent idea alcibiades, a simple and yet elegant solution, as most heroes begin with 2 skills from the start, eliminating 1 requirement to the ultimate would naturally be the most efficient, without the need to take out some element of unpredictability / chance / luck (this just lessens that possibility, you can still screw the progression up).

The player can then decide whether or not they wish to pursue that route, albeit with more flexibility.

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rainalcar
rainalcar


Promising
Famous Hero
Heroji su zakon
posted June 11, 2006 02:12 PM

I hope for map editor as fast as possible, because there are always some genieous people who make brilliant maps
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midnight
midnight


Promising
Famous Hero
posted June 12, 2006 05:38 AM

Quote:
random map generator is a must . I hope it will be ready within patch 2 or 3

we have already been told in another interview that the RMG is coming out with the first expansion pack, i.e. it will cost $.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 12, 2006 08:21 AM

Quote:
I hope for map editor as fast as possible, because there are always some genieous people who make brilliant maps


Me too ... never cared much for the random maps, because they were just - well, random. I liked much better the maps with a real story line and some actual thought as to how the map was constructed.

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IceWolf
IceWolf

Tavern Dweller
posted June 12, 2006 07:43 PM

Any word on allied maps?

This is my first post on the board so i am not sure if this has been adressed before. I tried searching but came up empty

My question is this: Will there be any ways to play multiplayer maps and select a human player as an ally? I spent many an evening with my Girlfriend playing Heroes III on hotseat allied maps. I love the coop factor where we could excahneg ressources, artifact and even creatures. So far that is not possible in Heroes V. Any word on this feature being implemented in the futur patch?

With that and the map editor, the game would be complete (of course an extra faction or two would be nice)

IceWolf

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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted June 12, 2006 10:52 PM

Your girlfriend actually likes heroes III?
Most chicks just play Sims and crap like that...
I think you're one of the rare persons I truly envy.
Unless she's lazy, ugly, fat and has tentacles instead of arms


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IceWolf
IceWolf

Tavern Dweller
posted June 13, 2006 06:02 PM

She's actually quite pretty and has no tentacles whatsoever :-)
She loves Heroes V too but would rather play as my ally than get killed by me. I am really hoping they will add a feature that will allow players to ally themselves in the futur

IceWolf

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ChinaBlue
ChinaBlue

Tavern Dweller
posted June 19, 2006 12:19 AM

Quote:
Your girlfriend actually likes heroes III?
Most chicks just play Sims and crap like that...


Where have you been? It's common knowledge, chicks love homm. They just don't yadiyadiyadi about it as much as the blokes

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