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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Rank heroes within each class:
Thread: Rank heroes within each class: This thread is 3 pages long: 1 2 3 · NEXT»
Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted June 09, 2006 10:49 PM

Rank heroes within each class:

For example, in my opinion the warlock class goes like this:

8 Kythra - estates is a pro, but minotaurs don't see enough action

7 Lethos - too iffy with his ability, he only has two starting skills

6 Eruina - you have to wait for her ability to be usable and even then it's luck based

5 Vayshan - maidens are useless anyway unupgraded so he doesn't need them early on

4 Yrwanna - specializes in an all ready stellar unit, lackluster starting skill, however

3 Sorgal - interesting starting skills for a warlock, helps out lizard bite which tends to be a situation based skill

2 Yrbeth - can gain massive spell points and become offensivly efficient early on

1 Sinitar - a powerhouse from day one and he only gets better as he equips himself with things like arcane training and mana regeneration



Feel free to correct posters or start your own list for a class, campaign heroes are of course optional, or maybe deserve their own list.
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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted June 09, 2006 11:16 PM

Going Sylvan!

Even though everyone will have their different (at least in some way) listings, I thought I will post my one concerning Sylvan.

8th place:

Wyngaal - Somehow his bonus is not working properly or so-to-say working differently compared to AoH explanation - In my 1.0 version he gives only a total 2% boost and it never goes up. Hero is plain useless, as most others are way better.

7th place:

Dirael - Wasp Swarm specialty? Kidding right. This spell utterly sucks compared to others which mostly can't be used correctly with this town. Plus, Summoning Magic is something Sylvan is not very fond of. And the bonus itself is lowly as it increases only slightly with level.

6th place:

Vinrael - Meh. I never take Enlightenment, unless I am undead and need for Corrupted Soil and Lord of the Undead... I am not a magic user, so I do not get much from that (some spells must be used, magic types acquired). Yet, sometimes battle hardened hero is a nice one, as it tends to gain more exp with levels.

5th place:

Anwen - This elven girl (might as well say, perfectly drawn) is quite useful, but not in the early game, and as Avenger is something what I do not raise primarily with Sylvan, she goes a few steps down from the pedestal

4th place:

Ossir - Hey, hunters are cool! But hey, he gets 3-6 and that plainly sucks! Yet, with time Ossir gets cool due to his master hunter specialty. Combine it with Light Magic and you're top-notch fighter.

3rd place:

Talaran - Not much of a super cool hero, but having leadership with Sylvan is somewhat I always need. Morale always helps and having high initiative + morale is nice too. Also, the War Dancers Join The Party ability depending on the week is cool as in due time, you might get a nice amount of War Dancers to join your cause - and considering they have initiative of 15... which outnumbers most lowly and most top-level critters... Oh and getting a few freebies - exp. boxes - and getting estates next to recruitment is coo

2nd place:

A darn tough competition here... Gilraen is left at second place even though he is a necessity... 16+ Blade dancers on day 1 and them as his specialty helps to claim the land a bit faster at an early stage... Yet, further on, I tend to use higher level creatures instead of them all the time.

1st place;:

Unicorn Maiden step up... Here is a nice unicorn down here and also something connected with divine magic and mass spells... Yes, Ylthin might not be the best, but for me, she beats the rest. 1 Unicorn, even though easily killed, is cool for defensive measures. Yet, with time 1 att./def. every 2 levels for unis is somewhat admirable, not to mention that light magic and haste + divine strength grants them even more power. Also, this mighty thing is one of those rare cases (along with Talanar, Vinrael and Dirael) who might acquire the ultimate Nature's Luck  with time. This is quite an advantage over Gilraen, yet I mostly ignore this ultimate ability and pick logistics, att, def, luck and light magic.

Thus, getting them both at the start of the game - Tavern + Starting Hero is nice ...
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Iris
Iris


Responsible
Supreme Hero
of Typos
posted June 10, 2006 12:52 AM
Edited by Iris at 00:54, 10 Jun 2006.

Yeah Sylvan!

1st Place: Ossir - Master of the Hunt
I love ranged units, and since (Master) Hunters shoot twice, it makes them doubly cool.    Ossir's default skill is not bad either.  He starts off with Luck and Resistance, and later, after you get Soldier's Luck, the Master Hunters' "Warding Arrow" will be your best friend.    Now give him some Destructive Magic for Imbue Meteor Shower, and then some Light Magic for some Mass Haste and your army of only Master Hunters will be unstoppable.

2nd Place: Ylthin - Unicorn Maiden
Unicorns are pretty good units (yay, Magic Aura), and you even get one to start with!    She starts with a good ability.  Light Magic is rather essential for Sylvan, imo, for Mass Haste and Divine Strength.  And she starts with a First Aid Tent.  I guess that's a minor plus, too.  

3rd Place: Vinrael - Battle Hardened
He gains experience like mad, and his default ability isn't bad.  I wasn't a big fan of Enlightenment in HOMM3, but I think they've improved it quite a bit in this.  I usually don't have time for my Heroes to go home and learn spells, so by giving him Scholar, I can just send out backup heroes to him and he'll learn the spells from them.

4th Place: Talanar - Elven Fury
I ranked him 4th because I'm a big fan of Leadership.  And I don't like the others' abilities.  I usually use him as a backup hero, who stays home to increase the growth rate of my level 1, 2, and 3 units.  And he has a Ballista.    I usually give that to Ossir.  ^_^*

5th Place: Gilraen - Blade Master
It took me a while to warm up to the War Dancers, but they are rather good units, especially in large numbers.    I don't like Defense, though, so he's ranked somewhat low on my list.

6th Place: Anwen - Sword of Sylanna
I like Avenger and all, but who has the time to return to town every other battle to change your favorite enemy?  And besides, the damage is already good enough.  I usually don't need additional damage bonuses.

7th Place: Wyngaal - Swift Striker
If his special worked, I'd rank him 2nd.  I'm a big fan of speed.  However, as of right now, he's a Hero with no specialty.  But at least he doesn't have an awful skill like my 8th rank...

8th Place: Dirael - Swarm Queen
Summon Magic.  Wasp Swarm.  ...Right.  

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Shauku83
Shauku83


Promising
Famous Hero
posted June 10, 2006 01:11 AM
Edited by Shauku83 at 16:44, 12 Jul 2006.

I'll also do Dungeon, seems the esiest for me at the moment. I am not doing a list of Main Hero candidates, but of the overall usefullness of the Hero to Dungeon.

8th - Yrbeth. Starts with Dark Magic, which is an interesting way for a Warlock. The Mage Guild still happens to disagree, and you are lucky to get something Dark from there. Warlocks spell power goes to waste on spells that don't require it. Speciality is also a bit so and so, because usually there are better ways to regain mana.

7th - Sorgal. Everyone loves Raiders. To make them more effectice? Why not! Starts also with attack skill, excellent! A shame that battle Frenzy is not as usefull to Warlock as to other races, a skill that goes almost wasted. The increase in Raiders lixard bite will surely come to great use later on, a more startegical speciality but not so usefull.

6th - Vayshan. Assassins are getting better with this guy. Start the game without Blood Maidens? Upgrade to Assassins and they surely will compensate for that. Luck as a skill is good to have, but Soldiers Luck goes somewhat wasted on Warlock as an ability, but it is needed to Warlocks Luck. With that, your spells literally bring doom to the "unlucky" opponent.

5th - Yrwanna. Starts with only Maidens, thats good since you are using them for early battles. Has enlightenment. Will get more Attack and SP earlier than other warlocks. Has more spellpoints than regular Warlocks due to Intelligence. Sounds good. Yrwanna is not a bad choice, over abilities she relies heavily on stats, that cover both areas of Combat and Magic. Enlightenment allows you to build a versatile and even surprising Warlock, a one perhaps into Summoning Magick?

4th - Lethos. The deadly Poison Master. Another Dark Magician. But here warlocks spellpower goes to uses, in the form of constant Decay damage. Not only he starts with this awesome spell, but he has a chance to cast it on stacks in the beginning of a fight for FREE. One of the best hero specialitions comes with a cost, since Lethos starts only with Basic Irresistable Magic and Dark Magic.

3rd - Kythra. Kythras speciality as Minotaurs is not good, since the Growth of Minotaurs is very low. The starting Minotaurs that arrives with her do not help the early fights. What does help is that she is the only Dungeon hero starting with Leadership. The Estates is a good bonus, since money can easily be an issue for Dungeon. And the most important part, she is only a fraction away from Recruitment ability! Get levels on her ASAP, even take a chest full of exp if you have the chance. After recruitment Dungeon life gets a whole lot easier. As being the ultimate support hero for Dungeon, she deserves the 3rd place in usefull Dungeon heroes.

2nd - Sinitar. Now we are doing damage! Sinitar starts with Destructive magic, and has the ability Empowered Spells. He begins with the spell Eldrich Arrow, which is an enourmous advantage in clearing the area very early on. Ofcource it also comes with the Empowered version, which comes more handy later on. The less costing Destruction spells make Sinitar the most usefull damage dealer on the spells section. Here the speciality gets better by levels, making use of the usual disadvantage of Warlocks having little spellpoints. Anyone who likes to Implosion his enemies away, Sinitar is the way.

1st - Eruina. While the speciality doesn't help in the beginning, it is of no matter. She begins with the best possible combination of skills, Destructive Magic and Attack. She takes care of the Dungeons mighty troops, by giving them an edge over battle and at the same time being good at Warlocks most usefull school of spells - direct damage. With her the hero development is a guaranteed success. She has the privilege of beginning with Ammo Cart, only Dungeon hero with any War Machines. In the endgame her speciality - Coven Mistress - can put the final nail to the poor enemys coffin.

Edit: mistakes were found and corrected

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 10, 2006 02:04 AM
Edited by rpgguy at 02:06, 10 Jun 2006.

here is my favorite hero for each faction based only on his speciality: (no campaign hero ofcourse)

Dungeon:
Sinitar - Warlock is all about destruction magic which he sure help you cast again and again with cheap empowered spells.

Haven:
Klaus - as if paladins are not strong enough... and he also increases the retaliation bonus... 2 great perks in 1 hero!

Academy:
Galib - turning the opponents (hero and creatures) spells against themself is a seriously powerfull ability that can realy turn the tide of battle.

Necropolis:
Naadir - summoning ghost where enemy stacks has fallen is realy helpfull their 50% miss chance is great and the computer tends to attack them more than your real units - a real "life" saver.

Sylvan:
Ossir - the sylvan archers can be the deadliest unit in your army pumping them up can't hurt! well actualy it hurts ALOT - to the other side!

Inferno:
holy crap - too many good specialties to decide! i realy cant choose - inferno gets all the fun! lets take a look at some:

Nymus - probably the best - since inferno's main power is gating increasing the number of gated creatures is a sure way to win.

Deleb - Ballista shooting fireballs? not to mention "freindly" fireballs that doesnt hit your own - this skill is realy helpfull for gaining the advantage at the start to clear all those neutral mines and even later the damage is devastating.

Alastor - Makes my favorite spell perfect - use mass confusion on expert and the enemy army cant retaliate, shoot or cast spells what else can you ask for???

all the other inferno heroes are also real good their specialies are truly much better than most of the other faction heroes that are not mentioned here.
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Week Of The Rabbit
Triple Growth For All Creatures

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silentbobus
silentbobus


Adventuring Hero
posted June 10, 2006 07:34 PM

Well, based purely on special abilities, here's my list of top regular heroes for each faction:

Academy - Zehir, Sounds good, although I still need to play the Academy campaign
Dungeon - Sinitar, Cheaper Spells means he is less likely to run out
Haven - Rutgar, Can't go wrong with Logistics
Inferno - Nymus, Inferno needs to use gating effectively to win
Necropolis - Naadir, haven't seen this one in action yet, but sounds like it could be brutal, especially if it blocks the units killed from being resurrected
Sylvan - Vinrael, having this with Enlightenment would allow him to go up levels incredibly quickly.

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Betruger
Betruger


Known Hero
empowered mind
posted June 10, 2006 09:00 PM

I'll only say:

Inferno - Deleb: The iron-maiden, aka fireball-ballista speciality is a tremednous boost. Without it inferno sucks, with it it's unstoppable.

Necropolis - Vladimir: and let the Raise Dead commence

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Dungeonian
Dungeonian


Adventuring Hero
Supreme matriarch
posted June 12, 2006 12:29 AM
Edited by Dungeonian at 01:17, 12 Jun 2006.

  My ranking for my beloved Dungeon :

8 . Sorgal . He specializes on charge unit , but not only doesn't increase Lizard charge , he even doesn't increase the attack/defence of Grim raiders ( especialy attack - it's a critical skill for those defence-ignoring monsters )

7 . Lethos . His speciality depends from random very much and is totaly useless against undead and mechanical creatures . Also he starts with Dark magic , not a preferenced school for Dungeon , we never can see lvl 4-5 dark spell in our magic guild .

6 . Yrbeth . The same as Lethos , she starts with Dark magic . However her speciality with extra mana producing by Dark ritual is useful if you fight vs. Inferno with their bloody imps .

5 . Kythra . She isn't very good choice for main hero cause minotaurs are meatshield unit now , not a main damage dealer as they was in H3 . But Kythra can be very usefull for your development . She has Leadership with Estates at start , so give her 4-5 level up choosing Expert leadership + Recruitment + Diplomacy . Recruitment helps very well for our little low level growth , Diplomacy allows you sacrifice all non-Dungeon creatures also increasing Blood furies and Minotaurs growth .

4 . Vaishan . This guy is one of the best on small maps , he comes with near 25 scouts - the best starting army through all Dungeon heroes .

3 . Eruina . She is very strong on big maps where you have a dozens of Shadow Matriarchs , which can support her casts with valid damage shoots . She also starts with Attack skill , so can easy take Tactics ability , very useful against shooters and casters .

2 . Sinitar . He starts with Emproved spells and doesn't need mana as many as other warlock for cast its . Very sufficient advantage .

1 . Yrwanna . She's my favorite now , after I'd played more than 50 games in multiplayer .The Enlightment skill shines now , thanks to developers ( it was almost useless ealier ) + Intelligence giving 50% extra mana . Making Blood furies more powerful is very important , cause they have a magnificent initiative and act more often then large majority of enemies .

For other factions I think the best are Vladimir , Klaus , Ylthina , Jhora and Deleb .

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 12, 2006 01:12 AM

Quote:
Well, based purely on special abilities, here's my list of top regular heroes for each faction:

Academy - Zehir, Sounds good, although I still need to play the Academy campaign
Dungeon - Sinitar, Cheaper Spells means he is less likely to run out
Haven - Rutgar, Can't go wrong with Logistics
Inferno - Nymus, Inferno needs to use gating effectively to win
Necropolis - Naadir, haven't seen this one in action yet, but sounds like it could be brutal, especially if it blocks the units killed from being resurrected
Sylvan - Vinrael, having this with Enlightenment would allow him to go up levels incredibly quickly.


zehir is a campaign hero but sounds like you know that already and if you do know that already then i dont see a reason why the others campaign heroes are not on your list... they have totaly broken and unbalanced abilities! for example having every undead dragon,vampire,wraith,lich etc... army join you for free is much better than any other undead hero specialty (or any uncampaign specialty for that matters )
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Week Of The Rabbit
Triple Growth For All Creatures

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igniteice
igniteice

Tavern Dweller
posted June 12, 2006 05:58 AM

Necropolis is the only faction I've played thus far in the scenarios, and thankfully, no one has posted anything on it!
Listing is posted from worst to best, as all others have done.


8 Orson [Zombie Lord] Defense (Vitality)
7 Kaspar [Embalmber] War Machines (First Aid)
6 Zoltan [Spellwringer] Enlightment (Arcane Intuition)
5 Raven [Souldrinker] Destructive Magic + Dark Magic
4 Naadir [Soulhunter] Summoning (Master of Life)
3 Deirdre [Banshee] Dark Magic (Banshee Howl)
2 Lucretia [Vampire Princess] Sorcery (Mana Regeneration)

Vampire Lords are easily one of the best units in the game and by the time she is level 21, your vampires will be stacking an extra 11 attack and defense.  In a late game, it's pretty much an end all creature.  Combined with artifacts and high levels, I had 39 attack and 36 defense on 500 Vampire Lords when I finished the game.

1 Vladimir [Reanimator] Summoning Magic (Master of Life)

Starts with Raise Dead and raises more dead with it.  Awesome.

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 12, 2006 01:34 PM

what is so awesome about having 1 spell enhanced? all it does is give him extra spellpower for the raise dead spell only - i cant see how this is better than the vampire lord or naadir's ability to raise annoying amounts of ghosts.
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Week Of The Rabbit
Triple Growth For All Creatures

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Gus
Gus


Known Hero
Not-So-Bright Crusader
posted June 12, 2006 11:58 PM

he raises a number of ghosts equal to his level (or the number of creature in the killed stack, whatever is the lower). That's not much.

But i think Vladimir is overhyped, and it is certainly boring to play only around Raise Dead with Necroes.
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If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.

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igniteice
igniteice

Tavern Dweller
posted June 13, 2006 01:07 AM

Vladimir was my number one choice because of his guarantee in starting with the Raise Dead spell.  He starts with it - IE, there's no throwing it to the wind in hopes of getting it or not from the castle.

You have to minimize losses as Necropolis faction because you need every creature you can hold on to.  The numbers add up, which is also why Lucretia is my number 2.  If I could be guaranteed Raise Dead with Lucretia every time, I'd play her all the time.

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Gus
Gus


Known Hero
Not-So-Bright Crusader
posted June 13, 2006 01:36 AM

well, i've been playing a number of games as Necro without relying on Raise Dead. It is possible, so why play always the same? It gets boring fast.
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If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.

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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted June 13, 2006 01:45 AM

Quote:
well, i've been playing a number of games as Necro without relying on Raise Dead. It is possible, so why play always the same? It gets boring fast.


Although off-topic, but I completely agree with you on this one. Although not a multiplayer fan, a semi-harcore player, I actually never choose summoning magic.

Either Lucretia, as ignei has outlined, vamps are restless, or Deirdre, as mass slow if lucky on day 1 (depending on the map) is coo. Plus banshee howl gets extra reduction to initiative every so often with her. Tried Kaspar with his tent and had a nice resurrection time most of the game, but that is pretty boring and the skill sometimes should not be there. Soon, I will provide my necro hero summary.
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juventas
juventas


Adventuring Hero
posted June 13, 2006 02:33 AM

Does anyone know how much Deirdre's Banshee ability improves the Banshee Howl?  What if you combined it with the ultimate?
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igniteice
igniteice

Tavern Dweller
posted June 13, 2006 04:39 AM

It's painful to see my skeleton archers and vampires die at the hands of the enemy heroes when my beloved Lucretia doesn't get Raise Dead from level 2 spell tower in castle.

Perhaps I'm going about this all wrong and I should level up Lucretia using skeleton archers, zombies, and ghosts, and just stock up on vampires until I have an army of them and I'm level 20.  I don't like seeing any of them die.  They're priceless late in the game, each and every one of them.

But that's a strength of Necropolis factions (Raise Dead.)  I don't see why anyone should not play off that strength.

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siv1
siv1

Tavern Dweller
posted June 13, 2006 12:21 PM

Deleb with her fire ballista seems to me like the Ultimate starting hero. You can spend less cash building units, and grow your castle, using just 7 imps, one in each group, and gating the first turn, you can take out a LOT, if they have archers or casters you need to consider if they will be able to take out your stacks to fast, and in that case put in some real units too. She can clear the area very fast, getting you resources and mines before anyone else..

Anyone has another input wich hero is the best early on? Personally i think most games are decided within the first month, and clearing your area a week before anyone else would ensure a lead.. Is there any other heroes capable of the same?

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 13, 2006 12:32 PM

i think naadir can do a decent job (deleb is stil best) but try him...

BTW: deleb is a demoness why does she looks like a male on map??? bug?
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Week Of The Rabbit
Triple Growth For All Creatures

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Vicheron
Vicheron


Known Hero
posted June 13, 2006 01:47 PM

I'm pretty sure that Deirdre's Banshee Howl specialization is broke. I've never had it reduce enemy initative more than 10% and the luck/morale reduction never improved beyond -2.

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