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Heroes Community > Library of Enlightenment > Thread: Heroes 3 - Editing heroes in memory
Thread: Heroes 3 - Editing heroes in memory This thread is 3 pages long: 1 2 3 · «PREV
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Promising
Supreme Hero
posted April 12, 2018 06:41 AM

Just zip file and rename extension to .cgm
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seayeah
seayeah

Tavern Dweller
posted April 12, 2018 05:01 PM

Can you help me look for first aid in the image? I still can't figure  the chart out. The code doesn't really match what this is showing me. That or I just don't know how to properly read it yet.

My Yog in game has, going by order, Pathfinding-Ballistics-Tactics-Offence-First Aid-Air magic-Logistic-Wisdom. All expert.

Just fixed the image. Didn't realize it wasn't showing till now.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted April 12, 2018 08:48 PM
Edited by Maurice at 14:01, 13 Apr 2018.

I've taken your picture and edited it to show different data entries. I hope you can see it:

Edit: image link is botched, will need to try something else. The below text should still be accurate and self-explanatory. End edit

First you have the blue entry, which is 13 bytes long and starts with "Yog" and then ten 00's. This is the Hero name.

Following it, in red, you get 28 bytes that detail the skill level. Each position represents a specific skill, where the position is as follows (counting the first position in the listing as 00):

00 Pathfinding
01 Archery
02 Logistics
03 Scouting
04 Diplomacy
05 Navigation
06 Leadership
07 Wisdom
08 Mysticism
09 Luck
10 Ballistics
11 Eagle Eye
12 Necromancy
13 Estates
14 Fire Magic
15 Air Magic
16 Water Magic
17 Earth Magic
18 Scholar
19 Tactics
20 Artillery
21 Learning
22 Offense
23 Armorer
24 Intelligence
25 Sorcery
26 Resistance
27 First Aid


As such, your Yog has 8 skills, each at Expert level (I count 8 03's in that section), and to be precise, the following skills:
- Pathfinding
- Logistics
- Wisdom
- Ballistics
- Air Magic
- Tactics
- Offense
- First Aid

Yes, it's possible to edit your Hero to be expert in all 28 skills this way and yes, that works.

The next 28 bytes, in the green frame, detail the position of each skill, in the Hero Skill slots as displayed in the Hero paper doll, when you open the Hero detail screen ingame. The general layout is as follows:

1 2
3 4
5 6
7 8

Based on your image, again counting positions in the 28 byte string and relating them to the skill list I detailed above, your Yog has the following layout:
1 = Pathfinding
2 = Ballistics
3 = Tactics
4 = Offense
5 = First Aid
6 = Air Magic
7 = Logistics
8 = Wisdom

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Beezerturnip
Beezerturnip

Tavern Dweller
posted May 20, 2018 05:16 AM

So, ironically, I found this thread while trying to figure out what to do what Seayeah is attempting, modifying the Shadow of Death hero figures, playing the GOG version, although in my case it's more to be in line with their stats at the end of the individual heroes' respective campaigns.

I've been using 7zip to unzip the .CGM files and then to re-zip them after editing Yog's stats. (I wanted to do a simple edit to test concept before fixing up the skills and things like XP) As per the recommendation of Baronus and Maurice, I have ignored the CRC error, and then renamed the extension to .CGM.

This has yielded a new file that Homm 3 cannot read, even though it's listed as a CGM. I'm sure I've messed something up, but I'm not entirely sure what. Any help would be greatly appreciated.

Best wishes,
The Turnip.
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Alyx182008
Alyx182008


Hired Hero
posted May 20, 2018 07:49 AM

Haven't tried it myself, but try using different levels of compression. It's possible that if you use the wrong settings when recreating the archive, the game won't be able to open it.

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Beezerturnip
Beezerturnip

Tavern Dweller
posted May 21, 2018 01:09 AM

Alyx182008, that was enormously helpful. At least with 7-zips format, formatting in gzip works, whereas the other ones I tried did not. I am uncertain as to why, but as a practical matter, I don't care all that much.

Best wishes,
The Turnip.
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