|Thread: Heroes 3 - Editing heroes in memory|| This thread is pages long: 1 2 3 · «PREV|
posted April 12, 2018 06:41 AM
Just zip file and rename extension to .cgm
posted April 12, 2018 05:01 PM
Can you help me look for first aid in the image? I still can't figure the chart out. The code doesn't really match what this is showing me. That or I just don't know how to properly read it yet.
My Yog in game has, going by order, Pathfinding-Ballistics-Tactics-Offence-First Aid-Air magic-Logistic-Wisdom. All expert.
Just fixed the image. Didn't realize it wasn't showing till now.
Hero of Order
Part of the furniture
posted April 12, 2018 08:48 PM
|Edited by Maurice at 14:01, 13 Apr 2018.
I've taken your picture and edited it to show different data entries. I hope you can see it:
Edit: image link is botched, will need to try something else. The below text should still be accurate and self-explanatory. End edit
First you have the blue entry, which is 13 bytes long and starts with "Yog" and then ten 00's. This is the Hero name.
Following it, in red, you get 28 bytes that detail the skill level. Each position represents a specific skill, where the position is as follows (counting the first position in the listing as 00):
11 Eagle Eye
14 Fire Magic
15 Air Magic
16 Water Magic
17 Earth Magic
27 First Aid
As such, your Yog has 8 skills, each at Expert level (I count 8 03's in that section), and to be precise, the following skills:
- Air Magic
- First Aid
Yes, it's possible to edit your Hero to be expert in all 28 skills this way and yes, that works.
The next 28 bytes, in the green frame, detail the position of each skill, in the Hero Skill slots as displayed in the Hero paper doll, when you open the Hero detail screen ingame. The general layout is as follows:
Based on your image, again counting positions in the 28 byte string and relating them to the skill list I detailed above, your Yog has the following layout:
1 = Pathfinding
2 = Ballistics
3 = Tactics
4 = Offense
5 = First Aid
6 = Air Magic
7 = Logistics
8 = Wisdom