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Heroes Community > Library of Enlightenment > Thread: Heroes 3 - Editing heroes in memory
Thread: Heroes 3 - Editing heroes in memory This thread is 5 pages long: 1 2 3 4 5 · «PREV
Gentletoes
Gentletoes

Tavern Dweller
posted May 22, 2020 02:32 PM

Hello

I use Linux and I cannot get the game to recognize re-zipped savegames, it is not listed in the 'Load Game' list.

What I tried doing is simply to take a savegame, unzip it and zip it back, no actual modification of the savegame.

I have also looked at the unzipped file and it looks ok.

I have tried zipping with Gnome Archive utility, 7zip and the 'zip' command.

Anyone on Linux that can unzip & re-zip sucessfully?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted May 23, 2020 08:06 PM

Did you try various compression levels? If I recall correctly, you need no compression on the zip. I know that 7-zip works under Windows in any case.
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The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Gentletoes
Gentletoes

Tavern Dweller
posted May 24, 2020 07:12 PM

Maurice said:
Did you try various compression levels? If I recall correctly, you need no compression on the zip. I know that 7-zip works under Windows in any case.


I found a simple way to sidestep the re-zipping problem. The game accepts uncompressed save-files, so I just took a uncompressed savegame file and added the appropriate file extension.

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obieq
obieq

Tavern Dweller
posted May 25, 2020 11:08 AM

Gentletoes said:
Hello

I use Linux and I cannot get the game to recognize re-zipped savegames, it is not listed in the 'Load Game' list.

What I tried doing is simply to take a savegame, unzip it and zip it back, no actual modification of the savegame.

I have also looked at the unzipped file and it looks ok.

I have tried zipping with Gnome Archive utility, 7zip and the 'zip' command.

Anyone on Linux that can unzip & re-zip sucessfully?


"You have to re-zip the edited file. You can do it in 7zip, but you must change archive type to gzip. "

https://www.gog.com/forum/heroes_of_might_and_magic_series/homm3_hex_editing_issue
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Nightshine
Nightshine


Adventuring Hero
posted March 28, 2021 06:22 PM

Hello,

I used this method to try to edit a hero's secondary skill. But I can only change the level of it successfully (basic-advanced-expert), when I try to remove it, I get a broken skill:

it has no level, only name of the skill that used to be there, and when I right-click it, it shows a whole different skill (for instance, tactics -> scholar).

The place where the skill was is now 00 in file (instead of 03) and it's 100% correct spot, because when I made it 01 it was just Basic Tactics.

I've tried making the hero level up, and the broken skill takes a spot same as a normal skill and does not get overwritten.

Why does it happen?

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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted April 04, 2021 08:35 PM
Edited by AlexSpl at 20:38, 04 Apr 2021.

You have to change the display order of skills as well. For example, you have Advanced Fire Magic in the first slot and you want to remove it. First, you go to address (let it be Addr) where this skill is stored and change 02 to 00. Then you go to Addr + 28 and change there 01 (read it as "display in the first slot") to 00. Of course, you have to change the order of the remaining skills as well (by subtracting 1 from the corresponding values).

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Takiro
Takiro

Tavern Dweller
posted April 26, 2021 07:18 PM

Cheat Table for Game Conqueror

Not sure if someone still needs it, but in case someone is playing the Complete Edition with HD+ patch on Linux (like I do) and is looking for a cheat table for Game Conqueror (the Cheat Engine of Linux) I recently created address lists for each and every Hero.

You can get it here:

https://github.com/Takiro/heroes3-complete-hd_gc-cheats

Just load the json-Files into Game Conqueror and you can edit EXP, Units, Backpack and more.

I recently came back to the game after watching a stream and only wanted to get rid of the Eagle Eye skill for a Hero but suddenly I kinda did cheats for every Hero and Player because it was fun

I only wish I would have found this Forum earlier because it would have saved me a lot of puzzling.
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Ale11
Ale11

Tavern Dweller
posted June 18, 2022 10:05 PM
Edited by Ale11 at 00:44, 19 Jun 2022.

Hi guys!
I've recently updated HotA to 1.6.1 and seems like save format is changed. I can't anymore change  skill of a hero.  I still can increase / decrease level of the existing skill (basic <-> expert) but can't change it. Seems like +41  .. +68     Skill slot on sheet (see note 4) doesn't work. They all are zero and editing them doesn't change anything.

Modifying +13  .. +40     Skill level (see Skill ID table, see note 3) I only get broken skills displayed.
(ye, I've update -126 .. -123    Number of skill slots shown on the Hero sheet (value from 00 00 00 00 to 08 00 00 00))

Does any one has any info about new save format?

UPDATED:
Skill slot started at offset +923 (related to the hero's name 1st letter)

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luk3Z
luk3Z


Hired Hero
posted February 12, 2023 09:10 AM
Edited by luk3Z at 09:11, 12 Feb 2023.

Ale11 said:
Hi guys!
I've recently updated HotA to 1.6.1 and seems like save format is changed. I can't anymore change  skill of a hero.  I still can increase / decrease level of the existing skill (basic <-> expert) but can't change it. Seems like +41  .. +68     Skill slot on sheet (see note 4) doesn't work. They all are zero and editing them doesn't change anything.

Modifying +13  .. +40     Skill level (see Skill ID table, see note 3) I only get broken skills displayed.
(ye, I've update -126 .. -123    Number of skill slots shown on the Hero sheet (value from 00 00 00 00 to 08 00 00 00))

Does any one has any info about new save format?

UPDATED:
Skill slot started at offset +923 (related to the hero's name 1st letter)



In VCMI you may edit txt file to edit almost everything.

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VIP
VIP


Known Hero
posted February 19, 2024 06:26 PM
Edited by VIP at 18:29, 19 Feb 2024.

Hello,

We know more about combination artifacts?

Example:

We can set AA in "Weapon":
"X 0 0 0 255 255 255 255" - 8x (He don't have information connect)

BUT AA have slots locked. I analizing all slots this same (locked):

"255 255 255 255 255 255 255 255" 8x

So where we have information about "locked" slot connect with artifacts?

P.S. I know locked slot have id 0x91, but we can't use this, because game have 255 8x and this locked "not connect" with art.


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