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Heroes Community > Tournament of Honor > Thread: Heroes 5 Maps Submission/Review Thread
Thread: Heroes 5 Maps Submission/Review Thread This thread is 28 pages long: 1 2 3 4 5 ... 10 20 ... 24 25 26 27 28 · «PREV / NEXT»
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 11, 2008 10:07 PM

Art of War is a beautiful map Fiur, I say you did good work
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okrane
okrane


Famous Hero
posted September 11, 2008 10:09 PM

Quote:
Quote:
Guyz... one suggestion to all map makers out there.

Please stop putting so much eye candy in your maps. It makes them unplayable. and I have a pretty strong PC (Q6600, 9600GT)

So I'd rather play a normal map at a good framerate than bust my eyes staring at the fragmentation I'm getting on these overcharged maps.

Right now I was referring to the Art of war map which I tried last night


Well since I'm the creator of Art of War  (and some other eyecandy maps) I guess I'm qualified  to reply.....
first of all since I MAKE the map  I'll doit my way... simple as that...  if ppl want something else... well feel free make your own map... if I gonna spend lots of hours making a map I sure gonna doit my way no matter what......


lol... you know what you can do with it right?

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 11, 2008 11:06 PM

Quote:


lol... you know what you can do with it right?


no I don't but I guess you do??
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Hack and Slash....

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted September 12, 2008 12:01 AM

For crying out loud okrane..
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Strider_HL
Strider_HL


Famous Hero
posted September 12, 2008 12:07 AM

One thing should never be forgotten - if not for the devotion of map makers, we would still be playing around on Peninsula and such. These people that make heroes thrive don't ask anything in return except for some appreciation.

If you have slow computer then bite your tongue and play on lesser settings or plainer maps. Otherwise, it sounds like daltonian complaining about abundance of color in picture

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fraudatio
fraudatio


Famous Hero
posted September 13, 2008 09:00 PM

well said Strider, a complete miss to show such an unthankful attitude Okrane, most people love maps with a bit more than barren desert, and it works very well on my crappy computer aswell.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 13, 2008 09:04 PM

Are there any plans to update Battle for Honor for ToE?  I know there was a team that did a couple maps like hourglass...

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 13, 2008 09:25 PM

What a mess and confusion.

ToH map page

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted September 13, 2008 09:47 PM

There's a reason it's called a submission thread you know.
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 13, 2008 09:53 PM

OK Elvin you win:



Submission hold.

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 21, 2008 02:46 AM

The Abysmal
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Hack and Slash....

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted September 21, 2008 11:33 PM

School 1.4.
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SirGauvain
SirGauvain

Tavern Dweller
posted October 28, 2008 07:07 PM

Ability is updatet to Ability_TOTE!!! A lot have changed, have fun ...

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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 29, 2008 06:20 PM

good news here.. is next on my playlist
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted October 31, 2008 07:14 PM
Edited by insatiable at 19:16, 31 Oct 2008.

time travel - off topic!

.. look what i found

didnt know this still exist..:
h4mapsToH








look this too..:

guess who
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SirGauvain
SirGauvain

Tavern Dweller
posted November 02, 2008 06:33 PM

Avalon 2.1 is updated to Avalon 2.2

I replaced the wolves by elementaries ... no wolves - no vamps

Thanks Fiur for tip

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mklthrkngl
mklthrkngl


Known Hero
posted November 10, 2008 04:58 AM

test

the deckman

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plasia
plasia

Tavern Dweller
posted November 12, 2008 12:41 PM
Edited by plasia at 05:28, 23 Nov 2008.

The thread for this map is here

------------
This is a map I created for my friends and I to play in hotseat against the AI. We have always played heroes like this, since HOMM3 with Realm of Chaos Allied. One thing that has always been in a short supply for HOMMV is allied maps. Initially I got around this by editing the map Former Friends to make it 2v2, however there are 3 of us and although we've had lots of fun with my hack it just wasn't the same.

Initially I wanted to remake Realm of Chaos for HOMMV but I decided to postpone that project until I was more experienced (this is my first map). Instead I based it loosely off the Former Friends map that I am familiar with and expanded the concept for 4v4.

(map is for ToTE 1.3)

Download 1.5b Here

Download 1.5c Here

Changes in 1.5c
- A few cosmetic fixes
- Central underground has a guarded relic artifact to make it more worthwhile going down there.

Download 1.5d Here

Changes in 1.5d
- fixed mercury mine orientations on some islands



This map is 4v4 currently but it could easily be a FFA or indeed any team variant, just open it up in the editor and select whatever team settings you want.

I would appreciate any comments you may have, however please take note of the following:

- This map is not meant for super srs competitive play
- I am aware that the map is completely flat, long story short I forgot and realised too late. (I think doing heights right now would mess up all the item placement looks? Let me know!)
- Realm of Plasia has got to be the stupidest name for a map ever, if anyone comes up with something better I'd like to know!
- Town names are pretty lame, if anyone has suggestions please say so

Any tips, suggestions or gameplay issues you may have would be really great.

Thanks in advance,
Plasia
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted November 12, 2008 01:36 PM

A more suitable forum would be here. A few comments: Visually appealing map though a bit simple, I suppose by week 2 you clear all mines and head for middle, maybe week 3 if unlucky with neutrals or with a slow faction. Looks like a map where fast factions like dungeon or necro have a clear advantage and get utopia first but it depends on how your friends play I think that not all the pathways leading to utopia are even, some have more tiles to travel to get there. That said I did not notice if their portal is closer to town so it may be intentional. I think it would be better to give some bulk on certain areas, would give a fresh look and make it more real. Maybe add something around the starting towns or place them in a plateau but that's just personal preference.
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Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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plasia
plasia

Tavern Dweller
posted November 12, 2008 02:49 PM
Edited by plasia at 14:56, 12 Nov 2008.

Thanks for your comments.

I didn't post in maphaven because the table of contents said I should post in the "H5 Map Index" thread... which hasn't been posted in for more than a year. Also since I just registered I can't create a new topic.

When I made the map I wasn't that concerned about how long paths were and such. This was definitely a mistake, I can probably do an ugly hack of a fix by making the spurs shorter/longer in the center.

I just did a minor update. I agree with you that it's probably a bit easy to get to the middle, so I changed that. (I made a similar change in my Former Friends Allied hack)
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