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Heroes Community > Library of Enlightenment > Thread: worst creature for its lvl
Thread: worst creature for its lvl This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted October 07, 2006 03:57 PM

Aaaaaaaaahh!Trying to be sarcastic aren't you.
To me now I am a expert in the game and I know how to play it very well.
I became after a year of playing h3
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hot peppers are an ilusion.they do not exist.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 07, 2006 05:38 PM

Then come to gamespy and show your skills

Also everyone who thinks specific units belong behind castle walls instead of heroes' army is welcomed there....
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Better judged by 12 than carried by 6.

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tenzor
tenzor


Adventuring Hero
posted October 07, 2006 05:49 PM

Quote:
Would you send those silver pegasi into the enemy army instead?


It depends on situation, but in most cases, yes (at least if I have no dragons yet). First attack that could wipe out enemy stack or/and block enemy archers is always important advantage. I also like fast battles (battle that doesn't end in 3 rounds = I have underestimated opponent's army strength or I have been attacked with army that I wouldn't dare attack )
As for the dendroids, I have at least three reasons why to exclude them from hero's army:
- slows down hero = strategical disadvantage
- if hero has no speed bonus, you must waste the Haste spell on Dendroids (with speed 4, they are really not usable in offensive battle)
- You will weaken your town defense if dendorids missing there
By the way, as for quickly dying centaur captains, they are offensive (and for Rampart most expendable) units so they are supposed to attack the enemy, not to stand on the hill and watch the battle

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 07, 2006 05:57 PM

Quote:
- slows down hero = strategical disadvantage
That's what a "follow up guy" is used for.
Quote:
- if hero has no speed bonus, you must waste the Haste spell on Dendroids (with speed 4, they are really not usable in offensive battle)
You should consider the fact, opponents units will come to YOUR side also. And as I posted in my first post about dendroids, the game consists of more than just an endfight.
Quote:
- You will weaken your town defense if dendorids missing there
You will rarely have any town sieges in online games. This is more typical for playing vs comp.
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Better judged by 12 than carried by 6.

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tenzor
tenzor


Adventuring Hero
posted October 07, 2006 06:32 PM

Quote:
- if hero has no speed bonus, you must waste the Haste spell on Dendroids (with speed 4, they are really not usable in offensive battle)
You should consider the fact, opponents units will come to YOUR side also. And as I posted in my first post about dendroids, the game consists of more than just an endfight.

Waiting for opponents unit comming to my side means more losses for me as my Rampart tactic is purely offensive which makes more sense for me that your defensive one.

Quote:
- You will weaken your town defense if dendorids missing there
You will rarely have any town sieges in online games. This is more typical for playing vs comp.


I have no experiences with online games, only with hotseat multiplayers, but I don't understand why town sieges should be rarely there? Can you please explain it to me? Thx
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durell
durell


Adventuring Hero
Sub-n00b
posted October 07, 2006 07:02 PM



I have no experiences with online games, only with hotseat multiplayers, but I don't understand why town sieges should be rarely there? Can you please explain it to me? Thx


Sieges are rare for a few reasons,players online tend to play maps with treasure areas and often reach the treasure area around the same time(after killing whatever guards block the desert area)more often then not...the players will fight eachother upon 1st sighting,occaissionally a player may return home 1st for mana,but usually caryy their army very close at hand.
Another reason and perhaps more significant is that the player defending during the seige has a huge tactical advantage,the attacking player knows this of course and would rarely venture into the enemy castle while main hero defends it DOES happen however and often the much stronger attacker will lose.Because of the difficulty in taking a town most defenders will play fair and leave their garrison to give his/her enemy a fair fight on neutral ground.
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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted January 03, 2007 04:18 AM

lvl 1 imps
lvl 2 walking dead
lvl 3 wights
lvl 4 pegasi
lvl 5 monks
lvl 6 wyverns
lvl 7 bone dragons

(ouch this army sucks!)

(im not including the upgrades for each lvl into consideration... b/c both the unupgrade and upgrade are technically the same lvl, and the unupgraded is the 'worse' of the two... except in rare cases like gogs are better than magogs lol..

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HeymlicH
HeymlicH


Famous Hero
posted January 03, 2007 11:18 AM

1. Imp
2. Dwarf - I believe the Dwarf is the worst unit in the game.
3. Wight
4. Ogre - this is for the price of their dwelling
5. Djinn - they are awfully weak. The spell casting is an option only in the beginning.
6. Wyvern or Cyclops. Both are really bad, but there are situations where they are useful.
7. Ghost Dragon.

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kallen
kallen


Known Hero
posted January 03, 2007 05:06 PM

Imp(Peasant), Zombie, Wraith, Horned Demon, Pit Lord, Cyclops, Ghost Dragon.
____________
From the beginnin' to end Losers lose, winners win This is real, we ain't got to pretend The cold world that we in Is full of pressure and pain I thought it would chane
But its stayin' the same

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God2
God2


Adventuring Hero
Your benevolent deity
posted January 05, 2007 12:49 AM
Edited by God2 at 00:52, 05 Jan 2007.

I don't really see why so many place Wyverns instead of Manticores as worst level 6. Wyverns can be built in day 1 or day 2 (depending on whether the level 2 dwelling is built when you start.), while the Manticore building requires a lot more resources and prerequisites to be built.

HeymlicH, how can dwarves be worse than walking dead? I mean, stat-wise they are better in all aspects, AND they have magic resistance.
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HeymlicH
HeymlicH


Famous Hero
posted January 05, 2007 11:14 AM

I never buy dwarves, as I never buy zombies. The zombie is weaker than the dwarf, but he is also cheaper. And as a Necro you work with slow skellies alot, the zombie doesn't slow you down much. Playing Rampart I can use faster units, and dwarves slow down movement too much, so I tend to leave them in the castle.

But maybe that's just me - I generally play without chaining creatures. With proper chaining, the speed wouldn'tcount that much.

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Jkwo
Jkwo


Hired Hero
posted January 06, 2007 09:43 AM

Quote:
I never buy dwarves, as I never buy zombies. The zombie is weaker than the dwarf, but he is also cheaper. And as a Necro you work with slow skellies alot, the zombie doesn't slow you down much. Playing Rampart I can use faster units, and dwarves slow down movement too much, so I tend to leave them in the castle.

But maybe that's just me - I generally play without chaining creatures. With proper chaining, the speed wouldn'tcount that much.

So do you leave behind all your dendroids as well, then?
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HeymlicH
HeymlicH


Famous Hero
posted January 08, 2007 02:12 PM

No. But when I have a considerable amount of Dendroids, there is no need to buy dwarves. I never play maps where there is enough money to just buy out everything. So I don't waste the money on dwarves, like I don't buy zombies.

The difference is: I take these zombies I get with my starting army with my main. The dwarves I leave in the castle.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 08, 2007 03:35 PM

on-topic:

there are many ways to compare units (like offence/defence/growth/cost/speed/HP/special abilities/damage/template and other factors). my comparison based on "how many of these units i normally have in my army on week 4-5 and will they win other units of this level?" assumption: both players have mass haste/slow.  Examples: 35 medusa vs 60 demons? 23 monks vs 23 dendroids?

lvl 1 imps. 3DO even decided to calculate strengh of any monster in "imps"...definitely worst unit.
lvl 2 walking dead. no comments
lvl 3 wights. slow speed, bad special, non-shooting.
lvl 4 medusa. Very few shots, slow speed
lvl 5 monks. Low HP
lvl 6 Cyclops. VERY HARD to build/buy...even on Jebus it's not easy. So i normally have very few cyclops (or no at all). Wyverns are MUCH better, especially due to Hives - it's easy to get 50-70 wyverns in just few days...and they will smash any army
lvl 7 bone dragons.

off-topic:
Quote:
I never buy dwarves, as I never buy zombies. The zombie is weaker than the dwarf, but he is also cheaper.

Dwarves are pretty strong, especially on Balance template where you have always pre-build dwarves in second town...100 upg.dwarves with haste is a strong stack. Their resist is also usefull.




 

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tenzor
tenzor


Adventuring Hero
posted January 08, 2007 10:09 PM

Quote:
on-topic:

there are many ways to compare units (like offence/defence/growth/cost/speed/HP/special abilities/damage/template and other factors). my comparison based on "how many of these units i normally have in my army on week 4-5 and will they win other units of this level?" assumption: both players have mass haste/slow.  Examples: 35 medusa vs 60 demons? 23 monks vs 23 dendroids?

lvl 1 imps. 3DO even decided to calculate strengh of any monster in "imps"...definitely worst unit.



Imps have the same stats as gremlins except attack (2 vs. 3) and speed (5 vs 4). As I have already wrote few weeks ago, I think that higher speed is more useful than +1 attack. And could you please tell me how you would get stack of gremlins able to defeat stack of imps in 4 weeks? Gremlins growth is 16, imps 23 (15 + 8 with crucible). Imps will defeat gremlins even in battle of equal stacks (due to speed, they should attack first).
Of course, imps are very expensive, but with pit lords in your army, you can send them for suicide mission (imps, not pit lords, of course ) and raise them as demons when they get killed.
You can get gremlins for good price, but buy them not upgraded? No way. Gremlins are definitely worst level 1 unit availalable in towns (peasants are even worse).
By the way, 3DO calculations are often weird (e.g. rough underestimating of vampire lords).

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 09, 2007 02:44 PM

normally all my army is upgraded by that time...so actually i meant Familiar. Familiar is weaker than Master Gremlin.

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HeymlicH
HeymlicH


Famous Hero
posted January 09, 2007 02:55 PM

I'm not sure if the master gremlins would win against the familiars. Familiars are quite fast. However, I think the Master Gremlin is somewhat useful also in the later game. The Familiar is only good for getting killed. At least that's what I use them for, and probably many others do the same

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JungleMan
JungleMan


Hired Hero
Funkenstein
posted January 09, 2007 05:30 PM

lvl1 - familiar, sprite(AB) - even weaker 2 hp
lvl2 - zombie, special? wtf?
lvl3 - wraith, too weak for a melee unit
lvl4 - horned demon, medusa is better
lvl5 - zealot, 30 hp
lvl6 - cyclop, 20 crystal?
lvl7 - ghost dragon, nice special on other lvl7 when it works, sux big time

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JungleMan
JungleMan


Hired Hero
Funkenstein
posted January 09, 2007 05:32 PM

lvl5 - magma element(AB) GODLIKE SUCKER, 6-10 dmg

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God2
God2


Adventuring Hero
Your benevolent deity
posted January 17, 2007 06:03 PM
Edited by God2 at 18:04, 17 Jan 2007.

Quote:
This is my list
Lizard, worthless shooters



Another player who has not updated the game?

15!  HP
6    Atk
8!   def
5    speed
2-5! dmg
24   shots

9    growth
140  gold

They are in fact about the same strength as a unupgraded orc which is a level 3 unit. A bit more durable, but with a bit less attack skill. Only downside is the lack of speed, having 1 less than other level 2 shooters.


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