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Heroes Community > Tournament of Honor > Thread: I have a question
Thread: I have a question This thread is 2 pages long: 1 2 · NEXT»
Mocara
Mocara


Famous Hero
what?
posted April 05, 2001 01:01 AM

I have a question

Every now and again I think of questions about heroes which I do not know the answers to and I am just too lazy to set up a test map and go through to see what the answers to my questions would be so if ye experts would be so kind to answer the following questions I would be much obliged. And of course the best questions lead to more questions so maybe we can all learn something from this new thread.

1) Are Dwarven Treasuries cumulative? If I have 2 do I get a 20% bonus per week? If so is there a point where it stops bonusing or if I had 10 would I get the same amount of gold as I had doubled?

2) At the end of the day I always have one of my scouts hold the slow troops for my main hero so he will get to move further the next day.

If I have a hero who is a specialist with a creature and therefor increases the speed of the creature as he levels up then will my hero move as if he was holding the original unit speed # or as if he was holding the new improved speed#

For example the Gorgon specialist has Gorgons that are speed 6 but for him they are speed 7 because of his specialty and level. Will he move like he is holding speed 6 or speed 7?

What if he also holds necklace of swiftness and cape of velocity and his Gorgons are speed 6(10)? Does he move 6,7 or 10?

3) Does a unicorn on each side of a unit increase its magic resistance by 40% or is that not cumulative?

4) If a battle dwarf is 40% resistant and you have expert magic resistance making him 55% MR and he is standing adjacent to a Unicorn, making him 75% and you have artifacts making up the other 25% then is he immune to all spells cast on him? That does add up to 100% but somehow I think he is not toally immune.

5) If a Tower and Necropolis are next to each other and one has observation tower built and the other has Cover of Darkness built which one wins the battle?

6) And I still do not quite understand the formula for death stare on Mighty Gorgons. If each one has 10% chance does that mean when we hit with a stack of 7 we are just the same as if we hit with 7 stacks of 1 as far as the chance of getting death stare or am I misunderstanding the way they are explaining it in the manual.

Sorry for such newbie questions and I thank you in advance for all your help.

-Mocara
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Maxym
Maxym


Known Hero
posted April 05, 2001 03:04 AM

hmm some of the answers

i am fairly sure of those:  
1. Yes they are, and I have no idea as far as the point they stop at is concerned.

2. I was wondering that myself recently in a game with Phantom and we both didn't kow id the specialists speed increase translates to logistics increase on the map. But i know that the speed arties do, a hero with wyvern with cape will move like with  9 speed monster.

3. Not sure there, i always assumed it did how to test it though? maybe expert resistance hero with battle dwarves between 2 unis? it should add up to 100% if they are cumulative but only to 80% if it doesn't.

4. Again don't know.

5. I think the Necro since the tower works only once right? and the shroud of darkness is generated everyday.

6. The death stare is more effective on 7 gorgons then 7x1, although maybe not. I have hard time understanding Jolly Joker's reasoning on www.h3trio.com  since he doesn't include the formula, but he says that with 11 MGs you still have 68.5% chance to deathstare 1 opponent just as 11 separate stacks but now they also have 30% chance to deathstare 2 opponents. For exact breakdown look in the fortress tactics section at H3TRIO.

I hope we can keep this section going here , i have so many questions myself, just none come to mind right now
Hope it helps at least in some small way.
____________
"What is life? Work followed by television."

  "1985" Anthony Burgess

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Phantom1500
Phantom1500


Adventuring Hero
posted April 05, 2001 03:38 AM

Hello Mocara, I can help you with the answers to most of these questions, so here goes. Hopefully it will help some other people as well.

1. Dwarven treasuries are cumulative and their percentages add up no matter how many you have. I you will have 11 treasuries, you will be more than doubling your income at the start of the week. I do not believe there is a limit to them.

2. A hero specializing in a creature does not increase the map movement of that creature in any way. Creature specializations are added only in battle. On the other hand i think that speed artifacts do increase the creature speed on the map. I do not know why this is so.

3. I do not think the unicorns magic aura is not cumulative and i actually have never seen it protect the creatures around it, so i am not sure if it actually applies to creatures standing right next to the unicorn or the whole stack.

4. The creatures resistances do not add up, they are individual and the only way you can achieve a resistance of 100% is having a thorgrim level, hmmm, level 80. Which is absurd. I am pretty sure the way the game does it is it first takes the random draw for your resistance resisting and then takes the random draw for the creatures resistance working, and if one of those works, then the creature resists. If one of you really wanna do the math to see exactly what it is.

5. The necro cover overrides the tower lookout and i actually got to experience this a couple games ago and it was very annoying. Maxym is right, the tower looks out only once and the cover resets every new day making the lookout useless.

6. The way the gorgons work is similar to the resistance. When each one attacks, a random draw is taken and if it falls in the 10%, the death stare works. So yes, attacking with 7 gorgons is the same as attacking with 7 stack of 1 as far as the death stare goes.

Ok, that's about it, hope this can help some people and please correct me if i am wrong on any of this, I still tend to find something new about heroes quite often.







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Maxym
Maxym


Known Hero
posted April 05, 2001 04:49 AM

Aura of resistance

yeah U have to be standing next to the unicorn to recieve the benefit of the aura. I still think it is cumulative as well as the adding up of all resistance bonuses.
I have played one game with Shadowmage where he was thorgrim lv 20 or so and his battle dwarves resisted at least 16 out of my 20 spells. I was able to hit the rest of his units at roughly 1:1 ratio which should be expected from lv 20 thorgrim.
BTW one of the best games i ever played, we had 4 or 5 major battles jostling for advantage, thats why so many of my castings against his dwarves. One time i attacked him with about 40 of them left, and just by luck the map had a 1 hex wide, 3 hexes long cul-de-sac between a lake and a cliff. before i got to him (my army was intatters as well, i have lost 2 previous battles) he stuck his dwarves there, blocked with summoned earths and i run out of spell points or space on the map running from his earths before i was able to hit those dwarves twice. I did lose that game, and for the only time i can say because of a way a battle map was generated. And of course to Shadow's quick thinking and planning. I wish you had more time for HoMM buddy, those were some great games

____________
"What is life? Work followed by television."

  "1985" Anthony Burgess

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Anfi
Anfi


Known Hero
Computer Puppet
posted April 05, 2001 05:22 AM

7 mighties in one stack and 1 might in 7 stacks might have the same percentage, but it aint the same.

You will never on erathia see 7 mighties in one stack slay 7 troops with one stare. there is however a potential for  7 mighties all to get death stare.. however ud have to have some morale or something, i dont think u could fit 7 stacks of mighties around one stack (not sure... guess that could be another question)

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Phantom1500
Phantom1500


Adventuring Hero
posted April 05, 2001 09:32 AM

Yea, i was wrong about the gorgons, if you go to h3trio.com like maxym said and go into fortress gorgons fighting tactics, they explain the percentages very well. They even got tables for it, so anyone interested in the exact numbers should check out that site.

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dstg
dstg


Hired Hero
posted April 05, 2001 03:17 PM

thx i wondered the same thing about dwarven treasuries
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Mocara
Mocara


Famous Hero
what?
posted April 07, 2001 09:31 AM

And what about the necromancy amplifiers?

What is the limit on that percentage wise?

Can you get 100% or more skeletons from your kills?

-Mocara
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Defreni
Defreni


Promising
Famous Hero
posted April 07, 2001 09:26 PM

Well i just have a small saying.
Heros with speciality in a unit do increase the map movement, not just in a battle. Just got that walking dead dude twice in a row, damn he sucks when ur tower or stronghold.
And no u cant animate over 100 % of creatures killed in battle. Played that animate specialist to level 50 with all necro bonuses. 100 % is max.
Defreni
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Maxym
Maxym


Known Hero
posted April 07, 2001 11:43 PM

Are u 100% sure Defreni?

that would be nice
also if the creature special works then maybe the terrain bous applies as well and Rashka with efreet on lava would get a logistics increase. Anyone knows if terrain effects translate into map speed as well?
And yeah necro maximum is 100%
____________
"What is life? Work followed by television."

  "1985" Anthony Burgess

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jb239
jb239


Famous Hero
posted April 08, 2001 03:36 AM

I know answers to all the questions..lol, j/k

only creature/terrain bonuses that occur on main map are when for example any fortress creature combo alone is on a hero and walks thru swamp, that makes terrain penalty gone.

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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted April 08, 2001 12:46 PM

I have a question!

Does a Hero with a creature specialty really add +1 to all attack and defence scores PER level? Or when a hero gains a level he/she adds +1 to either attack or defence levels? And does this bonus really work for every level beyond what it says in the rule book? I've had Ajit at level 12 and the bonuses on the Beholders were only +1 more than the normal adjustments. Other times I've had beholders with stats of almost 30. Could someone please explain this to me as I think I might be missing something here.

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Maxym
Maxym


Known Hero
posted April 08, 2001 09:45 PM

creature specialists

i think the attack/Defence increeases work like this. level 3 Aijit will have +1 to both and then will get another +1 every 7 levels?
I am not sure of this, it just seemed to work this way in the games i have played, but then again I have not played many games with creature specialists as main. but maybe it works as a % of their total attack and defence stats and it just seemed to me the increase came every 7th level
____________
"What is life? Work followed by television."

  "1985" Anthony Burgess

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sos
sos


Known Hero
posted April 08, 2001 09:45 PM

HERO SPECIALTY

From Heroes update file:

Some hero specialties come as bonuses to creatures, spells, or
secondary skills. The descriptions of these specialties state that the
bonus would increase "for every level after the nth". The bonus is not
actually increased by a fixed amount of points per level. Its
calculation merely involves the current hero level as a factor, as
follows:

Creature Specialty. The indicated creatures gain a percentage bonus to
their Attack and Defense ratings equivalent to (Hero Level / Creature
Level) x 5. Note that since Creature Level appears as denominator, it
can take a very long time before you see any effect at all on high
level creatures.

Spell Specialty. The effect of the indicated spell is enhanced by a
percentage value of (Hero Level / Creature Level) x 3, where "Creature
Level" is the level of the creature(s) targeted by the spell.

Skill Specialty. The effect of the indicated secondary skill is
enhanced by a percentage value of Hero Level x 5. Note that this
percentage value is multiplied with, rather than added to, the skill
value: a 10th level hero with a Logistics specialty and Expert
Logistics (30% movement bonus) receives an additional movement bonus
of 15% (10 x 5 = 50, and 30 x 50% = 15) for a total movement bonus of
30% + 15% = 45%.


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Maxym
Maxym


Known Hero
posted April 09, 2001 04:39 AM

creature specialists' speed bonus

i have just read on 3DO message boars that yes the creature specialists bonus increases the logistics of that hero
____________
"What is life? Work followed by television."

  "1985" Anthony Burgess

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Defreni
Defreni


Promising
Famous Hero
posted April 09, 2001 10:24 AM

Hehee, Told u so Maxym, just came back to tell u that ive tjecked, but oh well, someone is faster. Guess thats why I never come to play Ves. Im wayyyyyy to slow.
Defreni
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Undead_Knight
Undead_Knight


Known Hero
Hero of Chaos
posted April 09, 2001 10:48 AM

necromancy amplifiers

Only 3 necromancy amplifiers are counted, other are ignored
I think that also only 3 treasures are counted but i m not sure
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Maxym
Maxym


Known Hero
posted April 09, 2001 09:12 PM

I guess we have all the answers except

the Luck influencing special bonuses and the maximum resistance

I think that luck does not play a part in it at all, but maybe creature specialists do.
1. Will Rashka's sultand deal more damage with their fire shield? Will the fire orb increase that damage?

2. Will tamika's Dreadknights have higher chance of death blow or curse?

3. And will the weakness specialists increase weakness cast by D Flies in their army? It would be nice if they did

Anyone with answers? And how about more questions
____________
"What is life? Work followed by television."

  "1985" Anthony Burgess

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Undead_Knight
Undead_Knight


Known Hero
Hero of Chaos
posted April 10, 2001 12:17 AM
Edited By: Undead_Knight on 9 Apr 2001 18:20

answer

I m sure that tamika increse chance of death blow and curse,as mighty gorgon spec hero increase chance of deathstare
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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 10, 2001 11:43 PM

They jsut increase stats, not specialties.
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D3@th t0 Fals3 m3Tal!

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