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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Heroes Community suggestions for factions
Thread: Heroes Community suggestions for factions This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
GenieLord
GenieLord


Honorable
Legendary Hero
posted December 28, 2006 06:22 PM

Quote:
Quote:
Valeriy agreed to send for us the e-mail to H5 producer.
I asked him to send it in the 23.1.07.

This is his respond:
Quote:
Hello,

Certainly. If the good list of suggestions is put together, I can make sure that Fabrice, the Heroes 5 producer, receives it. But it has to be good.

Valera.



Gooooood, GLord what you think about that:

To make everything in html book, if all agree I can make it, but all must post in one post everything from their topics!


What is HTML book?
Like a virtual book that you can to turn pages in it?
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted December 28, 2006 06:31 PM

Quote:
Quote:
Quote:
Valeriy agreed to send for us the e-mail to H5 producer.
I asked him to send it in the 23.1.07.

This is his respond:
Quote:
Hello,

Certainly. If the good list of suggestions is put together, I can make sure that Fabrice, the Heroes 5 producer, receives it. But it has to be good.

Valera.



Gooooood, GLord what you think about that:

To make everything in html book, if all agree I can make it, but all must post in one post everything from their topics!


What is HTML book?
Like a virtual book that you can to turn pages in it?


Yes virtual book, EBook, Pc Book you can to turn pages

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GenieLord
GenieLord


Honorable
Legendary Hero
posted December 28, 2006 06:36 PM

And you know how to do it?
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted December 28, 2006 06:38 PM

Quote:
And you know how to do it?


Yes

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GenieLord
GenieLord


Honorable
Legendary Hero
posted December 28, 2006 06:52 PM
Edited by GenieLord at 18:58, 28 Dec 2006.

Quote:
Quote:
And you know how to do it?


Yes


Awsome!
So, All what I have to do is to give you all the info of my faction in a one post?
you can find it here in the first post.

And I'll quote it for you, from the inside, so it will be more easy for you to work with in in HTML.

If I put it in the forum, it shows it how it appear in the forum.
I put it on a file.
Do you have a messenger or ICQ that I can send you the file with them?
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted December 28, 2006 07:09 PM

OK, i start the project, and here is the first beta screenshot from the book:



I know it is in LoTR style but I think it is cool ( and uncompleted )

P.S.

I have skype

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted December 28, 2006 09:39 PM

cool!
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted December 28, 2006 09:48 PM
Edited by VokialBG at 22:01, 28 Dec 2006.

Ok 14,28% of the book are created, everything for The Amphibian Race is now in!

But:

To bixie:
the Stronghold, the stampede, the conflux are they finished?

To KD:
Please post everything for the settlement in one post!

To Golemcrafter:
Please post everything for The Frost Castle in one post!
Is the town finished?
Where you are Golemcrafter in the last days?

To VokialBG:
Finish the towns dude!

Book Screenshots:

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted December 28, 2006 10:32 PM

Okay Vokail BG:

The town's name: Settlement



Motto:
Each clan have got their own motto

Aligment: orcs are good. So the week of sorrow descraces the moral and luck of the settlement too.

Native Terrain: Corrupted soil (it is called Corrupted soil, this land is not effected by Corrupted soil ability, it is iron field, with ruins of modern weapons, and the Corrupted soil hill is Warhammer 40k like Pile'o Stuff)

Facts and Traits:
Also Known As: The orcs, The users of the high-tech
Associated Colours: Green and red
Worship: they are have no god, they worship the warboss of thier clan as a god
Core Philosophy: Each clan have got their own Core Philosophy.
Country/Kingdom: The Muntains of Doom what knows as the Land of Iron
Capital City: No Capital city (each clans have thier own capital city, and they are calles thier capital city as "Relic of the Life") Key Symbols: Each clan have got own key symbols
Allyes: Sylan, Haven, Academy, Fortress
Natureal: Stampede
Enemy: Inferno, Necropolish, Dungeon, Stronghold, Drugged Orcs, Tropical

"The Orcs are powerfull humanoid beast with green skin, and a strange laugne (Some words of thier Laugne, and what mean in English: Rocket=Rokit, Flame Thorwer=Burna, Bigger=Bigga, Shooter=Shotta, Hand Fighter=Slugga). They are reached a magical artifacts, what they are can creatue wit high-tech weapons. They are lives in clans. "

A Summary:
Imprisoned between worlds by the legendary wizard who killed the worshiped god of the orcs, the Metal Dragon. The Legions of Orcs want out in the worst way - using any destructive, spiteful, vicious and sadistic methods to get what they want.

The Settlement is worked on the paragon of the Fore.

They are have thier own terrain sittle: High Tech Damaged Landspace: iron fields with ruins of modern weapons, ships, bluidings, and with the sky of lava terrain.

Desprection: The Orcs are was the slaves of the barbarians, since the Strategic Quest, Sucession Wars and the Restoration of Erathia. Later they are joined to outlaws, thieves, sorcerrers, and they were free. Later like the drawes they are created thier own country and elbatished calns. Each clans have got thier own Capital City, and they are Worship as a god the Warboss of thier clan. There is more than 5hunred orc clans. They are reached a magical artifact, what they can do high-tech weapons with (like in the Forge).

History:

43: Sylath, the god of the stronghold orcs (russian theme) told Shar-Shazzar to imprison the Metal Dragon into the Circle of the Infernal Imprisoning Flames.

45: Shar-Shazzar ipmrisons the loved god of the orcs: the Metal Dragon, so the orcs now loves the Warboss of thier clan

Modern Age:

622: Warboss Mastro’s clan is „Clan Watrak”. He wants to unite all orc clans.

Flagg:

Hero class: Warboss
Racial Skills:
Basic Scapper: After every fight what you win, the gretchins and master gretchins steal weapons and armour of the dead, which count as rescures to your fight.

Advenced Scapper: smilar to the basic scapper but more efectesly

Expert Scapper: smilar to the advenced scapper but more efectesly

Ultimate Scapper: smilar to the expert Scapper, but more efectesly and the gretchins (and master gretchins) gains pilagge ability, so if you are capture a town with them, you may gains a lot of rescrues and the town is ruined.

Scapper abilityes:

Da Wreaker ball: the Slugga Boys (and Slugga Fighters) and Shoota Boys (and Shoota Skrimisher) gets Rokit Lanunca. f a Watboss captures a town, the town is turned into a level 1 Settlement. The Rokit Lanunca: Rocket Lanuncher, the ranged attack does dubble adamge and the creature can attack walls, gates, archer towers.

Da Magnit: takes the exact same amount of resources that the creature cost X how many creatures!

Da Fightin Juice: the creatures in the hero's army is gets "Mechanical" and "Magic Proof" ability, but can be effected by morale (only good moral).


Da Recharge Point: the hero whoop a war-cry, which incraces the attack and defense, give the creatures will be enraged (like when the friendly crature dies), and can use Berserker Frenzy. The creatures will do dubble damage, and alwys do mximum damage, and gets Immunity to Mind and maximum morale.

Ultimate ability:
Da Wreaker Juice: this ability is can be used like a spell. Poison the enemy and the poison does fire damage. The poison is only effect for 5 turns.

Subskills: Shrug of Darkness (Requres: nothing), Elternal Light (Shrug of Darkness), Guardian Angel (Requres: Twillight, Elternal Light) Twilllight (Requres: nothing), Dark Revelation (Guardian Angel, Battle Frenzy), Fallen Knight (Dark Revelation) Weaking Strike (Fallen Knight).

Ultimate ability requres: Weaking Strike, Da Magnit, Da Fightin Juice

Creatures:
Level 1: Gretchin
Hitpoints: 3
Damage: 2-4
Attack: 2
Defend: 1
Speed: 8
Inactivite: 6
Abilityes: Reapir, Tankbustin Bomb, Builder

Tankbustin Bomb: the creature can use Tanbustin Bomb limited amount of times (Gretchins/Master Gretchins at 4 times, Big/Bigger Meks at 8 times). This is can only effects machines. Does only 55 damage, but kills War Machine or Mechanical Creature at least one.
Builder: the creature can repair walls, archer towers, gates, and reduces 1 cost of all rescures for building per 11 gretchin/master gretchin

Desprection: the gretchins are captures goblins turned into gremlins. But not the gremlins of the wizards. Other kind of gremlins: the gretchins. And now the gretchins are the slaves of the orcs. They are bluids hauses, repairs machines. They are attacks with their hammers.



1.u.: Master Gretchin
Hitpoints: 3
Damage: 2-4
Attack: 2
Defend: 1
Speed: 8
Inactivite: 6
Shoots: 4
Abilityes: Reapir, Tankbustin Bomb, Builder, Shooter

Tankbustin Bomb: the creature can use Tanbustin Bomb limited amount of times (Gretchins/Master Gretchins at 4 times, Big/Bigger Mek at 8 times). This is can only effects machines. Does only 55 damage, but kills War Machine or Mechanical Creature at least one.
Builder: the creature can repair walls, archer towers, gates, and reduces 1 cost of all rescures for building per 11 gretchin/master gretchin

Desprection: some gretchins became veterans, so tghey are became Master Gretchins.



2. Shoota Boy
Hitpoints: 12
Damage: 4-7
Attack: 6
Defend: 2
Speed: 4
Inactivite: 6
Shoots: 18
Abilityes: Shooter, Precise Shoot, Bad Shoot, Scatter Shoot

Bad Shoot: The creatture has 25% chance to do „Bad Shoot”. The Bad Shoot is: the creature has a chance to miss, and damage other creature in 3x3 area
Desprection: The shoota boyz are backbone of the orcish ranged infanity. Their shoots are not precise, but efectesly agints area. The Shoota Boyz are not very skilled at hand-to-hand fight, but skilled at shooting and marksmanship. No one can use the weaopons of the Shoota Boyz.

2. u.: Shoota Skrimisher
Hitpoints: 14
Damage: 5-8
Attack: 7
Defend: 2
Speed: 3
Inactivite: 6
Shoots: 18
Abilityes: Shooter, Precise Shoot, Bad Shoot, Scatter Shoot, No Ranged Penelaty

Bad Shoot: The creatture has 25% chance to do „Bad Shoot”. The Bad Shoot is: the creature has a chance to miss, and damage other creature in 3x3 area
Desprection: The shoota marksmen are have go better skrimisher skills than shoota boyz. The are very skilled at marksmanship.

3. Slugga Boy
Hitpoints: 18
Damage: 6-10
Attack: 7
Defend: 4
Speed: 10
Inactivite: 8
Shoots: 12
Abilityes: Shooter, No Melee Penelaty, Ranged Penelaty

Desprection: the slugga boyz are the backbone of the orcish army. They are skilled at melee fight, uses axes and machine guns. If they are at a battle at once, they cannot be stopped.

3. u.: Slugga Nob
Hitpoints: 18
Damage: 6-10
Attack: 7
Defend: 4
Speed: 10
Inactivite: 8
Shoots: 12
Abilityes: Shooter, No Melee Penelaty, Ranged Penelaty, Bersker Frenzy, Taxpayer

Bersker Frenzy: see Bersker at HoF: Fortress

Desprection: the slugga boyz are the backbone of the orcish army. They are skilled at melee fight, uses axes and machine guns. If they are at a battle at once, they cannot be stopped.

Slugga Boy image: Quick Slugga Boy consprect art:

4. Watrak
Hitpoints: 45
Damage: 8-14
Attack: 10
Defend: 12
Speed: 12
Inactivite: 10
Shoots: 18
Abilityes: Shooter, No Melee Penelaty, No Ranged Penelaty, Mechanical, Scatter Shoot, Armored

Armored: see the Defender and Bear rider at HoF: Fortress

Desprection: the Watraks are the backbone of the orcish altery. They are attacks with machine gun and chucka bomb. The Watraks are contructed from heavy iron, so that tanks are have got big endurance..

4. u.: Greater Watrak
Hitpoints: 60
Damage: 9-15
Attack: 11
Defend: 13
Speed: 12
Inactivite: 10
Shoots: 18
Abilityes: Shooter, No Melee Penelaty, No Ranged Penelaty, Mechanical, Scatter Shoot, Armored

Armored: see the Defender and Bear rider at HoF: Fortress

Desprection: the Bigger Watraks are the backbone of the orcish altery. They are attacks with machine gun and chucka bomb. The Greater Watraks are contructed from titanium, so that tanks are have got big endurance..

Watrak image:

5. Mad Dok
Hitpoints: 85
Damage: 13-18
Attack: 16
Defend: 12
Speed: 4
Inactivite: 10
Abilityes: Fightin Juice, Heal

Heal: the creature can heal the allyes
Fightin Juice: the creature can make others to drink Da Fightin Juice. It is incraces the hitpoints, and makes gives them invulnerability for 1 turn.

Desprection: the Mad Doks are can heal allyes. Only the strong orcish clanlordds are have got Mad Doks at their army.

5. u.: Crazy Dok
Hitpoints: 110
Damage: 15-22
Attack: 18
Defend: 15
Speed: 8
Inactivite: 10
Abilityes: Fightin Juice, Heal, Enraged, Berserker Frenzy

Heal: the creature can heal the allyes
Fightin Juice: the creature can make others to drink Da Fightin Juice. It is incraces the hitpoints, and makes gives them invulnerability for 1 turn.
Berserker Frenzy: see Berserker at HoF: Fortress
Desprection: the more skilled Mad Doks are became Crazy Doks.

6. Big Mek
Hitpoints: 160
Damage: 20-25
Attack: 22
Defend: 20
Speed: 8
Inactivite: 10
Shoots: 12
Abilityes: Fightin Juice, Repair, Scatter Shoot, No Melee Penelaty, Tankbustin Bomb

Fightin Juice: the creature can make others to drink Da Fightin Juice. It is incraces the hitpoints, and makes gives them invulnerability for 1 turn.
Tankbustin Bomb: the creature can use Tanbustin Bomb limited amount of times (Gretchins/Master Gretchins at 4 times, Big/Bigger Meks at 8 times). This is can only effects machines. Does only 55 damage, but kills War Machine or Mechanical Creature at least one.
Desprection: the Big Meks are enginers in the orcish army. They are repairs Machines, commancd orcish armyes.

6. u.: Bigger Mek
Hitpoints: 175
Damage: 20-28
Attack: 24
Defend: 22
Speed: 8
Inactivite: 10
Shoots: 12
Abilityes: Fightin Juice, Repair, Scatter Shoot, No Melee Penelaty, Tankbustin Bomb

Fightin Juice: the creature can make others to drink Da Fightin Juice. It is incraces the hitpoints, and makes gives them invulnerability for 1 turn.
Tankbustin Bomb: the creature can use Tanbustin Bomb limited amount of times (Gretchins/Master Gretchins at 4 times, Big/Bigger Meks at 8 times). This is can only effects machines. Does only 55 damage, but kills War Machine or Mechanical Creature at least one.
Desprection: the Bigger Meks are the trainers of the Big Meks.

7. Squigoth
Hitpoints: 220
Damage: 30-50
Attack: 30
Defend: 32
Speed: 12
Inactivite: 10
Shoots: 12
Abilityes: Shooter, Scatter Shoot, No Melee Penelaty, No Ranged Penelaty, Mechanical

Desprection: the Squigoths are the ultimate unit sin the orcish army, if and orc army have got a Squigoth: NOTHING CAN STOPP THEM!!!!

7. u.: Squigoth Rider

Hitpoints: 245
Damage: 40-55
Attack: 32
Defend: 34
Speed: 12
Inactivite: 10
Shoots: 12
Abilityes: Shooter, Scatter Shoot, No Melee Penelaty, No Ranged Penelaty, Mechanical, Fightin Juice, Tankbustin Bomb

Fightin Juice: the creature can make others to drink Da Fightin Juice. It is incraces the hitpoints, and makes gives them invulnerability for 1 turn.
Tankbustin Bomb: the creature can use Tanbustin Bomb limited amount of times (Gretchins/Master Gretchins at 4 times, Big/Bigger Meks at 8 times). This is can only effects machines. Does only 55 damage, but kills War Machine or Mechanical Creature at least one.
Desprection: the Squigoths Riders are mounted Big Meks.

Orc heroes are start with 0 Attack, 1 Defend. 2 Spellpower and 2 Knowidle. It is rides a squigoth. It attack (in meele) much like Runemage, and cast spell much like Demon Lord.

Orc Heroes:

Korbac
Specialization: Nob Leader: incraces attack and defend of slugga boyz and slugga nobs at all second level up.
Start Skills (and abilityes) :
Basic Scapper
Basic Attack
Battle Frenzy

Orson
Specialization: Master of Marksmanship: incraces attack and defend of shoota boyz and shoota skrimishers at all second level up.
Skills (and abilityes:
Basic Scapper
Basic Attack
Archery

Mastero (camping hero)
Specialization: Master of Fightin Juice: the fightin juice of the creatures are effects 2 turns, and the hero’s fightin juice is incraces 1 defense of the creatures per level.
Skills:
Advenced Scapper
Da Fightin Juice

Jasper
Specialization: Master Dok: incraces attack and defend of Mad Doks and Crazy Doks at all second level up.
Skills:
Basic Scapper
Basic Defend
Da Fightin Juice

Orcus
Specialization: Da Wraker Watrak: incraces attack and defend of Watraks and Greater Watraks at all second level up. Da Wraker Ball ability is more efectesly per the hero level.
Skills:
Basic Scapper
Basic Destruction Magic
Da Wraker Ball

Karmal
Specialization: Da Biggest Mek: incraces attack and defend of Big Meks and Bigger Meks at all second level up.
Skills:
Advenced Scapper
De Wraker Ball

Rudolf
Specialization: Defender: the hero is gets 1 more defense at all level ups.
Skills:
Basic Scapper
Advened Defense

Buildings:

Creature Dwellings:

Gretchin Workshop

Requres: all settlements are starts with Gretchin Workhop

Build cost: free

Generates 22 gretchins per week

Pile o' stuff!!! Banner

Requres: Gretchin Workshop

Building Cost: 1000 gold

Generates 22 Master Grechins per week

Shoota Wurkshop

Requres: Fort

Building Cost: 500 gold, 5 ore, 5 wood

Generates 10 Shoota Boyz per week

Shoota Manufactory

Requres: Shoota Wurhop

Building Cost: 1000 gold

Generates 10 Shoota Skrimishers per week

Choppa ring

Requres: nothing

Building cost: 2000 gold

Generates 12 Slugga Boyz per week

Da Boyz Barrackz

Requres: Choppa ring

Building cost: 1000 gold, 5 ore

Generates 12 Slugga Nobs per week

Tooning Wurkshop: 5 level town

Building Cost: 5000 gold

Generates 4 Watraks per week

Tooning Manufatroy

Building Cost: 10 wood, 1500 gold

Requres: Tooning Wurhop

Generates 4 Greater Watraks per week

Mad Sergery:

Requres: Shoota Wurshop, Choppa Ring, Pile o' stuff!!! Banner

Generates 3 Mad Dokz per week

Crazy Sergery: Mad Sergery

Generates 3 Crazy Dokz per week

Da Mek Shop:

Building Cost: 2500 gold, 10 wood, 5 sulfur

Requres: Tooning Manufatroy, Crazy Sergery, 15 level

Generates 2 Big Meks per week

Mek's Wurshop

Requres: Da Mek Shop, 15 town level

Building cost: 10 Wood, 5250 Gold

Generates 2 Bigger Meks per week

Squiggoth cave: Mek's Wurhop, 15 town level

Building cost: 20 ore, 10 crystal

Generates 1 Squigoth per week

Squiggoth lair: 5000 gold, 10 wood

Requres: Squiggoth cave

Generates 1 Squigoth Rider per week.

General buildings:

Village hall:

The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day.

Requres: all towns start with Village hall

Cost: free

Town Hall:

Building cost: 2000 gold
Requments: Village Hall, Pile o' stuff!!! Banner

City Hall

An upgrade of the Town Hall.
The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.

Building cost: 5000 gold
Requments: Town Level 9, Town Hall

Capitol

Building cost: 10000 gold

Requments: Town Level 15, City Hall, A player can only have one.

Fort
Cost
5000 gold 5 wood 5 ore
Requirements: Town Level 3

The Fort provides your town with defensive walls.

Citadel
Building Cost:
5000 gold 5 wood 5 ore
Requirements: Town Level 9

An upgrade of the Fort.
The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses.

Castle
Building Cost:
5000 gold 10 wood 10 Town Level 12
Requirements: Citadel

An upgrade of the Citadel.
The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth.

Tavern
Building Cost:
500 gold 5 wood

Requirements: nothing

The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
Marketplace
Building Cost:
500 gold 5 wood

Requirements: nothing

With the Marketplace you can buy and sell resources (exchange rates increase with each Marketplace you own).

Resource Silo:
Building Cost:
5000 gold 5 ore
Requirements: Marketplace

An upgrade of the Marketplace.
The Resource Silo provides you with an additional +1 sulfur each day.

Blacksmith:
Cost: Requirements: nothing
Building Cost 1000 gold 5 wood

The Blacksmith provides your armies with First Aid Tent. Other war machines can be bought on triple price.


Shipyard:
Building Cost:
200020
Requments: Town Level 12

The Shipyard allows you to purchase ships.

Magic Buildings:

Magic Guild level one
Building Cost:
2000 gold 5 wood 5 ore
Requirements: Town Level 3

Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.


Magic Guild level two
Building Cost
1000 gold 5 wood 5 ore 1 mercury 1 crytal 1 sulfur 1 gem Town Level 3
Requirements: Magic Guild level one

An upgrade of the Magic Guild level one.
Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle.

Magic Guild level three
Building Cost: Requirements
1000 gold 5 wood 5 ore 2 mercury 2 crytal 2 sulfur 2 gem
Requirements: Town Level 3
Magic Guild level two

An upgrade of the Magic Guild level two.
Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle.

Magic Guild level four
1000 gold 5 wood 5 ore 3 mercury 3 crytal 3 sulfur 3 gem
Requirements: Town Level 3
Magic Guild level three

An upgrade of the Magic Guild level three.
Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle.
Magic Guild level five
1000 gold 5 wood 5 ore 5 mercury 5 crytal 5 sulfur 5 gem
Requirements: Town Level 4

An upgrade of the Magic Guild level four.
Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle.

Pile o' Stuff

Requments: Pile o' Stuff!!! Banner
Building Cost: 10 cost, 5000 gold

Incraces the effectesly of scapper skill by 25%.

Relic of Godness

Requments: nothing
Building cost: nothing.

Settlement Camping: The Sorcerrer

1. mission:

The Refugees:

Clanlord Mastero escapes from the amphibians, so he gets to his heaven (not human town! hideout!) and looks like the people of this small settlement is ready to fight.

M: Mastero
W: Warboss
C: Warboss 2
G: Warboss 3

M: We need some new troops, witha da fight ready boyz!
G: Then let's get Cracking!
W: For the clan!
G: For the blood!
M: good to see you are ready to fight again boyz. Let's get cracking for the clan and the blood!

Task:
Assamble 50 Slugga Nobs
Assamble 150 Gretchins
Assamble 20 Big Meks
Assamble 5 Squigoth

After we doned them:
Defeat Dunfer (elf hero turned into amphebian gero)

But after Dunfer's army is defeated:
W: Dunfer is gone! He escaped!
M: No! It is cannot be! Follow him!
W: We can't catch him, he is too for already!
G: We can cath him! There is a shorter way! A secret way!
M: move, move! We must cat him! G throught the secret shorter way!

Mastero's Starting army: 3 Slugga Boyz

Mission 2. The Invasion

Some Bigger Meks are talking with Clanlord Mastero.

M: Mastero
A: Bigger Mek 1, his name: Warboss
B: Bigger Mek 2, his name: Warboss

A: Our Tooning Wushop is builda my lord. We boyz wating your orderz!
M: Okay, Bluid up the army and defeat the our mates.
B: The Stronghold orcs?
M: Yes! It is time for eat some steam, and break the cold steel!
A: Yes Boss, we are going.

Task:
Capture all Strongholds (russian storngholds)
Assamble 8 Bigger Watraks

Task 2:
(if you captures the first Stronghold: ) Capture the Tropical town east of the map!

If you gets this task:

M: the pesky allyes of the stronghold orcz are try to killa us boyz! kill em all!

Okay, 3. mission:
The Escape

This is a very hard mission. You will have to fight with town and heroes, what have stronger and bigger army than the yours. But you start with a settlement, with all settlement bluidings, but the town is very far to the starting hero. Your only way to survive and complette the mission is to learn strong spells, use good startegy and fight for the way to the big settlement.

Starting heroes: Mastero (you can take him to the next mission, maximum level: 22)

Mastero's starting army: 50 Master Gretchin, 30 Shoota Boy, 20 Slugga Nob (uqraded Slugga Boy), 4 Bigger Mek (uqraded Big Mek)

Vayshan's starting army: 50 Assasin, 40 Blood Fury, 35 Minotaur, 6 Shadow Matriach, 4 Hídra

Garon's (Tropcial hero) starting army: 65 Fast Diver, 20 Water Shocker, 12 Omegan Lizard

Clanlord Mastero is walking with his army to a peace treaty with the dark elves.

C Dungeon Town's defending army: 45 Assasin and 10 Frim Rider (guarding hero: Sorgal)
D Dungeon Town's defending army: 30 Blood Fury (guarding hero: Yrwanna)
G Tropical Towns defending army: 60 Diver, 10 Omegan Lizard
H Stronghold (Russian Orc) Town's defending army: 70 Pike Orc, 30 Windowmaker, 12 Comissar 2 Mechanical Dragon
J Dungeon Town's defending army: 80 Assasin (defending hero: Lethos)
K Dungeon Town's defending army: 55 scouts (defending hero: Sinitar)

Clanlord Mastero is walking with his army to a peace treaty with the dark elves.


M: I hope our intell is right about an anphibian plot to flood the Underground, without it our resources would be finished.

Mastro: Hello Vayshan, its been a lond time.
Vayshan: Too long, my old friend. Come we have matters to discuss.
Mastro: I thought this was a peaace treaty?
V: Did you really think we would ever allie our selves with You!
M: I had my Doubts.
V: You should have brought a better escourt. (Assisans and scouts kill all of Ms troops).
M: I did (millions of troops invade).
V: Never Surrender! (Assassin gets an arrow in his head). Retreat!

In game now:
Mastro's Brother: A
Mastro's Brother's Friend: B

Vayshen runs off.
M: Hurry, we must succur the caverns.
A: I am nearing a cavern, hold on.
B: Area suucur, (Russlling) whats this? Arr!
M: B come in, B? A are you still there?
A: No sign off dungeon troops, (archer fire)
Orc troop: Requisting reinforcements Sir!
A: Avenge me!
M: Looks like my allies have been terminated. I must now go and destroy the staircases to the lower levels.

Objectives:

Seal up the five stairways to the Underground level.

Avenge your brother by slortering Vayshen and his armie.

Find and destroy the Amphibian town to stop them ever even thinking of doing this again.

Secondary Objective:

Re-capture your brother towns in his onnour.

Cature the Dungeon Towns.

4. Mission:

One Tribe

M: now, we have to unite all orcish clans!
Ms adviser: I agree, we should capture another town to re-enforce our supremisy
M: Good idea, but i have a better one, why not capture all the towns?
Ms A: My lord that would take a massive army, much more powerful than ours
M: for once your right, lets do the nexxt best thing allie the clans to form one supreme nation.
Ms A: My Lord even so, we could not match the Amphibians
M cuts off his advisers head
M: no-one questions me! Troops! Really the troops, prepare for battle. Our clans are dieing we need more troops.


Objectives: Captire all Settlements what at not-underground

After we doned it:

Task 2: Kill the Crogons clans leader, Jreak and Capture

The cinematic after we doned the first task:

Soldier: Sir, what about the Crogons?
M: what about them?
S: they would never allie them selves with any1
M: looks like we'll have to do this the old fashioned *evil laugh*

5. mission:

The Victory of the Good

Task:

Defeat all enemy heroes and capturall enemy towns.

Notice: there will be dungeon, inferno, necropolish, tropcial, ans stronghold towns and heroes.

Mission 5: Zehir's Hope.

Notice: Zehir's Hope level moved into this camping, Findan will not takes act, becuse he killed by the Amphibian Dunfer, but Mastero takes part in that mission, becuse he is good too.

So heroes who act in Zehir's Hope:

Raelag
Godric
Zehir
Mastero

Settlement Strategy\Tactic:

Well, the settlement chreatures are very expensive, but zhey havee got very high weekyl growt, and they are very powerfull. You will have to collect a lot of gold, if you want to win by settlement. As possible, you shoud hire at-least 3-4 warbosses. To crush your enemyes you need at least 30 Slugga Boyz and 70 Gertchins.

Town Desin: There are Warhammer 40k Orcish buildings like. The fort is Settlement like (the orcish headquarters in WArhammer 40k), Town Hall will be Chapel Barracks like (Space Marine barracks in Warhammer 40k), Choppa Ring will be Daemon it lkie (secondary barracks of Chaos Space Marines in WArhammer 40k), Shoota Wurshop will be Archers Tower like, but more mechanical (Haven Dwelling), Gretchins Wurshop will be Pile'o Gunz! like (Armory of orcs in Warhammer 40k), Mad Seregery will be a Hospital in real world like bure with green color and, pirate flagg instead of red cross, Da Mek Shop will be Hunter Cabins like, but from iron and garage door instead of stairs, the Squigoth leair will be a Cave like.

@All rights reserved!@

Thanks for GenieLord, Ted, Bixie, VokailBG for help.
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Lethos
Lethos


Hired Hero
Lord of Poison
posted December 29, 2006 11:05 AM

KD we do know were the Settlement is, we don't need to have it again and your concept art still stinks
____________
Posion is your ally (i am Ted)

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GenieLord
GenieLord


Honorable
Legendary Hero
posted December 29, 2006 11:35 AM

It amazing VokialBG!
Thank you so much!

Just in the next screen shot there a sentence that says:
"Few tropical trees in the the swamp, and the building are on them or between them".
Can you change it to:
"Three rainforest trees in the swamp, and the buildings are on them, hanged between them, hanged from them or floating on the water."

And can you give me the adress of the book, please?
Even it's not finished yet?

(Im still shocked of the quality and the idea)
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted December 29, 2006 08:28 PM

VokialBG >

Once again, I would have to object to someone using the "Heroes Community" as the authors of their documents, because these documents are always only developed and supported by a (small) part of the community. Of course, if the developers of the community agree to put their names to it, I can't object, but unless that's the case, I think it should be avoided ...
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What will happen now?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted December 29, 2006 09:10 PM
Edited by VokialBG at 21:16, 29 Dec 2006.

Quote:
VokialBG >

Once again, I would have to object to someone using the "Heroes Community" as the authors of their documents, because these documents are always only developed and supported by a (small) part of the community. Of course, if the developers of the community agree to put their names to it, I can't object, but unless that's the case, I think it should be avoided ...


Well I'm  this is not my idea, I just make the topic in accordance with this topic!

Quote:

And can you give me the adress of the book, please?
Even it's not finished yet?

(Im still shocked of the quality and the idea)



Ok, but tomorrow, I must finish the crypting and the basic engine, dont know why but I have no access today in HC only now?!

My html book "I wse pak tq shte prebede!" was the top-downloaded program for April and May 2006 in Bulgaria

Quote:





Sorry KD but I just cant put your art in the book

Any news from bixie and Golemcrafter?

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GenieLord
GenieLord


Honorable
Legendary Hero
posted December 29, 2006 11:40 PM

KD, VokialBG (Can I call you VBG? ) is right.
It's not proffesional to send them a simple made-in-paint drawing.

And Golem crafter and bixie, did you finish your factions?
Are they ready and can we put them into the book?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted December 30, 2006 12:18 PM

Ok I'll add the Settlement today...

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 20, 2007 04:45 PM

Quote:
Ok I'll add the Settlement today...


This is better:

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 20, 2007 05:17 PM

%'s

The Amphibian Race - Done
The Stronghold - Done
The Stampede - Done
The Frost Castle - Done
The Settlement - Done

Conflux - Unfinished
The Neutrals - Unfinished
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 20, 2007 06:00 PM

Quote:

The Settlement - Done


Very well.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted January 20, 2007 06:02 PM

Quote:

To bixie:
the Stronghold, the stampede, the conflux are they finished?




stampede and stronghold finished, mate, not entering the conflux, realised how bad it was!
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Love, Laugh, Learn, Live.

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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted January 20, 2007 06:33 PM

Vokail! Send me the Settlement file (at pdf. or that file type what can be show with Acrobat Reader)!
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