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Heroes Community > Heroes 5 - Modders Workshop > Thread: H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG
Thread: H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG This thread is 33 pages long: 1 2 3 4 5 ... 10 20 ... 29 30 31 32 33 · «PREV / NEXT»
ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted January 07, 2007 12:45 PM
Edited by ZombieLord at 14:24, 07 Jan 2007.

Also, don't you think the Hell Charger/Nightmare should be more expensive (like 666/800)

Comparation with Unicorn: lower hit points and damage, but higher attack, defense and initiative. I don't think they should be THAT cheap.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 07, 2007 02:20 PM

@Ted: About the Red Head of Ted thing:
No, i haven't been spying on you.  I just got the urge to be poetic, in a maudlin sort of way.

@KD: summoning all that to the feild seems extreme.  mabey summoning a few peasents at the cost of several spell points.  Also, this is not just a necropolis mod.

@TRE: Don't go back to Erathia, bring Erathia here!

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 07, 2007 02:44 PM

Quote:

@TRE: Don't go back to Erathia, bring Erathia here!


Legents of Erathia, The Return of Erathia

How about:

Legends  of Erathia


And I skip...

We can change tho sounds and music too.

I need to take back the old Towns music (of all towns)
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 07, 2007 05:42 PM

i think we should fix the AI, if possible, its rather confuseing to see why a Horned Overseer exploded in its on ranks
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 07, 2007 05:48 PM

Good work, VokialBG!

Btw, I still think ArchLich sounds better than lich King. It ain't warcraft lol. Naming creature that appears in swarms "king" is just not right. How many kings there can be? Arch Liches sounds "correct". ;p

Crusaders: don'tyou think vindicators should be named crusaders? The name squires doesn't seem appealing to me, but "crusader" seems offensvie unit, and not a tanky protector.

Ah yes. PLEASE LEAVE THE IMPERIAL GRIFFS AS THEY ARE, I LOVE THEM! XD

hey... wait a sec..

maybe "training" could make it possible to train haven upgraded units into renegade counterparts? Zealot's blind would need to be changed because of the balance purposes, but the rest would be quite ok, if it costed a fair ammount of gold.. What do you think? I like renegades' appearance and power.

@ TheDeath: I am not obsessed in warmachines and it's not my problem that you don't realize how good they are lol. I think it should be "fair" for all races to at least get them. That would make warmachine fans happy, and the warmachines haters happy, since they'd play their "better" heroes without "worthless" warmachines anyway : O Oh yes, spectrals should cost mercury only if "incoreporal" ability has been added to them. Otherwise it's ridiculous to pay resource for such a weak creature. And no, black dragons are impossible to get if you want to get level 5 guild and other upgraded creatures aswell except for ULTRA WEALTHY maps.

More balance suggestions:

*Tier 7 Creatures a bit tougher in terms of HP. It feels stupid when squires are as hard to kill as archangels. No, I don't think it should be cheesy 400 HP for black dragons, but still a bit of HP added to level7s would be a nice idea.

*Hero's melee attack depends on his main attribute, not on creature's level, so it no longer makes Level7 creatures worthless (because heroes are slaughtering them). It would also make melee attacks a bit more interesting and a bit better balanced.



BTW, It would be funny to see a mod that would make wrights Level 7, bone dragons neutral creatures and death/dread knights level 6. It would require a lot of balancing, but I really love death knights (my favorite fantasy creature) and I'd really like to see them at necropolis.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 07, 2007 06:16 PM

Quote:
BTW, It would be funny to see a mod that would make wrights Level 7, bone dragons neutral creatures and death/dread knights level 6. It would require a lot of balancing, but I really love death knights (my favorite fantasy creature) and I'd really like to see them at necropolis.



i would like that too, but still,

also a found that Markels ability for neutrals to join his army, doesn't work on Dread Knights, might need to fix that
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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 07, 2007 06:33 PM

Quote:
Quote:
BTW, It would be funny to see a mod that would make wrights Level 7, bone dragons neutral creatures and death/dread knights level 6. It would require a lot of balancing, but I really love death knights (my favorite fantasy creature) and I'd really like to see them at necropolis.



i would like that too, but still,

also a found that Markels ability for neutrals to join his army, doesn't work on Dread Knights, might need to fix that


And Mummies, because it has to be all the undead creatures.
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 07, 2007 06:45 PM
Edited by VokialBG at 18:46, 07 Jan 2007.

OK, I'm thinking for the training stuffs

About the necros, the black knight must be in like Lv 6!

Not sure for the Lv.7 bone dragon is a tradition in the necro town...




New Adds:

The old names of the spells (heroes 3, 2 and 4)

Spells names like bless, curse, clone, bloodlust...

Old names and descriptions of some objects like the Tree of Knowledge.
You can see the hero specialization when you choose him.
Fix for the Yeti, now it is in the game

A think to bring back the old golden cursors and some town musuc like the inferno from H3, necro too maybe haven...

I'm thinking for 1 new hero per race too, and some old legend heroes like gelu, sandro...

This is battle screenshot:

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 07, 2007 06:53 PM
Edited by Doomforge at 18:54, 07 Jan 2007.

Yeah, it's a tradition, but Wraights are really cool. Aww, we simply have to choose: wights or spectrals..

Shiny armour looks better than pure white heads @ griffins, IMO..

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 07, 2007 07:04 PM
Edited by radar at 19:08, 07 Jan 2007.

you are SURE that you will make it? i will be happy if yes. you can at least try. make demo mod or someting. i am interesting about second upgrades and new ablilities or adding abilities to creatures

colossus -  titan - titan spider?


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Archmage_Faiz
Archmage_Faiz


Disgraceful
Hired Hero
posted January 07, 2007 08:13 PM

Quote:

I'm thinking for 1 new hero per race too, and some old legend heroes like gelu, sandro...

Don't forget Gauldoth, the only likable necromancer ever. He should probably start out with Summoning magic and hopefully with Ravens or Vadimirs specialities.
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"For those who live in the past, there is no future."

/King Darios of Persia

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 07, 2007 08:39 PM

@ Vokial, very nice i must say, although their are enough Haven vairey ations now, that you could have 2 complete different factions that are both Haven, could add it to scenarios, by using the Haven town, but change the cooler of the town from light brown, to a darker tonned brown, well only a thought

ok, i've given it thought and i have a list

Explanation

farmer: beta peasent
Longbowmen: H5 archer
Man-at-Arms: footman, but a bit different
Griffen: Royal Griffen (imperial griffen from beta)
Monk: preist, but with cleric as its name
Husser: H5 archer
Dark Angel(?): H5 angel, but a bit different

Renegade units the same

Peasent: H5 peasent
Conscirpt: H5 conscirpt
Archer: beta archer
Marksmen: H5 marksmen
Footman: footmen
Squire: H5 squire
Royal Griffen: H5 griffen
Imperial Griffen: H5 imperial griffen
Preist: H5 preist
Inquiestidor: beta cleric
Cavalier: beta caviliar
Paladin: H5 paladin
Angel: H5 angel
Archangel: H5 archangel

Creature List

Farmer --> Enforcer
Longbowmen --> Crossbowman
Man-at-arms --> Vindicator
Griffen --> Battle griffen
Monk --> Zealot
Husser --> Champion
Dark angel --> Fallen angel

Peasent --> Conscript
Archer --> Marksmen
Footmen --> Squire
Royal Griffen --> Imperial Griffen
Preist --> Inquiestidor
Cavalier --> Paladin
Angel --> Archangel


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GenieLord
GenieLord


Honorable
Legendary Hero
posted January 07, 2007 08:44 PM
Edited by GenieLord at 20:45, 07 Jan 2007.

You said one more hero per race?
Let's do it from Alc's idea of might and magic.
If it's okay with him.
The order that I will write the heroes is Might and Magic.
Let's start the list:

Haven:
Knight and Cleric

Inferno:
Demoniac and Heretic

Sylvan:
Ranger and Druid (What's a magician elf? A Druid!)

Academy:
Alchemist and Wizard

Dungeon:
Warlock and Sorcerer

Fortress:
Captian and Runemage

Necropolis:
Dread Knight and Nacromancer

To build this list I used:
Alc's concept
Ted's, bixie's and KD old lists.

If it's wrong with someone, I can use other ideas.
And Alc, if you don't want me to use it, just say and I'll delete.
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 07, 2007 09:23 PM
Edited by VokialBG at 21:24, 07 Jan 2007.

I mean new heroes, not new hero classes, sorry GLord I can't make hero classes.

@Ted: For now I can't make new creatures, just to replace the old creatures, if I put the red dragon, shadow dragon will disappear, but there is a way for that (I'm sure) and I have exemplary MOD for that, so maybe one day I'll know how to do it, but now only to replace the creatures.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 07, 2007 10:08 PM

Quote:
I mean new heroes, not new hero classes, sorry GLord I can't make hero classes.

@Ted: For now I can't make new creatures, just to replace the old creatures, if I put the red dragon, shadow dragon will disappear, but there is a way for that (I'm sure) and I have exemplary MOD for that, so maybe one day I'll know how to do it, but now only to replace the creatures.


i know, but you can rename them, right?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 08, 2007 03:44 AM

Quote:
you are SURE that you will make it? i will be happy if yes. you can at least try. make demo mod or someting. i am interesting about second upgrades and new ablilities or adding abilities to creatures

colossus -  titan - titan spider?




holy... How did you do that?

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SS
SS


Known Hero
Strike first, Strike Hard
posted January 08, 2007 09:25 AM

that is so funny. Titan which is made out of waxe and is melting. haha.

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 08, 2007 02:06 PM

New adds and changes:

Haven, Inferno, Necropolis, Dungeon, Academy and Sylvan town music is changed with the old H3 music.

Some extras in the spell book.

Changes in the animation speed of some creatures.
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 08, 2007 02:52 PM

Quote:
Quote:
you are SURE that you will make it? i will be happy if yes. you can at least try. make demo mod or someting. i am interesting about second upgrades and new ablilities or adding abilities to creatures

colossus -  titan - titan spider?




holy... How did you do that?




simple change of creature anim set. skeleton with cerberus animation for example.

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted January 08, 2007 04:38 PM
Edited by Ted at 21:51, 08 Jan 2007.

Vokial, when i said about my Haven remade thing, i meant taking those units and simply changeing their names thats it, so have a re-think

Explanation- these are what the creature are made from.

farmer: beta peasent = a farmer is a peasent from the beat game
Longbowmen: H5 archer
Man-at-Arms: footman, but a bit different
Griffen: Royal Griffen (imperial griffen from beta)
Monk: preist, but with cleric as its name
Husser: H5 archer
Dark Angel: H5 angel, but a bit different

Renegade upgrades units the same

Peasent: H5 peasent
Conscirpt: H5 conscirpt
Archer: beta archer
Marksmen: H5 marksmen
Footman: footmen
Squire: H5 squire
Royal Griffen: H5 griffen
Imperial Griffen: H5 imperial griffen
Preist: H5 preist
Inquiestidor: beta cleric
Cavalier: beta caviliar
Paladin: H5 paladin
Angel: H5 angel
Archangel: H5 archangel

Creature List

Farmer --> Enforcer
Longbowmen --> Crossbowman
Man-at-arms --> Vindicator
Griffen --> Battle griffen
Monk --> Zealot
Husser --> Champion
Dark angel --> Fallen angel

Peasent --> Conscript
Archer --> Marksmen
Footmen --> Squire
Royal Griffen --> Imperial Griffen
Preist --> Inquiestidor
Cavalier --> Paladin
Angel --> Archangel

hey vokial, can you update the master post (page 1, i think), with all the mods and changes that you are/will include

also can you say when you "hope" to release this mod, could have a beta tester, and of course i wouldnt wont to test it

@rader, i dont really know how you changed thos creatures, and i dont wont to fing out, it looks weird!
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