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Thread: Best Starting Bonus | |
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ZombieLord

  
   
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posted February 02, 2007 11:12 AM |
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Poll Question: Best Starting Bonus
What do you think is the best starting bonus?
My thoughts:
3-6 Random Resource: it's pretty good sometimes, but you must be lucky to get what resource you want 
500-1000 Gold: i think this one sucks.
1 Random Minor Artifact: much much better than the Gold, since minor artifacts range from 1500 (Four Leaf Clover) to 10000 (Ring of Caution) Gold!!! If I don't take my chances with the random resources, I choose this one. I NEVER SELECT GOLD
what it's your favorite starting bonus?
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Elvin

     
       
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posted February 02, 2007 01:22 PM |
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For most factions it makes more sense to get the resource bonus which isn't random at all. Haven&necropolis gives wood+ore, sylvan gives crystal, fortress&academy gives gems, dungeon gives sulfur and inferno mercury I think. Except say sylvan and necropolis the others need the resources for either dwellings(your starting resources aren't enough so it eliminates the possibility of not building due to bad luck in your finds) or mage guilds as dungeon and academy. Especially academy and fortress need it desperately on hard.
The artifact may also be the best thing that can happen to you if you get necromancers help with dungeon or the +1 dam artifact with necros but on the other hand you may get the navigation artifact...Too random for my tastes.
Gold is out of the question. Just because H3 gave 500-1000 did they have to do the same for H5? If it was 1000-1500/2000 it would be better.
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Shauku83

  
   
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posted February 02, 2007 01:28 PM |
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Voted for resourses.. Umm, yeah. What Elvin said. As usual
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ZombieLord

  
   
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posted February 02, 2007 01:29 PM |
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Quote: For most factions it makes more sense to get the resource bonus which isn't random at all. Haven&necropolis gives wood+ore, sylvan gives crystal, fortress&academy gives gems, dungeon gives sulfur and inferno mercury I think. Except say sylvan and necropolis the others need the resources for either dwellings(your starting resources aren't enough so it eliminates the possibility of not building due to bad luck in your finds) or mage guilds as dungeon and academy. Especially academy and fortress need it desperately on hard.
It's not random?
I thought it gives 3-6 to one of the resources choosed random. I didn't know it gives specific needed resources for each faction.
Then I guess it's better than the Random Minor Artifact sometimes (because you may receive an useless artifact)
Thanks the game just says random resource and I thought it's random.
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Elvin

     
       
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posted February 02, 2007 01:33 PM |
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Quote: Voted for resourses.. Umm, yeah. What Elvin said. As usual 
Always good to know I have people who think the same way I do! 
But there are some things that are kinda standard just as they were in previous heroes games.
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VokialBG

    
     
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posted February 02, 2007 01:47 PM |
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Simple:
1. 500 - 1000 gold
This can't help, I mean 1000 gold? Too small amount! Yes you can build your first dwelling ro to hire some creatures.. but still no...
2. Random Artifact
You can get some very useful stuffs like "Boots of Magical defense" or "Breastplate of Eldritch Might", but just an example you play with necro
and become "Armor of Valor" - totaly useless for your reace! Why you need that stuff, for nothing?
3. The resources - They are always useful so Random Resources!
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ZombieLord

  
   
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posted February 02, 2007 01:49 PM |
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Quote: and become "Armor of Valor" - totaly useless for your reace!
Actually Armor of Valor gives +1 Morale and Defense. It's not totally useless for Necro, but Necklace of the Lion sure is
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PhoenixReborn

  
     
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posted February 02, 2007 02:13 PM |
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But what about the guy who was complaining that a bag of gold gives a huge economic advantage by week 3 in an MP game?
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Elvin

     
       
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posted February 02, 2007 02:51 PM |
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If you are talking about the one that gives +250 gold it's not that vast an advantage! Unless it's possible to get the +500 per day which would be too serious.
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ZombieLord

  
   
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posted February 02, 2007 02:54 PM |
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Quote: Unless it's possible to get the +500 per day which would be too serious.
What +500 per day? I thought Bag of Endless Gold gives +1000 Gold per day, no?
But I think Bag of Endless Gold is a major artifact , so you can't start with it
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emilsn

 
     
Legendary Hero
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posted February 02, 2007 02:55 PM |
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I always choose artifact. but maybe its just because its a routine from HoMM3
Getting some ore, wood and so on... Is for me no big problem
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GenieLord

    
     
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posted February 02, 2007 03:16 PM |
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It's definitely between 3-6 randomal resource and Minor artifact.
In H1, H2, and H3 (Don't remember about H4) minor artifacts were very weak, so I used to choose the resource (that there, was what the town needs to build the strongest's creature building).
Here, minor artifact is stronger then in the earlier versions, and the resource is randomal, might be something you don't really need.
So in H5, Artifact is better bonus.
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VokialBG

    
     
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posted February 02, 2007 03:49 PM |
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Edited by VokialBG at 15:50, 02 Feb 2007.
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Quote: It's definitely between 3-6 randomal resource and Minor artifact.
In H1, H2, and H3 (Don't remember about H4) minor artifacts were very weak,...
...Here, minor artifact is stronger then in the earlier versions
What? This is totaly wrong! The minor artifacts in H5 are too weak not in H1, H2, H3, H4! You mean, that "Greater Gnoll's Flail" (+4 attack skill(Heroes 3)) it weaker then the "Bearhide Wraps" in Heroes 5 (Increases hero's Defense by +1, and grants additional 25% Defense from cold-based spells.)
Or the Red Dragon Flame Tongue (+2 to attack and defence skills) is weak ? I can't get you logic here GLorad
All these artifacts are minor.
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Ted

  
    
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posted February 02, 2007 05:00 PM |
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i like to choose artifact, but i always get elemental ristband, which is hopeless unless you have a decent amount of knowledge
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FreshHope

 
 
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posted February 02, 2007 05:13 PM |
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And i thought that the elemental waistband is bugged, but at least you can summon elementals from the start 
i'll go for the minor artifact, even though i may risk it being utterly useless (like the necro eg), but there are more chances getting a 'usable' artifact
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Doomforge

     
      
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posted February 02, 2007 05:29 PM |
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i like arties.
You can sometimes get a gamebreaking thing. Like, +1 speed artie (for a non-eruina dungeon player it's LOVELY). Or amulet of bloody claw for havez. THe best thing you could get was amulet of bloody claw for a 2.0 necromancer, since it boosted your skeletons significantly.
Resources ain't that bad too.
Gold option sucks.. you get too less.
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alcibiades

    
      
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posted February 02, 2007 06:00 PM |
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Quote:
Quote: It's definitely between 3-6 randomal resource and Minor artifact.
In H1, H2, and H3 (Don't remember about H4) minor artifacts were very weak,...
...Here, minor artifact is stronger then in the earlier versions
What? This is totaly wrong! The minor artifacts in H5 are too weak not in H1, H2, H3, H4! You mean, that "Greater Gnoll's Flail" (+4 attack skill(Heroes 3)) it weaker then the "Bearhide Wraps" in Heroes 5 (Increases hero's Defense by +1, and grants additional 25% Defense from cold-based spells.)
Or the Red Dragon Flame Tongue (+2 to attack and defence skills) is weak ? I can't get you logic here GLorad
All these artifacts are minor.
Yes - but in Heroes 3, you got a Treasure artifact as your random artifact, not a minor artifact! That would be something like Medal of Honor or Cards Of Prophecy - among the better - Centaurs Ax or Dwarven Shield (+2 Att / Def respectively), Unicorn Helmet or Breatplate of Petrified Wood (+1 Knowledge / Power) - among the mediocre - or something like Collar / Ring / Cape of Conjuring ( ) among the really bad ones.
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Lord_of_Chaos

 
  
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posted February 02, 2007 06:24 PM |
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I always go for the artifact. If you get the right one it helps a lot. Like the windstrider boots(+1 speed for all creatures), with certain creatures you can now get all the way across the battlefield. Or the necklace of the bloody claw(+1 min and max damage), this is crazy when u have 1000+ skellies.
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TheDeath

   
      
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posted February 02, 2007 08:00 PM |
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I'd say the artifact is usually worth it, but a bit risky.. getting the Elemental Waistband is surely an annoyance 
Quote: Simple:
1. 500 - 1000 gold
This can't help, I mean 1000 gold? Too small amount! Yes you can build your first dwelling ro to hire some creatures.. but still no...
Artifacts are much more expensive...
Quote: 2. Random Artifact
You can get some very useful stuffs like "Boots of Magical defense" or "Breastplate of Eldritch Might", but just an example you play with necro
and become "Armor of Valor" - totaly useless for your reace! Why you need that stuff, for nothing?
That's the part I hate in this selection lol
Quote: 3. The resources - They are always useful so Random Resources!
Not really "always" useful -- you can have like 10 cystal piles near your town, and gain some more with the Random resource bonus... I think it's in the same place as Random minor artifact...
though i voted the artifact
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Darkeye

  
   
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Famous Hero
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posted February 03, 2007 12:24 AM |
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I don't care to much about starting bonus anymore. In H3 when playing on Impossible, it actually mattered since you started with 0 gold or resources.
In the campaigns I normally go for the Artifacts since you often start with many troops anyway. Actually the starting bonuses in the campaigns are quite lame - since you in the first place don't know what troops you will get, and in other cases are quite obivous.
Why couldn't they include starting bonuses that actually mattered?
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