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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Is summoning magic useless for warlock ?
Thread: Is summoning magic useless for warlock ? This thread is 2 pages long: 1 2 · NEXT»
feelgood
feelgood

Tavern Dweller
posted February 12, 2007 05:23 PM

Is summoning magic useless for warlock ?

I`m so sorry if this question has been asked but I really need to know your opinion about this now. With high spellpower and knowledge, warlock can have a monster phoenix or deadly fist of wrath or whatever good with summoning magic. Also, they can just rain their enemies with meteor or implode them with implosion. So, I don`t see that summoning magic is needed for a warlock. What do you all think?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 12, 2007 05:34 PM
Edited by Elvin at 17:36, 12 Feb 2007.

Most of the times it isn't. The warlock's abilities simply favour destructive and apart from that there are so many other important skills: logistics, luck, attack, leadership, sorcery, enlightenment. Plus with so few mana destructive is the only way at least in the beginning.
However some things make it a not-so-bad choice. Firewall now IS offensive and can be cast on other units. Fire trap works with warlock's luck. Wasp swarm can make the difference considering dungeon units rely on initiative. Phantom forces are always good to have. Raise dead on furies, raises MANY and will help them continue to do damage. A phoenix's stats should be crazy with a warlock but you won't cast it twice. Imagine arcane armour on hydras!
The whole problem is mana and the fact that destructive can be empowered. Enlightenment would be most helpful if you plan to take them. Do not entertain notions that fist of wrath will be as good as magic arrow though!
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UncleJJ
UncleJJ

Tavern Dweller
posted February 12, 2007 06:33 PM

There are several good artifacts that can be bought (if you're lucky) from the artifact building in the warlock's town.  There is the expensive but brilliant Sar Issus that halves the cost of all spells and then there several cheaper artifacts that boost statistics or boost knowledge.  All of those are good for a warlock anyway but they make using summoning magic a more viable option.

JJ
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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 12, 2007 06:54 PM

I never go for summonign with walrocks:
1) Destructive magic deals far more power
2) You get warlocks luck on destructive magic
Although raising dead, summoning phoenix and wasping can be useful it is not worth it after my opinion. Phantom forces can still be cast on furies and raiders.

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emilsn
emilsn


Legendary Hero
posted February 12, 2007 09:43 PM

Out of topic: Am i the only who find Firetrap: AWESOME GOOD!! With expert and earthblood ... you can make evil little mines and AI loves to walk into them... I only play against AI and don't know if it works against human. But then you can just shield your shooters with them? I love them, are they really that good?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 12, 2007 10:40 PM

Oh yes! And why, you think a human opponent *knows* where you'll place them? He can only guess and even so sometimes he has little choice if he is to eliminate a threat.
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emilsn
emilsn


Legendary Hero
posted February 12, 2007 11:08 PM

Great then ill keep spamming them all over the battlefield!! MUHAHAHA!!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 12, 2007 11:14 PM

If you place them in the corner they are more tightly packed. Even if your opponent misses some of them you can lure them on the exact spot. And of course when facing imprerial griffins cast it over your shooter and move to another tile.
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emilsn
emilsn


Legendary Hero
posted February 12, 2007 11:23 PM

I know the one with griffins Pack them around Shooter and then move shooter and Griffins will land on a lot of fire traps I love them, Sooo nasty

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 12, 2007 11:41 PM

It is way better than in H3 where you got them all over the battlefield. It is nice when you get a line of them straight in front of your enemy. But I rarely choose master of earthblood though.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 13, 2007 12:44 AM

That spell is the only reason one would.
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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 13, 2007 11:55 PM
Edited by Darkeye at 23:55, 13 Feb 2007.

Yeah, what's the deal about raising spellpower for Earthquake which after it's description only is affected by the skill level?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 14, 2007 12:10 AM
Edited by Elvin at 00:12, 14 Feb 2007.

The wizard, warlock and demonlord can get tremors through warmachines to acquire earthquake for free that also damages and stuns creatures behind walls. It's the power for that damage but I don't know how much it does, it should be in the manual.

Edit:
Stuns for 10% of ATB and damages for 10 + 5*power. Pretty crappy it would seem unless you are desperate to get earthquake.
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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted February 14, 2007 12:49 AM

Well, this begs the question is summoning useful for anyone?  It works well for wizards with their high knowledge numbers.  Is the spell power of warlocks really getting taken advantage of?  Well yes, it helps with spells like earthquake, fire trap, and summon phoenix.  Furthermore, it is a native school so you are certain to get spells for it in your castle.  

So yes, I think it's very viable.  And as Elvin points out, Arcane armor is very underrated, it's an excellent spell, and the dungeon units are pretty tough already.

So while all the factions can make some use of the school, (everyone can use phantom forces to good effect), the fact that it's native and that spell power helps, makes it a good choice for a warlock.  Is it better than other skill sets...I don't know.
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darksequence
darksequence


Hired Hero
For great justice!
posted February 14, 2007 04:01 AM

Quote:
Well, this begs the question is summoning useful for anyone?  It works well for wizards with their high knowledge numbers.  Is the spell power of warlocks really getting taken advantage of?  Well yes, it helps with spells like earthquake, fire trap, and summon phoenix.  Furthermore, it is a native school so you are certain to get spells for it in your castle.  

So yes, I think it's very viable.  And as Elvin points out, Arcane armor is very underrated, it's an excellent spell, and the dungeon units are pretty tough already.

So while all the factions can make some use of the school, (everyone can use phantom forces to good effect), the fact that it's native and that spell power helps, makes it a good choice for a warlock.  Is it better than other skill sets...I don't know.


mmm I thought warlock had destructive and dark magic as native magic in their mage guild, in that case summoning magic would not be worth picking since the lvl 1 and 2 spells are not really great, to say the least....
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dfortae
dfortae


Known Hero
posted February 14, 2007 04:52 AM

Arcane Armor can be cleansed...  That makes it not quite so useful against human players.

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emilsn
emilsn


Legendary Hero
posted February 14, 2007 10:14 AM

The only spell i really like from summoning is: Fire trap, please tell how come these spells are so good?

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 14, 2007 12:55 PM

Fire Trap is an extremely good spell for Warlock. It even works with Warlock's Luck, btw! (I don't have the expansion so I don't know if this was changed, but I'm telling you it works here!)

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 14, 2007 12:57 PM

Nah, Summon Elementals is the strongest and most useful of all

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted February 14, 2007 04:14 PM

Well summon elementals was very strong in 1.0.  What if they stacked but each time you cast you got a smaller number (half again as many) of them added to the stack?

Even if arcane armor is cleansed that's still a stalemate move...plus cleansing doesn't always work.  I forget, can the warlock get counterspell?  And how does counterspell work now, against creatures? heroes?
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