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Heroes Community > Heroes 5 - Temple of Ashan > Thread: The Best Caster in HoMM5 - Round 2
Thread: The Best Caster in HoMM5 - Round 2 This thread is 3 pages long: 1 2 3 · «PREV
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 26, 2007 09:58 AM
Edited by Doomforge at 10:01, 26 Feb 2007.

Quote:
Bonuses from the hero does not represent the creature, it represents the hero. That is, if Liches do double damage because of the hero, then you should rate the hero high, NOT THE LICHES. And as far as I can see, you love might heroes since they boost up your army. Anyway, in truth, you're completely wrong. As I see, you should rate the hero, not the creature.. The creature itself is, well, the one you see at the dwelling


Sorry, rating a bit of numbers on the paper doesn't prove a sh*t about the game. I see those topics is clearly for you theorycrafters I shouldn't really post here, it's pointless. Ok, have fun! Oh yes my favorite hero is the Warlock, TheDeath I love flashy magic way more than brute strength, but that doesn't change my opinion that creatures in necro's army are somehow handicapped (without a ton of +ATT arties and luck that has popped up despite 2% chance) and contrary to thoe lead by true "might" lategame heroes they simply suck. Typical game, bah, even that crazy duelmode proves my words. What proves yours? Let me guess.. stats. And you know what I think about stats, don't you?

Darkeye: A typical necromancer in 2.0 and earlier could get around 1000 skeleton archers without much problems after a month of playing, and that number + battle frenzy made skeletons the most powerful creature in the game, together with marksmen that is.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted February 26, 2007 10:07 AM

Quote:
Sorry, rating a bit of numbers on the paper doesn't prove a sh*t about the game. I see those topics is clearly for you theorycrafters I shouldn't really post here, it's pointless. Ok, have fun! Oh yes my favorite hero is the Warlock, TheDeath I love flashy magic way more than brute strength, but that doesn't change my opinion that creatures in necro's army are somehow handicapped (without a ton of +ATT arties and luck that has popped up despite 2% chance) and contrary to true "might" lategame heroes they simply suck. Typical game, bah, even that crazy duelmode proves my words. What proves yours? Let me guess.. stats. And you know what I think about stats, don't you?
Oh yeah? Then of course "might" heroes have the strongest creatures But Magic heroes are "more powerful" heroes because of their magic? So Might heroes have stronger creatures and magic heroes are more powerful heroes? Nope, you're wrong. Both are powerful heroes with the creatures. Retribution, etc.. are hero abilities, therefore might heroes use up an ability for that, wheras magic heroes can learn Warlock's Luck, for example.. Now, who has stronger creatures? In truth, both are heroes, Knight does more damage with creatures (but doesn't prove haven creatures are stronger ) and Warlock does havoc with spells..

Now don't get me wrong, but applying heroes to mean a creature is strong is.. well not proving the creature's worth.. Would you say Steel Golems (boosted to max with Razzak) are so freakin' powerful (with March of Golems, etc)??? Nope, guess again.

I don't care how much it "proves" at the battle that creatures are stronger or not with a might hero, but you should not rate creatures because of this man! Rate the hero's abilities and skills because they do it, not the creatures.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 26, 2007 10:12 AM
Edited by Doomforge at 10:13, 26 Feb 2007.

Well, that proves the theory-based atmosphere of this topic.Maybe you're right, TheDeath. But rating creatures without taking all circumstances into consideration is still pointless to me.  I'm outta here then

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 26, 2007 01:31 PM
Edited by ZombieLord at 14:03, 26 Feb 2007.

Quote:
Go raise dead against a good warlock then. With 2-3k damage implosion your tiny-damage units will lie dead on the ground before his mana ends.

Hey, you can't combine the Warlock's spells with the Knight's Might things (Att/Def). Even if the Warlock does some real damage with his spells, the lack of defense means the ArchLiches will deal a lot of damage You can't have both might and magic oriented things in the same hero, you know

While I do not think Vokial is the best player here, the thing which he said about playing Necro for 2-3 months to become the ultimate player is true. You know, you just play 2-3 games and come up with a conclusion about a faction ("THIS IS TOO WEAK/STRONG" or pathetic or whatever)

Just play more with a faction to become the 'ultimate' player with it. Play some 1v1 maps, then some 4 FFA and some 2v2 or even maps with more players and gain experience like a real hero
Then come and say that something is pathetic

EDIT: you can also try my 'improved' AI here

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted February 26, 2007 05:23 PM

Oh ... i forgot ... if we were to take in consideration neutrals too, the Zealot would be the winner without no doubt about it ! Expert Righteous Might and Advanced Blind is something no other caster can compare to!

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted February 26, 2007 05:24 PM

Well yes, the Zealot is overpowered... just as all renegades are

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 26, 2007 08:54 PM
Edited by Darkeye at 16:10, 27 Feb 2007.

Zealots are a pain to fight against. They both cast Blind and can toleraty insane damage. Of course the best caster (but one of the ugliest ones as well)

Thanks for the answer Doomforge, but what is exactly changed? Do you get fewer skeletons from necromancy in 2.1 now? How much is the new percentage in that case?

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GenieLord
GenieLord


Honorable
Legendary Hero
posted February 27, 2007 04:12 PM

Ofcourse the Zealots are the best.
Sadly, they are not in the list.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted February 27, 2007 06:36 PM

Yes. But why don't they have 16 mana instead of 15? If they cast Blind, they lack only one mana to cast Righteous might. A mana of 18 would be even better. You could then choose between 1 blind+1righteous or 3 righteous.

It seem like many of the casters mana points are not considered to be multiples of the mana cost of the spells they possess

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ZeroXcuses
ZeroXcuses


Known Hero
posted May 17, 2008 06:37 PM

Though I am a huge necro fan, I have to give the nod to Archmagi, because they are dynamic, and they only occupy one hex!

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted May 17, 2008 06:45 PM

My choice is undoubtely the Mummy. 14 initiative - more than any other in its kind, can cast expert(!)Confusion on enemy shooter before it can act or some tank we want to take down without retaliation. And there are two casts!
Raise Dead may be also very helpful, it's just what Lichmaster does. Even just targeting itself to win flawlessly.

The Mummy is not the best rusher due to it's minimal movement, but cna be very helpful when creeping or just as a support of the main army. Unfortunatelly I've had some of them in my army only once

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted May 17, 2008 06:53 PM

I voted Archmage: Heavy Fireball, Righteous might, Cleansing and even Fist of Wrath vs Black Dragons and Golem... Versatile unlike Sprites, not slow unlike Pit Lords, nice for creeping/rushing unlike Druids, had decent hp for a caster and even has a powerfull magic attack. The best caster after H4's Genie.
____________
Coincidence? I think not!!!!

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