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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: The Elemental Conflux
Thread: ICTC: The Elemental Conflux This thread is 2 pages long: 1 2 · «PREV
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 04, 2007 05:06 PM
Edited by Elvin at 17:08, 04 Mar 2007.

I'm finally done! It was a bit confusing at first but this town is a beauty once you get to understand its principles! A merging of classic ideas with a good part of innovation and while there are some parts about the history that are not so credible everything else makes sense. It would easily fit in the world of Ashan as both the necromancers and the dark elves came to be in much the same way. In gameplay they are quite interesting too due to an amazingly well designed hero and the new upgrade system. I have checked it and it is not unbalanced or hard to use, you just choose whether you wish some specific elementals in tier 2, 4 or 6(with scaled unit strength of course).

[In week 1 you can build the 4 dwellings, mage guild, town hall and the elemental guild so in week 2 you can go creeping with 2 lvl 2 units. Easily incorporated in town screen and creative though the resource costs make it hard to use. It will be hard to build all tier 5 and as a result tier 6(through the guild) so one might go for the phoenixes...The units lost through merging and the growth seem quite balanced.]

The hero and its subclasses have some fresh and easy to use ideas that provide with many tactical possibilities. Unfortunately H5 does not currently support subclasses which is a liability. The ultimate is easier to get with no 2% skills(for planeswalker and elementalist) and some of the new abilities sound familiar.

Final grade 81%

Maybe it was worth the dizziness reading the conflux gave me, good one guys! Something easier next time!

Edit: I forgot, the heroes and upgrade system receive bonuses.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 04, 2007 07:20 PM

Thanx for a really nice and thorough review Elvin!
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What will happen now?

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actionjack
actionjack


Promising
Famous Hero
posted March 05, 2007 12:43 AM

Feel abit too complex than its really needed....

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted March 05, 2007 02:31 AM

only because you have to read it. It makes sense in the actual game.
____________
How exactly is luck a skill?

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted March 05, 2007 04:11 AM

There are some of us who need to use it in order to actually grasp it. If I could get hands on with it, I could probably understand it better.
____________
Creator of the Guild and Prison towns for ICTC.

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actionjack
actionjack


Promising
Famous Hero
posted March 06, 2007 05:35 AM
Edited by actionjack at 05:36, 06 Mar 2007.

I still think it is a bit more complex than necessary.  Sure, it bring lots new element into game play, but it feel its more a new game itself, and divert it from the rest of factions.  (like trying to put some Yugioh cards into a Magic deck)

But beside that, rest seem good, afterall, its work from Alc and Daystar, so "perfection" is a normal adjective to use in describing.

However, still feel 2 thing missing.  One, the main dominating race feel is under-represented.  Afterall, it seem they only show up as hero, and never a unit.  

2ndly, lack of "satisfying" pictures for the units.  

Two pictures I would recomand are those (thanks Guildwars Wiki)


http://gw.gamewikis.org/images/thumb/8/88/Water_Djinn_NPC.jpg/235px-Water_Djinn_NPC.jpg


http://gw.gamewikis.org/images/3/3c/Immolated_Djinn.jpg


Well, thats my 2 bit for now.  YES.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 06, 2007 10:56 AM

Well, there were some choices we had to make. In order to have a coherent line-up, I personally felt it was necesary to have only elemental creatures. Then we could either go for elemental heroes, or for heroes of another race. I personally found the alliance of the races to be the most satisfactory solution - that was a similar approach as in heroes 3, and it went well with the history.

As for the creature images, yes, as always real life creeps up on you, and Daystar had misunderstood the deadline for the contest - so unfortunately, some projects were left unfinished. Considering, however, that layouts for Air, Water, Fire and Earth elementals are in the game, Sand Manifestation, Sand Elemental and Sand Spirit as well as Storm Manifestation, Storm Elemental and Storm Spirit are shown (also giving an impression of what to expect for the 4 basic Manifestations and Spirits) and Phoenix and Firebird are portrayed, I think actually the units are fairly well represented.
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actionjack
actionjack


Promising
Famous Hero
posted March 06, 2007 10:46 PM

Sorry to be a dog picking at old bones, but as this is a Alc concept, I feel more comfortable in bashing it...  

There is something that is just nagging at me as I was re-thinking about this faction.  Unless I miss read something (which is very likely), the creature line up allow you to choose which element, in term, what type of unit they will be?  Good concept of course, but I think its been in disscussion befoe(with you actually) that Homm tend to place a overpowering advantage to the Range attacking units.  

I think you could guess what I am going to....  with the suggested system of creature creation, don't that mean you could have a whole army line up of all Range attacking units?  (the Fire and Steam varity)  This might be a bit overpowering with out some balance.  

Well.. just to bring it up this issue.  I am sure you already consider it and add a breaker in your concept, and that I just didn't read it.  

oh, and I like Daystar's model.  

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 06, 2007 11:19 PM

Yes, that part is taken care of as well. [And yes, I don't blame you for not getting it all >< ]

The idea is that you can only have each kind of creature once. The type of Elemental Guild will determine which combination of elements you will make, and you will have to build a different type of guild on each of the three levels. This will ensure that all of the creatures are of different kind.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted March 07, 2007 12:21 AM

Woot!  

good grades!  woot!
____________
How exactly is luck a skill?

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actionjack
actionjack


Promising
Famous Hero
posted March 07, 2007 02:49 AM

Quote:
Yes, that part is taken care of as well. [And yes, I don't blame you for not getting it all >< ]

The idea is that you can only have each kind of creature once. The type of Elemental Guild will determine which combination of elements you will make, and you will have to build a different type of guild on each of the three levels. This will ensure that all of the creatures are of different kind.


Glade that was resolved already.  Which brings to another problem...  I have trouble talking to girls......

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Pomo
Pomo


Famous Hero
The lone peasant
posted March 07, 2007 10:29 AM

Um... lol?
____________
linkTouched by His Noodly Appendage

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 07, 2007 04:33 PM

Just to check: am I misunderstanding, or is it possible to (without upgrading anything) have 13 different unit types? 4 manifestations, 4 elementals, 4 spirits, and the firebird...

And indeed 20 units overall, if some are upgraded and some aren't? (The above plus the phoenix and 1 advanced creature of each advanced element.)
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 07, 2007 04:45 PM

Yes, that is true. Until you upgrade them, the total unit count will be 4 + 4 + 4 + 1, or 13. Or, counting both un-upgraded and upgraded, the total unit number will be 20 vs. the normal 14 for other cities. On full upgrade, however, the total number of units will be 7 like in other cities.
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted March 14, 2007 02:30 PM

94%... I would write more, but I don't have time, I must mark almost all the factions in one day...
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 14, 2007 11:24 PM

A really unique take on a faction, that made it a little hard to mark. The only faction to create three racial skills (bonus)!

Final mark: 71%, Very Good, joint 5th place
Favourite creature: Magma Spirit
`Personal` mark: Fair / Good, 6th place

Disclaimer: the final mark may change!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 14, 2007 11:31 PM

That was harsh.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted March 14, 2007 11:59 PM

Bear in mind all my marks are lower than everyone else's...


Was I marking wrong or something???

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 15, 2007 12:06 AM

No, I just found the personal rating of "Fair" a bit harsh.
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 15, 2007 06:24 AM

Final Score: 88%

A really good entry by Alci and Daystar aswell, well done, although maybe a bit complex, but that is fine
____________
~Ticking away the moments that
make up a dull day, Fritter and
waste the hours in an off-hand
way~

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