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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Dragon Town
Thread: Dragon Town This thread is 4 pages long: 1 2 3 4 · NEXT»
Diablo2112
Diablo2112


Adventuring Hero
posted April 08, 2001 12:02 AM

Dragon Town

And I like kuraizen's idea about the dragon town, he should make a new topic for that and than will differenciate more.
(Quote from the Egypt topic by Razor_x)
That's what I did. Thanks to Kuraizen for thinking of the idea.
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Diablo2112
Diablo2112


Adventuring Hero
posted April 08, 2001 12:04 AM

Repost by Kuraizen

even if it would suck for the other towns,
have one town that recruits only dragons, still haveing dragons (like ghost for necroes, and black for worlocks) but have one town devoted to them, and have that town have the most power full creature, the cosmic dragon or soemthing like htat...

the creature tree could be
hatchling /lil' flamer
mini drag /lightning drag (super fast, kinda small)
drag poet /drag shawmen (shooter, mage)
drag grunt /drag brute (realy buff, can't fly)
draconian / draconian mage (shooter, mage)
dragon, tree evolution, goes to
fire drag, water drag, earth drag, air drag, and those
magma, crystal volcanic gale
than the finaly... unless some one can place more
drag of ellement /void drag /spectral drag


um... sorry for any strange parts that don't make since, or seem like a kid made it up... its kinda late,:|
(Quote by Kuraizen)

- Diablo
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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 08, 2001 01:24 AM

IT SUCKS!!!!!!!!!

A DRAGON TOWN SUCKS!!!!!!!!!!!!!!!
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D3@th t0 Fals3 m3Tal!

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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted April 08, 2001 06:26 AM

I really like it....
Mystery himself gave us the idea of the entirely Dragon town, he just gave us to many Dragons.
Well, lets hear everybodys else opinion, and then will start making it...


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Ask and learn...

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kuraizen
kuraizen


Adventuring Hero
Welcome to the Killing Fields
posted April 09, 2001 07:51 AM

i am kinda iffy on this town myself, but it isn't absured

if any one has read anything from the books with the "draconians" in it, were dragons go either
    humanoid dragon - spell casters, assasins, polotitions
    bulky dragon - brute force "kill all" general population
the thing is, we know in mythology dragons are typical loners, but there is also a legend of a place where they come from, in which they are the supreem race, they fill the bill of society, having magic, money, law order, polotics, and WTF can't we have it here?
now i do admit that the creature structure needs work, it needs ALOT of it, but this town wouldn't just be 'another color of dragon' it would actualy have vary different types on the base race of dragon,
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Mystery
Mystery


Famous Hero
Hatebreeder
posted April 09, 2001 07:56 PM

Dragon town.

This town sucks because of two reasons:
1: Dragons are not social creatures, they have no castles!
2: Towns shouldn't be made of a race like a town of Humans, a town of dragons, a town of goblins, a town of zobies, but they should be based on a culture, a terrain type or a main idea and enviroment (Ice castle, Egypt and Yamato towns, Conflux, Fortress), only the castle is an only human town and there should be more various units in the castle.
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D3@th t0 Fals3 m3Tal!

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BloodRain
BloodRain

Tavern Dweller
posted April 30, 2001 08:24 AM

I like the idea of a Dragon town.

But I dont like seeing all typical drags in battle. (A head, long neck, big body, long tail, big wings, you know...)

I think it should have something like:

Dragon Warrior - Like an Arch Angel, but with horns on the head and dragon wings

Dragon Mage - look like a wizard with a head of dragon

I dont know, anything that is smaller and look a bit different than black drag, red drag, etc.

____________
Within the flaws of good and evil;
Lay the knowledge and power of the world.

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El_Diablo
El_Diablo


Bad-mannered
Famous Hero
Lord of Terror
posted May 06, 2001 06:53 AM

the dragon town is the most god awful idea ive ever heard

first of all, think of how fuking powerful this town would be, seriously, the lowest level dragon is a level 7, it would be unstopable,this is only my opinion but i think a dragon castle would be hella gay
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*Welcome to Hell*
~~*El Diablo*~~

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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted May 06, 2001 09:43 AM

Look, we are not moving all the dragons that exist in heroes3 in this town. There will be 1st, 2nd level up to 8 or 9 level dragons. I'm not saying that all the creatures will be the same, but there could be a sort of dragonians as someone mentioned....
I really dont know how r we going to make this town, it needs a lot of work, but it is possible...

raZor_X

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matthy
matthy


Disgraceful
Famous Hero
banned
posted May 06, 2001 11:40 AM

humans

this is not related with the topic but i think there should be more human towns. its just not logical that there is only one type of humans in the world. There should be an evil human town.
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wizardboy
wizardboy


Known Hero
Look ma!..a glowing ball...
posted May 06, 2001 03:04 PM

dragons.....

dragons

as someone has mentioned already this town is too strong...
not only that it is also gonna be expensive....
think about it, dragon cost either expensive or with extra resources...
and in battle not only most of the dragons will gonna have immunity to magic they are gonna be very fast too...
and also think of the alignment of this town...are they gonna be good or bad?

wiz

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Black_dragon
Black_dragon

Tavern Dweller
posted May 16, 2001 12:22 PM

i agree with mystery this dragon thing is to much

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Tc_Fear
Tc_Fear


Famous Hero
posted May 18, 2001 08:55 AM

Gragon Town

There are to much of this dragons
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'the only thing necessery for the triumph of evel is for good men to do nothing'
Edmund Burke

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blak_dragon
blak_dragon


Hired Hero
posted May 22, 2001 12:03 PM

i like the idea of dragon town what about putting there stats down a bit more
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lovedoc
lovedoc


Hired Hero
posted May 23, 2001 11:41 AM

Suggestion...

It would be kind of unrealistic to belive that there could be a town with only dragons, there should be someone serving them and dragons just live in hoards anyway, they don´t obey some hero and accept recruitement for money. But let´s face it, Homm will never be 100 % realistic. Wheter or not that is true it is hard for me not to laugh at an idea where it is suggested that a towns base popultion would consist of Dragons...

O.K. Let´s work around that, there could be a town full of...reptiles. That COULD work! Reptile farmers and smaller reptiles making the cities run like every other city. Suggestions for units:

*note that these units are created from HOMM3 standards.*

Level 1:      Lizardman:    

attack skill  : 3
defence skill : 3
damage        : 1-3
HP            : 15
Shots         : 12
Speed         : 4
Type          : ground
Abilities     : none, good HP for 1st level unit.
Weekly growth : 30/week

Upg. Level 1: Lizzardman:

attack skill  : 4
defence skill : 4
damage        : 2-3
HP            : 15
Shots         : 12
Speed         : 5
Type          : ground
Abilities     : none, good HP for 1st level unit.
Weekly growth : 30/week

Level 2: Serpents

attack skill  : 6
defence skill : 6
damage        : 2-4
HP            : 20
Shots         : none
Speed         : 6
Type          : ground
Abilities     : none
Weekly growth : 22/week

Upg. Level 2: Venomous Serpents

attack skill  : 7
defence skill : 7
damage        : 3-7
HP            : 20
Shots         : 12
Speed         : 8
Type          : ground
Abilities     : spits poison, 20 % to paralyze target
               for one round
Weekly growth : 22/week

Level 3: Green Chameleon

attack skill  : 5
defence skill : 8
damage        : 5
HP            : 25
Shots         : none
Speed         : 7
Type          : ground
Abilities     : can morph into natural barriers (e.g.
               trees)
Weekly growth : 15/week

Upg. Level 3: Red Chameleon

attack skill  : 5
defence skill : 8
damage        : 6
HP            : 25
Shots         : none
Speed         : 9
Type          : ground
Abilities     : can morph into natural barriers (e.g.
               trees) and any unit up till level 6. Number
               of units depends on HPs.
Weekly growth : 15/week

Level 4: Crocs

attack skill  : 11
defence skill : 5
damage        : 8-14
HP            : 30
Shots         : none
Speed         : 6
Type          : ground
Abilities     : charging attack. Charges through units and
               hits other units that stands behind the
               selected unit.
Weekly growth : 12/week

Upg. Level 4: Killer crocs

attack skill  : 12
defence skill : 6
damage        : 13-15
HP            : 35
Shots         : none
Speed         : 10
Type          : ground
Abilities     : charging attack. Charges through units and
               hits other units that stands behind the
               selected unit.
Weekly growth : 12/week

Level 5: Wyvern - same as in Homm3.  8/week

Upg. Level 5: Wyvern Monarch - same as in Homm3. 8/week


Level 6: Hydras - a bit weaker than in Homm3 but basically the same. 6/week

Upg. Level 6: Chaos Hydras - a bit weaker than in Homm3 but basically the same.     6/week    


Level 7: Green Dragons, Red Dragons.  4/week

Upg. Level 7: Gold Dragons, Black Dragons.

*the dragons function similar to those from Homm3, five Black Dragons and/or five Gold Dragons can be upgraded to ONE Dragon Mother, but it will cost LOADS of cash)


Level 8: Crystal Dragons. two/week

Upg. Level 8: Twoheaded Crystal Dragon. two/week


Level 9: Azure Dragon. One/week

Upg. Level 9: Azure Dragoons. one/week


Level 10: (will cost a fortune) Dragon Mother 1/month

attack skill  : 100
defence skill : 100
damage        : 150-200
HP            : 2500
Shots         : none
Speed         : 9
Type          : flying
Abilities     : increases weekly production of Dragons by 1 more/each Dragon Mother in town. Costs more money and resources than you´ll ever see in your life.

Upg. Level 10: Dragon Grand-mother 1/month
    (dude! this is pretty f*cked up right here!)

attack skill  : 100
defence skill : 100
damage        : 150-200
HP            : 2500
Shots         : none
Speed         : 9
Type          : flying
Abilities     : increases weekly production of Dragons by 2(!) more/each Dragon Grandmother in town. Costs more money and resources than you´ll ever see in your life, afterlife and so on.


Grail: Reduces Dragons costs by 50 %. No extra unit growth.


This town will be so expensive you´d have to cheat just to get to level 7.

Satisfied?! I´ll post this in my thread "post races/unit/crap" too so you can comment it there as well.
It´s a dumb idea, but I had the afternoon of and was bored!

* the weekly creature growth was determined by the fact that you had built a castle.

* this IS a dumb town.


" Life sucks and then you die!"
____________
Life´s a snow and then you marry one...

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lovedoc
lovedoc


Hired Hero
posted May 23, 2001 11:42 AM

Suggestion...

It would be kind of unrealistic to belive that there could be a town with only dragons, there should be someone serving them and dragons just live in hoards anyway, they don´t obey some hero and accept recruitement for money. But let´s face it, Homm will never be 100 % realistic. Wheter or not that is true it is hard for me not to laugh at an idea where it is suggested that a towns base popultion would consist of Dragons...

O.K. Let´s work around that, there could be a town full of...reptiles. That COULD work! Reptile farmers and smaller reptiles making the cities run like every other city. Suggestions for units:

*note that these units are created from HOMM3 standards.*

Level 1:      Lizardman:    

attack skill  : 3
defence skill : 3
damage        : 1-3
HP            : 15
Shots         : 12
Speed         : 4
Type          : ground
Abilities     : none, good HP for 1st level unit.
Weekly growth : 30/week

Upg. Level 1: Lizzardman:

attack skill  : 4
defence skill : 4
damage        : 2-3
HP            : 15
Shots         : 12
Speed         : 5
Type          : ground
Abilities     : none, good HP for 1st level unit.
Weekly growth : 30/week

Level 2: Serpents

attack skill  : 6
defence skill : 6
damage        : 2-4
HP            : 20
Shots         : none
Speed         : 6
Type          : ground
Abilities     : none
Weekly growth : 22/week

Upg. Level 2: Venomous Serpents

attack skill  : 7
defence skill : 7
damage        : 3-7
HP            : 20
Shots         : 12
Speed         : 8
Type          : ground
Abilities     : spits poison, 20 % to paralyze target
               for one round
Weekly growth : 22/week

Level 3: Green Chameleon

attack skill  : 5
defence skill : 8
damage        : 5
HP            : 25
Shots         : none
Speed         : 7
Type          : ground
Abilities     : can morph into natural barriers (e.g.
               trees)
Weekly growth : 15/week

Upg. Level 3: Red Chameleon

attack skill  : 5
defence skill : 8
damage        : 6
HP            : 25
Shots         : none
Speed         : 9
Type          : ground
Abilities     : can morph into natural barriers (e.g.
               trees) and any unit up till level 6. Number
               of units depends on HPs.
Weekly growth : 15/week

Level 4: Crocs

attack skill  : 11
defence skill : 5
damage        : 8-14
HP            : 30
Shots         : none
Speed         : 6
Type          : ground
Abilities     : charging attack. Charges through units and
               hits other units that stands behind the
               selected unit.
Weekly growth : 12/week

Upg. Level 4: Killer crocs

attack skill  : 12
defence skill : 6
damage        : 13-15
HP            : 35
Shots         : none
Speed         : 10
Type          : ground
Abilities     : charging attack. Charges through units and
               hits other units that stands behind the
               selected unit.
Weekly growth : 12/week

Level 5: Wyvern - same as in Homm3.  8/week

Upg. Level 5: Wyvern Monarch - same as in Homm3. 8/week


Level 6: Hydras - a bit weaker than in Homm3 but basically the same. 6/week

Upg. Level 6: Chaos Hydras - a bit weaker than in Homm3 but basically the same.     6/week    


Level 7: Green Dragons, Red Dragons.  4/week

Upg. Level 7: Gold Dragons, Black Dragons.

*the dragons function similar to those from Homm3, five Black Dragons and/or five Gold Dragons can be upgraded to ONE Dragon Mother, but it will cost LOADS of cash)


Level 8: Crystal Dragons. two/week

Upg. Level 8: Twoheaded Crystal Dragon. two/week


Level 9: Azure Dragon. One/week

Upg. Level 9: Azure Dragoons. one/week


Level 10: (will cost a fortune) Dragon Mother 1/month

attack skill  : 100
defence skill : 100
damage        : 150-200
HP            : 2500
Shots         : none
Speed         : 9
Type          : flying
Abilities     : increases weekly production of Dragons by 1 more/each Dragon Mother in town. Costs more money and resources than you´ll ever see in your life.

Upg. Level 10: Dragon Grand-mother 1/month
    (dude! this is pretty f*cked up right here!)

attack skill  : 100
defence skill : 100
damage        : 150-200
HP            : 2500
Shots         : none
Speed         : 9
Type          : flying
Abilities     : increases weekly production of Dragons by 2(!) more/each Dragon Grandmother in town. Costs more money and resources than you´ll ever see in your life, afterlife and so on.


Grail: Reduces Dragons costs by 50 %. No extra unit growth.


This town will be so expensive you´d have to cheat just to get to level 7.

Satisfied?! I´ll post this in my thread "post races/unit/crap" too so you can comment it there as well.
It´s a dumb idea, but I had the afternoon of and was bored!

* the weekly creature growth was determined by the fact that you had built a castle.

* this IS a dumb town.


" Life sucks and then you die!"
____________
Life´s a snow and then you marry one...

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RexBibendi
RexBibendi


Adventuring Hero
Yak of the High Mountain
posted May 23, 2001 12:07 PM

Outrageous...

I didn't even go through the whole post.. . Got stuck on level 1.. lizardman.. ! 15 hp.. ! growth 30/week?!? This is crazy!

- Rex Bibendi
____________
Catapultam habeo. Nisi pecuniam omnem mihi dabris, ad caput tuum saxum immane mittam.

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SirDunco
SirDunco


Responsible
Supreme Hero
posted May 23, 2001 01:55 PM

Stupid!

Dumb idea!I'm not giving up my good gold dragons to some stinking fortress! By the way there is no conection between a dragon and a DRAGOON. A dragon is a mystical creature while a dragoon was like a cavalry.
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Mordred
Mordred


Adventuring Hero
posted May 25, 2001 01:26 AM
Edited By: Mordred on 24 May 2001 19:29

I believe there is some merit to the concept, although not any of the application set forth.

First off, it apperas that Homm4 will only have 6 creature levels per castle...  and upgrades are still uncetrain for some/all of them (and with only 6 town types = BIG DISSAPOINTMENT )

I'll take a stab at it:  The Spire

level 1: Lizardmen (Compare to the Academy: Halflings)
level 2: Serpant Flies (Compare to the Academy: Dwarves)
level 3: Draconians (anthropormorphic, "human-sized" dragon-men) (Compare to Gold Golems)
level 4: Baslisks (Compare to Magi)
level 5: Drake Riders, Draconians on the backs of small drakes (compare to Genies)
level 6: "whatever color" Dragons - (Compare to Giants)

Both lizardmen and the serpant flies would have to be toned down a bit from theit homm3 equivilents, but that said Lizardmen were WEAK 2nd level cratures, and serpant flies can just be reduced in the numbers they generate per week.

Anyways, just my thoughts
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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted July 14, 2001 08:07 PM

Hmmmmmm

It seems, once agian, that great minds think alike. Many people wanted an Ocean Town, and there seems to be interest in a Dragon Town. I have my own ideas:

This would not be a town that you could choose to start as, though. It would be more like an Ultimate Artifact or Grail*, except as a town. The town itself would be a Dragon Town, something a few of my friends and I were playing around with. At this town, all of the Dragon Structures (Frozen Cliffs, Dragon Cave, Dragon Cliffs, Sulfurous Lair, etc.) would be available to build, excepting the Dragon Vault and Upg. Dragon Vault. It would kind of be a Dragon Conflux. However, there are a few catches: This town requires you have the Power of the Dragon Father combination artifact to enter. Also, in order to build each structure, you must obtain other artifacts, things like the Azure Dragon’s Crest, or the Faerie Dragon’s Antenna, or the Black Dragon’s Tail Spike. I think it would add an interesting new dimension to the game.

1st level- Gold Dragons
2nd level- Black Dragons
3rd level- Faerie Dragons
4th level- Rust Dragons
5th level- Crystal Dragons
6th level- Azure Dragons
____________
<Dragons rule, Titans drool!>

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