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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necro Strength
Thread: Necro Strength This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Homer171
Homer171


Promising
Supreme Hero
posted May 07, 2007 05:33 PM

You are right in one think BlackSk8er and that is the Necro wasent weak before 2.1/1.5. Necromancy principles has changed now completely and it's completely diffrent game. Skeleton Archers where nice in original game but now everyone plays whit the new versions and it's completely diffrent tactics for Haven and expesially for Necropolis.

My advice is to update the game (find a crack if needet from GCW) and re-create your necro strategies.

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BlackSk8er
BlackSk8er

Tavern Dweller
posted May 07, 2007 05:38 PM

Okay, though the game is really good as it is!
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Istari
Istari


Known Hero
Truth Teller, ToH
posted May 07, 2007 05:45 PM

Quote:
And for Istari, that review is about the players tactics at developing and growing, not on the tactics and the creatures of the battle. Theese are 2 different things.


There are some really good posts out there that talk just about the creatures or heroes for Necromancer.  The Death did a nice post and there was another one I liked a lot, but can't remember the author.  My post is more about practical appliction.
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Istari
Istari


Known Hero
Truth Teller, ToH
posted May 07, 2007 05:49 PM
Edited by Istari at 17:50, 07 May 2007.

Quote:
Okay, though the game is really good as it is!


If you like a challenge try 2.1.  Seriously, the 2.0 necro is much easier to use.
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TemjinGold
TemjinGold


Known Hero
posted May 07, 2007 05:52 PM

Quote:
I made a few notes at the beginning of my review wich points that resources shouldnt be a problem. (its a large game, there would be plenty of resources, if not, have you ever heard of trade or resource silo)

And the "who hits who" was your argument I aggreed you on the 2:3 ratio, but "who  hits who" and the mercury/resource problem you posted are tied to the players ability to play and develope, and (why not?) to his luck in finding those resources and using them wisely.


Yes, I have heard of those things. Have you heard of the Bone Dragon dwelling costing you close to 40 mercury to get before upgrading buildings (since the dwellings before it all need mercury AND mercury isn't even the only thing you need)? I can get the dragon spire (unupgraded) usually by the end of week 2, can you get yours that fast? Are you trying to tell me your resource silo and your trading will get you 40 mercury in 2 weeks? I repeat, do you even play this game or do you just talk?

This is the point I am making. You can talk theory all you want but in an actual game, my dwelling will be up WAY before yours so I will start collecting numbers for dragons way before you. It doesn't matter if your resources aren't a problem LATER ON, the number of units you can get is determined by how soon you can get the initial dwelling up.

Quote:
My review was strictly about the castle's POWER not the players' skills at playing the game properly!


You said your review was on the castle's power, hence I compared Blacks to Spectral directly. Then you try to deflect that by saying tactics change it. Regardless of who hits who first, 2 Blacks will cream 3 Spectrals no contest. And that's with you and me both getting the L7 building up at the same time. But that isn't possible so the ratio will be in my favor.

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BlackSk8er
BlackSk8er

Tavern Dweller
posted May 07, 2007 06:10 PM

Pff, compare the "raw stats" of the 2 black vs the 3 specter, and if you ignore the 2 points of defense wich the specter lacks, they will be equal (blacks having more damage, and specs more initiative). Thats the "power" i was talking about!
The conclusion to my review was that nival intended balance before anything! Why all the debate about it? And as for resources, and map and char developement, this is the players choice: of course you cant raise 40 mercury if you start in a hard map, small, with low resources!
Oh, and what part of "i dont like necros" dont u guys get?
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 07, 2007 06:14 PM
Edited by feluniozbunio at 18:18, 07 May 2007.

Black dragons are simply better because they are spell immune and have breath attack and have higher damage and speed.

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BlackSk8er
BlackSk8er

Tavern Dweller
posted May 07, 2007 06:20 PM

Higher damage
But spell immunity is also a deficiency. Hope you know what i mean.
I would rather have a mind/poison immune creature (undead) on wich i can cast any spell, expecially raise dead, than a complete spell protected one, wich i can never improve its stats (thats why nival gave it that high damage, to compensate this weakness)...
And the breath attack, almost no serious player will let his opponent take advantage of this ability. Even the computer sometimes manages to dodge it, with a dispersed enough army! (while i WAS on a few occasions caught having to breath over my own troops just to hit the bloody enemy)

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BlackSk8er
BlackSk8er

Tavern Dweller
posted May 07, 2007 06:22 PM

Oh and the speed is only 2 tiles larger than that of a spectral! Not so amazing, there are better!
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 07, 2007 06:23 PM

lol learn to play than you wont be hitting your own units. Ok im out of this stupid discussion

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BlackSk8er
BlackSk8er

Tavern Dweller
posted May 07, 2007 06:27 PM

Quote:
lol learn to play than you wont be hitting your own units.


You DO realise that it was a retaliation, don't you? The enemy can make use of your breath ability same as you!
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 07, 2007 06:28 PM

yes i know, i told you to learn to play this game , didnt i?

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BlackSk8er
BlackSk8er

Tavern Dweller
posted May 07, 2007 06:32 PM

pff... you're hopeless. try flaming elsewhere...

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted May 07, 2007 06:35 PM
Edited by feluniozbunio at 18:37, 07 May 2007.

Sure. Meantime perhaps somebody will explain you how to play those units the way you wont be hitting your own.

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BlackSk8er
BlackSk8er

Tavern Dweller
posted May 07, 2007 06:39 PM

useless brainless flame (this happened to me in the beginning, so if you havent experienced it yet, it would be you who should play more)
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Istari
Istari


Known Hero
Truth Teller, ToH
posted May 07, 2007 07:20 PM

Seriouly dude, feluniozbunio  is right... it's not that hard to not hit yourself with firebreath.  Either put your creatures adjacent to your dragons or at least 2 tiles away.  The only way to firebreath yourself is by putting your own creatures 1 tile away from your dragons... so don't do that.
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted May 07, 2007 07:40 PM

In fact, it never happened to me that my dragon flames my own creatures with firebreath... Just once with phoenix and that was cause I didn't even know it has firebreath (2nd time playing a battle in HV )
It happened twice in H3 back while I was playing it though...
I never realised the point of trying to say "my castle is the strongest"... I mean, isn't the point for it that's it's a bit weaker, so that when you defeat your opponent you can say "BOOYAH I totally pwned you with a weaker castle"?
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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atma6
atma6

Tavern Dweller
posted May 07, 2007 07:57 PM

I enjoyed reading the review first off, but was slightly dissappointed, especially with the trash talking you were doing in the "New Necromancer" thread, that it was outdated, and some of the material was lacking.

I would absolutely recommend getting your hands on 2.1, it may weaken the Necromancer, but it makes it far more interesting. Also start using the Confusion spell, at expert level it can be very devastating. I agree with you that the Spectral Dragon is not useless, but I would treat it the same way as you treat Vampires and only attack lower level units, as it really doesn't beat out Black Dragons, and even in a resource rich map later on you will have inferior numbers compared to some of the early obtainable level 7s (not perhaps inferior numbers, but nowhere near a 3:2 ratio).
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted May 07, 2007 08:11 PM

Well, I have to admit I've burned some of my troops down in my few first games in HoMM4. But the combat in that game was highly confusing at start

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BlackSk8er
BlackSk8er

Tavern Dweller
posted May 07, 2007 08:42 PM

Quote:
I agree with you that the Spectral Dragon is not useless, but I would treat it the same way as you treat Vampires and only attack lower level units, as it really doesn't beat out Black Dragons, and even in a resource rich map later on you will have inferior numbers compared to some of the early obtainable level 7s (not perhaps inferior numbers, but nowhere near a 3:2 ratio).

Hmm... i never thought of using specs on lower stacks.I'll give it a try, but the main idea of the vamps was t zuickly damage AND feed on those low stacks. Anyway, did i ANYWHERE affirm that specs beat the blacks in combat? I never said that, esp because blacks are meant for dungeon heroes, who have a huge attack! I just said they were almost equal!

And WTF are you guys talking about the firebreath mistakes now!?
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