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Heroes Community > Heroes 5 - Modders Workshop > Thread: Tales of Karador
Thread: Tales of Karador This thread is 69 pages long: 1 2 3 4 5 ... 10 20 30 40 50 60 ... 65 66 67 68 69 · «PREV / NEXT»
DarkCrystal
DarkCrystal


Promising
Supreme Hero
Staright out of line
posted April 07, 2009 03:21 PM

Quote:
Hello all,

You must have been wondering where I've been, well I'm still making some progress, but that progress is pretty slow Anyway, I'll try to make some more progress this week. If I'm not doing anything now the project might die and that's not what I want.
Nice to see that this is still alive.
____________
Sometimes I'm about to yell: "It is flat you idiots!" But I don't wanna die in fire.

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h1_cr_Druid
h1_cr_Druid


Adventuring Hero
ANGERWOC
posted April 07, 2009 04:00 PM

tis is cool

anny deafnights wit her?? i vant tem in to tis expannsion
____________
grrrrrrrrrrrrrrrrrr

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted April 08, 2009 03:20 PM

Great to see you are still working on it Kronos! For now I can only wish you good luck. To be honest, I was afraid for a long time the goals of this mod were too big. I have often dropped a lot of stuff from my own projects to get them finished. Maybe that is something you should consider too, but I guess you already did. I have sended you an IM with some questions considering the dual classes project. Maybe this is not the right place to inform you about that, but with the current low activity I thought it wasn't a bad idea. I'm in the need of more classes unlocked, because I want to experiment with some new ideas. I also would like to make the mod compatible with NCF and levels. I don't want to ask you  to hex-edit all existing exe files but if you could unlock around 32 or 64 classes in the NCF+levels 3.1 exe that would be perfect for me. Please take your time, because I have no need to hurry,
Thanks a lot and good luck with your project!

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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted April 09, 2009 07:10 PM

Thanks all,

@magnomagus: Actually there isn't much I dropped, I'm the kind of guy that creates a plan and then follows it by the letter. Appart from I few minor edits and improvesments it's basicly the same as the plan. Appart from the Nexus which me and Cepheus did after the story was finished so that changed the Beginning Dimension concept as well. Anyhow, I'll edit the exes this weekend if that's OK with you, I want to work on ToK now.
____________
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted April 10, 2009 01:39 PM

Quote:
Anyhow, I'll edit the exes this weekend if that's OK with you, I want to work on ToK now.


Great!

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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted April 12, 2009 08:36 AM
Edited by Kronos1000 at 08:37, 12 Apr 2009.

Here you are:

http://www.mediafire.com/download.php?0nvohznx4nd
____________
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted April 12, 2009 11:16 AM

Thanks a lot already!, but can you give some details about this exe

Is it the exe from the link I send you with the levels mod also included? and how many classes does it unlock exactly? Were you able to unlock 32 or 64 classes as I hoped?
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted April 12, 2009 11:28 AM

Yes this is the NCF 3.1 exe with the level MOD. I unlocked 64 classes, it is not easier or harder than adding 32 classes, because in the exe (if you know where to look) there is the number which is equal to the amount of classses. All you have to do is increasing that number so 32 is not easier than 64.
____________
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted April 12, 2009 12:18 PM

Stunning job Kronos! so this will be the perfect allinone exe.
I need to do some integration work with NCF, before I can test if all works stable, but I see no reason why not. Thanks again!

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SimonaK
SimonaK


Promising
Supreme Hero
posted April 15, 2009 02:49 AM
Edited by SimonaK at 02:50, 15 Apr 2009.

Quote:
I need to do some integration work with NCF


just a note.

this new .exe has a based NCF limited to 499.

the actual based NCF limit is 999.

http://heroescommunity.com/viewthread.php3?TID=27113&pagenumber=1


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted April 15, 2009 11:43 AM

@Simonak:

Could you download this exe and increase the base limit to 999, then reupload? (preferably in dual hero classes thread so we can stop spamming here)

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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted April 16, 2009 04:56 PM
Edited by Kronos1000 at 16:56, 16 Apr 2009.

Well I have to report that I won't have internet until the 25th of April starting tomorrow, which is more than a week, so I won't be able to status, but I am able to work on ToK.

(We are switching providerrs and the technician arrived a few hours early, so he won't come until the 25th)
____________
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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carnilio
carnilio

Tavern Dweller
posted April 16, 2009 10:55 PM

Wow, I am quite impressed by your efforts here. This is definatly something different that I do want to try to play soon.

I also like the idea of the new "faction" with mechanics/robotics to a bigger degree than most other factions have ever had so far.

I also have to agree it makes sense to replace the "UFO" with a more fitting creature, possibly the "ancient robot", or something similar? At least I personally like the feel of the robot idea. Otherwise though you've done a really great job on the other creatures so far!

I'll keep checking here now! =D

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Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted April 25, 2009 01:17 PM

Nexus

The Nexus Faction is a new faction or it replaces an old faction.?

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted April 25, 2009 03:07 PM

It replaces Inferno if I remember correctly. Thus the Town.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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carnilio
carnilio

Tavern Dweller
posted April 25, 2009 04:02 PM

To what I understood it does not replace any town, and rather add another type of town, so you can play older maps with this "mod" without ruining plots or similar.

Which is one of the main reason (I believe) why his work is so impressive after all.
____________

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SimonaK
SimonaK


Promising
Supreme Hero
posted April 25, 2009 04:08 PM
Edited by SimonaK at 16:08, 25 Apr 2009.

For my share, I think Nexus is not a new faction and it doesn't replace an old one.

the 21 Nexus creatures have not a own Town.

that says it's a faction (but this is just because they are 21) not because they have a town.





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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted April 25, 2009 05:00 PM

Well it doesn't replace any faction, but I didn't add one either on Mission 5 you find a Towns with modded shared files to allow you to hire Nexus creatures, the interior is a modded Inferno, but it does not alter all Infernoes
____________
Hwr cwom mearg? Hwr cwom mago?
Hwr cwom maumgyfa? - 'The Wanderer'

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carnilio
carnilio

Tavern Dweller
posted April 25, 2009 05:05 PM

IT would be very nice though, if there was a town for it, even if it would only be a re-textured town of some other faction?

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SimonaK
SimonaK


Promising
Supreme Hero
posted April 25, 2009 05:06 PM
Edited by SimonaK at 17:08, 25 Apr 2009.

Quote:

the interior is a modded Inferno



outside Nexus Dwellings could be a good idea as well, I think.

especially if the most important is to recruit Nexus army.

Rather to block real inferno town, you could work to hex-edited to obtain a real ninth faction!

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