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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Poll: Best faction in rushing?
Thread: Poll: Best faction in rushing? This thread is 2 pages long: 1 2 · «PREV
phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted October 24, 2007 05:33 AM

Easy guys, Sith just misunderstood what the word rush means in this context.

It means attacking as early as possible, not a tactical combat strategy.

I think rush is kind of a misnomer.  You attack as fast as the map will allow, no matter what the map.  No matter what you are going to try to be as strong as possible as soon as possible because it is cumulative.

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grow
grow


Adventuring Hero
posted October 24, 2007 06:50 AM

i voted academy, its close between a few factions but going off phoenix....fast as u can, on any map and fast as map allows, i take academy

academy can usually be fast/strong start
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nothing is predictable
grow me

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted October 24, 2007 08:06 AM
Edited by roy-algriffin at 08:10, 24 Oct 2007.

Acedemy. can probably beat most other armeis gotten to tier 4 by week 3 with only training gremlins and giving them a level 3 Initiative/health/attack mini-arti
It could happen. If your playing on normal and are wasteful
if your talking about less then 1-2 weeks rushing id say dungeon too. but rarely happens that the map is so tiny.

By the way the stalker theory- Wont happen in week 3 that you get more then about 4 stalkers for each stack without joiners.Thats a really small stack and if you have stone spikes you can likely hit three of them.So if you can decimate your enemys army with 3 turns and your enemy has no fast walkers. Good luck. If you cant its not a viable strategy .

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Duncan
Duncan


Famous Hero
The Pathfinder
posted October 24, 2007 10:19 AM

Quote:
You do know that Fortress is the most TERRIBLE at rushing, right?


When you have Rune of Charge and Blackbear Riders, I wouldn't say Fortress is terrible at rushing, especially against shooters.
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted October 24, 2007 10:27 AM

warlocks, Yrwanna - especially if you get some neutrals and sacrifice them to increase fury's growth
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okrane
okrane


Famous Hero
posted October 24, 2007 06:05 PM

Vittorio with triple flaming balista could be good
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Legendary_Hero
Legendary_Hero


Known Hero
Stronghold Warchief
posted October 25, 2007 03:39 PM

Quote:
Quote:
You do know that Fortress is the most TERRIBLE at rushing, right?


When you have Rune of Charge and Blackbear Riders, I wouldn't say Fortress is terrible at rushing, especially against shooters.
You sure don't have any idea what's rushing,right

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 25, 2007 03:58 PM

He does. What he meant is that they can lvl up pretty fast because they have a way to take out ranged creeps as well.
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sdfx
sdfx


Famous Hero
posted October 25, 2007 04:05 PM

Because of mentoring this concept of rushing is a bit different now. For example, a level 17 Yrwanna with mentoring can instantly level up a fresh warlock up to level 9. So, it's pointless to just rush with 1 hero - it's much better to spam those lvl9 warlocks and send them as empowered arma suiciders.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 25, 2007 04:10 PM

I tried mentoring with Zehir and at lvl 20+ he instantly lvled a fresh hero to 14 to which I gave scholar and he learnt all spells That's not exactly a rushing perk but it has merits for later. Interesting part is that each time that the heroes meet the secondary will get experience(assuming the main keeps lvling in the meantime).
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Legendary_Hero
Legendary_Hero


Known Hero
Stronghold Warchief
posted October 25, 2007 08:58 PM

Quote:
He does. What he meant is that they can lvl up pretty fast because they have a way to take out ranged creeps as well.
Sure but we're talking about the 1st week  and he says blackbear riders and runes... You need resources and especially DAYS to build the right buildings.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 25, 2007 09:49 PM

1st day of week 2 is early enough. I would not attack horde of steel golems or vindicators before that or say lots of hunters.
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Map also hosted on Moddb

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Duncan
Duncan


Famous Hero
The Pathfinder
posted October 26, 2007 09:59 AM
Edited by Duncan at 11:16, 26 Oct 2007.

Thx Elvin! Your explanation should suffice.

@LH: If your term rushing refers only to week 1 (max), OK, I rest my case. I still consider week 2 or at the most week 3 as a rushing game. Fortress is certainly not the best faction in rushing, but I certainly wouldn't say "terrible" either.
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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WarLore
WarLore


Famous Hero
servant of urgash
posted October 26, 2007 05:10 PM

inferno high damage and high iniative why there is not stronghold i have voted it
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A Nightmare from below.A hero from Within

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86wyp
86wyp


Adventuring Hero
posted October 26, 2007 06:28 PM
Edited by 86wyp at 18:30, 26 Oct 2007.

me vote academy. They are imbalanced now(if they were not) in small&mid maps.

For defense, Academy is the only faction that has great strategies to counter all important tools in a rush. Academy heroes have easy access to the summoning and anti-summoning abilities namely elemental balance, exorcism and banish to counter summoning magics. They have gremlin saboteur with their Sabotage ability to counter war machines(of course they can also use destructive magics to destory it). They also have the magnetic golem with his insanely Destruction Magic Magnetism and Enchanted Armor to counter destructives, and their low level creatures have high magical proof.

For offence, they have a decent chance to learn almost all the important skills in a rush which are destructive magic, summoning magic, war machines and sorcery. They have many ways to improve their spellpower(like enlightenment and arcane brillance etc.) and unlike other magic users their mana is never a problem. They have great and easy to achieve combo that everyone knows to make their destructive magics far more dangerous than before. Now they can also use their mark of the wizard to throw double fireballs(nathir) or meteor showers.

Considering all the above, Academy(at least nathir)seems to be unstoppable in a rush game.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 26, 2007 07:04 PM

I agree with wyp. Only castles that would be good on regular small maps would be necro and dungeon but academy has many good counters against those 2 castles.

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