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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Word of Light / Curse of the Netherworld
Thread: Word of Light / Curse of the Netherworld This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted October 25, 2007 11:59 PM
Edited by Darkeye at 23:59, 25 Oct 2007.

Personally I don't find CoN bad at all. At my last game (campaign) I did 600 damage with it, and when there's 7 stacks of units - it makes the neat sum of 4200 damage. OK, it's not a Warlocks Armageddon, but not that bad.

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Minion
Minion


Legendary Hero
posted October 26, 2007 12:05 AM

Quote:
Personally I don't find CoN bad at all. At my last game (campaign) I did 600 damage with it, and when there's 7 stacks of units - it makes the neat sum of 4200 damage. OK, it's not a Warlocks Armageddon, but not that bad.


Well you do not want the Armageddon effect here - it hurts everyone. CoN hurts only your enemy, which its MUCH MUCH more useful.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted October 26, 2007 12:09 AM

Yes. Ok, Ok - Warlock with obsidians or royal griffins was more what I meant CoN is a pretty good spell for creeping as well.

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atma6
atma6

Tavern Dweller
posted October 26, 2007 03:25 AM

Yeah, on the Campaign I was using it instead of regular Dark Magic because it was destroying everything so nicely. Against multiple stacks of shooters, it wipes them out. I was starting the battles with CotN to take out most of the Haven shooters and weaken the rest of their troops.

A big thing I learned is that weak shooters such as Hunters, Ske. Archers, Archers, etc. can be taken out entirely with one or two castings. Now you may ask "why don't you mass confuse, then ranged units are useless anyway?". Firstly when going for the ultimate, which is now an option (God I hated people using the ultimate in arguments before TotE), you can't get mass confusion. It also has the benefit of hurting other fleshy (weak) targets that could be a pain.

I'm not saying its always superior to PM or Vampirism, but at least in the campaign it is really useful.
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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted October 26, 2007 09:01 AM

Don't you all get it,what so great about PM when reduces the initiative and you can act with that creature 1 time in combat or even don't act at all.First of all it can be easy dispelled before the creature acts,second in 1v1 players don't need to take over a small stack of something like 5 archangels.They will act probably once.Third Pm is only for large battles.The COTN deals above 300 damage to all statcks and more if you have high spellpower with MASTER OF PAIN.You can destroy any enemy hero with around 3 to 4 castings.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted October 26, 2007 10:42 AM

they should just triple their damage per stack
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 26, 2007 11:32 AM

Master of pain is not the best choice most of the time. Large battles? PM is very effective even on battles week 4 though cotn has gained ground by now. A necromancer can get the spellpower to decrease the unit's initiative minimally so it can act right after. And it won't be used on 5 archangels, who upgrades them when you have only 5 of them anyway? But on 15-20 paladins..

Tell you what, try to kill a horde of archdevils on week 3-4 with cotn and not puppet. It has great creeping value as well.
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legendary_Hero
legendary_Hero


Known Hero
Stronghold Warchief
posted October 26, 2007 11:45 AM

A horde of arch devils on 3-4 week yeah right.Of course in that case i would pick puppet but when you're playing against other players?And 400 damage to all stacks is better then puppeting 15-20 paladins.That way your all troops will have an edge in battle.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 26, 2007 11:50 AM

Hmm no. Some factions only have one key unit considering how late it is in the game. By removing that even temporarily you disrupt the opponent more and can kill him easier. Unless he has little army.
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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted October 26, 2007 11:56 AM

Well every one has an opinion you think that way i don't

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 26, 2007 12:27 PM
Edited by Doomforge at 12:27, 26 Oct 2007.

well you can think the earth is flat aswell, but it's not a matter of opinion when it comes to facts

puppeting 20 palas (the key haven stack) > CoTN - if it won't get dispeled, ofc.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 26, 2007 12:31 PM

Isn't that the beauty of things? Sometimes, one is better, under other circumstances, the other is better. That's why there are more than just one spell of each tier, so that we can choose according to the circumstances.
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What will happen now?

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sdfx
sdfx


Famous Hero
posted October 26, 2007 12:36 PM

Exacly. It's like:
1 stack of palas: use puppet
Palas split: use CotN

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Jabarkas
Jabarkas


Adventuring Hero
posted October 26, 2007 03:26 PM

Quote:
That's why there are more than just one spell of each tier, so that we can choose according to the circumstances.


Well... truth to be told, I find it is more like the game that choose the spells for me. I can only try to make the best out of the spells that the Mage Guild gave me.

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Slim-Sleeper
Slim-Sleeper


Hired Hero
Lazy
posted October 26, 2007 04:54 PM

Well.... WHY does COTN only hurt the "good" factions? Because they usually have clensing.. So.. COTN can be used any time you want against pesky elfs and humans.

PM on the other hand can be used against everyone (exept necro ), but the chance that the pesky elf or human can clens the stack from PM is high.

The thing is.. LOOK AT THE DARN ATB! If the enemy hero act shortly after yours, then dont cast PM.. If the enemy hero acted just before yours and the evil stack of nasty palas are to act shortly after your hero, and your precious liches (or any stack that you are in love with..) are at risk... THEN CAST PM AT THE PALAS! IF the enemy hero can clense it before YOU can act with it, then ok.. but you saved the precious stack so that IT could act at all!

If you plan right the PM is by far one of the very best spells! But why not Frenzy the pala instead? I mean.. if it stand far away from you that is : )

If you are unable to plan anything at all (well.. dont play chess then) you should actually not go for dark magic at all! Go for destructive... it has instant action ; )

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sdfx
sdfx


Famous Hero
posted October 26, 2007 05:34 PM

Palas are now immune to frenzy. PM can be very annoying for the caster because it can be resisted. On the other hand the caster may have staff of sar-isus.. it depends.

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Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted October 27, 2007 12:39 AM

I absolutely find PM useful. Of course not for using the creature - but for immobilizing it and be able to hit it without retaliation. It is a combination of Confusion and Blind - just stronger.

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Slim-Sleeper
Slim-Sleeper


Hired Hero
Lazy
posted October 27, 2007 05:05 AM

Really? Didn't know that : ) Well, star isus it is..

And yeah, to be able to actually USE the PM'ed stack is simply a bonus : )

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted October 29, 2007 04:24 AM

Well how does everyone feel about the new boosted COTN?

I find it useful in the necro campaign.

It's very powerful in the hands of an early game necro end of week 2, beginning of week 3.

Still no additional effect though.

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted October 29, 2007 06:26 AM

CoTN has become very potent, I like it.  I still have a few preferences, but CoTN is far from useless now.

Frenzy on enemy shooters, cause they are rarely nearest your troops, and that means they will hit their own troops with little or no init loss, and by 2 rounds you can usually have something next to them to prevent them from ranged attacks.

Puppet master on those blasted quick stacks, one to SLOW them down (even if cleansed they were slow for awhile at least), and to also attack them without fear of retal.  Since they have high init the init lowering effect doesn't hurt too bad.

Mass confusion they have a lot of shooting stacks plus huge stacks with devestating retals.  Free attacks are always good.  (I especially like mass confusion if there is 3 stacks or more of upgraded succubi..those chain shots HURT).

CoTN during seiges, especially if your hero has Sorcery.  Also, for creeping.  Against Haven especially (who is more likely to have cleanse).
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