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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Campaigns: Academy Walkthrough
Thread: Heroes 5 TotE Campaigns: Academy Walkthrough This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 05, 2007 12:42 PM

Alternatively waiting till your army is too big, puppet master, armageddon with warlock's luck and phoenix feather cape, frenzy etc. I'm sure you have many spells by now and can come up with some combos. If you don't have the right spells then go to memory mentor to take arcane omniscience.
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Yankee_Kitten
Yankee_Kitten

Tavern Dweller
posted November 05, 2007 08:23 PM

Did you pick any of the armys in front of the castle ?
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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 05, 2007 10:11 PM

I did, but in the end I didn't put them on the actual battlefield. I did require a bit of luck though; even though I had about 90 Storm Titans, some attacks decimated them so badly, that Vampirism alone was unable to restore their numbers sufficiently to withstand another attack. I had to use Frenzy and Puppet Master once or twice as well.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 06, 2007 08:42 PM

I had to use Frenzy and Puppet Master once or twice as well.
Well i did't use any dark magic,I had 110 Storm Titans who had Mini artifact(3morale,3luck,39% initiative)And just before the battle i gathered all bonuses(Gardens,Tempals,Rally Flags and even the Swan)And overwall i had 10 luck just on the Hero.And my artifacts were The whole set of the Dwarven King,2parts of Dragons,golden Horseshoe and some other.Just morale after luck and etc. on the Storm Titans and all kinds of blessings(EXPERT LIGHT)And I destroyed all his units with just the Storm Titans(EVEN those gated ones)And in the End i had lost only 10 titans.(Here some hint,try protecting your titans at all cost with your other units as MEAT SHIELDS and after there death ELEMENTAL SHIELDS)

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Yankee_Kitten
Yankee_Kitten

Tavern Dweller
posted November 06, 2007 09:43 PM

My status

Here is my way I am set .

Zarhir is level 33 :

My skills are as follows :

Expert Luck with Magic Defense - Soldiers luck - Deadmans Curse

Expert Sorcery with Mana Regen - Magic Insight - Erratic Mana

Expert enlightenment with Intellegince - Arcane Intuition - WizardS Reward

Expert Summoning Magic with Master Congerer - Elemental Balance - Fire Warrior

Expert logistics with Path Finding - Warpath - March of Golems


I have a ton of Armour and Articts including the tome of dark magic for vapirism .


MY ARMY STACK WAS THE FOLLOWING THAT GOT WIPED OF THE PLANET QUICKLY WAS AS :

66 STORM TITANS
125 RAKSHASA KSHATRA
190 DJINN VIZIER
285 BATTLE MAGE
666 MAGNETIC GOLEMS
1200 ELEMENTAL GARGOYLE
1400 GREMLIN SABOTEUR






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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 06, 2007 09:44 PM

Must have been the 666 golems plotting behind your back
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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted November 07, 2007 12:22 AM

Quote:
Here is my way I am set .

Zarhir is level 33 :

My skills are as follows :

Expert Luck with Magic Defense - Soldiers luck - Deadmans Curse

Expert Sorcery with Mana Regen - Magic Insight - Erratic Mana

Expert enlightenment with Intellegince - Arcane Intuition - WizardS Reward

Expert Summoning Magic with Master Congerer - Elemental Balance - Fire Warrior

Expert logistics with Path Finding - Warpath - March of Golems


I have a ton of Armour and Articts including the tome of dark magic for vapirism .



I haven't played academy campaign yet but here is couple of thoughts.

Summoning is very weakest magic school in the endgame with large armies.

If there is memory mentor on map drop logistics and pick up second magic school, dark preferably.

Now, after you get dark with good perks you need to drop most of the perks of your other skills as they are not very good actually. Look at skill wheel to chose better perks to make your heroe better.

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Yankee_Kitten
Yankee_Kitten

Tavern Dweller
posted November 07, 2007 12:58 AM

What do you mean by perks ? I have the tome of dark magic so it gives me all the dark spells .
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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted November 07, 2007 01:12 AM

I mean perks like master of mind that give mass confusion and mass slow. Mass confusion and mass slow will be godsend and cast quicker than non mass spells.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 07, 2007 09:33 AM

Quote:
Summoning is very weakest magic school in the endgame with large armies.


I think it depends, partially also on the battle field. Blade Barrier, when used strategically, can be a godsend (note that both Blade Barrier and Arcane Crystal prevent ranged attackers from using their ranged attacks!). Summon Phoenix can bring you an additional very powerful unit that is a one-unit army. What to think of Phantom Forces?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 07, 2007 10:06 AM

The idea is that summoning is for support and won't win you the battle against a huge army. At best it can delay it.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 07, 2007 10:22 AM

Quote:
Here is my way I am set .

Zarhir is level 33 :

My skills are as follows :

Expert Luck with Magic Defense - Soldiers luck - Deadmans Curse

Expert Sorcery with Mana Regen - Magic Insight - Erratic Mana

Expert enlightenment with Intellegince - Arcane Intuition - WizardS Reward

Expert Summoning Magic with Master Congerer - Elemental Balance - Fire Warrior

Expert logistics with Path Finding - Warpath - March of Golems


I have a ton of Armour and Articts including the tome of dark magic for vapirism .


MY ARMY STACK WAS THE FOLLOWING THAT GOT WIPED OF THE PLANET QUICKLY WAS AS :

66 STORM TITANS
125 RAKSHASA KSHATRA
190 DJINN VIZIER
285 BATTLE MAGE
666 MAGNETIC GOLEMS
1200 ELEMENTAL GARGOYLE
1400 GREMLIN SABOTEUR








Ok not so familiar yet with the new skill wheel, but here are some possibilities.  Drop Soldiers luck dead mans curse and go for warlock's luck (which I believe is now available to academy).  Double damage for spells might be helpful.  I agree that you should probably drop logistics altogether and go with dark magic (for the perks if nothing else).  Maybe go for the Ultimate?  Expert casting of all spells can't hurt.

However since Enlightenment doesn't really help you in a fight like this, might want to get rid of it for something else also.  The stat boosts are great tho..maybe a different path in enlightenment?  The +50% mana should be a moot point for a level 33 academy hero.  

Possibly reconfigure sorcery also, but not positive about that.

If the enemy casts much, go for distraction?  Anyhow, might want to HCM doomforge.  Seems to know Academy far better then I.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 07, 2007 11:12 AM
Edited by Maurice at 11:12, 07 Nov 2007.

Quote:
The idea is that summoning is for support and won't win you the battle against a huge army. At best it can delay it.


Against huge armies, Light and Dark magic will also be supporting, and even Destructive will not be as good. After all, damage is capped by Spell Power and if enemy stacks are simply too large, it becomes something like trying to kill an elephant by tickling to death .

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 07, 2007 11:21 AM

He may lose his breath after some time
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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted November 07, 2007 01:06 PM

Quote:
Quote:
The idea is that summoning is for support and won't win you the battle against a huge army. At best it can delay it.


Against huge armies, Light and Dark magic will also be supporting, and even Destructive will not be as good. After all, damage is capped by Spell Power and if enemy stacks are simply too large, it becomes something like trying to kill an elephant by tickling to death .


I would disagree with that.

Dark have quite godly spells against huge armies. All mass spells are great, especially mass slow and mass confusion. Mass confusion essentially grant all of your units no retaliation ability and also shooters are now do nothing. Not to mention the dark's mass spells will cast quicker than every summoning spell.

Then there is the dark's level 4 spells blind and frenzy and level 5 pupetmaster and vampirism. Quite potent spells for dealing with huge armies.

Light deals with huge armies by blessing your own huge armies. Again, the mass spells which cast quicker than any summoning spell. Adding initiative or damage to all your army means lots and lots more damage. Tons more than any summoning spell is going to do. And there is mass deflect missile and teleportation to deal with shooters. Light is best for might faction although divine vengance will be good for any. Divine vengance is godly spell for huge battles.

Destruction have some nice powerful spells for high spell power classes (best for warlock.) It is weaker than dark and light but stronger than summoning in big battles. Warlock also happen to have strong creatures and attack attribute to help them with.

Summoning just can't compete with other schools in endgame with huge armies. It need boost. Phoenix and elementals will do nothing against huge armies. Blade barrier will do nothing. It will do not enough damage and last one turn. Phantom forces can be good but can be destroyed by single point of damage and may not get to act.

And again, all summoning spells will cast slower than the mass spells of light and dark.

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exekutor
exekutor


Adventuring Hero
posted November 07, 2007 01:21 PM
Edited by exekutor at 13:25, 07 Nov 2007.

When building mini-artifacts, equip all the knowledge-boosting stuff you got, because it depends on it (at least that's what the game says ). I got to +5 luck and +41% or +43% initiative + Expert Luck + Horseshoe = Sweet (how high can luck get? more than 10?)

@Kitten: I think you should go for Arcane Omniscience, you will love it Just drop summoning (you can cast them later anyway) and get war machines. Enlightment and Sorcery you already have, but you will need to change some perks. Fill the two other skills with whatever you want, you can take Light or Dark Magic when you want their mass spells. Get rid of Logistics, won't help you with Biara
Now to your army, forget all your crap low-lvl units, they are completely worthless, even your Rhakshashas won't help you much, you should use those spawned tier7 units and you Titans. I used the dragons and cyclops as meat- and retribution-shields, whuile I turned my Storm Titans and Archangels into Vampires I only casted support and maybe one or two Divine vengeance (god, that thing is so overpowered, killing like 60 Devils at once). Even with more than 40 spellpower, a phoenix won't help you much against 100 archdevils and stuff like that Your creatures will have to win this fight.

My Zehir was 32 or 33 with Expert Luck, Sorcery, Enlightment, War machines and Light Magic.

BTW isn't Soldiers Luck completely useless for academy? I don't think there is a single unit which uses it.

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Visz
Visz


Adventuring Hero
posted November 07, 2007 01:32 PM

I gave all lower tier units +12 health miniartifacts... Then they lasted very long=) And the Titans +50% iniative artifact, was also nice

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 07, 2007 02:24 PM
Edited by Maurice at 00:46, 11 Nov 2007.

Edit: Removed the text here, as it turned out to be false; the reason I thought this worked was because I overlooked something crucial.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 07, 2007 05:57 PM

Quote:
BTW isn't Soldiers Luck completely useless for academy? I don't think there is a single unit which uses it.


Correct. As of 3.0, even Necropolis has more use of Soldiers Luck than Academy (Torpor), despite Djinns being rather luck-based (luck as in random results, not the stat).
You'd think Wheel of Fortune would be affected, but it's not.

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Yankee_Kitten
Yankee_Kitten

Tavern Dweller
posted November 07, 2007 08:43 PM

Quote:
I gave all lower tier units +12 health miniartifacts... Then they lasted very long=) And the Titans +50% iniative artifact, was also nice



Miniartifacts ?

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