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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes of Might and Magic 6
Thread: Heroes of Might and Magic 6 This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Dargor
Dargor


Adventuring Hero
posted April 06, 2009 03:36 PM

Hmm and how would you Feel if they re-animated the idea of the Forge? The city of Cyber Creatures that was supposed to be in Homm3??
Yes i know it would ruin the game but...
Personally I would like the Homm series to have more Mystical Creatures.. in Homm2 and 3 it was good in this aspect, they had many diffrent creatures, (in homm 5 its a little diffrent, because half of my once beloved castle dunger is filled with warhammer like elfs)
And that would be my thought. To make the towns more Farietale like

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drgnraider
drgnraider

Tavern Dweller
posted May 15, 2009 09:01 PM

heroes VI

Hello. I had some ideas for heroes 6. First i would like to see some of the old classes from 3 return because when 5 was coming out I was looking forward to seeing my favorite classes in better graphics only to be disappointed. second I think there should be some new factions on which I have some ideas:
                         *Bug Faction*
    1.) Ant- Leaf cutter ant - Fire ant
    2.) Bee- Wasp - Killer bee (shooters, slight chance of poison)
    3.) hoppers, super/giant hoppers, hopper riders (hoppers ridden by ants)
    4.) prayers, slashing prayers, pray gliders (flying, high agi) (gliders pick up then drop ants causes them to pelt the enemy except for fire ants which explode; kills ants that r used)
    5.) Trap door spider- Orb weaver- Death widow (shooters, poisons enemy units that r susceptable)
    6.) Beetle, Tiger beetle, Goliath beetle (high defense)
    7.) Larvoch, Monac, Emporer dragonfly (all but larvoch flyer/multi enemies damaged)

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted May 15, 2009 10:15 PM

yeah, me and some other guy had ideas on that too
but the insect faction ain't really mythical or anything

i'd rather focus on making a faction with the discarded creatures
i.e.:Scorpicores and naga

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Wight
Wight


Adventuring Hero
posted June 18, 2009 08:16 PM
Edited by Wight at 20:17, 18 Jun 2009.

Now here's my idea:

1. I was really disappointed thet there was no Conflux
2. I fell in love with the Wight and Wraith(I think it's better than the deatn knight)
3. Sorry for my english!

So:

Heaven:

1.Peasant>Conscript-Brute(I really can't create something different)

2.Archer>Marksman-Crossbowman(The other word for the crossbowman is too difficult)

3.Footman>Swordsman-Squire

4.Griffin>Battle Griffin-Royal Griffin

5.Monk>Priest-Zealot

6.Cavalier>Champion-Knight

7.Angel>Archangel-Blood Angel

Inferno:

1.Imp>Familiar-Vermin

2.Demon>Horned demon-Horned overseer

3.Fire hound>Hell hound-Cerberus

4.Succubus>Succubus mistress-Succubus hellmistress(I couldn't think for anything better)

5.Pit warrior>Pit fiend-Pit master

6.Efreet>Efreet Vizier-Efreet Sultan

7.Fiend>Devil-Arch devil

Necropolis:

1.Skeleton>Skeleton warrior-Skeleton archer

2.Walking dead>Zombie-Plague zombie

3.Imprisoned soul>Ghost-Spectre

4.Vampire>Vampire lord-Vampire overlord

5.Lich>Lich lord-Lich overlord

6.Wight>Wraith-Death

7.Imprisioned demon>Cursed demon-Havoc demon

Sylvan:

1.Spirit>Forest spirit-Nature spirit

2.Warrior>Forest warrior-Forest guardian

3.Hunter>Forest hunter-Master hunter

4.Druid>High druid-Druid elder

5.Treant>War treant-Ancient treant

6.Unicorn>War unicorn-Crystal unicorn

7.Green dragon>Forest dragon-Emerald dragon

Dungeon:

1.Trog>Fork trog-Infernal trog

2.Harpy>Harpy Mistress-Harpy Hag

3.Evil eye>Blood eye-Cursed eye

4.Basilisk>Dark basilisk-Blood basilisk

5.Minotaur>Minotaur Master-Minotaur King

6.Medusa>Medusa mistress-Medusa queen

7.Dark dragon>Blood dragon-Cursed dragon

Academy:

1.Gremlin>Gremlin master-Gremlin craftsman

2.Gargoyle>Stone gargoyle-Marble gargoyle

3.Stone golem>Steel golem-Golem overlord

4.Djinn>Djinn master-Djinn sultan

5.Mage>Arch mage-Battle mage

6.Naga>Naga mistress-Naga slayer

7.Colossus>Titan-elemental titan

Conflux:

1.Air elemental>Storm elemental-Fulminant elemental

2.Water elemental>Àqueous elemental-Ice elemental

3.Flame elemental>Lava elemental-Fire elemental

4.Earth elemental>Magma elemental-Nature elemental

5.Energy elemental>Thunderflame elemental-Thunderstorm elemental

6.Mental elemental>Mental master-Mind overlord

7.Flame bird>Phoenix-Golden phoenix

Hope u like it
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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted June 18, 2009 11:15 PM
Edited by Arcax at 23:15, 18 Jun 2009.

Quote:
Hello. I had some ideas for heroes 6. First i would like to see some of the old classes from 3 return because when 5 was coming out I was looking forward to seeing my favorite classes in better graphics only to be disappointed. second I think there should be some new factions on which I have some ideas:
                         *Bug Faction*
    1.) Ant- Leaf cutter ant - Fire ant
    2.) Bee- Wasp - Killer bee (shooters, slight chance of poison)
    3.) hoppers, super/giant hoppers, hopper riders (hoppers ridden by ants)
    4.) prayers, slashing prayers, pray gliders (flying, high agi) (gliders pick up then drop ants causes them to pelt the enemy except for fire ants which explode; kills ants that r used)
    5.) Trap door spider- Orb weaver- Death widow (shooters, poisons enemy units that r susceptable)
    6.) Beetle, Tiger beetle, Goliath beetle (high defense)
    7.) Larvoch, Monac, Emporer dragonfly (all but larvoch flyer/multi enemies damaged)

And the hero of this faction would be ... Bug Collector, yes ?
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Kraken
Kraken


Famous Hero
I just love being elemental
posted June 19, 2009 04:00 AM

Sorry, but this idea of yours is extremely unoriginal. You pretty much take all of the creatures from HoMM3 and hoMM5, and your grammar and English is terrible. I could hardly read it. but it's not all bad, you just need some revising. And some more original Ideas. Creativity is the soul of a video game!
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Vini Vidi Vici

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 19, 2009 04:00 PM

I have to agree with kraken her, wight, your idea is a Homm3ed Homm5 with Conflux.
____________
ICTC announced

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Kraken
Kraken


Famous Hero
I just love being elemental
posted June 19, 2009 06:59 PM

I do like the spells idea however, it sounds alot like Might and magic 9
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Vini Vidi Vici

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Wight
Wight


Adventuring Hero
posted June 20, 2009 09:02 PM
Edited by Wight at 08:35, 27 Jun 2009.

1.Well, how can I explain it... this isn't my REAL idea, u know... I still don't know WHY didn't I post my original idea... hm... I will wonder WHY till the end of my life... anyway, this IS the real one!
2.I already apologized for my english!

and so:
-there must be 8 creatures, not 7
-morale and luck is from -5 to 10!
-8th creature has one common upg. and two special upg.

Heaven(men):

terrain - grass;
heroes - knight(close/range combat), sorcerer(magic);
magic: light
creatures:

1.Peasant(taxpayer) > Conscript(taxpayer) - Militiaman(taxpayer, enraged)

2.Guard(enraged)>Pikeman(enraged, no enemy retaliation)-Halberdier(no enemy retaliation)

3.Archer(shooter) > Archer comander(shooter, ncrease moral of peasants and all its upg. once per combat) - Veteran archer(shooter, enraged, no melee penalty)

4.Infantryman(enraged, unlimited retaliation) > Swordsman(enraged, no enemy retaliation, unlimited retaliation) - Knight(no enemy retaliation, unlimited retaliation, enraged, increase morale of guard and all its upg. once per combat)

5.Battle falcon(fly, unlimited retaliation) > Griffin(fly, no enemy retaliation, battle dive)-Hight griffin(fly, no enemy retaliation, battle dive, once per combat increase morale of chosen heaven creature)

6.Priest(shooter, once per combat can use ability 'benediction' on random heaven creature in army from lower tier) > Monk(shooter, caster, no enemy retaliation) - Zealot(shooter, caster, no melee penalty, enraged)

7.Cavalier(jousting) > Champion(jousting, enraged) - Paladin(jousting, increase morale of guard/archer/infantryman(and all their upg) once per combat)

8.Angel(fly, cast benediction on all heaven creatures in army once pre combat) > Archangel(fly, the same as angel; unlimited retaliation, resurrect allies) > Blood angel(fly, enraged, unlimited retaliation, no enemy retaliation, caster) - Soul angel(fly, resurrect allies, no enemy retaliation, punish*,raise spirit*)

*punish - deals 5% from normal dmg to all neighbors from inferno/necropolis town each turn(not only the soul angel's turn but EACH turn!)
*raise spirit - increase moral to all neighbor heaven allies
*every creature, which has ability to increase morale, increases morale by ONE!

Inferno(demons):

terrain - magma, lava or something...;
heroes - demon, cultist;
magic: destructive
creatures:

1.Imp > Blood imp(enraged, 50% fire magic proof, mana drain) - Infernal imp(receives only 75% of all fire dmg dealt by magic, mana drain)

2.Demon(enraged) > Blood demon(50% chance to deal 10% - 25% increased dmg) - Demon master(increase dmg dealt from imps in hero army and all their upg. with 5%, enraged)

3.Flame hound(25% fire resistance) > Hell hound(three-headed, enraged, decrease morale of all neighbor heaven/sylvan creatures from lower tier by 1) - Cerberus(three-headed, enraged, 35% chance for double attack)

4.Succubus(shooter, enraged)  > Succubus mistress(shooter, no melee penalty, unlimited retaliation) - Succubus seducer(shooter, enraged, seduce), I know it's copied but it's very good so I don't want to change it!

5.Flame horse(fire shield on, no enemy retaliation) > Flame charger(fire shield on, enraged, unlimited retaliation) - Blood charger(immune to fire, enraged, no enemy retaliation, unlimited retaliation, 150% dmg from ice/water spells, 125% dmg from air spells)

6.Pit warrior(enraged) > Pit demon(enraged, immune to frenzy) - Pit fiend(decrease morale of all lower tier creatures in enemy army from heaven town)

7.Efreet(enraged, decrease morale of all enemy living creatures with 1) > Efreet flamelord(enraged, immune to fire attack, 80% resistance from fire spells) - Efreet djinn(enraged, receives two random demonic ability except 'enraged', 'unholy blade' or 'putrescent blade')

8.Fiend(enraged, no enemy retaliation, unlimited retaliation, 50% resistance from fire, teleport) > Devil(enraged, no enemy retaliation,  resurrect pit warrior, enrage neighbors, teleport) > Blood devil(enraged, immune to fire spells, immune to mind spells, summon efreets, unholy blade*, teleport) - Cursed devil(enraged, immune to curses, decrease morale of all heaven/sylvan troops on the battlefield by 1, putrescent blade*)

*unholy blade - deal 125% dg to all sylvan creatures, 150% dmg to all heaven creatures, 175% to angels and all their upg.
*putrescent blade - poisons each attacked creature, dealing 15% of normal dmg each turn of the devil and each turn of the poisoned creature

Necropolis(undead):

terrain - neutral;
heroes - death knight(close/ranged combat), necromancer(necro skill);
magic: dark, summoning
creatures(all creatures are undead):

1.Skeleton warrior > Cursed warrior(immune to weakness) - Sacrificed warrior(immune to vulnerability)

2.Walking dead(immune to slow/haste) > Zombie(enraged) - Cursed zombie(immune to weakness, suffer and vulnerability)

3.Skeleton archer(shooter) > Cursed archer(shooter, immune to slow, weakness) - Sacrificed archer(immune to suffer and vulnerability)

4.Imprisoned soul(immune to mind spells, incorporeal) > Phantasm(50% chance for resisting attack/spell, incorporeal) - Spectre(75% resistance to curse spells, incorporeal)

5.Vampire(withdrawn 45% of enemy's lost hitpoints)  > Vampire knight(enraged, teleportation, withdrawn 55% of enemy's lost hitpoints) - Vampire overlord(immune to mind spells, withdraw 65% of enemy's lost hitpoints)

6.Black mage(shoot, caster) > Fallen mage(shooter, caster, enraged, immune to decay spell) - Cursed mage(shooter, caster, enraged, no melee penalty, no enemy retaliation)

7.Vision(50% magic proof) > Wight(enraged, no enemy retaliation, 25% magic proof) - Wraith(enraged, no enemy retaliation, unlimited retaliation, caster)

8.Dark demon(fly, enraged, no enemy retaliation) > Venomous demon(fly, decrease morale of all living neighbor creatures) > Cursed demon(fly, enraged, immune to curse spells, no enemy retaliation) - Havoc demon(fly, immune to dark&destructive spells, 150% dmg from light spells, no enemy retaliation, unholy blade)

Sylvan(elves):

terrain - grass;
heroes - ranger(ranged combat), druid(magic);
magic: nature, light
creatures:

1.Fairy(fly, spray attack, no enemy retaliation) > Wood fairy(fly, spray attack, caster, 50% nature magic resistance, 125% fire and destructive magic vulnerability) - Dryad(fly, spray attack, caster, no enemy retaliation, unlimited retaliation)

2.Forest warrior(enraged) > Forest guardian(no enemy retaliation) - Forest master(enraged, unlimited retaliation)

3.Elven archer(shoot) > Forest hunter(double shoot, no melee penalty) - Mystic archer(double shoot, enraged, no melee penalty)

4.Centaur(enraged, no enemy retaliation) > Centaur comander(increase morale of all sylvan creatures in hero army from lower tier, immune to low morale spells/abilities) - Centaur master(enraged, no enemy retaliation, unlimited retaliation)

5.Forest healer(shoot, caster, heal neighbor allies) > Druid healer(shoot, no melee penalty, caster, heal allies) - Druid elder(shoot, caster, immune to curse spells, heal allies)

6.Unicorn(75% magic proof, aura of magic resistance(increase magic resistance of all neighbor allies with 25%), 25% chance blind enemy, immune to slow) > Battle unicorn(enraged, no enemy retaliation, immune to blind, 50% chance to blind enemy) - Silver unicorn(immune to magic, powerful aura or magic resistance( increase magic resist. of all allied neighbors with 50%, 50% chance to blind enemy)

7.Ent(enraged, unlimited retaliaton, roots(attacked enemy is held in place by roots untill the ent moves away)) > Battle ent(enraged, no enemy retaliation, unlimited retaliation, roots) - Ancient ent(roots, immune to mind spells, immune to slow, magic proof 25&

8.Hill dragon(fly, enraged, unlimited retaliation, immune to nature magic) > Mountain dragon(fly, enraged, unlimited retaliation, 25% dmg from nature magic, 50% dmg from destructive magic) > Nature dragon(fly, enraged, no enemy retaliation, unlimited retaliation, magic proof 25%) - Ancient dragon(fly, no enemy retaliation, immune to nature magic, 25% dmg from ice/water/air magic, 50% dmg from fire magic, 75% dmg from light/dark magic)

I'll finish it tomorrow...

hope u like it this time
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Kraken
Kraken


Famous Hero
I just love being elemental
posted June 20, 2009 09:51 PM

It does seem a bit better, but you really should be extremely creative. It's cool with the 8th levels though. And it improved Greatly
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Vini Vidi Vici

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted June 20, 2009 10:27 PM

hmmm...looks cool, but dont you think that the creature "knight" should be renamed as one of the hero classes is "knight"?

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jiriki9
jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 21, 2009 11:16 AM

SOme units aren't best named but it definitely IS better and interesting, too. The demon in Necfropolis is an interesting step, but I stil don't know wether I like it XD

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Wight
Wight


Adventuring Hero
posted June 21, 2009 05:16 PM
Edited by Wight at 09:11, 22 Jun 2009.

Well, I couldn't find another word... Perhaps the heroes must be cleric and sorcerer... And about the names - I'm not so acquainted with the english so some names cannot be translated or they sound strange when translated but I guess it's not that bad... And about the demon from the necropolis - I'm just sick of all those dragons anyway, here's the rest of the towns:

Dungeon(dark elves):

terrainungeon
heroes:warlock(curse, poison spells), overlord(curse, mind spells)
magicark
creatures:

1.Assassin(shoot, poisonous attack) > Sniper(double shoot, poisonous attack, no melee penalty) - Skirmisher(double shoot, enraged, poisonous attack)

2.Violent fighter(enraged) > Blood battler(enraged, unlimited retaliation, immune to curse spells) - Shadow herald(poisonous attack)

3.Dark fairy(shocking attack*) > Blood elf(enraged, no enemy retaliation, unlimited retaliation) - Shadow dryad(shocking attack, no enemy retaliation)

4.Minotaur(double attack) > Enraged minotaur(enraged, double attack, unlimited retaliation) - Purposive minotaur(double attack, mark of fear*)

5.Witch(shoot, caster) > Shadow witch(shoot, caster, no melee penalty) - Night-hag(fly, enraged, poisonous attack, caster)

6.Impure unicorn(enraged, immune to dark spells) > Blood unicorn(enraged, unlimited retaliation, 75% dmg from dark spells, 50% dmg from destructive spells, 125% dmg from light spells) - Shadow unicorn(immune to magic, cast weakness each attack)

7.Naga(multiple attack) > Fetish naga(enraged, multiple attack, immune to cursing spells) - Shadow naga(enraged, no enemy retaliation, multiple attack, 50% magic proof)

8.Black dragon(fly, enraged, fire breath, immune to curse spells) > Shadow dragon(fly, fire breath, immune to dark spells) > Cursed dragon(fly, enraged, fire breath, no enemy retaliation, immune to magic) - Foul dragon(fly, fire breath, 75% magic proof, no enemy retaliation, unlimited retaliation)

*mark of fear - decrease initiative of attacked enemy proportional of attacker's number;

Academy(wizards):

terrainesert
heroes:wizard(magic)
magic:light, destructive
*equiped weapon:staff(not magic wand!)
creatures:

1.Gnome(shoot) > War gnome(shoot, enraged) - Gremlin(shoot, no melee penalty)

2.Gargoyle(fly) > Battle gargoyle(fly, enraged, unlimited retaliation) - Arcane gargoyle(fly, 50% chance for double attack, 25% magic proof)

3.Stone golem(mechanical, immune to slow/haste) > Steel golem(mechanical, enraged, no enemy retaliation, magic proof 25%) - Steel warrior(mechanical, no enemy retaliation, unlimited retaliation, 25% magic proof)

4.Battle sorcerer(shoot, enraged, caster) > War magi(shoot, enraged, no melee penalty, caster) - Veteran magi(shoot, no melee penalty, 25% magic proof, aura of knowledge*)

5.Gennie(magic proof 50%, 150% dmg to efreet) > Master gennie(magic proof 25%, no enemy retaliation, unlimited retaliation, 150% dmg to efreet) - Arcane gennie(enraged, magic proof 75%, no enemy retaliation, 150% dmg to efreet)

6.Mage(shoot, caster) > Battle mage(shoot, enraged, no melee penalty, caster, energy channel) - Mage elder(shoot, energy channel, mana feast*, 25% magic proof)

***7.Rakshasa rani(enraged, no enemy retaliation, magic proof 25%) > Rakshasa rajah(enraged, no enemy retaliation, unlimited retaliation, dash, magic proof 25%) - Rakshasa kshatra(multiple attack, no enemy retaliation, magic proof 25%)

8.Colossus(immune to mind, magic proof 25%) > Titan(immune to mind, magic proof 50%) > Energy titan(shooter, immune to mind, magic proof 75%) - Thunderstorm titan(shoot, enraged, immune to mind, no melee penalty, magic proof 25%)

*mana feast: each two spended mana points from the caster creature regenerate one mana point to the hero the creature belongs to
***about the rakshasa – there is no such an unique creature so I can’t replace it

Conflux:

terrain:I'm not very sure... perhaps grass?
heroes: elementalist(elemental magic), elemental overlord(increased stats of elements in army)
magic:nature, fire, water/ice, air
creatures:

1.Air elemental(fly, shocking attack, 50% chance for no enemy retaliation, air magic proof 50%) > Storm elemental(fly, shoot, enraged, no melee penalty, air shield on) - Fulminant elemental(fly, shoot, enraged, shocking attack)

2.Water elemental(immune to water, drown enemy*) > Àqueous elemental(shoot, enraged, immune to water, no melee penalty) - Ice elemental(shoot, aqua vitae*, immune to water)

3.Flame elemental(immune to fire) > Slag elemental(enraged, immune to fire, no enemy retaliation) - Blaze elemental(enraged, immune to fire, unlimited retaliation)

4.Earth elemental(enraged, 25% magic proof) > Magma elemental(enraged, no enemy retaliation, 50% magic proof) - Nature elemental(enraged, no enemy retaliation, unlimited retaliation, immune to nature, 150% dmg from fire, 125% dmg from dark)

5.Energy elemental(enraged, 75% magic proof) > Thunderflame elemental(enraged, unlimited retaliation, no enemy retaliation, 50% magic proof) - Thunderstorm elemental(enraged, haste on, immune to magic)

6.Mentality elemental(no enemy retaliation, magic proof 50%) > Mentality master(no enemy retaliation, unlimited retaliation, magic proof 25%) - Mind overlord(enraged, no enemy retaliation, immune to mind)

7.Omnibus elemental(immune to magic, caster) > Light elemental(enraged, immune to light, immune to blind, caster, messenger of holyness*) - Dark elemental(enraged, immune to dark, immune to blind, caster, messenger of darkness*)

8.Flame bird(fly, fire breath, immune to fire) > Phoenix(fly, fire breath, shocking attack, magic proof 50%) > Thunderflame phoenix(fly, enraged, fire breath, no enemy retaliation, unlimited retaliation, magic proof 25%) - Thunderstorm phoenix(fly, enraged, thunder breath, shocking attack, magic proof 75%)

*drown enemy -50% chance for drowning enemy, dealing extra water dmg
*aqua vitae - consume 75% of dmg dealt by water and transforms it into hitpoints
*messenger of holyness - each turn the messenger casts random bless on random ally
*messenger of darkness - each turn the messenger casts random curse on random enemy unit

Hope u'll like it
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 22, 2009 07:59 AM

why has conflux no tier 8?!?
____________
ICTC announced

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Wight
Wight


Adventuring Hero
posted June 22, 2009 09:11 AM

I guess I have forgotten... anyway, is that better?
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MattII
MattII


Legendary Hero
posted June 22, 2009 10:02 AM

Not really, that Conflux is even worse than the one in H3. Come on people just using the word 'elemental' as a suffix does not make it so, there are exactly 4 (or 6 in H5) elements available earth, air, fire and water (and light and darkness in H5), beyond that, things just start to get silly.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted June 22, 2009 10:30 AM

Quote:
Not really, that Conflux is even worse than the one in H3. Come on people just using the word 'elemental' as a suffix does not make it so, there are exactly 4 (or 6 in H5) elements available earth, air, fire and water (and light and darkness in H5), beyond that, things just start to get silly.


6?

where are there 6 elementals on H5? I only count four
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MattII
MattII


Legendary Hero
posted June 22, 2009 10:48 AM

Quote:
6?

where are there 6 elementals on H5? I only count four
Are you serious? Even I know that light and darkness are considered elements (I don't agree with it by a long shot, but I know it) in H5.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted June 22, 2009 11:49 AM

Quote:
Quote:
6?

where are there 6 elementals on H5? I only count four
Are you serious? Even I know that light and darkness are considered elements (I don't agree with it by a long shot, but I know it) in H5.


yeah but there only four actual creatures called elementals in heroes 5
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Wight
Wight


Adventuring Hero
posted June 22, 2009 02:31 PM

Quote:
Not really, that Conflux is even worse than the one in H3. Come on people just using the word 'elemental' as a suffix does not make it so, there are exactly 4 (or 6 in H5) elements available earth, air, fire and water (and light and darkness in H5), beyond that, things just start to get silly.


So why do u actually don't like the conflux cuz I didn't find any argument in ur reply...
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