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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes of Might and Magic 6
Thread: Heroes of Might and Magic 6 This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Oz
Oz


Adventuring Hero
Preparing
posted August 02, 2009 07:07 PM

The concept is good cause there's a good number of "greenskin" but the line up itself is not quite good.
I like the idea of combinig these two, since Dungeon is a dark elf town now, and this could create a great town with ancient greek mythological creatures(yeah I know 70% of the monsters are from there).
I've already made a lineup, and posted it somewhere around here, but here's a new one.


Lvl. 1
Trogloydite->Trogloydite Shaman/Infernal Trogloydite

Average walker, immune to blind. Infernals have 50% prot. against fire based spells, and they're superior statistically. Shamans cast slow, and raise dead, both on basic level.

Lvl. 2
Lizard->Lizard Hawkeye/Flame Lizard

Basic shooter with high initiative. Hawkeyes have no range penalty, and Flame Lizards use flaming arrows which burns the target.

Lvl. 3
Serpent Fly->Faire Dragon/Dragon Fly

Fast flyer with no enemy retaliation. Dragon fly has breath attack, while faire dragons(thanks for the idea Aariekje) deal magical damage and dispels on attack, they also lose no retal.

Lvl. 4
Beholder->Evil Eye/Argus

Simple shooter, Evil eye random negative spell effect, and Argus does massive armor reduction for one round(the next time the targeted unit comes, his defense is restored).

Lvl. 5
Basilisk->Basilisk King/Salamander

Slow walker with massive hp, basilisks have stoning attack(higher chacne for kings), and salamanders have fire breath, and are quicker.

Lvl. 6
Medusa->Medusa Priestess/Gorgon

Medusas have weak bows, and Priestess can cast cure, righteous might(blood lust), and maybe stone skin. Gorgons have death stare, but no ranged ability, instead good endurance.

Lvl. 7
Manticore->Scorpicore/Chimera

Manticore, Scorpicore have a special kind of poison hich both damages, and cripples the target's movement. Chimera has three headed attack, breath attack, and no retal. Otherwise this creature is pretty weak, kind of like on Ghost dragon level.


As you can see there is a swampy theme, and a fiery theme going on. It's a shame that I gave out so much no retal, and fire breath, but I think it'd work. The fiery lineup is quite strong and can deal massive damage due to it's special melee skills, while the swampy upgrades has a little more tricks.

The landscape shuld be swampy with ruined roman buildings(kind of like H5 Inferno), and some fires around.

What do you guys think?

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Paulemile
Paulemile


Known Hero
posted August 02, 2009 07:48 PM

I don't think you can mix up a swamp theme and a fiery one. The swamp in Heroes is always some kind of a tropical forest.
Same goes for swamp dwellers and cave dwellers.

Dungeon and Fortress in Homm3 are good as they are. Maybe some changes for one or two creatures, but the line ups are very charismatic, so if you mix them, you lose some interest IMHO.

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Oz
Oz


Adventuring Hero
Preparing
posted August 02, 2009 08:01 PM

I don't know, I think it can be mixed easily, if we use a non tropical theme. The idea of combinig fire and swamp comes from God of War 2. There is a part where we have to kill a sister of Medusa. Ofcourse it's a swampy place and our hero Kratos is a rather fiery guy. The atmosphere was just great, and that was one of my favourite parts of the game.
A campaign could be easily based around them, as the different tribes come together, and just imagine a swamp green lizard, and a rusty orange colored lizard. I think they fit well, though the whole reason why I though about this is because of Infernal Trogs, as they seem to relate to fire.

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Wight
Wight


Adventuring Hero
posted August 02, 2009 09:22 PM

So what is the point of mixing them I'm a H3 fortress fan and I want this lizard faction to be in H6 not mixed with dungeon!! It's like mixing elves with demons Besides almost all the names are copied from H3, it doesn't make any sense combining exactly these factions! in fact it doesn't make any sense combining any two or more factions, and I say again - it's quite unoriginal
____________

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Oz
Oz


Adventuring Hero
Preparing
posted August 02, 2009 10:49 PM

I made the lineup based on the current lineups of H5, obviously I prefer H3 too, but currently the hydra, and the wyvern are taken, and there is no evil eye, trog, or medusa in the game. It's just natural to base on the latest version.

I don't see why is my lineup unoriginal, ofcourse it's not really creative or anything like that, but I can assure you that it's still less cliche than the current dark elves. Introducing new creatures is unnecessery until we have these unused ones from H3, and can combine them into new factions. They did this many times and I see much more chance for this than bringing back all H3 lineups.
Fortress only happened once, and it's very unlikely that it'll ever return the same way.

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Wight
Wight


Adventuring Hero
posted August 03, 2009 08:31 AM

Quote:
I made the lineup based on the current lineups of H5, obviously I prefer H3 too, but currently the hydra, and the wyvern are taken, and there is no evil eye, trog, or medusa in the game. It's just natural to base on the latest version.


Why do you have to base it to the latest version? H5 wasn't based on H4, not even close!!

Quote:
I don't see why is my lineup unoriginal, ofcourse it's not really creative or anything like that, but I can assure you that it's still less cliche than the current dark elves.


It's unoriginal because all these creatures were in H3!! The idea is to create your own faction which you want to be presented in H6, not mixing two or more old factions into one "new" faction! It's not natural - the dungeon creatures that live underground, in the shadow with the lizards which are supposed to live in the jungles!

Quote:
Introducing new creatures is unnecessery until we have these unused ones from H3, and can combine them into new factions. They did this many times and I see much more chance for this than bringing back all H3 lineups.


Of course it IS necessary!! What's the point of using old creatures! And when I say I want H3 fortress back I mean I want the town with lizards, not exactly what it was but with the same idea!! What do you mean "they did it"?! This doesn't mean that you should do it too! Besides - if you want to mix two towns mix two that are close to each other! Not jungle with dungeon!?

Quote:
Fortress only happened once, and it's very unlikely that it'll ever return the same way.


So what?! Why should it not appear in H6???It is one of the towns we want to see
____________

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Oz
Oz


Adventuring Hero
Preparing
posted August 03, 2009 11:08 AM

H5 stated that It'll go back to H3, that's why basicly they ignored H4(except Caravans and simple hero attack, but that has nothing to do with lineups). From H1 to H5 everything was based on the latest game, if we exclude H4.

I can create my own factions, but here I was replying to the idea of combinig the two factions, which is not a bad concept at all(much more fitting than a combined necro-inferno town...).
I don't want a jungle, neither a dungeon, what I meant was a ruined roman city with swamp all around. Trogs could still come out of an abandoned mines(their dwelling in H3 was very swamp-like by the way), evil eyes could still have the Pillar of eyes(again, very swamp-like), and medusas fit in there too. I don't get why does it make you angry. They're all similiar creatures, the top 3 are all strongly tied to ancient roman culture, and the rest fits well to the stronger creatures.

Why introduce new ones? We have 9 towns in H3, and only 7 of those are used in H5, there were out cuts here and there, and some creature got implented into other towns, so we have barely less then 2 towns worth of creatures. I'd like to see trogs, evil eyes again, especially medusas, and for once a decent manticore.
I was trying to create a realistic lineup, what they're likely to implent. Look at the trogs, and the basilisk and tell me they doesn't seem to belong to the same town! All scaly green creatures could fit into a swamp. Besides in Ashan, lizards already live underground, and serve the warlocks, true only as mounts but still.

I want to see Fortress too, but I think the way I made it is good enough to bring somehting new, and still remain with the swampy theme.
It fits well into Ashan and I can't imagine Ubi introducing another dimension.

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MattII
MattII


Legendary Hero
posted August 03, 2009 02:25 PM
Edited by MattII at 13:25, 04 Aug 2009.

On that line-up Oz, it isn't particularly good. Troglodytes and Beholders belong underground, Lizardmen and Serpent Flies don't, so don't expect this to be much more popular than the H4 Necro/Inferno mix, and for about the same reasons.

I'd also hesitate to draw too much from H3, because while it's good at setting out the 'culture' of a town, I find its random conglomerate of creatures to be a bit rushed.

I have my own Dungeon-esque town partly worked out, though I'm still working on the abilities:
T1: Troglodyte > Troglodyte Warrior / Troglurker
> /

T2: Regulus > Cockatrice / Basilisk
> /

T3: Evil Eye > Beholder / Cyclops
> /

T4: Minotaur > Quinotaur / Moloch
> /

T5: Deeplurker > Deeplurker Slayer / Deeplurker Warlock
> /

T6: Nue > Manticore / Chimera
> /

T7: Ladon > Scylla / Hydra
> /

I'm also a bit iffy about the Minotaur, I'm not totally happy with it, but I can't think of anything else to put in, except Medusas, but I've already got them somewhere else.

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Oz
Oz


Adventuring Hero
Preparing
posted August 03, 2009 03:01 PM

I though an ancient roman themed town is missing from the mix for a long time, because while most of the creatures are from their mythology, the closest town in structure currently is the H5 Inferno(and that's still way too far). I don't think Heroes needs jungles, and we already have a completely different cave faction.

Well if it's not popular then I can't help it, I enjoyed putting it together anyway, and I still don't understand why is the dungeon so distant from fortress other then the actual place.


But could you provide some description of your creatures? I have no idea how they look or what abilities to expect, even though I'm consedired to be great at mythology by many around here(guess things change around a little bit once you're on the net, or my friends are all dumb ).
I think that's the problem with your lineups, you introduce a bunch of unheard creature.
Also why call an alternate upgrade for the evil eye cyclops? You sure don't want the actual giants to be an upgrade, so why don't call them something else?

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MattII
MattII


Legendary Hero
posted August 03, 2009 11:49 PM

Fair enough, updating now.

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Oz
Oz


Adventuring Hero
Preparing
posted August 04, 2009 08:09 AM

Looks good, especially the Deep Lurker really seems like it belongs to an underground faction. However I don't like the the tier 2 creatures, a winged creature turns into a basilisk? I think Harpies should replace them, and basilisks can go and knock out minotaurs if you're not satisfied with them.
Also I don't really like the idea that you want to turn a japanese monster into a european version as an upgrade. A Nue with monkey head and abiliity to turn into a cloud in a cave faction is rather strange anyway. Monkeys should belong to the jungle.

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MattII
MattII


Legendary Hero
posted August 04, 2009 01:25 PM

Actually for tier 2 those are both upgrades, I couldn't find a good base creature image, (it would look like a snake with a chicken's head), and Harpies are already occupied elsewhere as well. As for the Nue, I'm exercising 'poetic licence', which essentially means stripping away the whole 'turning into a cloud' part, and monkeys may beling in the jungle, but no-one could ever say that a manticore belongs in a city, despite its human head.

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Oz
Oz


Adventuring Hero
Preparing
posted August 04, 2009 03:23 PM

Ahh, then you have a pretty strange basilisk.
Well anyway, my greatest problem is that the two creatures are from different regions of the world. I just said the jungle thing in contrast to the lizards being jungle creatures.

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MattII
MattII


Legendary Hero
posted August 04, 2009 11:53 PM

Being a jungle-dweller isn't actually in the Basilisk's profile, either in mythology or D&D lore (where they generally reside in deserts), so finding one underground should hardly present a problem, especially as I consider the Deep a haven for those creatures that would face persecution in the daylight world.

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Oz
Oz


Adventuring Hero
Preparing
posted August 05, 2009 08:48 AM

No I didn't mean that, Basilisks are fine underground, your version with the beak is just very strange.
I said the second sentence about the Nue, and the Chimera, and the last sentence about the monkeys.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 10, 2009 04:32 PM

Mixing dungeon and fortress?
Mixing elves and demons?

Actually why not?

My idea is:
When for an example a haven hero captures an inferno town, all his creatures and skills gets some xtra choices. Or change them..

Which means if haven hero has expert attack, and battle frenzy, he can choose between Excruciating Strike and Retribution. And if he has Retribution, he can change it to Excruciating Strike.

And about the creatures! The hero can now train a 2nd alternative upgrade (Like fauch's h5 mod which is demon based haven units..
Like:
Angel now has a Demon Angel (An Angel with demonic skin and fire, and the at the same time havenly lights)(Devil May Cry 3's demon angels?)

or the Archers new Flame Archer (And archer with flaming arrows which inflicts damage like the cross attack. And still human look-a-like, but with red glowing eyes and horns maybe..)

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Zazu1
Zazu1


Adventuring Hero
Makes Sense
posted August 10, 2009 04:49 PM
Edited by Zazu1 at 16:51, 10 Aug 2009.

I haven't really been following this thread at all but I just saw MattII's dungeon and I felt like I must comment.  First of it look's really cool.. especially The deeplurkers, they are an awesome addition.  Cept I think the one thing that has to change is the hydra.  And for three reasons:  Firstly, I would rather see it in the swamp, and secondly you have a tier 6 and tier 7 with almost the same ability,  The multiple head attack,  And thirdly, The black dragon has been there since the beginning, you can't just kick him out .  Or you can change the chimera... I think It would be cooler for him to be in some sorta mountainous area, but you can go either way I suppose.. he could be a chaotic creature... Other than that awesome.

Edit:  Also I think it would be weird for the beholder to upgrade into cyclops.  Argus would be sic tho.

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MattII
MattII


Legendary Hero
posted August 11, 2009 04:05 AM

In the swamp Hydra's superseded by Coatl (Naga) or Mahamba (Lizardmen), and the black dragon isn't gone altogether, he's just moved to Estate (Blood-Elves town, basically a vampire/dark elf combo). No, this isn't Ashen, so I get to choose my own lineups.

As for the Cyclops, it's basically a Deeplurker with a single, huge eye.

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unicornblood
unicornblood


Hired Hero
Learning Human Soul
posted November 01, 2009 01:59 PM

nice idea. a few flaws, though...no unicorns? that wouldn't make me happy...pegasi? kind of too much and too similar to H3...harpies? nah, the H5 dungeon faction looks too pretty to get any creature replaced
and the nagas don't look as good as the rani's

this is my personal and own opinion

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Eden
Eden


Adventuring Hero
posted November 02, 2009 05:56 PM

As much as I would love to post my ideas about spliting the Inferno faction into two with Devils and Demons (the two are rather different),I think I wont, just to spare you all.

A neat faction Idea I think would be a purely mechanical faction of old world magical machines, sort of the Golem faction, and the heroes focus on abilities pertaining to the common warmachines. It kind of treads on Academy's feet I know, but neat concept nonetheless.
____________
If I must die, I will encounter darkness as a bride, And hug it in mine arms." —William Shakespeare, Measure for Measure

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