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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Show us your Skillwheel
Thread: Show us your Skillwheel This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Darkeye
Darkeye


Promising
Famous Hero
of the Deep
posted November 06, 2007 11:51 PM

Now that Luck goes over 5, you can collect modifiers to reach great resistance.

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elmek
elmek


Adventuring Hero
posted November 07, 2007 12:00 AM

Quote:
Now that Luck goes over 5, you can collect modifiers to reach great resistance.

As it's been already mentioned, luck on barb means magic proof, not resistance. That changes a lot imo making it not so potent.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 07, 2007 12:17 AM

Quote:
Now that Luck goes over 5, you can collect modifiers to reach great resistance.


So it's confirmed that Luck beyond 5 affects skills like Luck of the Barbarian and Retribution?
____________
In ur base killing ur doods... and raising them as undeads.

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emilsn
emilsn


Legendary Hero
posted November 07, 2007 01:33 PM

If it aint Resistance but magic proof . Then what does it do? take 5% dmg of magic attacks?
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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elmek
elmek


Adventuring Hero
posted November 07, 2007 05:55 PM

Quote:
If it aint Resistance but magic proof . Then what does it do? take 5% dmg of magic attacks?


Example: Magic-proof 75% - Attacking spells inflict 75% less damage to this creature.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 09, 2007 08:12 PM

Magic resistance gives chance that you troops will not be affected by enemy spells,and magic proof...look up

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emilsn
emilsn


Legendary Hero
posted November 09, 2007 09:11 PM

Then I guess its very usefull against: Dungeon(and those Destrucktion schools.) over all Destrucktion magic
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted January 18, 2008 01:37 AM
Edited by yasmiel at 01:47, 18 Jan 2008.

While we are at this builds, i keep wondering does excruciating strike stack with powerful blow at all. Since even without excruciating strike perk, pulling out double damaging powerful blow says "excruciating strike" in attack description. If they don't stack, excruciating strike can be quite obsolete. Any way to see(check) this without in-game testing with "law of big numbers" as a guide?

If it really does two separate rolls for double damage, it should be 0.3+(0.7*0.4)=58% chance for double damage. I don't seem to get it that often, seems more like 40% again to me, which is why I make this question...

Another Kragh-related question would be with possible conflict with swift mind perk. Does his first strike attack work without taking care of random roll of the starting initiative, or does it simply give 1.0 initiative to start with( in that case swift mind perk would be useless).

Hoping someone here knows the answers for these 2 question as they can clearly change my perk-picking a bit.

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 18, 2008 02:39 PM

Here's my necro build,not most powerfull one but always have won with this.

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isotrope
isotrope

Tavern Dweller
posted February 14, 2008 09:55 PM

Quote:
Another Kragh-related question would be with possible conflict with swift mind perk. Does his first strike attack work without taking care of random roll of the starting initiative, or does it simply give 1.0 initiative to start with (in that case swift mind perk would be useless).


From my experience, the swift mind ability does not work with Kragh and is useless. Still, logistics is a nice skill for him.
____________

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted September 25, 2008 08:37 PM

[img][/img]

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adon
adon


Known Hero
posted September 25, 2008 10:51 PM

Quote:
[img][/img]


er...Leadership with necro? really? Empathy trigger a lot for you there, tiger?


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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted September 25, 2008 10:57 PM

It's for Haunted Mines mainly. And Empathy combined with Conjure Phoenix and (with luck) Minotaurs can haste your hero a little

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adon
adon


Known Hero
posted September 25, 2008 11:02 PM

Hmm I guess but for me passing up Dark for leadership is too hard a pill to swallow!
The hordes of ghosts are neat though with haunted mines!

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 25, 2008 11:04 PM

No Dark? Empathy?

Sorry but that's a HORRIBLE build imo!!!

I usually aim for this:
____________
Coincidence? I think not!!!!

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted September 25, 2008 11:04 PM

Quote:
Hmm I guess but for me passing up Dark for leadership is too hard a pill to swallow!
The hordes of ghosts are neat though with haunted mines!

It's also defence oriented because i need minotaurs, their bravery mainly for empathy, so they at the defence stance most of the time.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 25, 2008 11:08 PM

I have to agree that Leadership for Necro is simply ... wrong
____________

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted September 25, 2008 11:11 PM

Quote:
I have to agree that Leadership for Necro is simply ... wrong

Then why it is still there after all the changes, addons and patches
Maybe because it is not that wrong

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adon
adon


Known Hero
posted September 25, 2008 11:17 PM

Where do you hope to pick up Minotaurs, anyway?

Wouldn't herald of death turn any neutrals you got from diplomacy into undead?

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 25, 2008 11:21 PM

TOUCHÉ

Empathy is really, REALLY useless for Necro. I don't understand why you didn't take Sorcery.. Erratic Mana/Counterspell are loads better than Empathy.

Defence is a good skill, but there are better imo.

____________
Coincidence? I think not!!!!

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