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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Joint Forum Heroes 6 Project
Thread: Joint Forum Heroes 6 Project This thread is 27 pages long: 1 2 3 4 5 ... 10 20 ... 23 24 25 26 27 · «PREV / NEXT»
xerox
xerox


Promising
Undefeatable Hero
posted September 16, 2008 10:09 PM

No, it becomes to many factions.
Cepehus clearly said that Snow Elves only are part of the history.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 16, 2008 10:24 PM

Well, Gadi was curious about how a Faction would look like, so I made a basic version. Of Course, I'd like to create a faction that isn't created yet.... Are there?
____________
Coincidence? I think not!!!!

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xerox
xerox


Promising
Undefeatable Hero
posted September 16, 2008 11:07 PM
Edited by xerox at 23:07, 16 Sep 2008.

You can work on the Insectoid faction.

It has been abanoaded by its former workers.


btw I wont be here for some days because I got much to do IRL.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 16, 2008 11:46 PM

I don't know. I don't like finishing other people's work. Despite the fact I like the idea of an insectoid faction, I don't know how to create one...
____________
Coincidence? I think not!!!!

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xerox
xerox


Promising
Undefeatable Hero
posted September 18, 2008 12:47 PM
Edited by xerox at 12:47, 18 Sep 2008.

They kind of didnt even begin of it

____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 18, 2008 12:54 PM
Edited by Lexxan at 15:04, 18 Sep 2008.

Lol. The problem will be the Racials though... Might Racial to be precise, I've got an Idea for Magic.


but anyway I can give it a go. Any proposals for the Might Racial?

EDIT:
Quote:
Part 8: Creatures for new Faction 3 (bixie+Ted) DONE

Guess that settles it...
____________
Coincidence? I think not!!!!

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GenieLord
GenieLord


Honorable
Legendary Hero
posted September 18, 2008 03:21 PM

I think that Lexxan's idea of making the Snow Elves a playable race is a good idea. About your line-up suggestion, I basically like it, only the Lemmings bother me. I mean, come on. Also try to use this to build their line-up. It might help.

My suggestion for racial skills of the Snow Elves:

Magic racial skill: Area Freezing
There are a several levels of that skill. They can't be achieved at once, only on after another, in the hero's turns. The most basic level reduces the temperature on the battlefield, and reduces the defense of the all the creatures, except of the Snow Elves units. The second level of reduces it to a point where they initiative is affected a bit. The third level creates small damage to random units on the battlefield, and the forth level freezes them into ice cubes.

Might racial skill: Survival
The Snow Elves, which are used to rough conditions, use their survivability skills to reduce the effects of Suffering, Weakness, Plague and similar spells. It also gives them a chance (according to the mastery level) to resist mass-killing spells. Every time the Snow Elves succeed to do a thing like that using Survival, their morale raises.

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xerox
xerox


Promising
Undefeatable Hero
posted September 18, 2008 03:30 PM

Well, there still isnt any Insectoid faction done (that must have bee a typo or un-updated info).

But sure, if you want to change the lore and totally leave insectoids then go for it

But please dont take a lot Norse creatures, they will be used for the Dwarves.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 18, 2008 03:39 PM
Edited by Lexxan at 17:26, 22 Sep 2008.

Suggestion for the Skills

Since Mythical didn't post his the Skill system, can I post a suggestion of mine?

System is like in Heroes 5, one Skill with Three Perks, and different Skill Comob's can be acheived. New feature: when you have a certain Skill Combo your Hero gainst a Special trait, which is basically like anther specialty. The Traits and their requirments available depend from race to race. An example of a trait is (using H5 Names) + Tripple Ballista + Flaming Arrows + Catapult + Master of Earthblood give "The Siege Engineer" trait + (which could be: + 1 shot to Catapult and Ballista, +1 to Ballista/Catapult att and def per hero level)

Basic Skills are:

Offence: Increases Allied Damage on enemy units
Defence: Decreases Enemey Damage on your units
Leadership: Increases morale
Opportunism: increases Luck
Engineering: Increases the Effect of War Machines
Full Moon Evocation: Increases the mastery of Full Moon Magic
Summer Spellcrafting: Increases the mastery of Summer Spells
Autumn Enchantements: Increases the mastery of Autumn Enchanments
Dawn Abjuration:  Increases the master of Dawn magic
Day Divination: Increases the mastery of Day Divinations
New Moon Magic:  Increases the mastery of New Moon Magic
Winter Witchcraft: Increases the mastery of Winter Witchcraft
Spring Summoning: Increases the mastery of Spring Spells
Sunset Spellforcing: Increases the mastery of Sunset Spells
Sorcery: Allows the hero to cast spells more often
Strategy: Allows the Hero to Attack more often
Enlightement: increases the Effectiveness of Magic Overall
Movement: Increases the hero's Movement points
Scouting: Increases the Hero's LoS




We can divide them in:  

A)Racial Skills: ( Skills that are only available to Heroes of the Appropriate Faction

b) Might Skills: Skills that have a great use in Battle:

C) Magic Skills: The Magic School Mastery

D) Arcane Skills: Skills that help the hero use Magic more effectively

E) Trivia Skills: all other Skills. There can increase the might potential of the hero, or are Adventure map skills, etc...

...

This is all for the moment... It's only a suggestion
____________
Coincidence? I think not!!!!

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 18, 2008 03:40 PM

Quote:
Well, there still isnt any Insectoid faction done (that must have bee a typo or un-updated info).

But sure, if you want to change the lore and totally leave insectoids then go for it

But please dont take a lot Norse creatures, they will be used for the Dwarves.


Well, actually, I wanted to make the Dwarves, if you don't mind...
____________
Coincidence? I think not!!!!

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xerox
xerox


Promising
Undefeatable Hero
posted September 18, 2008 09:49 PM
Edited by xerox at 22:05, 18 Sep 2008.

Sure, just saying that it would be nice to include some Norse elements like Giants in it etc

I was thinking of making Dungeon after Academy if I have time.


edit: I finally had time to add your Necropolis racials, however I hope you dont mind that I nerfed them a bit and made them slightly weaker and tweaked them a bit because some of those skills were ridiculsy overpowered to be honest.
For example a Dread hero would make his enemies almost never able to act at all and a Necromancer would almost never lose any troops at all.

I also added it enemies cannot be raised as Vampires, it breaks the story.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 18, 2008 10:24 PM
Edited by Lexxan at 09:05, 19 Sep 2008.

EDIT: I've got another, more mythological Proposal.

1) Ulfsark => Huskarl/Berserker (Attack before Attacked)
2) Axethrower => Axelord/Hammerthrower (Shooter)
3) Jarl => Hersir/Einherjar (Tank)
4) Sleipnir Rider =>  Vanir/Aesir (Flyer)
5) Troll => Hamártroll/Abyss Troll (Tank-Caster/shooter)
6) Jotunn => Surtr/Hrímthur (Tank)
7) Rift Worm => Jörmungandr/Delvedeep Worm (Walker, counts as Flyer)



Edit: @ Xerox: it's fine if you nerfed them, I just like IMBA

____________
Coincidence? I think not!!!!

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xerox
xerox


Promising
Undefeatable Hero
posted September 19, 2008 11:04 PM
Edited by xerox at 16:58, 20 Sep 2008.

Added the last info on Academy about background etc and creature line-up. I will now add the creatures.


edit: Added the first creature. If you dont think the Wisps looks like Wisps - then I can say that the un-upgraded version neither have arms or a very humanoid looking body, they are much more round.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 20, 2008 05:20 PM

About the skill names mentioned above: Reflexology has to be the worst skill name ever? Where did that come from? Strategy is a good skill-name however, I might wanna borrow that, if it's not copyrighted.
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What will happen now?

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 20, 2008 05:32 PM

Quote:
About the skill names mentioned above: Reflexology has to be the worst skill name ever? Where did that come from? Strategy is a good skill-name however, I might wanna borrow that, if it's not copyrighted.


Well it's a Béta name It replaces Luck , cause I still scratch my headabout how the Hell Luck could be a Skill... I'll rename it to Reflexes as a Lucky Strike is mainly a critical hit and depends on Reflexes and opportunits. Anyway, the name will be changed.

And You can borrow Strategy if you like
____________
Coincidence? I think not!!!!

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xerox
xerox


Promising
Undefeatable Hero
posted September 21, 2008 11:03 PM

Added Stone Gargoyle, Obsidian Gargoyle and Arcane Wards to Academy creatures.

The idea is that the upgrades are supposed to be offensive oriented and assist Might heroes a lot while the alternate upgrades focus a lot more on assisting the magic heroes and act as support troops (like have a aura that restores mana, statue form that increases survivability, detonation that restores mana and an "magic channel" ability that increases the effect of all spells by some % depending on the number of creatures)
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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GenieLord
GenieLord


Honorable
Legendary Hero
posted September 22, 2008 04:57 PM
Edited by GenieLord at 16:57, 22 Sep 2008.

@Lex: names of Magic Skills are very good. Couldn't think of better ones. The only one that I would change is "Sunset Spellforcing" to "Sunset Spelling". Sounds better and more correct in the term of grammar.
Perhaps we can change Reflexology to something with fortune? Perhaps "Fortune Telling" or something similar?

All the rest are great. Thanks Lex.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted September 22, 2008 05:16 PM

Sunset Spelling? I could use some lol
____________
Coincidence? I think not!!!!

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted September 22, 2008 05:17 PM

Quote:
The only one that I would change is "Sunset Spellforcing" to "Sunset Spelling". Sounds better and more correct in the term of grammar.


Not really, gramatically it's actually a little worse (spelling = the ability to spell, not cast spells)  Try Sunset Spellcasting or the like.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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GenieLord
GenieLord


Honorable
Legendary Hero
posted September 22, 2008 06:10 PM

Ah, I had a feeling that you would pop up on this case, Ceph.

Spellcasting sounds good.

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