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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 124 pages long: 1 20 40 60 80 ... 99 100 101 102 103 ... 120 124 · «PREV / NEXT»
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 19, 2014 05:37 PM
Edited by Storm-Giant at 17:37, 19 Apr 2014.

ginkiri said:
Can I change the requirements for a skill perk

Yes. Go to ...\GameMechanics\RefTables, there you will find Skills.xdb file.

Inside you will find all skills & perks. The <SkillPrerequisites> tag contains the info you are looking for.

ginkiri said:
or create new skill perks?

I never tried to do so, but I think it is possible to duplicate perks (so you could add them to other skill trees, for example). Not saying 100% it would work, but I expect to.
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ginkiri
ginkiri

Tavern Dweller
posted April 20, 2014 12:17 AM

Hauptmann said:

-change heroes' stats gained per level. i lost games in multiplayer because i had a magic hero and didn't get a single point of knowledge in 13 levels. that can pretty much wreck any attempt to build a caster hero. my idea is to remove the random factor in gaining stats.


Go to : data/gamemechanics/reftables/heroclass
search for: <AttributeProbs>

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ginkiri
ginkiri

Tavern Dweller
posted April 20, 2014 11:23 PM

I have found a mistake in The Modder's Workshop Wiki:
HERO_SPEC_CHOSEN_BY_GODS pertains to DRAGONBLESSED not to Vessel of Elrath

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PyroStock
PyroStock


Adventuring Hero
posted May 09, 2014 10:37 PM
Edited by PyroStock at 01:37, 10 May 2014.

Tavern Heroes

Is there a way to restrict certain heroes appearing in taverns to only certain town types (example = if a player starts as Necropolis he won't have Sovereign appear in his tavern only Inferno Players would)?  I do not mean with the editor on a single map, but with a mod/script that can work in all maps.

Edit: Or restrict a hero to only AI computers.
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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted May 10, 2014 04:37 PM

PyroStock said:
Is there a way to restrict certain heroes appearing in taverns to only certain town types (example = if a player starts as Necropolis he won't have Sovereign appear in his tavern only Inferno Players would)?  I do not mean with the editor on a single map, but with a mod/script that can work in all maps.

Edit: Or restrict a hero to only AI computers.


Just a thought; even though it's not as pretty as what you request,  making the change on a map and making it load in Maps along-side your intended map should work the same. Btw, you could always rename the external name of that modded map for easy tracking.

<imo> If a person doesn't know scripting, this is an easy & effective shortcut to use. i.e. I made a special Necro-Hero and she showed on every map I played if I had that altered map in Maps.

Cheers Pyro

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Obuolys
Obuolys

Tavern Dweller
posted June 05, 2014 03:10 PM

Hello guys, can you say me what is the best mod for Tribes of the East?
Or few mods that are good enough.
P.S I liked HOMM III and V, I want to try VI, but i heard many bad comments about it, is it worthy to play it?
Thanks for answers.
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Sporzas
Sporzas

Tavern Dweller
posted June 06, 2014 05:47 PM

looking for mod for hof to unlock all campaign heroes in custom games
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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted June 07, 2014 01:03 AM

I think this one should work for HoF too. Have you tried it?

unlock

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Sporzas
Sporzas

Tavern Dweller
posted June 07, 2014 02:01 AM

Tried now but looks like not working .., maybe I'm asking too much so i will be good without all heroes. Thanks for the link.
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Hayven
Hayven


Famous Hero
posted June 07, 2014 12:04 PM

Where did you put this file? To make it working put it in /Heroes5/dataa1/ and change its extension to .pak (you can do it with 7-zip for example).

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted June 07, 2014 01:24 PM

Sporzas said:
Tried now but looks like not working .., maybe I'm asking too much so i will be good without all heroes. Thanks for the link.


It didn't work when put into "User Mods" folder? Or is that folder missing in HoF?

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Hayven
Hayven


Famous Hero
posted June 07, 2014 02:12 PM

This folder IS missing in HoF

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Hauptmann
Hauptmann

Tavern Dweller
posted June 10, 2014 10:43 AM

ginkiri said:
Hauptmann said:

-change heroes' stats gained per level. i lost games in multiplayer because i had a magic hero and didn't get a single point of knowledge in 13 levels. that can pretty much wreck any attempt to build a caster hero. my idea is to remove the random factor in gaining stats.


Go to : data/gamemechanics/reftables/heroclass
search for: <AttributeProbs>


Thanks but that doesn't help much. I think you misunderstood. I don't intend to simply change the probabilites but to change the entire mechanics. Instead of rolling on a percentage I want the game to follow a predetermined pattern when choosing attributes at level up. Like for example "Knight level 2: defense, Knight level 3: Offense, ... etc."
I would be managable if I could edit probabilites for each specific level, like:
level 2: offense 0%, defense 100%, spellpower 0%, knowledge 0%
level 3: offense 100%, defense 0%, spellpower 0%, knowledge 0%
level 4: offense 0%, defense 0%, spellpower 0%, knowledge 100%

So far I haven't found a way to do this.

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Vasilisa995
Vasilisa995


Hired Hero
posted June 13, 2014 07:45 AM

Forgive me for speaking about this, but I'm confused about new creature creation. I have no idea where to find shared section in Map Editor. I have Tribes of the East.
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of your actions.-Yulon

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markkur
markkur


Responsible
Legendary Hero
Once upon a time
posted June 13, 2014 02:41 PM

Easy, just select View/Map Properties Tree. With the dropdown open, click on an object and you'll see the "shared" line.

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Vasilisa995
Vasilisa995


Hired Hero
posted June 14, 2014 01:24 AM
Edited by Vasilisa995 at 03:27, 14 Jun 2014.

markkur said:
Easy, just select View/Map Properties Tree. With the dropdown open, click on an object and you'll see the "shared" line.


Okay I'll give it a try. /becomes shy. I'm new to modding and this advice will help me to make units for my two projects. That means I can use models from other games to create my own units. Found it! I'll need more lessons for creating town and abilities for my custom units. I'm doing Sindorei Faction and Undead Dragon Project.

http://heroescommunity.com/viewthread.php3?TID=40287

http://heroescommunity.com/viewthread.php3?TID=40292

What now? Chr file from WoW Model Viewer is not supported by map editor. Which are files are supported to edit models?

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Always consider the consequences
of your actions.-Yulon

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lotihoti
lotihoti


Famous Hero
posted June 30, 2014 12:30 PM

Hey everyone,

Im new to the homm 5 modding (only scripted some and modded my own creatures, most i learned from here ), but now i got a Problem:

Does anyone know, how to Change heaven ultimate? It does 3 times the dmg, how is it possible to change it to 6 times or higher?

I want to "Balance" this ultimate because ist "weak".

Another question:

I changed the 2nd alternative upgrade to a "3" upgrade with higher costs etc. My Problem is: A Player could easily avoid this cost if he buys the first uprade and then "changes" them into the more powerful once. Is it possible to increase the "changing" costs? I doubt someone will do that, if the costs are much higher then buying the 2 alternative in a first way.

Thank you for your efford.

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lotihoti
lotihoti


Famous Hero
posted June 30, 2014 07:21 PM

Solved the second one - need only the 1st one - does anyone know how i do that?

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konterr56
konterr56


Hired Hero
posted July 04, 2014 02:06 PM

Effects (remove or adding etc..)

Hi guys im new at modding and i'd like to know so much about modding
Can pls somebody tell me how to remove the fire effect around Seraph's sword and wher can i find this effect's dds file.

I hope you can answer this.Thanks alot.


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Fauch
Fauch


Responsible
Undefeatable Hero
posted July 04, 2014 02:33 PM

the link to the effects file is in the animation files. you need to find the effects files for each animation file, and then in the effects files, just remove the links for the fire effects. you may guess what they are thanks to their names. no need to go into model instance or particle or light files, unless you want to create a custom effect.

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