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Heroes Community > Library of Enlightenment > Thread: HOMM3 AI question -- does it cheat in a minor way?
Thread: HOMM3 AI question -- does it cheat in a minor way? This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Razorphilia
Razorphilia

Tavern Dweller
posted December 16, 2009 08:21 AM

They do seem to act fishy around monoliths, but they cannot see the whole map.

My friend had a necropolis and my hero was outside of it. The AI ran up, 5 or 6 spaces from my hero, then immediately ran off. I ran around fighting the mob, and the AI kept rescouting the area, and kept turning around and running. So, even if they start off seeing the whole map, necropolises erase their memory of it.

They behave normally with two way monoliths as well. They appear, see your hero, and go back through the monolith. They might have the exit of one way's revealed for them, or they might always know your relative power, but they don't have the entire map explored.

On a big map, it can take the AI forever to find your town. I captured several random towns in our last random map, and they AI never even went close to them. If the AI could see the entire map, they would have snatched up all of my unguarded towns. (I didn't have town portal.)

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted December 16, 2009 08:31 AM

what information is useful when fighting AI?
I consider very useful that AI calculate chances to win separately for garrison and visiting heroes!
If you flagged AI town and don't wanna spend a lot time sending scouts and trying to find 1-2 AI heroes around this town - then you should attact AI to attack this town. AI will attack, if chances to win the battle are pretty good.
If you have all army either in garrison or on visiting hero - AI will stay away from town, but if you separate it by 2 parts, then AI will think he will defeat you and will attack.
P.S. perhaps this info was mentioned in some HC threads? I don't remember
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 16, 2009 08:34 AM
Edited by Salamandre at 08:41, 16 Dec 2009.

AI is myopic. It knows everything but can see only what is next to him. He is aware that 4000 azures will join him on the other side of the map, but will not go until he completes the short terms task he was programmed for.

@Sag: yes, dividing the army between garrison and hero is the best way to lure a shy AI. In WoG and certainly TE the !#UN:J4/32000; will greatly improve AI heroes only (much better than SoD), I tested it for a long time.
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Era II mods and utilities

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relax
relax


Hired Hero
posted January 03, 2011 03:24 PM

before getting a little exp with homm3,i always hidden my main hero on the surface entrance after seeing the AI arrival from the underground with a scout hero,and he always got trough the entrance right in the battle,loosing all his precious gathered artifacts.  
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Thought
Thought

Tavern Dweller
Intelligent
posted January 03, 2011 03:49 PM

AI knows the entire map from the very start. It just happens to not do anything about that fact.
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Was once a noob compkiller. Then entered the library

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Crashpc
Crashpc

Tavern Dweller
posted July 31, 2012 06:36 PM

I had one very special situation.
Forgot on which map did it happen, but one day, when I played with my friend from one computer, the AI cheated hardly - it could walk as far as it wanted. So that was bad. Killed my prepared populations in my castle, killed my enemies, and died in the fight with my friend, who has been fortunately present in his castle that time.
That wos some foke weird stuff! :-)

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NoobX
NoobX


Promising
Legendary Hero
Now, this is a paradox...
posted July 31, 2012 09:48 PM

I played a bunch of random maps where the AI jumped over the monsters and mountains.

No Fly.
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Ghost said:
Door knob resembles anus tap.

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Crashpc
Crashpc

Tavern Dweller
posted July 31, 2012 10:27 PM

Dimension door? :-D

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NoobX
NoobX


Promising
Legendary Hero
Now, this is a paradox...
posted July 31, 2012 11:05 PM

Nope.

There was a walking animation.
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Ghost said:
Door knob resembles anus tap.

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Spatiphillum
Spatiphillum


Hired Hero
Phytohobbit
posted August 01, 2012 09:49 AM

Quote:
I played a bunch of random maps where the AI jumped over the monsters and mountains.

No Fly.

Even over obstacles?
I saw a lot of times that AI heroes jumping over monsters only. I thought it was a bug.

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NoobX
NoobX


Promising
Legendary Hero
Now, this is a paradox...
posted August 01, 2012 09:54 AM

Yeah. It was over some mountains IIRC.


____________
Ghost said:
Door knob resembles anus tap.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 01, 2012 10:47 AM

angel wings....
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Better judged by 12 than carried by 6.

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NoobX
NoobX


Promising
Legendary Hero
Now, this is a paradox...
posted August 01, 2012 11:52 AM

I don't think so. There is no way the AI could get the Angel Wings on week 3. It can't make a large enough army to kill it's guards.

Also, it wasn't in a Pandora Box.
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Ghost said:
Door knob resembles anus tap.

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Pol
Pol


Known Hero
.^.
posted August 01, 2012 02:00 PM

Water Walking likely, because AI can fly with it. Although, perhaps it was patched.

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NoobX
NoobX


Promising
Legendary Hero
Now, this is a paradox...
posted August 01, 2012 05:00 PM

Quote:
Water Walking likely, because AI can fly with it.


That's some kind of cheating, right?
____________
Ghost said:
Door knob resembles anus tap.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 01, 2012 10:31 PM

Quote:
I don't think so. There is no way the AI could get the Angel Wings on week 3. It can't make a large enough army to kill it's guards.

Also, it wasn't in a Pandora Box.
You can get relic artefacts out of a warrior's tomb...which is guarded by level 1-2 units...just as an example...
____________
Better judged by 12 than carried by 6.

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NoobX
NoobX


Promising
Legendary Hero
Now, this is a paradox...
posted August 01, 2012 10:40 PM

Quote:
You can get relic artefacts out of a warrior's tomb.


Really? Didn't know about that.

It is a bit over the edge.
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Ghost said:
Door knob resembles anus tap.

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BGS
BGS

Tavern Dweller
posted August 11, 2012 11:45 PM
Edited by BGS at 23:48, 11 Aug 2012.

I did notice that the AI always knows which artifacts you have equipped.

When I recently played the campaigns and was in the mission of recapturing Steadwick, the enemy heroes always attacked my rather great army with similar sized ones and just before the final blow they fled.
It was quite frustrating since I didn't got his artifacts and lost quite a part of my army.

This behaviour stopped the moment I found the Shackles of War. Because the AI knew it would run a suicide attack on me they rather ran away than loosing the hero and the artifacts.

And I'm not so sure that the AI does know the whole map. I noticed it quite often that the enemy heroes go to places where I have already found artifacts. They may know the position of artifacts, resources and everything else but possibly not whether someone else was there before.

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gcampos
gcampos

Tavern Dweller
posted October 18, 2012 12:02 AM

Did anyone tried to create a mod to improve the AI? I know we have a lot of mods to add stuff on the game, but I rather have a mod which keeps the vanilla version of the game, but which much stronger AI.
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Grasskoke
Grasskoke


Hired Hero
Dead and Evil
posted October 19, 2012 04:56 AM

Improving the AI sound very interesting.
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To that which is born, death
is certain; to that which is
dead, birth is certain.

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